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Video Game patents

      

This page is updated frequently with new Video Game-related patent applications.

Co-streaming within a live interactive video game streaming service
Technologies are described for enabling co-streaming of live video game streams by multiple broadcasters. For example, broadcasters that are eligible to co-stream can be determined.

Network protocol for switching between plain text and compressed modes
Technologies are described for enabling a network protocol that supports switching between communication modes, including a plain text mode and a compressed mode. Switching between the plain text mode and the compressed mode can be performed without closing a network connection between devices.

Interactive control management for a live interactive video game stream
Technologies are described for enabling interactivity with video games by viewers of a live video game streaming service. For example, messages can be received indicating interactive control events initiated by remote viewers of a live interactive video game stream.

Systems and methods for executing a training program based on player dna
A method for executing a training program based on player dna is described. The method includes executing a video game and determining whether a skill level of a user is below a threshold level of play.

Stream testing for cloud gaming
A method is provided, including: receiving, over a network by a cloud gaming server computer, a request from a client device to initiate gameplay of a cloud video game; assigning the client device to a data center from which to stream the cloud video game; loading a cloud gaming machine at the data center with the cloud video game; substantially simultaneous with the loading of the cloud gaming machine, performing a stream test between the data center and the client device to determine a quality of service of the streaming of the cloud video game; after completion of the loading and the stream test, initiating interactive gameplay of the cloud video game by streaming video data, generated from execution of the cloud video game by the cloud gaming machine, to the client device, and receiving input data from the client device to drive the execution of the cloud video game.. .

System and program for cognitive skill training
This invention enables targeting, personalized measurement, and management of cognitive skills development by users, clinicians, teachers, and parents. The invention features a game based virtual learning curriculum for targeting and developing the underlying cognitive skills of executive functions.

Program and system
A non-transitory computer-readable medium including a program for causing a server to realize functions to control progress of a video game including a three-dimensional virtual space, the three-dimensional virtual space having a boundary through which a player character is allowed to move to another three-dimensional virtual space is provided. The functions include: a specifying function configured to specify a position of the player character in the three-dimensional virtual space; and a displaying function configured to change a scare of a boundary object on the basis of the position of the player character to display the boundary object, the boundary object being an object that is provided on or near the boundary.

Game program, game terminal device, and game progress control method
Provided is a game program causing a portable computer capable of wirelessly communicating with another computer positioned in a communicable range to realize a function of controlling progress of a video game using a first game medium possessed by a user, the game program causing the computer to realize a reception function of receiving information regarding a second game medium from the another computer through wireless communication, and a generation function of generating a third game medium based on the first game medium and the second game medium in accordance with establishment of a generation condition.. .

Service-triggered game events
Various embodiments relating to management of game data of a video game by a game service and service triggered delivery of game data to various subscribers are provided. In one embodiment, game data of a video game is received at a game service computing machine as the video game is being executed on a user gaming machine.
Microsoft Technology Licensing, Llc


Lighting having spectral content synchronized with video
A lighting system includes multiple light sources and a control system. The light sources have different emission spectra, and the control system may be configured to process a file containing lighting data to select respective intensities for emissions from the light sources.
Telelumen, Llc


Composite video streaming using stateless compression

A video rendering and streaming methodology that utilizes stateless video compression and video image segmentation to achieve enhanced video compression. In some implementations, the video compression and streaming techniques described herein can be deployed to allow for delivery of high-definition video games to client devices that host a standard browser..
Otoy, Inc.

Gaming peripheral with built-in audio support

Various embodiments described herein are directed toward gaming peripherals with built-in audio support. The gaming peripheral may include a plurality of input mechanisms configured to control a video game.
Performance Designed Products Llc

Online video game service with split clients

A method for an online video game or application service system includes running a video game or application on an application host server at a data center, an uncompressed video stream being produced therefrom. The uncompressed video stream is encoded into compressed video stream, which is then transmitted over the internet to an output client device of a user.
Sony Interactive Entertainment America Llc

Augmented reality video game systems

An augmented reality home console is provided. Users can wear head-mounted displays with transparent screens and can control video game indicia that are perceived as being augmented over a user's environment by displaying video game indicia onto the transparent displays.

Emulating player behavior after player departure

Multiplayer video games involve multiple players playing using either a single computer system or multiple computer systems connected together. While a first player of the multiplayer game is playing the multiplayer game, the first player's actions are tracked and stored.

Flexible online pre-ordering system for media

The disclosed electronic commerce cloud-based media retailing systems and methods enable customers to execute a purchase intention of a digital product before that product is officially released for distribution. The ecommerce system comprises a digital entitlement engine and is particularly suited to pre-sell entitlements to digital products such as, but not limited to, video games, computer software, movies, and other entertainment media..
Activision Publishing, Inc.

Method, computer program, video game and system for optimizing a molecule for medical applications

The invention relates to a method, a computer program a system, a video game system and a video game for designing a molecule for medical applications by optimization of an associated drug score (101) of the molecule, comprising the steps of: a) providing a computer-readable representation of a selected molecule (100) and a drug score (101) associated to the selected molecule (100), b) determining (201) a first moiety (110) of the selected molecule (100) and a second moiety (120) of the selected molecule (100), wherein the selected molecule (100) consists of the first moiety (110) and second moiety (120), c) determining (202) a first moiety pharmacophore (130), wherein the first moiety (110) of the selected molecule (100) fits to the first moiety pharmacophore (130), d) providing (203) a graphical user interface (150), e) displaying (204) a graphical representation of a selected part (131) of the first moiety pharmacophore (130) on the graphical user interface (150), f) determining a starting point (160) on the graphical user interface (150) in relation to the graphical representation of the selected part (131) of the first moiety pharmacophore (130), g) from the starting point (160), arranging or rearranging graphical representations of molecular building blocks (170) on the graphical user interface (150), wherein the graphical representations of the molecular building blocks (170) are interconnected and form a graphical representation of a modified first moiety of a molecule (180), h) assigning (207) the graphical representation of the modified first moiety of the molecule (180) to a modified first moiety (111) of the selected molecule (100), i) determining (208) a modified molecule (190) consisting of the modified first moiety (111) and the second moiety (120) of the selected molecule (100), j) estimating (209) the associated drug score (101) for the modified molecule (190), k) disclosing (210) the associated drug score (101) of the modified molecule (190).. .
Molomics Biotech, S.l.

Rehabilitation systems and methods

The present disclosure integrates an actuated tilting rehabilitation table, video tracking of the patient arm and opposite shoulder, a low-friction forearm support with grasping force sensing, remote data transmission and additional weighing means, one or more large displays, a computer and a plurality of simulation exercises, such as video games. The patient can be monitored by a local or remote clinician.
Bright Cloud International Corp.

Systems and methods of video game streaming with interactive overlay and additional data

Systems and methods to provide interactive overlays with video game streams can include a composing and broadcast system receiving a plurality of video game streams associated with a respective plurality of viewpoints of an online game from a game engine. The composing and broadcast system can select a video game stream of the plurality of video game streams, and transmit the selected video game stream to a live streaming system for streaming to a plurality of spectator client devices.
Genvid Technologies, Inc.

Program and system

A non-transitory computer-readable medium including a program product for causing a server to realize functions to control progress of a video game in a game space is provided. The functions include: a starting function configured to start, in a case where a player character becomes a game continuation disabled state in the game space, progress of the video game by using, as the player character, a character the same as or different from the player character that became the game continuation disabled state; and an arranging function configured to arrange, as an object corresponding to the player character that became the game continuation disabled state, a corresponding object at a spot of the game space where the player character became the game continuation disabled state or in the vicinity of the spot, predetermined information regarding the player character being associated with the corresponding character..
Kabushiki Kaisha Square Enix (also Trading As Squa Re Enix Co., Ltd.)

Lighting for video games

A lighting controller for controlling illumination emitted by one or more luminaires to accompany a video game. When a first event occurs during gameplay, the controller receives an indication of an identified type of the first event from amongst a set of predefined event types, and based on this controls the illumination to produce a first lighting effect to accompany the first event during the gameplay phase.
Philips Lighting Holding B.v.

Apparatus and processing and/or providing healthcare information and/or healthcare-related information with or using an electronic healthcare record and information regarding and/or obtained with or from electronic interactive activity, information, content, or media

An apparatus, including a user device, provider device, and computer. The computer processes a request to access a video game transmitted from the user device.

Integrated chat and game play platform

A system incorporates a managing server executing software on a processor, game servers serving video games, a plurality of network-connected mobile computerized appliances in use by persons to play games served by the game servers; and software executing on processors of the computerized appliances. Software at the computerized appliances provides interactive interfaces, enabling a first player launch a chat session through the managing server with one or more other players, enabling any one of the players in a chat session to associate a game served by one of the one or more game servers with the chat session, and enabling players in the chat session to enter the game associated with the chat session, and to leave the game and return to the chat session..
Roblox Corporation

Server and facilitating a video game exchange

A game exchange server for facilitating the exchange of electronic video games interacts with a gaming device to permit a game user to buy and load a video game onto the gaming device, to play the game on the gaming device, and to return the “used” game for credits that may be used to purchase a new or used game. The game exchange server may validate that a video game stored on a gaming device is authorized for play by confirming a game key associated with the video game when provided to the gaming device.
Green Man Gaming Limited

Relative inverse kinematics graphical user interface tool

A method of relative inverse kinematics graphical user interface may include providing, a first view of a graphical user interface (gui) to be displayed, wherein the first view is associated with relative inverse kinematics (rik) of a game character of a video game and receiving a selection of a first gui element comprised by the first view of the gui, the selection indicating that a rik target is to be added to an animation associated with the game character of the video game. The method may further include, in response to the receiving the selection, providing a second view of the gui to be displayed, wherein the second view comprises an inverse kinematic (ik) joint option, a relative actor option, and a relative joint option, the options associated with the animation, receiving selections corresponding to the options, and configuring the animation according to the selections corresponding to the options..
Electronic Arts Inc.

Entertainment system for performing human intelligence tasks

A game engine is configured to accept human intelligence tasks as in-game content and present the in-game content to the game player. A method performed by the game engine enables performance of human intelligence tasks, such as visual discrimination, in a video game context.

System for electronic barter, trading and redeeming points accumulated in frequent use reward programs

A system and method for operating a reward points accumulation and redemption program wherein a user earns rewards from a plurality of independent reward issuing entities, with each tracking the user's earned rewards. A trading server accumulates some or all of the user's earned rewards from the reward servers and credits the accumulated rewards into a single reward exchange account associated with the user.
Signature Systems Llc

Home and portable augmented reality and virtual reality game consoles

Systems and methods are provided for portable or stationary virtual reality and augmented reality video game systems. A game system that is operable of providing visual information to numerous head mounted displays are provided.

System and managing audio and video channels for video game players and spectators

A computer-implemented system and method are described for managing audio chat for an online video game or application. For example, a system according to one embodiment comprises: an online video game or application execution engine to execute an online video game or application in response to input from one or more users of the video game or application and to responsively generate audio and video of the video game or application; and a chat subsystem to establish audio chat sessions with the one or more users and one or more spectators to the video game or application, the chat subsystem establishing a plurality of audio chat channels including a spectator channel over which the spectators participate in audio chat and a user channel over which the users participate in audio chat..
Sony Interactive Entertainment America Llc

Live action video games

Methods and apparatus are disclosed related to simulated live dealer games. A computing device can receive a request to play a game of chance that includes a plurality of game actions ordered by a game sequence.
Pridefield Limited

Food ordering via embedded links in video game advertising

A food order and delivery system by embedded internet links in existing video games advertisements and delivered to the gamer. The invention connects restaurants not offering an internet ordering, payment, with a delivering system for customers currently involved in gaming, allowing them to continue gaming while enjoying delivery of their cuisine of choice..
Paradigm Shift Technologies, Llc

Method of simultaneous playing in single-player video games

The invention relates to the method of simultaneous playing in video games designed for a single player. The invention is realized with a computer unit and uses at least one display device, at least one computer device that generates the game image display and at least one game controller controlled by the user.
Bloober Team S.a.

Contextual user interface based on video game playback

A contextual user interface based on video game playback is described. An assistant device can receive video game state information indicating a state of a playback of a video game on a video game console.
Essential Products, Inc.

Systems, methods and techniques for safely and effectively coordinating video game play and other activities among multiple remote networked friends and rivals

Real time interactive networked gaming is provided with two different classes of bookmarked online game players: “friends” and “rivals.” “friends” are game players that are known personally. “rivals” are game players who are not known personally but whom one has played against in the past in an online gaming scenario.
Nintendo Co., Ltd.

Methods and apparatuses for recording and utilizing an audio signature within an application

A method for handling communication for a computer game is provided. Once example method includes executing an application for recording one or more audio messages authored by a user for automatic transmission to one or more recipients during game play of a video game.
Sony Interactive Entertainment America Llc

System and improving fitness equipment and exercise

In a first aspect, a method is provided that includes the steps of (1) providing a monitor for determining a level of exercise performance performed by an exerciser and for outputting a signal representative of the performance level; (2) using the monitor to measure a level of exercise performance performed by an exerciser; (3) outputting from the monitor a signal representative of the performance level; (4) providing a video game having a character, the video game inputting and being responsive to the performance level signal output by the monitor, the video game using the performance level signal to control a performance level of the video game character; and (5) while the exerciser is not exercising, controlling a performance level of the video game character based on a performance level signal output by the monitor.. .

Virtual reality system

A virtual reality system including an eyewear piece, handheld controller, and charging station. The eyewear piece includes an sd card slot and a plurality of lights.

Interchangeable input mechanisms for control devices

Various embodiments described herein are directed toward input mechanisms, for input devices, configured to receive and removably couple to interchangeable elements. Handheld input devices applicable to some embodiments may include, without limitation, computer controllers, video game console controllers, and handheld video gaming devices.
Performance Designed Products Llc

Interactive events platform

The system is directed towards an interactive events platform. The interactive events platform may discover current in-game events associated with different video games currently available (or active).
Sony Interactive Entertainment America Llc

Video game processing program and video game processing system

The present invention allows a processing load for carrying out matching of a plurality of users who satisfy a predetermined condition with each other to be reduced. The user is arranged for every attribute to carry out the matching.
Square Enix Co., Ltd.

Systems and methods for fitness and video games

In some aspects, a system is provided that includes (1) a plurality of mobile devices; and (2) an application on each mobile device, the application adapted to (a) allow exercisers to form an exercise group; (b) track position or change in position of each exerciser in the exerciser group; and (c) display an avatar having a position that is controlled by a position or change in position of one or more member of the exercise group. Numerous other aspects are provided..

Multi-functional game controller device with interchangeable finger actuatable members and function panels

A multi-functional game controller device with interchangeable finger actuatable members and function panels operatively connects to a game console. The game controller comprises a hand held housing forming a socket.

Systems and methods for neuro-feedback training using video games

A method and system for neuro-feedback training are disclosed. According to certain embodiments, the method may include receiving, by a processor via a communication network, a brainwave signal measured by at least one sensor attached to a user.
Brainco Inc.

Dynamic difficulty adjustment

Embodiments of systems presented herein may perform automatic granular difficulty adjustment. In some embodiments, the difficulty adjustment is undetectable by a user.
Electronic Arts Inc.

Video gameplay haptics

A video game system records video gameplay by a player interacting with an endpoint, such as a game controller. The recording includes recording a haptic track of haptic effects generated on the endpoint during the gameplay and recording a video track of video generated during the gameplay.
Immersion Corporation

Apparatus and providing neuromotor feedback to operator of video gaming implement

Neuromotor feedback is provided to a person grasping an automated reality implement that is part of an automated reality system or grasping a video game implement that is part of a video game system. A feedback apparatus attaches to the implement such that the weight a the feedback apparatus is supported entirely by the implement.

Video game processing program, video game processing system and video game processing method

A video game processing program product causes a user terminal to realize functions to control progress of a video game in response to an operation of a user. The functions include: an updating function configured to update a position of a character on a virtual space on the basis of a moving operation by a user; a first displaying function configured to display a normal screen corresponding to the user on the basis of an update result; a second displaying function configured to display a photographing screen, on which an object other than a user character carries out a photographing action when the photographing operation is carried out, on the basis of a photographing operation; and a storing function configured to store at least a part of the photographing screen in a predetermined storage region on the basis of a storing operation..
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Play of the game

In an approach, a game server records events that occur within a match of a video game played using a plurality of game clients. After the match has concluded, the game server scores the events according to a plurality of criteria corresponding a plurality of play of the game categories.
Blizzard Entertainment, Inc.

Virtual representation of physical agent

A robotic system is integrated with one or more mobile computing devices. Physical configurations of individual components of the system in physical space, or agents, under control of a user or users, are duplicated in a representation in virtual space.
Anki, Inc.

Video game processing apparatus and video game processing program product

A video game processing apparatus stores music information indicating music, the music being constructed by a plurality of tracks, the music being reproduced with plural kinds of reproducing styles by reproducing an arbitrary combination of one or two or more tracks; stores music reproducing style information, the music reproducing style information indicating a reproducing style of music according to a game point value; starts reproduction with a reproducing style according to the game point value; reproduces the music indicated by the music information; updates the game point value in accordance with a progress status of the video game; refers to the updated game point value and the music reproducing style information to determine whether the reproducing style of the reproduced music is to be updated or not; and updates the reproducing style of the reproduced music to a reproducing style according to the updated game point value.. .
Square Enix Co., Ltd.

Recording companion

Active gameplay of a video game on a computer gaming device is overseen by a platform-level in-game recording companion that executes separately from any of a plurality of different video games. During active gameplay of the video game, the active gameplay is continuously and automatically buffered to a temporary storage buffer.
Microsoft Technology Licensing, Llc

Modifying a simulated character by direct manipulation

Systems and methods for modifying images of simulated video game characters. An example method includes: identifying, by a processor, a zoom level associated with a video game character image; identifying a location, within the video game character image, of a cursor associated with an input device; identifying, based on the location and the zoom level, a modifiable portion of the video game character image; and responsive to receiving an input from the input device, modifying the portion of the video game character image in at least two directions based on a direction of movement of the cursor..
Electronic Arts Inc.

System and optimizing virtual games

The present specification describes an assistive tool that facilitates the design of video games to achieve a true randomized, non-biased and neutral gaming environment that is bounded so that extremes of disincentives and excess incentives are avoided. In one embodiment, the tool allows for simulation of game environment and generates variables that enable reward acquisition by players.
Activision Publishing, Inc.

Transitioning gameplay on a head-mounted display

A method includes the following: presenting gameplay of a video game through a head-mounted display (hmd), the hmd being disposed in a local environment; detecting a person speaking in the local environment, wherein detecting the person speaking includes capturing audio from the local environment by the hmd, and analyzing the captured audio to identify the person speaking in the local environment; responsive to detecting the person speaking in the local environment, presenting a notification through the hmd, the notification providing an option to pause the gameplay of the video game; responsive to receiving a command indicating selection of the option, pausing the gameplay of the video game and presenting through the hmd a view through an externally facing camera of the hmd that enables viewing of the person speaking in the local environment.. .
Sony Interactive Entertainment Inc.

System, method, and graphical user interface for controlling an application on a tablet

A system, method, and graphical user interface for playing games and/or executing applications on a tablet-based client. One embodiment of a graphical user interface (gui) for playing a video game on a tablet-based client device comprises: a virtual controller rendered on a display of the tablet computer, the virtual controller substantially mimicking the control provided by a thumb stick of a physical game controller and providing omnidirectional, free-form movement in a synchronous direction in which a user moves a finger on the display of the tablet-based client..
Sony Interactive Entertainment America Llc

Systems and methods for video game streaming utilizing feedback and aggregation of viewer interests and interactions

Systems and methods to provide adaptable live video game streaming can include one or more servers selecting a video game stream from a plurality of video game streams associated with distinct viewpoints of an online game, and transmitting a first plurality of video game frames of the selected video game stream to a live streaming system for streaming to a plurality of client devices. The server(s) can receive feedback data from the plurality of client devices, and analyze the feedback data to determine an aggregate user interest in a portion of video game content associated with the online game.
Genvid Technologies, Inc.

Sharing recorded gameplay

A method for sharing gameplay of a video game is provided, including: recording, by a computer, a two-dimensional (2-d) video clip to a storage, the 2-d video clip generated from gameplay of a video game; receiving, by the computer, a request to share the 2-d video clip to a social network; generating, by the computer, a three-dimensional (3-d) video clip by converting the 2-d video clip to a 3-d format, the 3-d video clip being configured for viewing through an hmd; sharing, by the computer, the 3-d video clip to the social network.. .
Sony Interactive Entertainment Inc.

Systems and methods of video game streaming with interactive overlay and additional data

Systems and methods to provide interactive overlays with video game streams can include a composing and broadcast system receiving a plurality of video game streams associated with a respective plurality of viewpoints of an online game from a game engine. The composing and broadcast system can select a video game stream of the plurality of video game streams, and transmit the selected video game stream to a live streaming system for streaming to a plurality of spectator client devices.
Genvid Technologies, Inc.

Systems and methods for the real-time generation of in-game, locally accessible heatmaps

The present specification describes systems and methods for efficiently generating scaled down versions of heatmaps that can be presented in real-time to a player. Data representative of events in a video game are recorded at occurring at one or more coordinates within a virtual geographical landscape of the video game.
Activision Publishing, Inc.

Gaming devices with bonus mechanic selection

Embodiments of the present invention set forth systems, apparatuses and methods for implementing a selection mechanic for bonuses or features available on the gaming device. Accordingly, a gaming device can be configured to have a set of mechanical reels for play of a primary game, and a video display configured to show virtual reels in a video slot presentation.
King Show Games, Inc.

Reality-based video game elements

A videogame may make use of real world imagery for play of a video game utilizing a real world vehicle. Items may be identified in the real world imagery, and the identified items may become gameplay elements..
Activision Publishing, Inc.

Level editor with word-free coding system

Systems and methods are provided for video game development. The system may include a level editor that configures a level of a video game in response to user input, where the level represents a physical space comprising game objects, a character is moveable within the physical space in response to input received from the game controller when the video game is played, and the level has an objective for the character to complete.
Codespark, Inc.

Runtime animation substitution

A method of runtime animation substitution may include detecting, by a processing device of a video game console, an interaction scenario in an instance of an interactive video game, wherein the interaction scenario comprises a target animation associated with a game character. The method may further include identifying, by the processing device, a valid transitional animation.
Electronic Arts Inc.

Video game apparatus and program

A game apparatus has a section that stores and controls language skill of a player character, a section of locating two or more sentence items, and a section of locating an item disclosure object. A kind of language and game information are set on the sentence item, and a disclosure item, the kind of language, language level and an approach sign are set on the item disclosure object.
Square Enix Holdings, Co., Ltd

Sharing recorded gameplay to a social graph

A method for sharing recorded gameplay of a video game to a social network, includes: executing, by a game console, a session of a video game; receiving, by the game console during the session of the video game, button input from a controller device that is interfaced with the game console; in response to receiving the button input, presenting, by the game console, a user interface configured to enable sharing of gameplay of the video game; receiving, by the game console via the user interface, one or more commands to share a video of at least a portion of the session of the video game to a social network, the video being recorded to a storage device during the session of the video game; sharing the video to the social network.. .
Sony Interactive Entertainment America Llc

Video game apparatus and game program

A game apparatus has a section that judges whether a player character is in an active state, a storage that stores obtained material items, a storage that stores combinations of material items for composing a composed item, and a section that read the combination of the material items for composing the composed item when an instruction of composing the composed item is outputted, producing the composed item with the stored material items and provide the player character with the composed item that is able to use, whereby the composed item is produced in a state the player character is in an active state.. .
Square Enix Holdings, Co., Ltd

Systems and methods for fitness and video games

In some aspects, a system is provided that includes a plurality of mobile devices and an application on at least a first mobile device. The application is adapted to track position information regarding the first mobile device, communicate the position information to a web server, receive position information from the web server regarding other mobile devices within a predetermined distance of the first mobile device, and use the position information regarding the other mobile devices to affect one or more characteristics of a video game executed on the first mobile device.

System and automatic entry creation for blogs, web pages or file-sharing sites based on game events

Systems and methods are provided for at least partially automating content generation of blog entries chronicling an entity's interaction with a multiuser environment. The same may combine automatic data generation with user-generated and/or user-edited or created narrative.
Sony Interactive Entertainment America Llc

Generation of gameplay video based on social network sharing

A method, including: executing, by a cloud gaming system, a session of a video game; recording the user's gameplay of the video game; analyzing the user's recorded gameplay to determine a region of interest, the region of interest being a region of the video game having social network sharing levels that exceed a predefined threshold; during the session of the video game, receiving a request from the client device, the request being initiated from a button of a controller device interfaced to the client device; responsive to the request, presenting, through the client device, the region of interest; generating, by the cloud gaming system, a gameplay video of the video game based on the region of interest; sharing the gameplay video of the video game over the social network to one or more additional client devices for viewing by one or more additional users.. .
Sony Interactive Entertainment America Llc

Interactive video game method and system

One particular implementation of the present invention may take the form of a method and apparatus for providing various movements as input to a video game. The method and apparatus may detect the body movements of a video game player and interpret those movements as inputs to the video game.
Disney Enterprises, Inc.

Video game platform based on state data

Systems, methods, and computer media for implementing a video game platform based on video game state data are provided herein. A system can include a processor, a data store, an intake coordinator, and a distribution coordinator.
Microsoft Technology Licensing, Llc

Exercise apparatus

An improved exercise apparatus is a stationary bicycle or a treadmill with an attached video screen and controllers that enable the user to exercise while engaging in the playing of video games or other entertainment activities that utilize a video screen and controllers.. .

Methods and interacting with network-connected consumers

A system has a computerized game server with a processor coupled to a data repository, the server executing software on the processor, serving video games to a player operating a computerized appliance having a display screen, the computerized appliance coupled to the computerized server over a wide area network (wan), and providing interactive interfaces enabling interaction between the system and players, and a sensory presentation comprising one or both of audio and images accessible to the player, the sensory presentation including an artifact hidden in one or more of the images, or in the audio in the sensory presentation. The player finds the artifact hidden in the sensory presentation, communicates the act of finding the artifact and circumstances of the act to the computerized game server, where the game server provides a predetermined reward to the player for the act of finding the artifact..
Roblox Corporation

Game execution environments

Systems and methods for executing multiple video games, or other sources of video, include a cloud game execution environment in which each game application is executed on the same operating system but within a virtual i/o shell. The virtual i/o shell includes virtual video, audio and input channels that allow each game application to operate as if it had dedicated drivers.
Sony Interactive Entertainment America Llc

Systems and methods for reducing an effect of occlusion of a tracker by people

Systems and methods for reducing an effect of occlusion of a tracker by people are described. When a user is playing a video game using a head-mounted display, a field-of-view for tracking the user is obstructed by a spectator.
Sony Interactive Entertainment Inc.

Sending notifications based on a busy mode of operation of a mobile device

Systems and methods are described herein for sending notifications associated with different use or active modes of a mobile device, such as a smart phone, tablet, and so on. For example, a mobile device may be in a busy mode, where a user associated with the mobile device is busy on a call, and/or in an entertainment mode (or other non-communication mode), where the user is utilizing entertainment functions provided by the mobile device (e.g., watching a video, playing a video game, listening to a podcast, and so on)..
T-mobile Usa, Inc.

Sending notifications based on an active mode of operation of a mobile device

Systems and methods are described herein for sending notifications associated with different use or active modes of a mobile device, such as a smart phone, tablet, and so on. For example, a mobile device may be in a busy mode, where a user associated with the mobile device is busy on a call, and/or in an entertainment mode (or other non-communication mode), where the user is utilizing entertainment functions provided by the mobile device (e.g., watching a video, playing a video game, listening to a podcast, and so on)..
T-mobile Usa, Inc.

Interchangeable input mechanisms for control devices

Various embodiments described herein are directed toward input mechanisms, for input devices, configured to receive and removably couple to interchangeable elements. Handheld input devices applicable to some embodiments may include, without limitation, computer controllers, video game console controllers, and handheld video gaming devices.
Performance Designed Products Llc

Camera based safety mechanisms for users of head mounted displays

Methods and systems for warning a user of a head mounted display (hmd) during game play of a video game. A game is executed causing interactive scenes of the game to be transmitted for rendering on a display portion of the hmd.
Sony Interactive Entertainment Inc.

Apparatus and methods for facilitating wagering on games conducted on an independent video gaming system

A gaming system includes a video gaming system and one or more video monitors operatively connected to receive a game video signal. A wager input device is also included in the system and configured to receive a wager on a result in the video game.
Everi Games Inc.

Automatic video game highlight reel

In one example, a gaming platform may use a variety of protocols to identify video game events for inclusion in a highlight reel. The gaming platform may store a highlight criterion for a video game to mark a highlight event in the video game.
Microsoft Technology Licensing, Llc

Music game software and input device utilizing a video player

A video game includes an audio-video stream combined with game graphics and game sounds. The game graphics are overlaid on the video stream and updated in synchronization with the stream.
Activision Publishing, Inc.

Video game processing program and video game processing system

A non-transitory computer-readable medium including a video game processing program product for causing a server to realize functions to control progress of a video game in response to an operation of a user is provided. The functions include: a motion control function configured to refer to a storing section to cause an object to carry out a motion specified by the user, a series of actions (hereinafter, referred to as a “motion”) being stored in the storing section in advance, the object being to be caused to carry out the series of actions; a stopping function configured to cause the motion, which the object is carrying out, to stop on the way on the basis of an operation of the user; and a proceeding function configured to cause the video game to proceed in a state where the motion of the object is stopped on the way on the basis of the stopping function..
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Method and processing stimulus signals generated by accessory devices

A system that incorporates teachings of the present disclosure may include, for example, determining first and second stimulus signals from first and second input functions of first and second gaming equipment devices used by first and second users to control a video game. A first contest between the first and second users is based on first and second game action results determined based on the first and second stimulus signals.
Steelseries Aps

Neurotherapeutic video game for improving spatiotemporal cognition

The disclosed embodiments relate to a system that uses a video game to improve spatial and/or temporal information-processing capabilities of a user. During operation, the system enables the user to play the video game.
The Regents Of The University Of California

Embedded grasp sensing devices, systems, and methods

Implementations of the present invention relate to apparatuses, systems, and methods for measuring the grasp state, position, or hand pose of a user's hand relative to a device, which could be used as an input for human-machine input, augmented reality, virtual reality, video games, or tele-manipulation. The device may include a plurality of grasp sensors embedded within the device.
Tactical Haptics

System and driving microtransactions in multiplayer video games

A system and method is provided that drives microtransactions in multiplayer video games. The system may include a microtransaction arrange matches to influence game-related purchases.
Activision Publishing, Inc.

Hand-held video game platform emulation

A software emulator for emulating a handheld video game platform such as game boy®, game boy color® and/or game boy advance® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit bliting, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform..
Nintendo Co., Ltd.

Video gaming system and operation

A video game system can include a console, a camera and a light targeting peripheral (ltp), where the lpt can direct non-visible light (e.g., infrared (ir) light) onto a display screen. The camera is positioned so that is can view the display screen, and can locate a non-visible light dot on the display screen during video game play.
Performance Designed Products Llc

Interchangeable input mechanisms for control devices

Various embodiments described herein are directed toward input mechanisms, for input devices, configured to receive and removably couple to interchangeable elements. Handheld input devices applicable to some embodiments may include, without limitation, computer controllers, video game console controllers, and handheld video gaming devices.
Performance Designed Products Llc

Multi-device gaming interface

An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device.
Voyetra Turtle Beach, Inc.

Program and system

A non-transitory computer-readable medium including a program product for causing a server to realize functions to control progress of a video game is provided. The functions include: an obtaining function configured to obtain communication quality information regarding a communication quality of one of user terminals; a determining function configured to determine a display condition of a character on the basis of the communication quality information; and a displaying function configured to cause the one user terminal to display a game image based on the determined display condition.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Systems and methods for providing a single virtual reality game play instance for multiple clients using different game platforms

A video game system for providing a single game play instance for multiple clients each utilizing a different game platform. The system includes a first game platform executing a virtual reality game on a virtual reality system and a second game platform executing a game having a similar representation of the virtual reality game modified for the second game platform.
Activision Publishing, Inc.

Tactile feedback augmented reality and virtual reality systems

A tactile feedback system for use with a virtual reality system comprises a support structure and tactile feedback units coupled to and spaced apart around the support structure. A microcontroller is coupled to the tactile feedback units to independently control their activation.
Activision Publishing, Inc.

Tactile feedback augmented reality and virtual reality systems

A tactile feedback system for use with a virtual reality system comprises a support structure and tactile feedback units coupled to and spaced apart around the support structure. A microcontroller is coupled to the tactile feedback units to independently control their activation.
Activision Publishing, Inc.

Ball reflecting video game

A video game to be played in two or three dimensions in which the player must guide a ball to a goal. The ball is continuously moving and the player must place reflectors to guide the ball to the goal without letting it get destroyed.

Video game processing apparatus and video game processing program

A video game processing apparatus is provided. The video game processing apparatus includes a processor for controlling progress of a video game.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Physical gesture input configuration for interactive software and video games

Technologies are described for configuring user input using physical gestures. For example, a user can be prompted to perform a physical gesture to assign to a software application command (e.g., an action within a video game or a command in another type of application).
Microsoft Technology Licensing, Llc

Social engineering through gamification

A simulation module is embedded in a popular video game which simulates the functioning and use of one or more new subsystems. The game is chosen to be one which would possibly implement one of these subsystems in the course of the game.
Wal-mart Stores, Inc.

Portal device and cooperating video game machine

A portal device for a video game includes a pad with different zones that can be illuminated by selectable colors, a toy sensor (e.g., an rfid tag sensor) associated with each zone, a controller and a communications port for communicating with a video game process executing on a game machine. The colors of each zone can be configured to one or a combination of three primary colors during game play, based on the game process.
Warner Bros. Entertainment Inc.

Duel card game play

The present invention is a method of a duel card game. The game is not limited to a hand-held card, but it can also be in another form of media such as phone application, computer, or video games.

Method for optimizing a constrained product portfolio to capture maximum target market

The method and systems of the present invention is directed towards forecasting and modeling projected sales of a portfolio of products (e.g., video game/software titles) in order to obtain a corresponding projected sales of a platform (e.g., console). The method is aimed at maximizing the projected sales of the platform by providing saturation of targeted consumer segments (e.g., groups of users) of a total addressable market.
Sony Interactive Entertainment America Llc

Interactive video game system comprising toys with rewritable memories

The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session..
Activision Publishing, Inc.

Virtual reality proximity mat with directional locators

A virtual reality (vr) proximity mat with directional locators has been provided configured and designed to establish a safety zone, the stability and the location of a person using vr, and remote-control devices including video games by employing a tactilely detectable centering home/center locator in the middle and a tactilely detectable directional locator positioned away from the home center locator. Imbedded sensors with vibration, sound and led lighting are optionally located around the perimeter along with different textures, patterns and mat shape helping to detect, determine and establish a person's exact location on the, mat when they are using the vr proximity mat with directional locators while going bare footed or wearing socks, or with a variety of shoes..

Method of building a three-dimensional network site, network site obtained by this method, and navigating within or from such a network site

The invention relates to a method for producing network sites, in particular websites, offering real immersion in the sites (in the manner of video games) with intuitive and fluid navigation that does not require a means for directing the avatar, allowing selective referencing by a search engine of objects contained on the site, as well as providing improved access security. A simple mechanical control means (arrow keys on a keyboard, mouse without click buttons, joystick formed by a handle on a base with push buttons) or virtual control means (arrow-based computer representation, system for the detection of a movement of the hand, eye, etc., accelerometer remote control, etc.) can be used to direct the avatar, and the method of the invention allows the movements of the avatar to be interpreted, such as a simple walk through the site or a command to navigate to another space on the site (same url) or to another site (different url)..
New3s

Computer-implemented multiplayer combat video game method and apparatus

Disclosed is a method for enabling a plurality of players to play a two-dimensional, multiplayer video game that involves a plurality of game characters, each of which represented by a player, the characters deployed for combat within, at one time, one of a plurality of virtual battlefields, each battlefield comprising a plurality of platforms disposed parallel to one another, the characters adapted to be controllably moved between the plurality of platforms and perform a plurality of actions, the game generated by a game processor by executing a game software residing within a game memory, selectively associating a character with a player, each character selectively associated with at least one firearm, each of which is adapted to be controlled by the player, enabling the character to aim and fire a firearm at any angle with respect to the horizontal resulting in the targets being hit through the platforms.. .

Addiction/compulsive behavior recovery and relapse prevention gaming simulation platform

A new method and gaming system for recovery and relapse prevention for individuals recovering from addictive and compulsive behavior including drugs and/or alcohol is described. The system employs a series of video games configured to reinforce recovery actions, including rehearsing and reinforcing refusal language, which facilitates and expedites the recovery of an individual that has experienced problems with drugs and/or alcohol.

Location based reward distribution system

Embodiments of the invention broadly contemplate a location based rewards distribution system. Various embodiments of the invention provide rewards, for example video game unlock codes, based on a user physically visiting a specific physical location..
Disney Enterprises, Inc.

System and retaining a strategy video game player by predicting the player game satisfaction using player game behavior data

System and method for retaining a strategy video game player by classifying and predicting the player game satisfaction using data extracted from player interactive game sessions. The system and method are comprised of the following: (1) a strategy game player is classified to a predefined game personality archetype/s with specific psychological needs.

Video game processing program, and video game processing system

A non-transitory computer-readable medium including a video game processing program product for causing a server to realize functions to control progress of a video game in response to an operation of a user is provided. The functions include: a first setting function configured to set an ability to an available state when a predetermined available condition for the ability is satisfied, the ability being associated with an in-game element in the video game; and a second setting function configured to set a combination ability to an available state, the combination ability corresponding to a combination of an in-game element selected by the user and the ability that has become the available state by the setting of the first setting function..
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Removable, external peripheral holder for a video game controller

A removable, external peripheral holding device for a game-controller is disclosed. The device has left and right retaining annuli, each made to be a circumscribing, external fit to the respective left and right holding portions of a game controller, enabling the device to be removably attached to the game-controller.

Method and system for an integrated platform wide party system within a multiplayer gaming environment

A method and system for a platform wide party system that may be deployed in a multiplayer gaming environment. Players may associate themselves with one or more parties, wherein players within a party may choose to automatically exchange messages associated with changes in state of the players in a gaming environment.
Microsoft Technology Licensing, Llc

Using hmd camera touch button to render images of a user captured during game play

Methods and systems for presenting an image of a user interacting with a video game includes providing images of a virtual reality (vr) scene of the video game for rendering on a display screen of a head mounted display (hmd). The images of the vr scene are generated as part of game play of the video game.
Sony Interactive Entertainment America Llc

Method and system for sharing video game content

A video game sharing method and system enables users to share playable video game segments with users so that the users are able to view the video game segments or interactively play the video game segments. When shared, state information for the video game segments is included such that the users begin in the same position with the same relevant statistics.
Sony Interactive Entertainment Llc

Systems, methods and computer readable media for a viewer controller

Systems, methods and media for controlling online video games are disclosed. For example, a controller system can receive first data associated with a game played at a player platform.
Proletariat, Inc.

Controller lanyard system

Supported two handed controllers usable with video games are disclosed that include a controller body with a back, a front, a lanyard and a joining structure. The joining structures may attach to the controller body at a body joining point near the controller body center of gravity and near a controller symmetry plane such that the controller body is able to freely hang from the lanyard by the joining structure with the controller back above the controller front and with the controller at a distance from the user that is comfortable for both play and short term retention when not actively engaged in play..

Performance lighting and control method

The lighting coordinator of an information handling system may associate quantitative values of a state parameter that describes a state of operation of a component of the information handling system with lighting effects. The lighting effect associated with a quantitative value may be indicative of a range of the quantitative value.
Dell Products, Lp

System and users to designate accounts from which to trade rewards

A system and method for operating a reward points accumulation and redemption program wherein a user earns rewards from a plurality of independent reward issuing entities, with each tracking the user's earned rewards. A trading server accumulates some or all of the user's earned rewards from the reward servers and credits the accumulated rewards into a single reward exchange account associated with the user.
Signature Systems Llc

System and reading graphically-encoded identifiers from physical trading cards through image-based template matching

A system and method is provided for reading graphically-encoded identifiers from physical trading cards through image-based template matching in order to incorporate game items from the identified trading cards in a video game.. .
Activision Publishing, Inc.

World wonders learning is and educational initiative, curriculum, program, publishing resource etc. for reinventing schools

The purpose of d-elite.net online social media, social network, social gaming and social messaging service website is to connect, communicate, and collaborate socially, as well as send regular or live communication messages, and or mail through their ioffice spot address. D-elite.net ioffice members could conduct personal and or professional business or maybe startup a new business and use your ioffice spot's communication and messaging system as its home-based communication tool.

Game controller apparatus

An adapter for use with a video game controller of a video game console includes a housing for attachment to the controller, a pair of lever switch mechanisms for operation by the left and right hand, and a console port. Each lever switch mechanism includes a contact switch and a lever.
Collective Minds Gaming Co. Ltd.

User interface for live streaming game play including user controls

A user interface for live streaming game play including user controls enables users to play a video game by providing input with a device and see the provided input on the screen which enables users to analyze the input provided including reviewing strategy analytics. Users are also able to retrieve/share the input/analytics from/to other users..
Sony Interactive Entertainment Llc

Sectional terrain editing

Techniques for sectional terrain editing are described herein. In some examples, terrain associated with at least part of a virtual area of a video game may be sectioned into a plurality of terrain sections.
Amazon Technologies, Inc.

Modular accessory for video gaming

Systems and method for using a modular game accessory to play a video game. A smart toy is presented that can be reconfigured by the player on the fly while playing the video game by adding and removing modules.
Ubisoft Entertainment

Method and system for saving a snapshot of game play and used to begin later execution of the game play by any user as executed on a game cloud system

A method for navigating through a gaming world, including capturing a plurality of snapshots generated from instances of a video game; generating for display a timeline of a first user playing the video game, wherein the timeline includes snapshot images of at least one user progressing through the video game displayed in relation to a currently rendered image displayed in association with the first user; generating for display in the timeline thumbnails including first snapshot images associated with the first user, wherein the first snapshots shows past progress of the first user in comparison to the currently rendered image; and generating for display in the timeline second thumbnails including second snapshot images associated with a second user, wherein the second snapshot images shows progress of the second user at a point in the video game after the currently rendered image.. .
Sony Interactive Entertainment America Llc

Browser-based cloud gaming

A method includes: receiving, from a browser executed by a client device, a request to initiate gameplay of a cloud video game; responsive to the request, transmitting to the client device a web application, and initiating execution of the cloud video game by a cloud game machine to generate a first video stream including video content of the cloud video game that is encoded in a compressed video format and encrypted; transmitting the first video stream from the cloud game machine to a streaming server; decrypting the first video stream by the streaming server to generate encoded video content; transmitting, by the streaming server, the encoded video content using a secure protocol to the web application, thereby defining a second video stream, the web application being configured to receive and process the second video stream to provide the video content of the cloud video game for rendering to a display.. .
Sony Interactive Entertainment America Llc

Systems and methods for video game competition wagering

Video game competition wagering in a hybrid game including a host game and a guest game is disclosed. A wager associated with a player in the host game is received.
Spina Technology Ltd.

Aggregating and utilizing meta-game data for artificial intelligence in video games

Control of artificial intelligence (ai) entities in a video game is enhanced using a meta-game template which reflects successful human player styles, strategies and tactics. Multiple game histories having game environment data and meta-game data relating to human behavior are analyzed, and specific meta-game data is statistically correlated with successful play.
International Business Machines Corporation

Device for interfacing with a computing program using a projected pattern

A device for enabling user control for interfacing with a video game is provided, including the following: a projector for projecting a radiation pattern; a camera for capturing images of the projected radiation pattern; an image processor configured to process the captured images for identification of the projected radiation pattern; a transceiver configured to communicate with a game console that executes the video game, the transceiver configured to transmit data generated by the image processor to the game console, such that a position of the device is determined based on the captured images of the radiation pattern, the determined position of the device being utilized to update a state of the executing video game at the game console; a harness for attaching the device to the user.. .
Sony Interactive Entertainment Inc.

Touch screen inputs for a video game system

Example systems and methods involve detecting an input to a touchscreen display of a video game apparatus; determining a video game action based on a shape of the input; and determining a timing of the video game action based on a color associated with the input.. .
Nintendo Co., Ltd.

Drb mapping method and apparatus

Disclosed are a drb mapping method and apparatus. The method in the embodiments of the present invention comprises: a network device and a terminal determining a drb mapping manner, wherein the drb mapping manner refers to whether a drb is allowed to be mapped onto a licensed frequency band carrier and/or is allowed to be mapped onto an unlicensed frequency band carrier; and the network device and the terminal sending service data of the drb on a designated carrier according to the determined drb mapping manner.
China Academy Of Telecommunications Technology

Systems and methods using consumer participation in association with an event to effect the allocation of credit to service providers

Data collected from consumers (e.g., sports fans, spectators, gamers, shoppers) based on their participation associated with an event (e.g., a sporting event, a broadcasted show, an online contest, shopping) can be used to effect the allocation of credit (e.g., points, ratings, fees, money, equity) to select service providers (e.g., sports teams, sport team members, sports team coaches, shows, actors, video game competition, providers of highlighted products at a shopping center, a particular store). Data can be in the form of profile information, location, and input/feedback regarding an event.

Context-based user agent

Techniques and architectures may be used to provide an environment for a speech-based intelligent user assistant (iua) having a flexible operating system that is based, at least in part, on the context of interaction of a user of a computing system with the computing system. Such a flexible operating system may allow for non-obtrusive communication of the iua with the user.
Microsoft Technology Licensing, Llc

System and video game skill level adjustment

A method of video game skill level adjustment includes determining a first genre of a first video game played by a user, extracting single-player progress data of the user for the first video game, multi-player result data of the user for the first video game and meta-goal data of the user for the first video game from at least one storage device. A history profile is created of the user for the first genre including the single-player progress data for the first video game, the multi-player result data for the first video game, and the meta-goal data for the first video game.
International Business Machines Corporation

Methods and using illumination marks for spatial pointing

An elongated member such as a bar includes spaced-apart infrared light illumination ports at opposite ends thereof. Exemplary spacing between the two spaced-apart light ports may be 20 centimeters or more.
Nintendo Co., Ltd.

Method of calibration for a video gaming system

A method of calibration a video game system can include removing an optical filter that filters out visible light from a field of view of a camera to allow the camera to view visible light. The method can also include displaying a calibration image on a display screen located within the field of view of the camera, processing the video output feed from the camera with a computer processor to identify the calibration image, and calculating with the processor coordinates that represent corners of the display screen in the field of view of the camera once the calibration image is identified..
Performance Designed Products Llc

User generated character animation

Images of user drawn virtual characters, virtual objects, or virtual scenes may be used in providing display of animations. The animations may be displayed over other images or in a virtual world of video game play..
Activision Publishing, Inc.

Disease therapy game technology

A video game in possession of and/or in the proximity of a patient. The patient computing system receives an indication that it is to begin a game, and executes the game using identified game parameters that are associated with the patient by a clinician as part of a disease therapy program.
University Of Utah Research Foundation

Video game processing program, and video game processing system

A non-transitory computer-readable medium including a video game processing program product for causing a server to realize functions to control progress of a video game in response to an operation of a user is provided. The functions include: an event participation managing function configured to receive participation in an event from at least one of users; an initial level setting function configured to set a level of a player character in the event to a predetermined initial level regardless of a level thereof indicating a degree of strength outside the event of the player character, and to cause the event to start after setting; a level-up determining function configured to manage a predetermined condition to raise the level of the player character in the event; and a privilege giving function configured to give a privilege in the event to the player character or the user..
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Tracking and player-to-game matching system for online gaming

A video game method has steps for receiving, at a network-connected server providing video games, a request from a first player to enter a particular game, determining by software executing on a processor on the network-connected server, from a non-transitory medium, instances of the particular game already in progress, accessing stored information regarding friends of the first player, determining if one or more friends of the first player are engaged in one or more of the games already in progress, and directing the first player to a particular one of the games already in progress wherein one or more friends of the first player are engaged.. .
Roblox Corporation

Child lock controller for video game console

An improved controller with fingerprint sensors for interfacing with a game console. The controller is intended to be hand held by a user in the same manner as a conventional controller.

Method of operating a video gaming system

A method of operating a video game system can include applying an optical filter in a field of view of a camera to filter out visible light and allow the camera to view non-visible light directed at a display screen positioned within the field of view of the camera. The method can also include processing the video output feed from the camera with a computer processor to identify a location of a non-visible light dot within the field of view of the camera that is projected onto the display screen by a light targeting peripheral unit.
Performance Designed Products Llc

Apparatus and managing user inputs in video games

A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to obtain a user input that was inputted into a first accessory operably coupled with the computing device where the first accessory provides a user interface for user interaction with a video game, determine a language of an intended recipient of the user input based on an identity of the intended recipient, access a multi-lingual library comprising a plurality of words associated with the video game, match the user input to one or more words of the plurality of words of the multi-lingual library to generate a translated message in the determined language of the intended recipient, and provide the translated message to a second accessory for presentation to the intended recipient in real-time. Additional embodiments are disclosed..
Steelseries Aps

Method and device for interaction of a client terminal with an application executed by a piece of equipment, and terminal using same

The invention concerns a method of interaction with an application executed by a piece of equipment separate from a client terminal implementing the method of interaction. In particular, the method of interaction is a method for interaction of a client terminal with an application executed remotely.
Orange

System and configuring disparate physical objects to provide control signals for controlling a game

Systems and methods of configuring disparate physical objects to provide control signals for controlling one or more of a game, a virtual space, a video game taking place in the virtual space, and/or other interactive games are described herein. Individual physical objects may include one or more sensors and/or other components.
Disney Enterprises, Inc.

Video gaming system and operation

A video game system can include a console, a camera and a light targeting peripheral (ltp), where the lpt can direct non-visible light (e.g., infrared (ir) light) onto a display screen. The camera is positioned so that is can view the display screen, and can locate a non-visible light dot on the display screen during video game play.
Performance Designed Products Llc

System and identifying spawn locations in a video game

Disclosed is a system and method of generating, for a given game map, an los catalog before gameplay and identifying a spawn location during gameplay based on the los catalog. For every unique pair of map nodes in a game map, the los catalog may indicate the minimum distance that must be traveled from a first map node of the pair to achieve los to a second map node of the pair, an identifier for the first map node, and an identifier for the second map node.

Video game control server, video game control apparatus, and video game control program product

A video game control server controls progress of a video game via a communication network. The video game is carried out by video game control apparatuses respectively operated by a plurality of players.

System for streaming databases serving real-time applications used through streaming interactive video

An apparatus includes one or more servers of a hosting service center operable to execute a twitch video game or real-time application for one or more users remotely located from the hosting service center. The execution of the twitch video game or real-time application on the one or more servers produces uncompressed video of 3d animation.

Identifying entities based on sensor data

Sensor data from multiple sensors associated with a user is received. The sensors may include sensors of a smart phone, and sensors associated with other devices such as fitness trackers, video game consoles, and cameras.
Microsoft Technology Licensing, Llc

Program and system

A non-transitory computer-readable medium including a program product for causing a user terminal to realize functions to control progress of a video game is provided. The functions include: an experience value giving function configured to give an experience value to an object on the basis of a result of an event that occurs in accordance with progress of the video game; a managing function configured to manage a level of the object on the basis of the given experience value; and a privilege giving function configured to give a privilege to the object on the basis of an experience value that has been given and exceeds a value required to reach an upper limit of the level..
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Methods and systems for updating in-game content

Systems and methods for updating content of a mobile video game allow for mobile communication devices to receive updated content for video games that operate on the devices. The updates may be promotional in nature, and may be pre-selected based on the device type, service, or service provider.
Gosub 60, Inc.

Apparatus and displaying player character showing special movement state in network game

In a network game, player characters manipulated by individual players of video game apparatuses belong to the same party to battle with an opponent character. When a player character making a special move is not present in the party, the display screen of each video game apparatus becomes a screen focusing on the player character of the player who uses this video game apparatus.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

System and combining multiple game or application views into a single media stream

A system and method are described for combining multiple views of a video game or application into a single video stream (or set of video streams). For example, a system according to one embodiment comprises: a plurality of application/video game instances executed for a particular multi-player video game or application on a hosting service, the application/video game instances being executed in response to control signals received from a plurality of clients; compositing logic executed at the hosting service to combine video streams generated by each of the application/video game instances into a single video stream for a first one of the clients; and compression logic to compress the single video stream with low latency such that the user of the first one of the clients has the perception that the video game or application is being executed locally..
Sony Interactive Entertainment America Llc

Guitar shaped video game controller

A guitar-shaped video game controller includes a body having a shape that resembles a guitar body, and a neck that is pivotally coupled to the guitar body via a hinge so that the neck can pivot between an extended position and a folded position relative to the guitar body. A latch assembly is actuatable to selectively lock the neck in the extended position to the body.
Performance Designed Products, Llc

Guitar shaped video game controller

A guitar-shaped video game controller includes a body having a shape that resembles a guitar body, and a neck that is pivotally coupled to the guitar body via a hinge so that the neck can pivot between an extended position and a folded position relative to the guitar body. A latch assembly is actuatable to selectively lock the neck in the extended position to the body.
Performance Designed Products Llc

Guitar shaped video game controller

A guitar-shaped video game controller includes a body having a shape that resembles a guitar body, and a neck that is pivotally coupled to the guitar body via a hinge so that the neck can pivot between an extended position and a folded position relative to the guitar body. A latch assembly is actuatable to selectively lock the neck in the extended position to the body.
Performance Designed Products, Llc

Network game system for executing event in network game

A network game system includes a server apparatus and a plurality of video game apparatuses connected to the server apparatus. A party includes player characters of a plurality of players.

Interactive event outcome reveal techniques implemented in wager-based video games and non wager-based video games

Various techniques are disclosed for implementing different types interactive event outcome reveal techniques during play of wager-based games and/or non-wager-based games conducted at an electronic gaming device of a gaming network.. .
Synergy Blue, Llc

Methods and systems for social sharing head mounted display (hmd) content with a second screen

Systems and method for processing video frames generated for display on a head mounted display (hmd) to a second screen are provided. In one example, a client system having a processor for generating video frames in response to interactive game play of a video game using the hmd is provided.
Sony Interactive Entertainment Inc.

Collaborative online gaming system and method

A system, method, and computer program product for collaborative online gaming, including at least one of providing a central repository master browser system; providing an experience calibrated match-making service; providing a dynamic multiplayer server component auto deployment and aggregation system; providing a lobby centric simultaneous and collaborative client game play launching feature; and providing a video game screen over-layer technology giving users access to a control interface while inside a video game being played.. .
Electronic Arts Inc.

Video game using dual motion sensing controllers

A motion of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and a motion of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A game control is performed using the detected motions.
Nintendo Co., Ltd.

Method for providing access to media content through a server

A system for providing devices such as wcds, televisions, stereos, video game systems, etc. Access to media content through an entity such as a web server.
Core Wireless Licensing S.a.r.l.

Three-dimensional modelling with improved virtual reality experience

A cloud network server system, a method, and a software program product for experiencing a three-dimensional (3d) model are provided. 3d model data associated with a 3d video game is uploaded to the cloud network server system.
Umbra Software Oy

Virtual reality streaming

A cloud network server system, a method, and a software program product for experiencing a three-dimensional (3d) model are provided. 3d model data associated with a 3d video game is uploaded to the cloud network server system.
Umbra Software Oy

Systems and methods for fitness and video games

In some aspects, an application is provided that is adapted to execute on at least a first mobile device. The application is adapted to (a) track information regarding a user of the mobile device; (b) create an avatar based on the tracked information; and (c) employ the avatar to provide pre-emptive warnings to assist in avoidance of unwanted behavior by the user.

Automated tournament platform for online video games

An on-line tournament management process includes a team substitution feature suitable when one tournament team loses a player to a disconnection or other unforeseen circumstance. The process may include maintaining roster information for first and second teams.
Attaq Online, Inc.

System and generating and providing interactive annotation items based on triggering events in a video game

A system and method is provided that automatically annotates gameplay based on triggering events that occur during a gameplay session. The system may automatically annotate the gameplay in real-time, such as during a gameplay session associated with an electronic-sports tournament.
Activision Publishing, Inc.

Systems and methods for improving fitness equipment and exercise

The present invention provides systems for and methods of playing a video game that includes providing a game character having a virtual appearance characteristic, receiving an input signal indicative of a user exercise performance level, and altering the virtual appearance characteristic in response to receiving the input signal. Numerous other aspects are disclosed..

System and automatically annotating gameplay of a video game based on triggering events

A system and method is provided that automatically annotates gameplay based on triggering events that occur during a gameplay session. The system may automatically annotate the gameplay in real-time, such as during a gameplay session associated with an electronic-sports tournament.
Activision Publishing, Inc.

Systems and methods for triggering action character cover in a video game

Systems and methods are provided in which a character possessing a weapon is displayed in a scene along with first and second affordances. Responsive to first affordance user contact, scene orientation is changed.
Glu Mobile, Inc.

Multiple frame distributed rendering of interactive content

Techniques for multiple frame distributed rendering of interactive content are described. In implementations, interactive content includes various types of visual content, such as video games, interactive videos, interactive applications, and so forth.
Microsoft Technology Licensing, Llc

Video game processing apparatus and video game processing program

A video game processing apparatus for controlling progress of a video game is provided. In the video game, a plurality of players addresses a common task.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Personalized data driven game training system

A video game console, a video game system, and a computer-implemented method are described. Generally, a video game and video game assistance are adapted to a player.
Sony Computer Entertainment Inc.

Augmented reality video game systems

An augmented reality home console is provided. Users can wear head-mounted displays with transparent screens and can control video game indicia that are perceived as being augmented over a user's environment by displaying video game indicia onto the transparent displays.

Systems and methods for crowd-sourced game strategy

Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be harvested from human-vs-human and human-vs-computer video game sessions.
Electronic Arts Inc.

Client side processing of character interactions in a remote gaming environment

Embodiments of the present invention split game processing and rendering between a client and a game server. A rendered video game image is received from a game server and combined with a rendered image generated by the game client to form a single video game image that is presented to a user.
Microsoft Technology Licensing, Llc

Across-match analytics in peer-to-peer gaming tournaments

First game state data captured from a first client and characterizing in-game information of a first match of a peer-to-peer digital gaming tournament is received. Second game state data captured from a second client and characterizing in-game information of a second match of the peer-to-peer digital gaming tournament is received.
Skillz Inc.

Contextual search for gaming video

Techniques and architectures of a system may provide, among other things, a contextual help video based, at least in part, on the state of play of a user of a video game or the state of other types of interactive media content. For example, such video may be useful for self-learning using contextual video that provides useful information to the player (or a user of interactive media content).
Microsoft Technology Licensing, Llc

Gaming peripheral with built-in audio support

Various embodiments described herein are directed toward gaming peripherals with built-in audio support. The gaming peripheral may include a plurality of input mechanisms configured to control a video game.
Performance Designed Products Llc

System and managing audio and video channels for video game players and spectators

A computer-implemented system and method are described for managing audio chat for an online video game or application. For example, a system according to one embodiment comprises: an online video game or application execution engine to execute an online video game or application in response to input from one or more users of the video game or application and to responsively generate audio and video of the video game or application; and a chat subsystem to establish audio chat sessions with the one or more users and one or more spectators to the video game or application, the chat subsystem establishing a plurality of audio chat channels including a spectator channel over which the spectators participate in audio chat and a user channel over which the users participate in audio chat..
Sony Interactive Entertainment America Llc

Tracking and recommendation system for online gaming

A method includes steps of admitting a first player and a second player to play an on-line video game implemented in a virtual environment, establishing a definition of proximity for any two objects or avatars in the virtual environment, tracking location in the video game for each player avatar or object controlled by a player, noting an event each time the two players are in proximity, as defined by the proximity definition, recording time period that the two players are in proximity for each event, and issuing to one or both players a friend suggestion for the other player, based on proximity events and time in proximity.. .
Roblox Corporation

Smart video game board system and methods

Systems and methods for creating a playable video game from user-generated artwork. The systems and methods include a smart game board system having a plurality of recesses arranged in a grid and configured to accept an rfid tag embedded in a block.
Pixel Press Technology, Llc

Program and system

A non-transitory computer-readable medium including a program causing a user terminal to realize functions to control progress of a video game is provided. The functions include: a displaying function configured to display a game image containing a moving object, a game field, and an operation object, the moving object moving in accordance with a virtual attractive force, the moving object being movable in the game field, the operation object being formed in the direction of the attractive force in the game field; a first action controlling function controlling an action of the moving object so that the moving object finally stops at a predetermined portion of the operation object; and a second action controlling function controlling an action of the moving object in a movement mode, the movement mode being determined in accordance with an input from a user when the moving object is in contact with the predetermined portion..
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Program and system

A non-transitory computer-readable medium including a program causing a user terminal to realize functions to control progress of a video game is provided. The functions include: a receiving function configured to receive participation of a user of the user terminal in an event, a plurality of users being allowed to participate in the event, the event proceeding in synchronization with participating users who participate in the event; a displaying function causing the user terminal to display a game image, the game image containing a game field unique to the user; and a progress controlling function controlling progress of the event in which at least a part of an enemy character appears in a game field unique to at least one user of the participating users, the progress controlling function controlling progress of the event in the game field unique to the user in accordance with an input of the user..
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Synchronization model for virtual tournaments

Data characterizing two players enrolled in a tournament of an online video game is received. Each player is executing a separate instance of the online video game.
Skillz Inc.

System and streaming game video

A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game..
Sony Interactive Entertainment America Llc

System and capturing text for an online application

A system and method for entering text within a video game application are described. For example, a system according to one embodiment of the invention comprises: a video game hosting service to execute a video game in response to user input; a client device to communicate with the video game hosting service over a first communication channel, wherein the client device has a first user input device communicatively coupled thereto, and wherein control signals for the video game are generated in response to input from the first user input device and transmitted from the client device to the video game hosting service over the first communication channel, the video game hosting service controlling a video game in response to receipt of the control signals; a display device communicatively coupled to the client device, the display device to display video of the video game; wherein the video game hosting service further includes program code to open a second communication channel to receive text input, the second communication channel being separate and independent from the first communication channel and usable by a data processing device capable of generating text input, wherein in response to receipt of text input over the second communication channel, the video game hosting service causes the text input to be displayed on the display device communicatively coupled to the client device..
Sony Interactive Entertainment America Llc

Multiplayer video game matchmaking optimization

Embodiments of systems presented herein may identify users to include in a match plan. A parameter model may be generated to predict the retention time of a set of users.
Electronic Arts Inc.

Dynamic difficulty adjustment

Embodiments of systems presented herein may perform automatic granular difficulty adjustment. In some embodiments, the difficulty adjustment is undetectable by a user.
Electronic Arts Inc.

Location graph adapted video games

Technologies related to location graph adapted video games are generally described. In some examples, location graphs may be generated for received environment inputs, such as received three dimensional (3d) models of environments.
Empire Technology Development Llc

Video game processing apparatus and video game processing program

An event information memory for storing event information and an event management information memory for storing event management information are provided. The event information contains an event and an event execution time defined in advance as time from start of the event to its end.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Speed-dependent suggested driving lines

In a video game or simulator, suggested speed indicators are computed along a suggested driving line on a path (e.g., a race track) and displayed in a simple, progressive, and user-friendly format. The displayed speed indicators are based on a racer's current speed and target speeds attributed to individual locations along the suggested driving line on the path.
Microsoft Technology Licensing, Llc

Video game streaming for spectating

A system is provided that allows a spectator to spectate video gameplay over a network. Recorded information associated with a selected recording of a player playing a video game that includes a game engine is received over the network.
Microsoft Technology Licensing, Llc

Automated program synthesis from natural language for domain specific computing applications

Disclosed are various embodiments for automated program synthesis from a natural language for domain specific computing applications. In one embodiment, a natural language processor may be configured to parse words from a sentence of text formed in a natural language, such as english, following a grammatical structure for the natural language.
Virginia Tech Intellectual Properties, Inc.

System and compressing video frames or portions thereof based on feedback information from a client device

A computer-implemented system and method are described for performing video compression by an online video game service is provided. One example method includes receiving user input by a server and the user input is received from a client device over a network established between the client device and the server.
Sony Interactive Entertainment America Llc

Pre-play and post-play video game character presentation and equipping

Systems and methods for pre-game and post-game video game character presentation and equipping are disclosed. According to one aspect of the invention, a computer implemented method useful for video game play comprises: determining identities and equipment of at least some game characters for participation in game play; in a time period outside of game play, providing information for rendering the game characters with their equipment in a scene having visual characteristics of a virtual world for game play; providing game players the opportunity to change and/or purchase equipment for their game characters; and providing for game play including the game characters..
Activision Publishing, Inc.

System and object extraction

A system and method for capturing images from various angles of an object that is resting on an orientation indication background, using a camera of a mobile device and visible light. The images are processed to construct a three-dimensional image model and a representation of the three-dimensional image model are displayed on an electronic display screen and manipulated or embedded into a video game..
Eyecue Vision Technologies Ltd.

Analysis of video game videos for information extraction, content labeling, smart video editing/creation and highlights generation

Methods and systems for analyzing video-game videos in connection with facilitating video editing and creation and performing automated extraction of information of interest to facilitate labeling of and/or highlight generation for such videos is provided. According to one embodiment, a video, containing content pertaining to a video game, is received by a video-game video analysis system.
Clipmine, Inc.

Video game processing apparatus and video game processing program

Video game processing apparatuses, media, and methods are provided for controlling progress of a video game. Player character related information is stored in a memory and changes in accordance with progress of the video game.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Gpu data sniffing and 3d streaming system and method

In one aspect, a graphics processing unit (gpu) data sniffing method includes the step of providing a video game software comprising a set of graphics data of a video game. The method includes the step of communicating the set of graphics data to a graphics library using an application programming interface (api) call to the graphics library.

Coin operated entertainment system

This invention in certain example instances relates generally to coin-operated video entertainment systems. More particularly, certain exemplary aspects of the invention provide methods and/or systems for controlling access to a portable coin-operated interactive entertainment device that may be used to play video games and access other forms of entertainment as well as providing features via such portable coin-operated interactive entertainment devices..
Touchtunes Music Corporation

Esports fitness and training system

An esports fitness band and system are disclosed. The esports fitness band may be worn by the user.
Gaming Grids Wearables, Llc

Digital aroma cassette cartridge and matrix dispersion system for remote controls

The present invention is directed to a digital aroma system that provides a scented air on demand to various devices in various forms and user held devices including: remote controls, video game controllers and mobile computing devices. Dry fragrance infused substrates are contained in fragrance cartridges that are removably mounted in a cassette that is connected to a manifold that has airway passages that are connected to fans or pumps that are controlled by a computer processor.
5th Screen Digital Inc.

Methods and systems for determining motion of a device

Embodiments disclosed herein provide systems and methods for determining motion of a striking or blocking device. Embodiments may be utilized in various embodiments when it is desired to track, determine, etc.

Systems and methods for capturing participant likeness for a video game character

Systems and methods for capturing participant likeness for a video game character are disclosed. In some embodiments, a method comprises receiving, at a pose generation system, multiple videos of one or more live events, the multiple videos recorded from a plurality of camera angles.
Electronic Arts Inc.

Systems and methods for creating a playable video game from a three-dimensional model

Systems and methods for creating a playable video game, or playable video game levels, from a three-dimensional model comprising a plurality of various-colored blocks disposed on a grid. A set of software modules processes a digital image of the static model to translate its component elements into video game elements in a level file, which may then be played using a game driver..
Pixel Press Technology, Llc

Gaming peripheral with built-in audio support

Various embodiments described herein are directed toward gaming peripherals with built-in audio support. The gaming peripheral may include a plurality of input mechanisms configured to control a video game.
Performance Designed Products Llc

Camera based safety mechanisms for users of head mounted displays

Methods and systems for warning a user of a head mounted display (hmd) during game play of a video game. A game is executed causing interactive scenes of the game to be transmitted for rendering on a display portion of the hmd.
Sony Interactive Entertainment Inc.

Systems and methods for providing a video game using information stored by physical objects

A system and method for providing a video game using information stored by physical objects are disclosed. The video game may take place in a virtual space.
Disney Enterprises, Inc.

Display grid for video game input on touchscreen display

A method of providing input to a program, such as a video game, that expects input from a mouse and keyboard is disclosed. A plurality of large virtual cells are created on a display, each cell corresponding either to a smaller graphical button displayed by the program or to one or more keystrokes that the program will accept as input.
Sixense Entertainment, Inc.

Adaptive scene complexity based on service quality

Content, such as a video game, may be delivered by a content provider to a destination using, for example, streaming content delivery techniques. The transmission of the content may be monitored in order to determine transmission conditions such as a quality of the network connection from the content provider to the destination.
Amazon Technologies, Inc.

Resource allocation to game titles in a remote gaming environment

Embodiments of the present invention monitor and dynamically allocate computing resources to a game service. A game service provides a remote gaming environments to which users connect over a wide area network, such as the internet.
Microsoft Technology Licensing, Llc

Wearable activity tracking systems and technology

In some aspects, an activity tracking system is provided, comprising at least one activity tracking device configured to track activity of a user and to generate activity data corresponding to an amount of the activity performed by the user, a server communicatively coupled to the at least one activity tracking device via a network to receive the activity data, the server configured to receive a request for data, determine the data based on the activity data received from the at least one activity tracking device, and provide the data. In some aspects, the request is received from a video game application for attribute data for an avatar of the video game application to influence at least one aspect of the avatar during game play of the video game application.
Acshun, Inc.

Web explorer for gaming platform interface

A method is provided, including the following method operations: rendering, by a client device, game title icons in a gaming platform interface to a display device, the game title icons identifying video games that are accessible through the gaming platform interface using the client device; receiving, by the client device, user selection data indicating selection of a game title icon and identifying a corresponding video game for exploration of related internet content; generating a search query based on the identified video game, transmitting the search query over the network to a search engine, and receiving results of the search query over the network from the search engine, the results identifying internet content items related to the video game; generating preview images of at least some of the internet content items; rendering the preview images in association with the identified video game via the gaming platform interface.. .
Sony Interactive Entertainment America Llc

Handheld controller grip attachment

Embodiments of the present disclosure include a grip attachment that changes the shape of a handheld controller, allowing individual users to comfortably hold the controller while they interact with the controlled system. For example, some embodiments include a video game controller grip attachment having features that conform to fit securely with the video game controller, allow the user to hold the video game controller, and/or enable a user to grip a handheld controller in different configurations.
The Bearded Bear, Llc

Automatic game comparison and recommendation

Methods and apparatus for automatic game generation are described. The method may include collecting, by a hardware processor of a server over a network, first information associated with a first video game player, second information associated with a second video game player related to the first video game player, and a plurality of events that the first video game player and the second video game player have participated in.
Electronic Arts Inc.

System and recharging battery in augmented reality game system

In an aspect, an augmented reality game system is provided including a mobile smart device such as a smart phone and a remotely controlled drone. The mobile smart phone device is programmed to display an augmented environment, being the real environment viewed by the camera and a virtual environment superimposed over images of the real environment.
Spin Master Ltd.

Method and joining electronic conference

According to the present invention, even while a chat opening process is in progress, users can join chats by means of a simple procedure from a video game machine. Once a chat has been opened, an invitation signal can further be transmitted to other chat guests.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Image-based deformation of simulated characters of varied topology

A graphical asset associated with a simulated character of a video game is received. A first image and a second image associated with the simulated character are subsequently received, the first image comprising graphical displacement mapping information for a first topology of image deformation and the second image comprising graphical displacement mapping information for a second topology of deformation.
Electronic Arts Inc.

Message encryption with video game

A system that may be utilized for sending and locking text messages is provided. The system may allow a user to send an electronic message that is encrypted, locked, hidden, or otherwise made unviewable by the system to form a locked message.
Texta, Inc.

Program and system

A non-transitory computer-readable medium including a program product for causing a user terminal to realize functions to control progress of a video game is provided. A set constituted by at least one game element is used in the video game.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Video game processing program, and video game processing system

A non-transitory computer-readable medium including a video game processing program product for causing a user terminal to realize functions to control progress of a video game in response to an operation of a user is provided. The functions include: a registering function configured to register an event in a predetermined storage region when a reserving request for the event is received, the event occurring in the video game; a controlling function configured to control the progress of the video game in a case where the event is registered; and an executing function configured to carry out the event when an execution request for the event registered in the predetermined storage region is received.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Program and system

A non-transitory computer-readable medium including a program product for causing a user terminal to realize functions to control progress of a video game is provided. The functions include: a specifying function configured to specify an event in the video game, a set, and a basic privilege, the set being constituted by a plurality of game elements, the basic privilege being given in accordance with progress of the event using the set.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Video game communications platform

Apparatuses, systems, methods, and computer program products are disclosed for video game communications. A message module is configured to receive a message from a first user to a second user specified by the first user and to send a link to a portion of a video game associated with the message to the second user.
Minigamr Llc

Entertainment system for performing human intelligence tasks

A game engine is configured to accept human intelligence tasks as in-game content and present the in-game content to the game player. A method performed by the game engine enables performance of human intelligence tasks, such as visual discrimination, in a video game context.

Game device, control mechanism of the game device and storing media

A game system including a server device connected to a network and one or more terminal devices operated by users and executing a video game that a player character plays a quest in a game space which has a quest data storing unit which stores quest data, a playing status storing unit which stores playing status of the quest, a quest control unit which permits the start of the quest, and a hint control unit which notifies the information for the starting conditions. The playing status storing unit acquires the playing status from the quest control unit and updates the playing status, and the hint control unit determines the information for the starting conditions based on the playing status..
Capcom Co., Ltd.

Methods and systems for computer video game streaming, highlight, and replay

Methods and systems for generating a highlight video of a critical gaming moment from a source computer game running on a game server are disclosed. The method, when executed by a processor accessible by a processing server, comprises receiving video recordings recorded using at least two game virtual cameras positioned at predetermined locations during a source game play, wherein at least one of the game virtual cameras was inserted into the source computer game using a sdk or a game connector module.
Sliver Vr Technologies, Inc.

Personal digital trainer for physiotheraputic and rehabilitative video games

A method of controlling a user specific rehabilitative video game, including: monitoring user motion during the game using a motion recognition gaming system; wherein the user is required to perform specific exercises dictated by a game plan; checking compliance of the user motion to an ideal motion for performing the exercises; providing feedback to the user based on the user's performance relative to the ideal motion; updating a level of feedback responsive to the user's performance throughout the game, and optionally, changing the game plan responsive to the user's performance throughout the game.. .
Suphatchatwong Innovation Co., Ltd.

Program product and system

A non-transitory computer-readable medium including a program product for causing a user terminal to realize functions to control progress of a video game that proceeds in a three-dimensional virtual space in which a virtual camera is arranged is provided. The functions include to: generate first output information on the basis of information obtained by the virtual camera; generate second output information regarding a selection object configured to be able to be selected and indicating a target object being a target of an action; generate arrangement information regarding arrangement of the selection object indicating a hidden object which is the target object existing within an angle of view of the virtual camera and not displayed on an output device; and output a game image containing the selection object to the output device on the basis of the first output information, the second output information, and the arrangement information..
Square Enix Co., Ltd.

Video game gaming system

Described are methods, systems, and media for adapting single player games of skill to a gaming environment. This game gaming comprises: accepting, through the gaming machine, initiation of play by a player; providing one or more games of video game skill, wherein a playfield is chosen from a playfield selection pool wherein the playfield is set to have a maximum available payout and games are chosen from that playfield; evaluating and recording the results of the play of the said game session in the said playfield; presenting a paytable to the player, wherein the paytable comprises one or more lines of payouts based on a player's play results; evaluating and distributing any payout earned according to the best play results and the paytable; and managing the variance of return to player (rtp) of the paytable, by adjusting selection weights of different playfields presented to a player..

System for providing additional event participation to electronic video game customers

The present invention provides a closed-loop system that allows the operator of video gaming machines or other systems to offer an event for customer participation, receive funding for participation in the event, and providing feedback regarding the results. More specifically, a video game customer may receive notification of an invitation to place a bet on an event, participate in a transaction, or otherwise receive information or interaction.

Video game recording and playback with visual display of game controller manipulation

A system and method for recording and playback of game data is provided. A recording engine may be configured to record and playback game data, including broadcast data received over a network.

Systems and methods for segmented collection mechanics

Systems and methods are provided for playing a video game in which a user is associated with a particular gaming level in a plurality of gaming levels and is subjected to one or more challenges. The user responds to the challenges.

Companion gaming experience supporting near-real-time gameplay data

A companion gaming experience is associated with a particular game title, but a user interface for the companion gaming experience is generated by a separate program from the associated game title and is presented on a device separate from the device on which the game user interface itself is presented. When an associated game of the video game title is not running, the companion gaming experience presents guide information and/or statistics data for the game title.

Games controller

A wireless controller for a video game playing device includes electrically conductive contacts on portions of the surface of the controller positioned so that a first contact is contactable by one hand of the user and a second contact is contactable by the other hand of the user during operation of the controller. Electrical circuitry applies a voltage between the first contact and the second contact so that when the one hand contacts the first contact and the other hand contacts the second contact an electrical current flows through the user's body completing an electrical circuit.

Enhanced selecting and rendering performance data

Enhanced methodology and apparatus for use in a multi-player video game for generating a array of user selectable options for choosing real or computer generated users to play with and/or compete against. For example, in a simulated multiple driver racing game application, the user of a computing device is presented with an option for selecting any of various “ghost data” packages for downloading over a communication network such as the internet.
Nintendo Co., Ltd.

Image processing program and image processing device for moving display area

A video game device calculates a difference vector extending from a predetermined reference position on the screen to an input position. Moreover, the video game device calculates movement parameter data used for moving, with respect to a fixed point in the virtual space uniquely determined based on a position of the controlled object, the point of sight to a position that is determined by a direction in the virtual space based on a direction of the difference vector and a distance in the virtual space based on a magnitude of the difference vector.
Nintendo Co., Ltd.

Video game processing program, video game processing system and video game processing method

A non-transitory computer-readable medium including a video game processing program product for causing a user terminal to realize functions to control progress of a video game in response to an operation of a user is provided. The functions include: a time measuring function configured to measure an elapsed time for a character on the basis of the elapsed time, the character starting an action; a first updating function configured to update information regarding a gauge, the gauge representing the elapsed time measured by the time measuring function; a second updating function configured to update information regarding a gauge, the gauge representing a value to be increased in a case where a predetermined condition is satisfied, the predetermined condition including a condition that at least the first gauge is in a predetermined state; and a displaying function configured to display a game screen on a display screen of a display device..
Tokyo Rpg Factory Co., Ltd.

Resolving graphical conflicts between objects

A request is received to assign a first graphical asset and a second graphical asset associated with a three-dimensional (3d) geometry of a simulated character of a video game to the same physical location on the 3d geometry. A graphical conflict between the first graphical asset and the second graphical asset is detected, where the graphical conflict indicates that at least a portion of the first graphical asset and at least a portion of the second graphical asset graphically overlap at the same physical location on the 3d geometry.
Electronic Arts Inc.

Video game system with spectator mode hud

The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In an embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions.
Riot Games, Inc.

Video game processing program and video game processing method

A plurality of characters including a player character appears in a video game. An arrangement position of at least one of characters is specified in a virtual space in accordance with progress of the video game.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Method and system for poker gaming

A novel method and system of game play and game components referred to herein as hula or hula poker that in one embodiment includes playing cards. In the present invention, a texas hold 'em community card poker game incorporates the addition of a separate deck referred to herein as hula cards and a series of hula action elements and hula action commands that are initiated through audience participation and viewer activation.

Systems and methods for awarding user accounts associated with users of a video game based on information that is unique to individual user accounts

Users may access a virtual space and/or video game taking place in the virtual space by logging into user accounts via computing platforms. The user accounts may include values for one or more attributes of the user accounts.
Disney Enterprises, Inc.

Video game incorporating safe live-action combat

Video games can be improved upon by combining traditional gameplay mechanics (e.g., a player's use of a controller) and live-action combat elements that may be measured and scored. For example, a player may fire projectiles at a target when prompted by a game, may have to dodge projectiles fired at the player as part of the game, may have to traverse the room to touch or move an object, and/or may have to strike a dummy or other object as instructed by the game.

System and identifying portions of video game streams for driving microtransactions

A system and method is provided that generates a game log that specifies game events during gameplay to enable efficient distribution of video game playback, facilitates the annotation of gameplay through content from users and others, and generates a video game stream that includes the game log and content. The system facilitates the efficient sharing of video game playback, as well as annotations from users and others.
Activision Publishing, Inc.

System and inferring user interest in different aspects of video game streams

A system and method is provided that generates a game log that specifies game events during gameplay to enable efficient distribution of video game playback, facilitates the annotation of gameplay through content from users and others, and generates a video game stream that includes the game log and content. The system facilitates the efficient sharing of video game playback, as well as annotations from users and others.
Activision Publishing, Inc.

System and generating and distributing video game streams

A system and method is provided that generates a game log that specifies game events during gameplay to enable efficient distribution of video game playback, facilitates the annotation of gameplay through content from users and others, and generates a video game stream that includes the game log and content. The system facilitates the efficient sharing of video game playback, as well as annotations from users and others.
Activision Publishing, Inc.

System and playing an interactive game

An interactive treasure hunt game is provided. Game participants receive a card, map and/or identification badge configured with an rfid tag, bar-code or a magnetic “swipe” strip or the like.
Mq Gaming, Llc

Systems and methods for creating and maintaining real money tournaments for video games

A system and method of awarding a participant with a real or virtual prize over a network, the system and method comprising present one or more details of a match in the session application to the participant over the network to the remote participant computer for selection of the match, wherein the match is associated with at least one prize type, receive a request from the participant to join the match, the request including a participation type associated with the participant and participant characteristics, determine participant eligibility to participate in the match and receive the at least one prize type associated with the match by comparing the prize type, participation type, and the participant characteristics with a set of eligibility requirements for the match, if the participant is eligible and achieves a win condition then award the participant the prize associated with the match and the prize type.. .
Versus, Llc

Interactive video game system comprising toys with rewritable memories

The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session..
Activision Publishing, Inc.

Method for simulating video games on mobile device

A system and method for providing players with real-time information on any device capable of running a web browser is provided. The system solves the problem of game interface overloads and also brings the following benefits: provides for control optimization and for more options for a team game play.
Gaijin Entertainment Corporation

Automated generation of game event recordings

Game data representing a game event generated during gameplay of a video game on a client computing device is received from the client computing device. The game data is provided as input to a machine-learning analyzer to determine whether the game event is an event of interest.
Microsoft Technology Licensing, Llc

Systems and methods for portable exergaming

In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (mbps); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated mbps; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated mbps.
Pexs Llc

Video game overlay

A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously.
Sony Interactive Entertainment America Llc

Interactive movement tracking system applicable to articles of clothing

The present disclosure relates to an interactive movement detection system applicable to articles of clothing that allows a user to interact with virtualized controllable environments such as the graphical programming environments of personal computers and/or those generated by video game consoles. Similarly, the system of example implementations of the present disclosure allows feedback of actions to the system in the form of impulses that generate pressure and/or vibration sensations that simulate interaction with elements of the controllable interface..
Obe Gaming Inc.

Joystick cover

A joystick cover configured to attach to a joystick of a video game controller is disclosed. The joystick cover has an elastomeric body for attaching to an analog joystick of a video game control, as well as a cover that is attached to the elastomeric body.

System and improving fitness equipment and exercise

In a first aspect, a method is provided that includes the steps of (1) providing a monitor for determining a level of exercise performance performed by an exerciser and for outputting a signal representative of the performance level; (2) using the monitor to measure a level of exercise performance performed by an exerciser; (3) outputting from the monitor a signal representative of the performance level; (4) providing a video game having a character, the video game inputting and being responsive to the performance level signal output by the monitor, the video game using the performance level signal to control a performance level of the video game character; and (5) while the exerciser is not exercising, controlling a performance level of the video game character based on a performance level signal output by the monitor.. .

Accessibility for live-streamed content

According to one embodiment, a method for improving accessibility to a plurality of live-streamed media content is provided. The method may include generating a plurality data corresponding to a media source, whereby the media source may be a video game engine, a teleconferencing program, or a television broadcast.
International Business Machines Corporation

Disease therapy game technology

A video game in possession of and/or in the proximity of a patient. The patient computing system receives an indication that it is to begin a game, and executes the game using identified game parameters that are associated with the patient by a clinician as part of a disease therapy program.
University Of Utah Research Foundation

System and generating personalized messaging campaigns for video game players

A system and method for generating personalized messaging campaigns for video game players is provided. A video game player's profile data and/or behavioral data may be used to create a customized messaging campaign for the player.
Activision Publishing, Inc.

Method and system for cooling an electric motor of a simulation or video game controller

A method and system for cooling an electric motor of a simulation or video game controller that comprises a rotor arranged in a casing, wherein the method comprises a forced air ventilation from the outside of the casing to the inside of the casing by a fan arranged on the rotor and kinetically decoupled from the rotor. As such, cold outside air is recovered and circulates through the coils which constitute the heat source and expulsed to the other end of the motor.
Guillemot Corporation S.a.

Vocal improvisation

The present disclosure is directed at methods and systems for implementing and scoring a vocal improvisation feature in a music video game. This feature can allow players of music video games to sing improvised harmonies for a song using a microphone controller.
Harmonix Music Systems, Inc.

Systems and methods for providing augmented data-feed for game play re-creation and dynamic replay entry points

Systems and methods for sharing game play of a video game includes detecting selection of a video game for game play at a game cloud system. The video game is associated with a pre-recorded video of a game play session of a player and metadata related to game play of the video game.
Sony Interactive Entertainment America Llc

Systems and methods for providing time-shifted intelligently synchronized game video

Systems and methods for synchronizing game play of a video game include detecting selection of a video game for game play at a game server. In response, an instance of the video game is executed at the game server.
Sony Interactive Entertainment America Llc

Multi-device gaming interface

An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device.
Voyetra Turtle Beach, Inc.

Video game processing program, video game processing system and video game processing method

A video game processing program product causes a user terminal to realize functions to control progress of a video game in response to an operation of a user. The functions include: an updating function configured to update a position of a character on a virtual space on the basis of a moving operation by a user; a first displaying function configured to display a normal screen corresponding to the user on the basis of an update result; a second displaying function configured to display a photographing screen, on which an object other than a user character carries out a photographing action when the photographing operation is carried out, on the basis of a photographing operation; and a storing function configured to store at least a part of the photographing screen in a predetermined storage region on the basis of a storing operation..
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Systems and methods for fitness and video games

In some aspects, a system is provided that includes (1) a plurality of mobile devices; and (2) an application on each mobile device, the application adapted to (a) allow exercisers to form an exercise group; (b) track position or change in position of each exerciser in the exerciser group; and (c) display an avatar having a position that is controlled by a position or change in position of one or more member of the exercise group. Numerous other aspects are provided..

Player biofeedback for dynamically controlling a video game state

Various embodiments are directed towards employing one or more physical sensors arranged on or in proximity to a video game player to obtain biofeedback measures that are then useable to dynamically modify a state of play of a video game. The sensors may be connected or even un-connected to the game player, replace, or otherwise augment traditional physical game controllers.
Valve Corporation

Discovering and executing a synergy in a video game

In a computer-based game, discovery and execution a synergy is facilitated. A synergy notification is randomly generated in response to a player event.
Xaviant, Llc (a Ga Limited Liability Company)

Integrating topic of study content into video games

Integrating topic of study content into video games is provided. A request is received from a client gaming device for content of a set of one or more topics of study of a plurality of different topics of study to incorporate into a video game of a plurality of different video games based on a user profile.
International Business Machines Corporation

Game system and game program

A game system including a server device connected to a network and one or more terminal devices operated by users and executing a video game that a player character plays a quest in a game space which has a quest data storing unit which stores quest data, a playing status storing unit which stores playing status of the quest, a quest control unit which permits the start of the quest and a hint control unit which notifies the information for the starting conditions. The playing status storing unit acquires the playing status from the quest control unit and updates the playing status, and the hint control unit determines the information for the starting conditions based on the playing status..
Capcom Co., Ltd.

Systems and methods of serving game video for remote play

Methods and systems are provided for executing video games by a gaming computer and enabling remote play. In example, a method includes receiving a command from a first player via a first client and a computing network.
Sony Interactive Entertainment America Llc

Web-based game controller

A video game system includes a video server system (vss) having a first network address. The vss pairs a game controller having a second network address with a display system having a third network address.
Sony Interactive Entertainment America Llc

Method and encouraging physiological change through physiological control of wearable auditory and visual interruption device

A biofeedback system and method enables biofeedback training to be accomplished during normal interaction by an individual with the individual's environment, for example while reading, playing video games, watching tv, participating in sports activities, or at work. Physiologic data is processed and used to generate one or more control signals based on the physiologic data.

Methods and devices for brain activity monitoring supporting mental state development and training

With explosive penetration of portable electronic devices (peds) recent focus into consumer eeg devices has been to bring advantages including localized wireless interfacing, portability, and a low-cost high-performance electronics platform to host the processing algorithms to bear. However, most development continues to focus on brain-controlled video games which are nearly identical to those created for earlier, more stationary consumer eeg devices and personal eeg is treated as of a novelty or toy.
Personal Neuro Devices Inc.

Extensible video game time limiter

A video gaming system includes a motherboard with video display output, a usb and video switching board and a single board computer. The single board computer connects to the front panel power and reset switches, the switching board and the motherboard power switch input.

Identifying and extracting video game highlights based on audio analysis

The present invention extends to methods, systems, and computer program products for identifying and extracting game video highlights. Game highlights are identified and extracted from game video recorded or streamed from video games.
Sri International

Identifying and extracting video game highlights

The present invention extends to methods, systems, and computer program products for identifying and extracting game video highlights. Game highlights are identified and extracted from game video recorded or streamed from video games.
Sri International

Sound engine for video games

The present invention relates to a sound engine for use in a video game, said sound engine being arranged to, in use, generating an output signal representing a first music composition for being played back by means of sound reproducing means, characterized in, said sound engine including means for generating said output signal from at least two tracks arranged to be played together as a music composition, each of said at least two tracks comprising at least two track versions, said track versions being selectable for being played when said track is included in said first music composition. The invention also relates to a video game, a video game device and a music composer tool..
Elias Software Ab

Device for controlling a video game

The invention relates to a device for controlling a video game, comprising a seat, at least one operating member connected to the video game, means for displacing the seat and the at least one operating member relative to each other and means for fixing the seat and the at least one operating member in a number of different positions relative to each other. According to an aspect of the invention, the fixation means are form-fitting.
F. Smit Holding B.v.

Location-based games and augmented reality systems

Augmented reality (ar) systems are provided in which video game indicia are overlaid onto a user's physical environment. A landscape detector is provided that may obtain information about the user's landscape, in addition to the user's location, in order to provide overlaying information to an ar head-mounted display and control information to non-user controlled video game characters..

User save data management in cloud gaming

A method is provided, including: receiving, over a network by a cloud gaming server computer, a request from a client device to initiate gameplay of a cloud video game; responsive to the request, assigning the client device to a first data center from which to stream the gameplay of the cloud video game; responsive to the request, initiating transfer of user save data over the network from a second data center to the first data center; loading the cloud video game on a cloud gaming machine at the first data center, the loading of the cloud video game including loading of generic save data; initiating interactive gameplay of the cloud video game with the generic save data; during the interactive gameplay, completing the transfer of the user save data to the first data center; applying the user save data to update the execution of the cloud video game.. .
Sony Computer Entertainment America Llc

Local application quick start with cloud transitioning

A method is provided, including: receiving at a client device a first command to initiate a cloud video game; in response to receiving the first command, retrieving, by the client device, initial content from a client local storage; rendering the initial content to a display device; sending a first request from the client device to a cloud gaming service to access the cloud video game, the cloud gaming service being configured to assign the client device to a gaming machine configured to execute the cloud video game; receiving at the client device a second command to initiate interactive gameplay; in response to receiving the second command, sending a second request from the client device to the cloud gaming service, the cloud gaming service being configured to, in response to receiving the second request, initiate streaming of interactive gameplay content generated by the executing cloud video game to the client device.. .
Sony Computer Entertainment America Llc

Virtual area generation and manipulation

Techniques for virtual area generation and manipulation are described herein. The described techniques may be used, for example, for virtual areas in electronically presented content items, such as video games and other media items.
Amazon Technologies, Inc.

Bounded competitions in a video game framework

Competitions involving video game players may include competitions subsidiary to a purpose of video game play, and may be bounded in time, either across play of multiple video games or within play of a particular video game.. .
Activision Publishing, Inc.

Video game for enabling reversal of potentially-reversible real-world health conditions of players

A system and method may include generating, by a computing system, a list of selectable challenge factors for a player to select one or more challenge factors when playing a video game. The player may be provided with the ability to set a plan for each of the challenge factors.
Gold Star Services, Inc.

Video game competition notifications

Methods and systems are described for automatically sending a popup or other message to another person's electronic device upon finishing a predetermined goal in a video game. The predetermined goal can be, for example, killing a first boss in under five minutes.
Sorry Interactive Entertainment America Llc

User interface processing apparatus, processing user interface, and non-transitory computer-readable medium embodying computer program for processing user interface

An apparatus, method, and medium for controlling a progress of a video game are provided. A user interface element of the video game is displayed on a display screen.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Methods and monitoring video games

Methods and apparatus for monitoring video games are disclosed. Example methods disclosed herein monitoring a data interface between a game controller and a game port of a game console with a monitoring device.
The Nielsen Company (us), Llc

Portable monitor and electronic device carrier

A portable monitor and electronic device carrier. The carrier includes an openable interior volume that is configured to conform to the volume of an electronic display screen and an electronic article.

Metagame reward point system

Aspects of the present disclosure include systems and methods for instituting a metagame point system that may be integrated into an online video game network for one or more video game platforms. The metagame points system may increase or decrease a user's point total based upon user performance across a plurality of different video game titles.
Sony Network Entertainment International Llc

Multi-player video game environment for single-player use

A multi-player game environment is created for single-player use. A user may select a single-player game or a multi-player game.
Sony Interactive Entertainment America Llc

Interactive video game system comprising toys with rewritable memories

The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session..
Activision Publishing, Inc.

Method of managing a lottery

A method is provided of managing awards to players in a lottery where players purchase lottery access tickets, each of which is assigned a predetermined prize in the lottery and each of which provides access to a selected one of a series of accessible video games on a computer medium. Each game has a plurality of game images in which the player can enter a selected action from a number of options based on different skill levels where the selected action can have a token value different from other options.
Pollard Banknote Limited

Automatic trigger of integrated game actions for exercise and well being

Methods and systems for triggering integrated game actions include monitoring a user's state during operation a video game with one or more user state sensors. It is determined whether the user's level of activity is below a predetermined activity threshold based on the monitored state considered over a period of time.
International Business Machines Corporation

System and creating and sharing customized video game weapon configurations in multiplayer video games via one or more social networks

A system and method for creating and sharing customized video game weapon configurations in multiplayer video games via one or more social networks is provided.. .
Activision Publishing, Inc.

Touch screen inputs for a video game system

Example systems and methods involve detecting an input to a touchscreen display of a video game apparatus; determining a video game action based on a shape of the input; and determining a timing of the video game action based on a color associated with the input.. .
Nintendo Co., Ltd.

Client side processing of game controller input

Embodiments of the present invention enable rich control input data to control video games that are remotely executed. Rich control input includes three-dimensional image data, color video, audio, device orientation data, and touch input.
Microsoft Technology Licensing, Llc

Sharing three-dimensional gameplay

A method for sharing three-dimensional gameplay of a video game, that is rendered to a head-mounted display (hmd), to a social network, is provided, including the following method operations: recording, by an hmd connected computer, a three-dimensional (3-d) video clip to a storage, the 3-d video clip generated from 3-d gameplay of a video game that is driven by interactive use of the hmd; receiving, by the hmd connected computer, a request to share the 3-d video clip to a social network; generating, by the hmd connected computer, a two-dimensional (2-d) video clip by converting the 3-d video clip to a 2-d format; sharing, by the hmd connected computer, the 2-d video clip to the social network.. .
Sony Interactive Entertainment Inc.

Video game processing program and video game processing system

A video game processing program product for causing a server to realize functions to control progress of a video game is provided. The functions include: a function to generate content in which at least one of the user or a character operated by the user is allowed to participate, in a case where a predetermined condition is satisfied; a function to store the number of participants who participate in first content and a clear time indicating a time required to clear the first content in a predetermined storage medium; a function to set up the degree of difficulty for second content indicating content to be generated newly; and a function to detect whether a generation condition contained in the predetermined condition to generate the second content is satisfied or not.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Thermoelectric device in game controller

A thermoelectric device (ted) is coupled to a portable game controller such that the ted can be used in coordination with video game events to heat or cool the game controller to add realism. Or, the ted can be used to transform heat from a player's body into electricity to charge the battery of the game controller..
Sony Corporation

Systems and methods for content presentation management

Methods, systems, and computer-readable media for managing presentation settings of a content presentation device are generally described. Presentation settings may include settings specifying the presentation of content, such as contrast or brightness for video content presented through a video display device.
Visible World, Inc.

Computerized locating, communicating and prioritizing private party transactions involving goods, services or information about goods or services

Techniques are described facilitating transactions involving items or services or information about the items or services (“isi”) and users. Sometimes, an automated isi transaction system coordinates isi transactions by matching users with isi with users demanding that isi.
Stuffmapper, Spc

Automatic application download and launch during presentation of content

Techniques described herein may allow for the automatic downloading, installing, and/or launching of applications (commonly referred to as “apps”), during the presentation of content. For example, a user device (e.g., a smart phone) may play video content, such as a trailer for a video game app.
Verizon Patent And Licensing Inc.

Game controller apparatus

An adapter for use in a video game controller includes a housing having a shape adapted to be securely placed in a compartment or attached to the controller; a console port adapted to interface with a game console for transmitting game information and actions to the game console; a controller port adapted to interface with the controller to receive game functions from the controller; at least one game actuator; and a function control module operatively connected to the console port, the controller port and the at least one game actuator mechanism.. .
Collective Minds Gaming Co. Ltd.