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Virtual Reality patents

      

This page is updated frequently with new Virtual Reality-related patent applications.


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Method and system for facilitating the transfer of game or virtual reality state information
A method and system for facilitating the transfer of game or virtual reality (vr) state information is disclosed herein. An event pattern detection engine may receive a periodic update of a game/vr state of a source game/vr client and detect a trigger for transfer of the game/vr state based on the periodic update.
Interdigital Patent Holdings, Inc.


Subtractive rendering for augmented and virtual reality systems
Representative embodiments allow rendering of negative space in real world objects in a virtual reality or augmented reality system. Negative space is what exists within a real-world object.
Microsoft Technology Licensing, Llc


Method and virtual reality animation
A method and apparatus for improving virtual reality based animation and design. Specifically, the method and process assists artists in creating artwork in a virtual reality space and for exporting this artwork.
Nathaniel Winckler


System and three-dimensional printing, holographic and virtual reality rendering from medical image processing
A work flow is provided through a network. A network server receives through the network a request to convert 3d segmented medical image data to information print-ready for printing on a 3d printer or rendered for viewing.
Terarecon, Inc.


Virtual reality system using multiple force arrays for a solver
An interactive avatar display system provides a computer-generated view of a virtual space including an avatar that moves in the virtual space in response to movements of the user that are sensed by sensors. The number of sensed movements is less than the number of degrees of freedom of avatar movement.
Deepmotion, Inc.


Virtual advertising database with command input data
Virtual reality devices bring a new type of advertisement preference input command data. The data comes from a source of having your eyes at least partially viewing the sight of a virtual experience.

User identification and identification-based processing for a virtual reality device
A virtual reality device is configured to generate realistic images, sounds and other sensations that replicate a real or imagined environment for a user. As a first user interacts with the device, first user interaction data representing interactions between the first user and the device during a first user visit are recorded.
Adobe Systems Incorporated


Diffractive devices based on cholesteric liquid crystal
Examples of diffractive devices comprise a cholesteric liquid crystal (clc) layer comprising a plurality of chiral structures, wherein each chiral structure comprises a plurality of liquid crystal molecules that extend in a layer depth direction by at least a helical pitch and are successively rotated in a first rotation direction. Arrangements of the liquid crystal molecules of the chiral structures vary periodically in a lateral direction perpendicular to the layer depth direction to provide a diffraction grating.
Magic Leap, Inc.


Multi-instance, multi-user virtual reality spaces
A multi-instance, multi-user animation platform includes a plurality of modeled parallel dimensions in a computer memory. Each of the parallel dimensions may be an independent model of a physical, three-dimensional space having corresponding features such that the parallel dimensions are recognizable as counterparts to each other.

Augmented and virtual reality eyewear, systems, and methods for delivering polarized light and determining glucose levels

Various embodiments of a user-wearable device can comprise a frame configured to mount on a user. The device can include a display attached to the frame and configured to direct virtual images to an eye of the user.
Magic Leap, Inc.

Distributed audio capturing techniques for virtual reality (vr), augmented reality (ar), and mixed reality (mr) systems

Systems and methods for capturing audio which can be used in applications such as virtual reality, augmented reality, and mixed reality systems. Some systems may include a plurality of distributed monitoring devices in an environment, each having a microphone and a location tracking unit.
Magic Leap, Inc.

Prioritizing tile-based virtual reality video streaming using adaptive rate allocation

The present disclosure includes methods and systems for streaming high-performance virtual reality video using adaptive rate allocation. In particular, an adaptive rate allocation system partitions a panorama video into segments or tiles and assigns priorities to each tile or segment based on input (e.g., a viewport of field-of-view) from a user client device.
Adobe Systems Incorporated

Omnistereo capture and render of panoramic virtual reality content

Systems and methods are described include defining, at a computing device, a set of images based on captured images, projecting, at the computing device, a portion of the set of images from a planar perspective image plane onto a spherical image plane by recasting a plurality of viewing rays associated with the portion of the set of images from a plurality of viewpoints arranged around a curved path to a viewpoint, determining, at the computing device, a periphery boundary corresponding to the viewpoint and generating updated images by removing pixels that are outside of the periphery boundary, and providing, for display, the updated images within the bounds of the periphery boundary.. .
Google Llc

Representations of event notifications in virtual reality

According to an example implementation, a method may include receiving, from a non-virtual reality application, a non-virtual reality event notification, and providing, in a virtual environment based on the non-virtual reality event notification, a non-textual indication of a status of the non-virtual reality application, wherein a characteristic of the non-textual indication is adjusted to indicate the status of the non-virtual reality application.. .
Google Llc

Facilitating network security analysis using virtual reality display devices

A virtual reality system including a virtual reality user device with a display that presents a virtual reality environment to a user, an electronic transfer engine, and a virtual overlay engine. The virtual reality user devices receives network component data and security data for a network components.
Bank Of America Corporation

Virtual testing and inspection of a virtual weldment

Arc welding simulations that provide simulation of virtual destructive and non-destructive testing and inspection of virtual weldments for training purposes. The virtual testing simulations may be performed on virtual weldments created using a virtual reality welding simulator system (e.g., a virtual reality arc welding (vraw) system).
Lincoln Global, Inc.

Generating virtual notation surfaces with gestures in an augmented and/or virtual reality environment

In an augmented reality and/or a virtual reality system, virtual annotation surfaces, or virtual sheets, or virtual whiteboards, may be materialized in in response to a detected gesture. A user may annotate, adjust, store, review and revise the virtual annotation surfaces, and allow for collaboration with other users, while in the current virtual environment, and/or within another virtual environment, and/or outside of the virtual environment..
Google Inc.

System and integrating augmented reality and virtual reality models into analytics visualizations

Techniques of integrating augmented reality and virtual reality models in analytics visualizations are disclosed. An embodiment comprises receiving a query for data from an analytics platform and then processing the query.
Sap Se

Collaborative manipulation of objects in virtual reality

Techniques of conflict resolution in vr environments involve a vr server generating a conflict state when a virtual object in a vr environment is simultaneously manipulated by more than one user in the vr environment. When the virtual object is in a conflict state, the vr server shows each user their own manipulation.
Google Inc.

Virtual reality dynamic authentication

A system for performing authorization of a user in a virtual reality environment includes a virtual reality user device. The virtual reality user device includes a display configured to display a virtual environment.
Bank Of America Corporation

End of session detection in an augmented and/or virtual reality environment

In an augmented reality and/or a virtual reality system, termination of a virtual session, and/or suspension of a virtual session, may be detected based on detection of a position and/or orientation of a head mounted display device, and/or movement and position/orientation of the head mounted display device worn by the user. Follow on processing, and/or supplemental tasking, associated with the recently terminated virtual session, may be automatically initiated in response to the detection of the termination and/or suspension of the virtual session, without user intervention and/or manual input of a command instructing the system to initiate processing..
Google Inc.

Information privacy in virtual reality

Systems and methods are described that include generating a virtual reality experience in a virtual reality environment, detecting, a first gesture from a first user accessing the virtual reality environment, the first gesture being configured as a command to initiate a privacy mode with a second user accessing the virtual reality environment, and generating a prompt for display to the second user, the prompt corresponding to the command. In response to detecting a second gesture from the second user, the second gesture determined to substantially match the first gesture, initiating the privacy mode between the first user and the second user in the virtual reality environment, and sharing communications occurring in the virtual environment from the first user to the second user and from the second user to the first user while modifying, for users other than the first user and the second user, the communications occurring between the first user and the second user..
Google Inc.

Virtual reality human body omni-directional movement input platform

The present utility model belongs to the technical field of sports equipment and particularly relates to a virtual reality (vr) omnidirectional body motion input platform. The present utility model solves improper design and other problems in the prior art.
Hang Zhou Yi Ke Techonology Co., Ltd.

System and proactive power and performance management of a workload in a portable computing device

Disclosed are methods and systems for proactive power and performance management of workloads in a portable computing device (“pcd”), such as, but not limited to, a virtual reality (“vr”) or augmented reality (“ar”) workload. An exemplary embodiment determines that a target application (or an application queued for execution) is compatible with a proactive throttling policy.
Qualcomm Incorporated

Transcranial current stimulation system and virtual reality for treatment of ptsd or fears

Described is a system for treating traumatic memories. During a wake stage, a virtual environment is displayed to a subject.
Hrl Laboratories, Llc

Physiological response

Methods for provoking a physiological response in a subject comprising: receiving from sensors an orientation of an hmd of the subject and a parameter indicative of a physiological state of the subject, determining a video signal representing an avatar of the subject in a virtual reality scenario to be displayed on the head mounted display taking into account the orientation of the head mounted display, wherein the video signal includes an indication of a physiological state of the avatar, and sending the video signal to the head mounted display for visualization, optionally accompanied by a suitable audio signal. During a first period, the indication of the physiological state of the avatar substantially corresponds to the measured physiological state, and during a second period the indication of the physiological state of the avatar does not correspond to the measured physiological state.
Institut D'investigacions BiomÈdiques August Pi I Sunyer (idibaps)

Systems and virtual reality video conversion and streaming

A video server is configured to convert frame data of a spherical image to frame data of a equirectangular image such that a first area corresponding to a field of view received from a client device is a middle area of the equirectangular image. The video server is further configured to scale the first area at a first resolution, scale a second area of the equirectangular image adjacent to the first area at a second resolution smaller than the first resolution, scale a third area of the equirectangular image that is adjacent to the first area and is not adjacent to the second area, at a third resolution smaller than the first resolution, and rearrange the scaled first area, second area and third area such that the scaled second area and the scaled third area are adjacent to each other, to generate reformatted equirectangular image frame data to be encoded..
Alcacruz Inc.

Omni-channel virtual reality (vr) collaboration

A consumer engages in a session over a first communication channel that is not a virtual reality (vr) communication channel. The consumer dynamically switches from the first communication channel to a vr communication channel while maintaining the context of a first session over the first communication channel in a new vr session over the vr communication channel.
Ncr Corporation, Law Dept.

Motor training

A method for motor training comprising: receiving from one or more sensors an orientation of a head mounted display of the subject; adapting a base video signal representing an avatar of the subject in a virtual reality to be displayed on the head mounted display wherein the avatar comprises a virtual limb corresponding to the limb that is injured; and sending the base video signal to the head mounted display for visualization. The method further comprises in response to a trigger signal from the subject, sending an exercise video signal representing the avatar in the virtual reality performing an exercise to start the visual rendering of the exercise in the head mounted display, even though the corresponding real limb is substantially immobile and provides no input at all.
Institut D'investigacions BiomÈdiques August Pi I Sunyer (idibaps)

Deployable mixed and virtual reality environment system and method

A deployable mixed reality environment system may include one or more panels. The panels may be positioned or coupled together to form an interior chamber into which a user may be positioned.

Light field light source orientation augmented reality and virtual reality and front-end device

The present invention relates to a light field light source orientation method for augmented reality and virtual reality and a front-end device. The method comprises: a: identifying a target marker; b.
Pacific Future Limited

Facilitating digital data transfers using virtual reality display devices

A virtual reality system including a virtual reality user device with a display that presents a virtual reality environment to a user, an electronic transfer engine, and a virtual overlay engine. The electronic transfer engine identifies a user token for a user and sends the user token to a remote server.
Bank Of America Corporation

Service control and user identity authentication based on virtual reality

In an implementation, one or more user interactions from a virtual reality (vr) device user for initiating a service in a vr scenario of a vr application are detected. One or more eye physiological characteristics of the vr device user are obtained for user identity authentication.
Alibaba Group Holding Limited

Virtual reality device using eye physiological characteristics for user identity authentication

In an implementation, a virtual reality (vr) device includes a housing that has two openings. Each of the two openings hosts a camera lens and a nose groove.
Alibaba Group Holding Limited

Systems and methods for operating a virtual reality environment using colored marker lights attached to game objects

Systems and methods are disclosed for operating, calibrating, and dynamically optimizing a system for a virtual reality environment where colored marker lights are attached to objects, the objects including players, controllers, and devices related to the game. One or more color cameras are used to view one or more spaces, and track positions and orientations of players and other objects according to the attached marker lights.
Zero Latency Pty Ltd

Testing applications using virtual reality

Examples relate to testing applications using virtual reality. In one example, a computing device may: cause display of a viewable portion of a virtual environment on a vr display of the vr device: cause display of a virtual user device within the viewable portion of the virtual environment, the virtual user device corresponding to a hardware device that is running an application under test (aut); cause display, on the virtual user device, of a virtual user interface of the aut; receive feedback data indicating i) a change in the virtual environment, ii) a change in a state of the aut, or iii) an interaction with the virtual user device; and in response to receiving feedback data, cause display of an updated viewable portion of the virtual environment on the vr display..
Entit Software Llc

Switching of active objects in an augmented and/or virtual reality environment

In a virtual reality system, an optical tracking device may detect and track a user's eye gaze direction and/or movement relative to virtual objects included in virtual user interfaces displayed in a virtual environment, and sensors in a head mounted display device may detect and track a user's head gaze direction and/or movement relative to the virtual objects in the virtual environment. A processor may process the detected gaze direction and/or movement as a user input, and may move or rearrange one or more of the virtual objects in response to the detected gaze direction and/or movement..
Google Inc.

Handheld interactive device and projection interaction method therefor

The invention provides a handheld interactive device, comprising: a projection module, being configured to project initial virtual projection information onto real projection space; a camera module, being configured to acquire image data information of virtual reality projection space, establish a coordinate transformation model, and acquire coordinate transformation parameter information; a sensing control module, being configured to acquire relative position information of the handheld interactive device and initial real projection space; a cpu, being configured to receive, process and analyze data information from the camera module, the projection module, and the sensing control module according to image vision algorithm, and based on analysis result, to control the projection module to project corresponding virtual projection information; a wireless communication module; and a memory module, the projection module, camera module, sensing control module, wireless communication module, and memory module each are electrically connected to and controlled by the cpu.. .
Iview Displays (shenzhen) Company Ltd.

Method and device for providing an image

A device and a method for zooming in/out on an image on a virtual reality (vr) device are provided. The method may include: identifying that a posture of a user of the vr device is at least one of a zooming in posture and a zooming out posture, based on a displacement vector of a head of the user; zooming in the image in response to a zooming in condition being satisfied, wherein the zooming in condition comprises the posture of the user being the zooming in posture; and zooming out the image, in response to a zooming out condition being satisfied, wherein the zooming out condition comprises the posture of the user being the zooming out posture..
Samsung Electronics Co., Ltd.

Virtual reality archery training system

An adjustable archery training bow assembly includes a single resistance element and an adjustment mechanism that can be actuated by a user to vary the tension level in the resistance element for training purposes. The training bow also includes a mount for receiving a mobile device, which allows the user to practice various augmented reality-archery training scenarios.

Sexual interaction device and providing an enhanced computer mediated sexual experience to a user

A sexual interaction device for use as an input device for a virtual reality erotic application comprising a body part engaging portion (6, 9, 11, 13, 15) and a distance measurement unit (5). In order to allow for a reliable synchronisation between the user's motion and a virtual environment, it is provided according to the invention that the distance measurement unit (5) comprises an ultrasonic sensor (1) assembly operatively coupled to the body part engaging portion (6, 9, 11, 13, 15)..

Screenovate Technologies Ltd.

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Method and apparatus to achieve virtual reality with a flexible display

The current invention relates to the method to achieve virtual reality or augmented reality with using flexible substrate containing light emitting arrays, or optical passage arrays, to project image upon the retinas of human eyes. Further, it relates to the method to detect the real-time focal length change of the eye-lens and modify the flexible substrate's curvature and distance from the eye to vary global angle configurations of light beams that go into the eye to produce images on the retina at various focus depth of the eyes to achieve re-focusable artificial vision..

3d user interface - 360-degree visualization of 2d webpage content

Systems and methods for displaying a three-dimensional (3d) workspace, including a 3d internet browser, in addition to a traditional two-dimensional (2d) workspace and for browsing the internet in a 3d/virtual reality workspace and transforming and/or upconverting objects and/or visual media from the 2d workspace and/or 2d webpages to the 3d workspace as 3d objects and/or stereoscopic output for display in the 3d workspace.. .
Zspace, Inc.

System and rendering complex data in a virtual reality or augmented reality environment

Methods for virtual reality and augmented reality rendering of a 3d object are provided. The methods can include segmenting the 3d object such that portions of the 3d object can be identifiable and distinguishable.
Simbionix Ltd.

Method, device and terminal for processing live shows

The present disclosure relates to a method, a device and a terminal for processing live shows. The method includes acquiring selection information of a plurality of live shows from a user, the selection information including, identifiers of at least two of the plurality of live shows; identifying each respective live show of the plurality of live shows that correspond to each respective one of the identifiers; and incorporating each one of the plurality of live shows in a same virtual reality (vr) scene..
Beijing Xiaomi Mobile Software Co., Ltd.

3d user interface - non-native stereoscopic image conversion

Systems and methods for displaying a three-dimensional (3d) workspace, including a 3d internet browser, in addition to a traditional two-dimensional (2d) workspace and for browsing the internet in a 3d/virtual reality workspace and transforming and/or upconverting objects and/or visual media from the 2d workspace and/or 2d webpages to the 3d workspace as 3d objects and/or stereoscopic output for display in the 3d workspace.. .
Zspace, Inc.

Method for grid-based virtual reality attraction

A comprehensive solution is provided to transforming locations and retail spaces into high-traffic vr attractions that provide a vr experience blended with a real-world tactile experience. A modular stage and kit of stage accessories suitable for a wide variety of commercial venues contains all of the necessary equipment, infrastructure, technology and content to assemble and operate a tactile, onsite vr attraction.
Unchartedvr, Inc.

3d user interface

Systems and methods for displaying a three-dimensional (3d) workspace, including a 3d internet browser, in addition to a traditional two-dimensional (2d) workspace and for browsing the internet in a 3d/virtual reality workspace and transforming and/or upconverting objects and/or visual media from the 2d workspace and/or 2d webpages to the 3d workspace as 3d objects and/or stereoscopic output for display in the 3d workspace.. .
Zspace, Inc.

Electronic device for displaying image and controlling the same

An electronic device is provided. The electronic device includes a display and a processor configured to control to display a first virtual reality (vr) screen including a first object on the display so that a user recognizes the first object as if the first object is positioned at a first distance from the user, in response to detecting an invocation event for a second object, control to display a second vr screen including the second object on the display so that the user recognizes the second object as if the second object is positioned at a second distance from the user, and in response to receiving a control command for the second object, control to display, on the display, a third vr screen comprising the second object to which the control command is applied..
Samsung Electronics Co., Ltd.

Virtual reality post card

A virtual reality viewer reconfigured from a standard post card such that the post card is transformed into a three dimensional body and attached to a cell phone to view a three dimensional scene . The folds on the outside of the post card enable the post card to form the virtual reality viewer.

Near-eye display apparatus

A wearable augmented reality (ar) or virtual reality (vr) display apparatus includes an optical waveguide; an optical free-form surface; and a microdisplay; wherein optical free-form surface is optically coupled to the waveguide through an inclined optical path. A near-eye display apparatus includes two or more layers of waveguide plates arranged to overlap with each other, wherein within each layer of the waveguide plate includes multiple reflective surfaces different in reflectivity, so as to ensure that light transmitted through the waveguide plate has a substantially uniform distribution of intensity in a predetermined area when exiting outward from the waveguide plate.
Beijing Ned+ar Display Technology Co., Ltd.

Multiple participant virtual reality attraction

A comprehensive solution is provided to transforming locations and retail spaces into high-traffic vr attractions that provide a vr experience blended with a real-world tactile experience. A modular stage and kit of stage accessories suitable for a wide variety of commercial venues contains all of the necessary equipment, infrastructure, technology and content to assemble and operate a tactile, onsite vr attraction.
Unchartedvr, Inc.

Grid-based virtual reality system for communication with external audience

A comprehensive solution is provided to transforming locations and retail spaces into high-traffic vr attractions that provide a vr experience blended with a real-world tactile experience. A modular stage and kit of stage accessories suitable for a wide variety of commercial venues contains all of the necessary equipment, infrastructure, technology and content to assemble and operate a tactile, onsite vr attraction.
Unchartedvr, Inc.

Grid-based virtual reality attraction system

A comprehensive solution is provided to transforming locations and retail spaces into high-traffic vr attractions that provide a vr experience blended with a real-world tactile experience. A modular stage and kit of stage accessories suitable for a wide variety of commercial venues contains all of the necessary equipment, infrastructure, technology and content to assemble and operate a tactile, onsite vr attraction.
Unchartedvr, Inc.

Virtual tool manipulation system

In the field of virtual reality, virtual tool manipulation systems and related methods and software are described in the present disclosure. One implementation of a virtual tool manipulation system, among others, comprises a motion tracking system configured to generate motion information related to the position of a part of a user's body.
Immersion Medical, Inc

Apparatus, computer program and method

An apparatus for generating a virtual reality environment comprising: controller circuitry configured to: insert a captured image of an object in the virtual reality environment; move the captured image within the virtual reality environment; pause the movement of the captured image in the virtual reality environment; generate a rendered representation of at least part of the captured image; replace the at least part of the captured image with the rendered representation in the virtual reality environment; and move the rendered representation within the virtual reality environment.. .
Sony Corporation

Methods and systems for generating virtual reality environments from electronic documents

Systems and methods are disclosed for generating a virtual reality environment from an electronic document by mapping image and text content extracted from the electronic document to a virtual reality module. A computing system performs a process to analyze an electronic document to identify the document elements that occur within the electronic document.
Adobe Systems Incorporated

Virtual reality shopping experience

A solution is provided for a method for a user to shop online in a three dimensional (3d) virtual reality (vr) setting by receiving a request at a shopping server to view a shopping location, having at least one store, and displaying the shopping location to the user's computer in a 3d interactive simulation view via a web browser to emulate a real-life shopping experience for the user. The server then obtains a request to enter into one of the stores and displays the store website to the user in the same web browser.
Iii Holdings 1, Llc

Virtual reality shopping device

A virtual reality shopping device includes a virtual reality glass having a slit for reading the credit card information, a telecommunication circuit device for receiving shop information data, the shop information data including product images to be sold and interior images of the shop, an image screen mounted on the glass on which the product images and the interior images are projected, and a controller, which is connected to the glass.. .

Location globe in virtual reality

In one general aspect, a method can include triggering display of a virtual environment in a head mounted display (hmd) device operating in a physical environment, triggering display of a first virtual object representing a second virtual object, the first virtual object having a size smaller than a size of the second virtual object, receiving an indication of an interaction of a user with the first virtual object, the user having a first size larger than the size of the first virtual object, and triggering an interaction with the second virtual object in response to an interaction with the first virtual object, the user having a second size larger than the first size when interacting with the second virtual object.. .
Google Llc

Cross-platform multi-modal virtual collaboration and holographic maps

The present disclosure relates to a collaboration platform for multiple modes and types of user devices used in virtual mapping products. A holographic mapping application utilizes a collaboration platform to view, edit, and manipulate holographic map images.
Taqtile

Systems and methods for multi-dimensional augmented and virtual reality digital media integration

A system and accompanying methods provide for the creation and navigation of interactive, three-dimensional media presentations. A three-dimensional presentation is received, and includes a three-dimensional canvas having integrated therein a plurality of two-dimensional content elements from a first content source and a plurality of three-dimensional content elements from a second content source.
Zyndo, Llc

Input controller stabilization techniques for virtual reality systems

A technique may include determining a cumulative movement of an input controller in a physical environment, determining a scaling factor based on the cumulative movement of the input controller in the physical environment, determining a current movement of the input controller in the physical environment for a time period, and registering, in a virtual environment, only a portion of the current movement of the input controller based on the scaling factor.. .
Google Llc

Dragging virtual elements of an augmented and/or virtual reality environment

In a system for moving, or dragging, a virtual reality environment, a user wearing a head mounted display (hmd) device may be at a first physical position in a physical space, corresponding to a first virtual position in the virtual environment. The user may select a second virtual position in the virtual environment by, for example, manipulation of a handheld electronic device operably coupled to the hmd.
Google Inc.

Selection of an object in an augmented or virtual reality environment

A method of selection of an object in an environment including a plurality of real and/or virtual objects is described. The environment being displayed to a user through a display device includes an assignment of a gesture path to each object of the plurality of objects and the gesture path includes a series of gestures to be performed by the user to select the object..
Thomson Licensing

Method for operating a virtual reality system, and virtual reality system

A position and a head alignment of a person who is wearing virtual reality glasses is detected by a detection device within a detection area of the detection device. A virtual object arranged in a virtual environment is displayed using virtual reality glasses, from a virtual perspective set in accordance with the detected position and head alignment.
Audi Ag

Mobile terminal and controlling method thereof

Disclosed are a mobile terminal and a controlling method thereof. The mobile terminal includes a camera for sequentially acquiring a first image for augmented reality (ar), which include at least one object, a display unit for outputting the first image, and a controller for, if an input for selecting a specific object among the at least one object included in the first image is received, storing information related to the selected specific object.
Lg Electronics Inc.

Virtual reality methods and systems

Some aspects include a virtual reality device configured to present to a user a virtual environment. The virtual reality device comprises a tracking device including at least one camera to acquire image data, the tracking device, when worn by the user, configured to determine a position associated with the user and a stereoscopic display device configured to display at least a portion of a representation of the virtual environment, wherein the representation of the virtual environment is based, at least in part, on the determined position associated with the user, wherein the display device and the tracking device are configured to be worn by the user..
Brown University

Virtual reality and augmented reality for industrial automation

An industrial visualization system generates and delivers virtual reality (vr) and augmented reality (ar) presentations of industrial facilities to wearable appliances to facilitate remote or enhanced interaction with automation systems within the facility. Vr presentations can comprise three-dimensional (3d) holographic views of a plant facility or a location within a plant facility.
Rockwell Automation Technologies, Inc.

System and facilitating sharing of virtual three-dimensional space

One embodiment provides a system that facilitates shared virtual reality space. During operation, the system receives a first message associated with a first virtual reality object, wherein the first message includes a first address for the first virtual reality object and indicates a first action to be performed on the first virtual reality object.
Constructive Labs

Virtual reality editor

Provided is a system for editing in real-time immersive content. The system may comprise a tactile input device interface for receiving input in real-time from a tactile input device, an immersive display interface for transmitting in real-time content to display to an immersive display, a processing device in communication with the tactile input device interface and the immersive display interface, and a computer readable storage medium accessible by the processing device and comprising instructions for instructing the processing device to instantiate an editing software in real-time.
Arnoovo Inc.

Display device and control method therefor

A display device for providing a virtual reality service is provided. The display device includes: a display configured to display a stereoscopic image; a user interface configured to receive a user command for enlarging or shrinking the stereoscopic image; and a processor configured to adjust a three-dimensional effect for the stereoscopic image to correspond to the user command when the user command is input, and control the display to display an enlarged image or a shrunk image in which the three-dimensional effect is adjusted..
Samsung Electronics Co., Ltd.

Virtual reality and augmented reality for industrial automation

An industrial visualization system generates and delivers virtual reality (vr) and augmented reality (ar) presentations of industrial facilities to wearable appliances to facilitate remote or enhanced interaction with automation systems within the facility. Vr presentations can comprise three-dimensional (3d) holographic views of a plant facility or a location within a plant facility.
Rockwell Automation Technologies, Inc.

Intelligent contact recording in a virtual reality contact center

As technology advances, customer-agent interactions require adoption of the new technologies to remain useful to customers and cost effective to contact centers. Virtual reality technology allows a customer to virtually tour a remote location and optionally interact with an agent during the virtual tour.
Avaya Inc.

Display apparatus and control method thereof

A display apparatus is provided. The display apparatus includes a storage that stores store a virtual reality (vr) image and a processor that converts the vr image into a spherical vr image, generates a planar vr image corresponding to an area of the spherical vr image, and controls a display to display the planar vr image..
Samsung Electronics Co., Ltd.

Method, device, and non-transitory computer readable storage medium for virtual reality or augmented reality

A method for virtual reality (vr) or augmented reality (ar) includes sensing a relative angle between a reference direction defined by a first tracking device and a navigate direction defined by a second tracking device, calculating a viewing angle according to the relative angle between the reference direction and the navigate direction, and displaying a vr or ar environment in the corresponding viewing angle.. .
Htc Corporation

Method and apparatus having video encoding function with syntax element signaling of rotation information of content-oriented rotation applied to 360-degree image content or 360-degree video content represented in projection format and associated method and apparatus having video decoding function

A video processing method includes: receiving a current input frame having a 360-degree image/video content represented in a 360-degree virtual reality (360 vr) projection format, applying content-oriented rotation to the 360-degree image/video content in the current input frame to generate a content-rotated frame having a rotated 360-degree image/video content represented in the 360 vr projection format, encoding the content-rotated frame to generate a bitstream, and signaling at least one syntax element via the bitstream, wherein the at least one syntax element is set to indicate rotation information of the content-oriented rotation.. .
Mediatek Inc.

System and constructing and displaying active virtual reality cyber malls, show rooms, galleries, stores, museums, and objects within

A first virtual reality scene corresponding to a physical scene is displayed. The first virtual reality scene includes a plurality of objects.

Virtual reality viewer and input mechanism

The present invention concerns virtual reality viewers for use with touchscreen enabled mobile devices. The virtual reality viewer comprises: a housing configured to receive a mobile electronic device within an interior of the housing; and an input mechanism that is accessible from an exterior of the housing and that is moveable within the interior between a first position and an extended position, wherein a surface of the input mechanism is configured to contact the touch-screen of the mobile electronic device when in the extended position.
Dodocase, Inc.

Method, virtual reality apparatus and recording medium for fast moving in virtual reality

A method, a virtual reality (vr) apparatus and a recording medium for fast moving in a virtual reality are provided. The method is applicable to a vr apparatus including a head-mounted display (hmd), a locator and a calculation device.
Htc Corporation

Methods, systems, apparatuses, and techniques for employing augmented reality and virtual reality

Techniques for employing augmented reality or virtual reality information are presented. An information management component (imc) of an augmented reality device (ard) can monitor and detect user activities and conditions in area in proximity to ard.
Rockwell Automation Technologies, Inc.

Smart props for grid-based virtual reality attraction

A comprehensive solution is provided to transforming locations and retail spaces into high-traffic vr attractions that provide a vr experience blended with a real-world tactile experience. A modular stage and kit of stage accessories suitable for a wide variety of commercial venues contains all of the necessary equipment, infrastructure, technology and content to assemble and operate a tactile, onsite vr attraction.
Unchartedvr, Inc.

Interactions between one or more mobile devices and a vr/ar headset

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a virtual reality engine that generates first object data based on a first physical gesture applied to a first object presented in a mobile device view displayed at a first mobile device. The virtual reality (“vr”) engine generates second object data based on a second physical gesture applied to a second object presented in a second mobile device view displayed at a second mobile device.
Zynga Inc.

System and reducing system requirements for a virtual reality 360 display

According to an embodiment of the disclosure, a system and method for displaying streamed video comprises one or more capturing devices and one or more servers. Each of the one or more capturing devices have a plurality of sensors configured to capture light used in forming image frames for a video stream.
Ashcorp Technologies

Recording high fidelity digital immersive experiences through off-device computation

Systems and methods are described for recording high fidelity augmented reality or virtual reality experiences through off-device computation. In one implementation, an augmented reality system renders an augmented reality object overlaid over a real-world environment; captures video and audio data of the real-world environment during rendering of the augmented reality object; and stores augmented reality object data associated with the rendered augmented reality object.
Disney Enterprises, Inc.

Method, apparatus and computer program product for creating virtual reality content of an event

In an example embodiment, method, apparatus and computer program product are provided. The method includes facilitating receipt of a plurality of vr contents and a plurality of video contents associated with an event captured by a plurality of vr cameras and a plurality of user camera devices, respectively.
Nokia Technologies Oy

Virtual reality guide hypnosis speech processing method and apparatus

A virtual reality guide hypnosis speech processing method and apparatus, wherein the method comprises: performing a text analysis for a hypnosis guide language, so as to obtain text hierarchical information of the hypnosis guide language; performing a speech analysis for the hypnosis guide language, so as to obtain speech rhythm information of the hypnosis guide language; searching a hypnosis speech library for corresponding speech units, according to the text hierarchical information and the speech rhythm information of the hypnosis guide language, the hypnosis speech library storing speech units generated according to corpus data recorded by a user's susceptible person; synthesizing found speech units into hypnosis speech data; and synthesizing the hypnosis speech data with a virtual reality hypnosis scene, and outputting a virtual reality guide hypnosis speech. The present disclosure can improve the user's hypnosis susceptibility and optimize the hypnosis effect..
Shenzhen Institutes Of Advanced Technology Chinese Academy Of Sciences

Generating virtual reality and augmented reality content for a live event

A content visualization system generates visual content for a visualization device based on visual content of a live event. The content visualization system collects visual content and source perspective data from visual content sources.
Gopro, Inc.

Generation, transmission and rendering of virtual reality multimedia

A method of generating virtual reality data includes: obtaining point cloud data, the point cloud data including colour and three-dimensional position data for each of a plurality of points corresponding to locations in a capture volume; generating primary image data containing (i) a first projection of a first subset of the points into a two-dimensional frame of reference, and (ii) for each point of the first subset, depth data derived from the corresponding position data; generating secondary image data containing (i) a second projection of a second subset of the points into the two-dimensional frame of reference, the second projection overlapping with at least part of the first projection in the two-dimensional frame of reference, and (ii) for each point of the second subset, depth data derived from the corresponding position data; and storing the primary image data and the secondary image data in a memory.. .
Pcp Vr Inc.

System and virtual reality smart inventory management

A system, method, and apparatus for logistics management. Inventory is received for storage at a physical storage location.
Telivita, Llc

User interface for informational input in virtual reality environment

Responsive to receiving an indication of an input initiation, an input starting point and multiple virtual keys are presented in a virtual reality scenario. Each of the multiple virtual keys has at least one noninterfering path from the input starting point to each virtual key.
Alibaba Group Holding Limited

Fiducial rings in virtual reality

A virtual reality system enables a user to interact with virtual objects. The system includes a fiducial ring, an imaging device and a console.
Oculus Vr, Llc

Eyewear devices with focus tunable lenses

An eyewear device comprises a left lens assembly and a right lens assembly. The left lens assembly includes a left focus tunable lens and a left focus fixed lens.
Dolby Laboratories Licensing Corporation

Thick backlight for rgb led of a liquid crystal display used in a virtual reality head mounted display

A liquid crystal display (lcd) device including a backlight with vertically stacked light emitting diodes (leds). The lcd device includes an lcd panel and a backlight for illuminating the lcd panel.
Oculus Vr, Llc

Apparatus and generation of olfactory information capable of calibration based on pattern recognition model

An apparatus and method for generating olfactory information, which relate to a method of expressing the capability of an electronic nose and delivery of a recognized odor in a virtual reality system. The apparatus includes a plurality of gas sensors configured to recognize real-world odors and acquire raw data of a result of recognizing the real-world odors and a processor configured to generate a calibration model determination result of each of the plurality of gas sensors by applying a calibration model allocated to each of the plurality of gas sensors to measurement data of each of the plurality of gas sensors, compare the calibration model determination results of the plurality of gas sensors with each other, and determine whether to calibrate an olfactory recognition model for recognizing the real-world odors, based on a result of the comparison between the calibration model determination results..
Electronics And Telecommunications Research Institute

Feedback device and providing thermal feedback using the same

A method for providing a thermal feedback. The method may include executing a virtual reality application providing a virtual space, the virtual space including a virtual area to which an area temperature attribute is assigned, and a virtual object to which an object temperature attribute is assigned; detecting an area event, the area event reflecting that a player character enters the virtual area; controlling a feedback device to output a thermal feedback associated to the area temperature attribute when it is determined that the area event occurs, the feedback device outputting the thermal feedback using a thermoelectric element performing a thermoelectric operation; detecting an object event, the object event reflecting that the player character is influenced by the virtual object; and controlling the feedback device to override the thermal feedback associated to the area temperature attribute and output a thermal feedback associated to the object temperature attribute when it is determined that the object event occurs while the player character is in the virtual area..
Tegway Co., Ltd. A Corporation Of Republic Of Korea

Method and system for enhancing sound effect when using virtual reality glasses

An apparatus, method and system of enhancing a sound effect of vr glasses is disclosed. The method may include detecting angular velocity data of a turning of the vr glasses through a gyroscope sensor and detecting turning direction data of the vr glasses through a compass sensor when a user wears the vr glasses to watch video; acquiring, by a mobile terminal, the angular velocity data and the turning direction data, judging a change of the turning direction of the vr glasses using the turning direction data, controlling a change of a volume level according to the change of the turning direction, and accordingly adjusting an audio output of the mobile terminal, including volumes of left and right sound channels..
Huizhou Tcl Mobile Communication Co., Ltd.

Systems and methods for generating multi-dimensional password and authenticating thereof

Systems and methods for multi-dimensional password generation and authentication is provided. The method includes selecting a virtual reality (vr) environment, rendering interactive objects in the vr environment, tracking a first set of activities including user behavior, user interaction with the objects, and changes made to the objects, the behavior including user position(s), head rotation, time spent on a particular position, gps coordinates, and the changes include one of position, shape, color, and rotation of the objects.
Tata Consultancy Services Limited

Virtual reality speech control method and apparatus

A virtual reality speech control method and apparatus is provided in the present disclosure. The method includes: receiving a request for opening a speech interface from a vr application; opening a speech interface in response to the request and receiving input speech information through the speech interface; converting the speech information to text information, and normalizing the text information to generate an intent object in conformity with a preset specification; recognizing the intent object based on a preset specification set and acquiring an instruction corresponding to the intent object; sending the instruction to the vr application, such that the vr application executes the instruction and feeds bake an execution result..
Beijing Baidu Netcom Science And Technology Co., L Td.

Methods and apparatus to use predicted actions in virtual reality environments

Methods and apparatus to use predicted actions in vr environments are disclosed. An example method includes predicting a predicted time of a predicted virtual contact of a virtual reality controller with a virtual object, determining, based on at least one parameter of the predicted virtual contact, a characteristic of a virtual output the object would make in response to the virtual contact, and initiating producing the virtual output before the predicted time of the virtual contact of the controller with the virtual object..
Google Llc

Stereoscopic virtual reality through caching and image based rendering

Virtual reality is provided by a mobile vr device. Vr scenes are displayed by serving an application's image requests from a local cache of pre-rendered image frames.
Microsoft Technology Licensing, Llc

Information privacy in virtual reality

Systems and methods are described that are configured to obtain tracking data corresponding to a plurality of users accessing a virtual reality environment. The tracking data may include information associated with a plurality of movements performed by a first user in a physical environment.
Google Inc.

System level virtual reality privacy settings

Computer-implemented systems and methods are described for configuring a plurality of privacy properties for a plurality of virtual objects associated with a first user and a virtual environment being accessed using a device associated with the first user, triggering for display, in the virtual environment, the plurality of virtual objects to the first user accessing the virtual environment, determining whether at least one virtual object is associated with a privacy setting corresponding to the first user. In response to determining that a second user is attempting to access the one virtual object, a visual modification may be applied to the object based on a privacy setting.
Google Inc.

Virtual reality identity verification

Interaction characteristics of a user interacting with a virtual reality (vr) terminal are obtained through preset sensing hardware in response to a request for execution of a target task requiring user identity verification. The obtained interaction characteristics of the user are compared with preset interaction characteristics of an authorized user of the vr terminal to verify identity of the user.
Alibaba Group Holding Limited

Service control and user identity authentication based on virtual reality

A method for service control and user identity authentication includes recognizing a voice command of a virtual reality (vr) device user for initiating a service supported by a vr application, using a biometric sensor to collect one or more biometric characteristics of the vr device user, performing user identity authentication based on the collected one or more biometric characteristics, and communicating with a server that provides the service for performing the service if the user identity authentication is successful.. .
Alibaba Group Holding Limited

User identity authentication using virtual reality

A method for user identity authentication using virtual reality includes presenting one or more virtual elements on a virtual reality (vr) scenario of a vr application for initiating a service, identifying, using one or more sensors communicably coupled to the vr device, one or more interactive operations of a user of the vr device with the one or more virtual elements, determining whether the one or more interactive operations match one or more predetermined operations for selecting the one or more virtual elements to initiate the service and trigger biometric authentication for user identity authentication, invoking biometric authentication if the one or more interactive operations match one or more predetermined operations, presenting a virtual guidance in the vr scenario for guiding the user to perform the biometric authentication, and presenting a service interface to the user if the biometric authentication is successful.. .
Alibaba Group Holding Limited

Digital rights management in virtual and augmented reality

Digital rights management techniques are described that address traits of a behavior of a user population that is to interact with digital content as part of a virtual or augmented reality environment. A digital rights management (drm) module is implemented to manage a digital rights management policy to dynamically address traits and changes to the traits of a behavior of users that consume the digital content as part of an augmented or virtual reality environment.
Adobe Systems Incorporated

Gesture-controlled virtual reality systems and methods of controlling the same

Gesture-controlled virtual reality systems and methods of controlling the same are disclosed herein. An example apparatus includes at least two of an on-body sensor, an off-body sensor, and an rf local triangulation system to detect at least one of a position or a movement of a body part of a user relative to a virtual instrument.
Intel Corporation

Inflatable actuators in virtual reality

A haptic feedback glove worn by a user provides an amount of a resistance to a physical movement of a portion of the user's hand. The haptic feedback glove includes a glove body, an expandable bladder and a pressure source.
Oculus Vr, Llc

User physical attribute based device and content management system

Systems and methods for device and content management include determining a user is viewing virtual reality content from a user device, and receiving, through a network from the user device, body information associated with the user while the user is viewing the virtual reality content. A user device management configuration associated with the body information is determined.
Paypal, Inc.

Virtual reality system and method

A method comprises displaying in virtual reality a computer-generated scene; obtaining a movement command from a real-world physical movement of a user, the movement command corresponding to a movement of a virtual body; and adjusting the movement of the virtual body in dependence on an effect of gravity in the computer-generated scene and/or in dependence on the presence of at least one object within the computer-generated scene that inhibits the movement of the virtual body, wherein the adjusting of the movement is such that the adjusted movement of the virtual body does not correspond with the real-world physical movement of the user.. .
Vr-chitect Limited

Sensory immersion facilitating system

A sensory immersion facilitating system includes a housing having a bottom wall and a perimeter wall. The housing includes a door for accessing an interior of the housing.

Modular solution for delivering a virtual reality attraction

A comprehensive solution is provided to transforming locations and retail spaces into high-traffic vr attractions that provide a vr experience blended with a real-world tactile experience. A modular stage and kit of stage accessories suitable for a wide variety of commercial venues contains all of the necessary equipment, infrastructure, technology and content to assemble and operate a tactile, onsite vr attraction.
Unchartedvr, Inc.

Method for operating an amusement ride

An amusement-ride-specific computer program is used to provide a virtual reality corresponding to a journey of the vehicle is generated and is represented on a head-mounted display associated with the passenger of a vehicle in accordance with the position of the vehicle on the route, and in accordance with the position and/or the orientation of the head-mounted display. The amusement-ride-specific computer program is executed on a mobile terminal of the passenger which comprises a communication interface.
Vr Coaster Gmbh & Co. Kg

Virtual reality environment observation system and network

A virtual reality (vr) system has a server coupled to a data repository and having a processor executing software, a vr game stored in the data repository; and a first network-connected appliance having a display screen, in communication with the network-connected server over the network. The server interacts with the first appliance enabling a user to play a vr game, and prepares a data stream based on the interaction to be streamed to a second computerized appliance, enabling a user of the second computerized appliance to view the activity of a virtual object of the user of the first network-connected computerized appliance as a passive observer from the viewpoint of the avatar, having no control input..
Roblox Corporation

Controlled dynamic multi-axis virtual reality system

An improved virtual reality system comprises a chair 110 integrated with a pedestal 120, which contains a motion platform 150 and base 160. The chair 110 can be rotated continuously in the yaw axis by a stepper motor 230 and substantially in the pitch axis by an additional stepper motor 240 in coordination with the content of the vr display as directed by a chair controller located on the motion platform 150..
Positron, Llc

Virtual reality telepresence

Implementations generally relate to virtual reality telepresence. In some implementations, a method includes performing projection mapping of a projection area.
Sony Interactive Entertainment Network America Llc

Method and session control support for field of view virtual reality streaming

A server for streaming content includes a communication interface and a processor. The communication interface is configured to communicate with a user equipment (ue).
Samsung Electronics Co., Ltd.

Pixel array and circuit for virtual reality

The invention relates to the field of display, more specifically, to a pixel array and a display circuit for virtual reality. In the invention, two transistors (i.e., a third transistor and a fourth transistor) are respectively connected in parallel to two ends of the two transistors (i.e., the first transistor and the second transistor) controlled by the first enable signal, and as the enable signal accessed the first transistor and the second transistor is a line-by-line scan, and the enable signal accessed the third transistor and the fourth transistor can drive each of the display devices in the a plurality of rows of pixel circuits to be lit at the same time..
Everdisplay Optronics (shanghai) Limited

Headset removal in virtual, augmented, and mixed reality using an eye gaze database

A camera captures an image of a user wearing a head mounted device (hmd) that occludes a portion of the user's face. A three-dimensional (3-d) pose that indicates an orientation and a location of the user's face in a camera coordinate system is determined.
Google Inc.

Virtual reality headset

A virtual reality headset system having a region configured to change its opacity is disclosed. The virtual reality headset system is configured to provide an immersive experience, but also to allow a user to see at least some portion of the outside world, at least some of the time.
Microsoft Technology Licensing, Llc

Drawing in a 3d virtual reality environment

In various implementations, methods and systems for drawing in a three-dimensional (3d) virtual reality environment are provided. An intersection between a user input and an object, associated with a three-dimensional (3d) virtual reality environment is identified.

System for prediction of future circumstances and generation of real-time interactive virtual reality user experience

Systems provide for a virtual reality experience of a predicted future state based on the occurrence or contemplation of an event. Other systems herein described provide for an augmented reality experience that replaces an object within view with an augmented display of the object based on the predicted future state of the object..
Bank Of America Corporation

Headset removal in virtual, augmented, and mixed reality using an eye gaze database

A camera captures an image of a user wearing a head mounted device (hmd) that occludes a portion of the user's face. A three-dimensional (3-d) pose that indicates an orientation and a location of the user's face in a camera coordinate system is determined.
Google Inc.

Coding schemes for virtual reality (vr) sequences

An improved method for coding video is provided that includes virtual reality (vr) sequences that enables more efficient encoding by organizing the vr sequence as a single 2d block structure. In the method, reference picture and subpicture lists are created and extended to account for coding of the vr sequence.
Arris Enterprises Llc

Real time object description service integrated with knowledge center on augmented reality (ar) and virtual reality (vr) devices

In one embodiment, a system includes a processing circuit and logic integrated with the processing circuit, executable by the processing circuit, or integrated with and executable by the processing circuit. The logic is configured to cause the processing circuit to obtain an image of an object viewed by a user of an augmented reality or virtual reality device (hereafter the ar/vr device).
International Business Machines Corporation

Virtual reality input system and methods

Virtual reality systems described herein may translate a user's movement from a real space to a virtual environment. The system may include a plurality of sensors configured to capture user motion, such as one or more pressure sensors.
Vmuv Llc

Three-dimensional graphical user interface for informational input in virtual reality environment

Hand displacement data is received from sensing hardware and analyzed using a three-dimensional (3d) gesture recognition algorithm. The received hand displacement data is recognized as representing a 3d gesture.
Alibaba Group Holding Limited

Headset removal in virtual, augmented, and mixed reality using an eye gaze database

A camera captures an image of a user wearing a head mounted device (hmd) that occludes a portion of the user's face. A three-dimensional (3-d) pose that indicates an orientation and a location of the user's face in a camera coordinate system is determined.
Google Inc.

Handset with virtual reality goggles

A handset for an entertainment system of a transportation vehicle having virtual reality (vr) goggles is provided. The handset is coupled to a seat using a cord and includes a first segment having options for controlling a passenger seat function and a second segment with a display screen for displaying vr content, when the handset operates as the vr goggles..
Panasonic Avionics Corporation

Non motorized omni directional walking system device

A walking system structure, constituted by a walking dish formed in any one of a circular shape, a semi-circular shape, and a polygonal shape; multiple auxiliary balls constituted by multiple rolling balls on the surface of the walking dish and formed below the rotation ball so that the rolling ball smoothly rotates in all directions of 360 degrees; a ball fixing device fixing the auxiliary ball and the rolling ball not to be separated from predetermined positions while allowing the auxiliary ball and the rolling ball to rotate in all directions of 360 degrees; and a ball fixing table formed below the ball fixing device for joining the multiple ball fixing devices on the inclined surface at a predetermined interval to allow a user to walk in all direction of 360 degrees according to a virtual reality or walking motion image based on a stop surface.. .

Depth and/or orientation tracker using division of focal plane polarization and/or color camera

An imager utilizes a division of focal plane polarization and color camera to measure motion, depth and orientation of objects in a scene in real-time. In various examples, structured light, polarization-controlled discrete reflectors, and/or spatially varying discrete light sources are used to provide light of controlled polarization and color from an object in a scene to a camera.
Arizona Board Of Regents On Behalf Of The University Of Arizona

Method and system for rendering a medical simulation in an operating room in virtual reality or augmented reality environment

Systems and methods for rendering medical procedures in a virtual reality operating room for a training a trainee are provided. A medical procedure can be simulated and a trainee can manually manipulate a medical tool to perform the simulated medical procedure in virtual reality on a virtual reality avatar in the virtual reality simulation..
Simbionix Ltd.

Language input presets for messaging

Conversation-based context rules for altering virtual reality (vr) gaming and for switching between input languages based on heuristics related to past conversations between users.. .
Sony Interactive Entertainment Inc.

Virtual reality universe representation changes viewing based upon client side parameters

Systems and methods for enabling a visitor to access vr representations authored by different authors of images at different quality levels at various locations in a virtual universe via a computer network are provided. A plurality of data sets may be stored in memory.
Sony Interactive Entertainment America Llc

Video compression with adaptive view-dependent lighting removal

A video stream of a scene for a virtual reality or augmented reality experience may be captured by one or more image capture devices. Data from the video stream may be retrieved, including base vantage data with base vantage color data depicting the scene from a base vantage location, and target vantage data with target vantage color data depicting the scene from a target vantage location.
Lytro, Inc.

Importing and analyzing external data using a virtual reality welding system

A real-time virtual reality welding system including a programmable processor-based subsystem, a spatial tracker operatively connected to the programmable processor-based subsystem, at least one mock welding tool capable of being spatially tracked by the spatial tracker, and at least one display device operatively connected to the programmable processor-based subsystem. The system is capable of simulating, in virtual reality space, a weld puddle having real-time molten metal fluidity and heat dissipation characteristics.
Lincoln Global, Inc.

Virtual reality exercise device

A virtual reality exercise device including : at least one actuator; at least one of a handle, a foot stirrup, a step, and a limb strap, where the at least one actuator is coupled to the at least one of a handle, a foot stirrup, a step, and a limb strap, where the actuator is designed to provide resistance force to at least one motion carried out by the user; a computer processor; computer readable non-transitory medium coupled in communication with the computer processor; an actuator control circuit coupled in communication to the computer processor and adapted to receive signals from the computer processor and output the signals to control the at least one actuator; a software algorithm stored on the computer readable non-transitory medium, where the computer processor executes the software algorithm, where the computer processor outputs a signal that is at least partially used by the actuator control circuit to control the at least one actuator; a virtual reality display coupled in communication to the processor, wherein the virtual reality display is adapted to create a visual display for the user, wherein the communication between the processor and the virtual reality display is adapted to synchronize the force output of the at least one actuator and the virtual reality display. The virtual reality exercise device is preferably designed to provide variable, interactive, and immersive exercises that include force the follows along with either real world physical activities, or fantasy activities, while at the same time providing physical exercise for the user.

Facial feature views of user viewing into virtual reality scenes and integration of facial features into virtual reality views into scenes

A method, system, computer readable media and cloud systems are provided for rendering virtual reality (vr) views into vr scenes for presentation to a head mounted display (hmd). One method includes sensing a position of a nose of the user when the hmd is worn by the user.
Sony Interactive Entertainment Inc.

System and virtual reality simulation of vehicle travel

A method for virtual reality simulation is provided. The method comprises: selecting a time during the travel path of the vehicle; determining a position of the vehicle at the selected time; building a bounding region proximate to the determined position; identifying data associated with one or more locations proximate to the bounding region; generating a graphical representation, representing virtual reality, of the bounding region using the data; and displaying the graphical representation representing virtual reality..
Honeywell International Inc.

Using a portable device and a head-mounted display to view a shared virtual reality space

A method is provided, including the following method operations: tracking a location of a head-mounted display (hmd) in a real space; rendering to the hmd a first view of a virtual reality (vr) space, the first view of the vr space being defined from a perspective determined by the location of the hmd in the real space; tracking a location of a portable device in the real space; rendering to the portable device a second view of the vr space, the second view of the vr space being defined from a perspective determined by the location of the portable device in the real space relative to the location of the hmd in the real space.. .
Sony Interactive Entertainment Inc.

Field of view (fov) throttling of virtual reality (vr) content in a head mounted display

A method for reducing discomfort when viewing virtual reality (vr) content for use in head mounted displays (hmds). The method includes accessing a model that identifies a plurality of learned patterns associated with the generation of corresponding baseline vr content that is likely to cause discomfort.
Sony Interactive Entertainment Inc.

Field of view (fov) throttling of virtual reality (vr) content in a head mounted display

A method for reducing discomfort when viewing virtual reality (vr) content for use in head mounted displays (hmds). The method includes accessing a model that identifies a plurality of learned patterns associated with the generation of corresponding baseline vr content that is likely to cause discomfort.
Sony Interactive Entertainment Inc.

Technologies for motion-compensated virtual reality

Technologies for motion-compensated virtual reality include a virtual reality compute device of a vehicle. The virtual reality compute device is configured to render a virtual reality content to an occupant of the vehicle and determine a motion of the vehicle based at least on sensor data generated by one or more vehicle motion sensors of the vehicle.
Intel Corporation

View-optimized light field image and video streaming

The present disclosure relates to methods and systems for providing virtual reality video content. An example method includes capturing light field image data with a plurality of cameras.
Visbit Inc.

Course profiling and sharing

Systems and methods for unmanned aerial vehicle (uav) course profiling are provided. A plurality of images may be captured by a uav flying along a course at a first location.
Sony Interactive Entertainment Inc.

Shared virtual reality

An immersive three dimensional (3-d) virtual reality sharing program is disclosed. The system comprises a content controller configured to determine the physical locations of a reference point and boundary in a physical space and map them to a corresponding point and boundary in a virtual world.
Google Llc

Augmented and virtual reality quote-to-cash system

This disclosure relates to a system, method, and computer program that enables users to initiate quote-to-cash system actions and receive quote-to-cash system output via a virtual/augmented reality interface. A virtual reality client device provides a virtual/augmented reality user interface via which the user can initiate one of a plurality of quote-to-cash action requests, such as requesting a quote or configuring a product.
Apttus Corporation

Method and system for classifying virtual reality (vr) content based on modeled discomfort of a user

A method for method for classification of virtual reality (vr) content for use in head mounted displays (hmds). The method includes accessing a model that identifies a plurality of learned patterns associated with the generation of corresponding baseline vr content that is likely to cause discomfort.
Sony Interactive Entertainment Inc.

Integrating audience participation content into virtual reality content

A method and system for integrating audience participation content into virtual reality (vr) content presented by head mounted display (hmd) of an hmd user is provided. The method includes providing a vr scene to the hmd of an hmd user and receiving indications from one or more spectator devices of one or more spectators that correspond to requests for audience participation content for participating in the vr scene.
Sony Interactive Entertainment Inc.

Interaction context-based virtual reality

Conversation-based context rules for altering virtual reality (vr) gaming and for switching between input languages based on heuristics related to past conversations between users.. .
Sony Interactive Entertainment Inc.

System and projecting graphical objects

Systems and methods of projecting graphical objects are disclosed. In one example, a system includes a virtual reality (vr) rendering engine configured to generate a virtual reality space of a geographic region of interest with a graphical feature that represents a physical feature in the geographic region of interest.
Motorola Solutions, Inc

Position determining techniques for virtual reality systems

Technology for determining a position of a device based on an acceleration of the device sensed by an accelerometer, an angular velocity sensed by a gyroscope, and a distance of the device from a fixed magnetic field source determined from a magnetic field strength sensed by a magnetometer.. .
Intel Corporation

Displaying proximate keys in a virtual reality environment

A method, computer program product, and system are disclosed for generating a visual representation of at least one of a plurality of input keys. The embodiments receive a first signal form one or more proximity sensors indicating that a user is proximate to a first plurality of input keys on an i/o device.
Disney Enterprises, Inc.

Object holder for virtual reality interaction

Systems and methods for interacting with virtual reality (vr) space using a head mounted display includes detecting a real-world object in a real-world space in which a user is interacting the vr space. An image of the real-world object is presented in the vr space.
Sony Interactive Entertainment Inc.

Head mounted display with heat image generation

A head mounted display (hmd) including a lens of optics configured for viewing virtual reality (vr) content. The hmd includes a display screen disposed behind the lens of optics such that the lens of optics is between the display screen and an eye of a user when the hmd is worn by the user, wherein the display screen is configured for rendering the vr content.
Sony Interactive Entertainment Inc.

Virtual reality head-mounted device

The present invention provides a virtual reality display apparatus including a wireless transmitting module coupled to a control unit for receiving a virtual reality image sent by a cloud server, wherein the virtual reality display apparatus includes an eye control module and iris recognition module.. .

Virtual reality implementing the same

The present disclosure provides a virtual reality (vr) system, including: a display device for displaying a vr scene and being wearable; a manned mobile device for adjusting a position of a viewer according to the vr scene; and an auxiliary device for providing auxiliary functions according to the vr scene.. .
Boe Technology Group Co., Ltd.

Augmented and/or virtual reality headset

A headset for experiencing an augmented and/or a virtual reality environment may include a housing defining an interior cavity, with optical components received in the interior cavity of the housing. A front face may be rotatably coupled to a front portion of the housing to selectively enclose the interior of the housing.
Google Inc.

Methods and system for creating focal planes in virtual and augmented reality

Configurations are disclosed for presenting virtual reality and augmented reality experiences to users. The system may comprise a spatial light modulator operatively coupled to an image source for projecting light associated with one or more frames of image data, and a variable focus element (vfe) for varying a focus of the projected light such that a first frame of image data is focused at a first depth plane, and a second frame of image data is focused at a second depth plane, and wherein a distance between the first depth plane and the second depth plane is fixed..
Magic Leap, Inc.

Virtual reality display device and driving the same

A display device performs efficient driving by selectively scanning a peripheral area processed to have low resolution. The display device includes a gate driver that scans a first subset of pixel rows in a first scan block including only the peripheral area during a first frame and a second frame, and respectively scan during the first frame and the second frame a second subset of pixel rows and a third subset of pixel rows in a second scan block including the medial area and the peripheral area excluding the foveal area, and scan pixel rows of pixels in a third scan block including the foveal area, the medial area, and the peripheral area during the first frame and the second frame..
Lg Display Co., Ltd.

Methods for providing interactive content in a virtual reality scene to guide an hmd user to safety within a real world space

Methods, systems, and computer readable media are provided for providing guidance to a user wearing a head mounted display. One example method includes tracking the user wearing the hmd in a real-world space.
Sony Interactive Entertainment Inc.

Delivery of spectator feedback content to virtual reality environments provided by head mounted display

Systems and methods for processing operations for delivering spectator feedback content to a head mounted display (hmd) of an hmd user are provided. A computer-implemented method includes providing a vr scene to an hmd user and capturing images of one or more spectators usable to detect a presence and emotional state of the one or more spectators.
Sony Interactive Entertainment Inc.

Cleaning and disinfecting cradle for virtual reality visors

Some embodiments of the present disclosure include a disinfecting/cleaning box for disinfecting and cleaning a virtual reality (vr) visor. The disinfecting/cleaning box may include a box body having an inner volume sufficient to accommodate the visor; a lid attached to the box body; a plurality of vents extending through walls of the box body; an air jet nozzle extending from at least one of the walls towards an interior of the box body; a pressurized air tube attached to the air jet nozzle, the pressurized air tube configured to provide pressurized air to be dispersed through the air jet nozzle toward the interior of the box body; and at least one ultraviolet (uv) light emitting diode (led) attached to an inner surface of the wall, the uv led configured to emit uv light toward the interior of the box body..

Adjustable virtual reality device capable of adjusting display modules

An adjustable virtual reality device includes a first display module, a first image capturing unit, a second display module, a second image capturing unit, a lateral driving module, and a control unit. The first display module and the second display module display a first image and a second image, respectively.
Wistron Corporation

Streaming volumetric video for six degrees of freedom virtual reality

There is disclosed a system and method for streaming of volumetric three-dimensional video content. The system includes a separate rendering server and display device such that the rendering server receives pose and motion data from the mobile device and generates completed frames of video for the mobile device.
Hypevr

Virtual and augmented reality interface

Systems and methods for providing a virtual reality (vr) platform for users to browse, explore, and launch such vr content are disclosed herein. In one embodiment, the system includes a backend network comprising a server in communication with one or more databases and a storage system housing vr media content.
Emblematic Group, Inc.

Systems and methods for utilizing athlete data to increase athlete performance

A three-dimensional interactive/digital locker room system that is developed for and accessible through the internet, which accesses a database of profile/user data that is displayed in the three-dimensional digital, interactive locker room the “interactive locker room system”. Users in the interactive locker room system can move around in first person movements, chat with users, open lockers to view profile data such as equipment and statistics, search for users, share their profiles with college coaches, and receive training, nutrition, and equipment recommendations.
On The Hop, Llc

Secured file transfer management on augmented reality (ar) and virtual reality (vr) devices

In one embodiment, a computer program product includes a computer readable storage medium having program instructions embodied therewith. The embodied program instructions, in response to being executed by a processing circuit, cause the processing circuit to receive an eye gaze of a source user generated by a source augmented reality or virtual reality device (source ar/vr device) on a receiver ar/vr device and determine gazed content from the eye gaze of the source user using a password key phrase determination feature.
International Business Machines Corporation

Method and system for medical simulation in an operating room in a virtual reality or augmented reality environment

Systems and methods for simulating medical procedures in a virtual reality operating room for a training a trainee are provided. A medical procedure can be simulated and a trainee can manually manipulate a medical tool to perform the simulated medical procedure in virtual reality on a virtual reality avatar in the virtual reality simulation..
Simbionix Ltd.

System for the treatment of vestibular dysfunction

A method for the treatment of vestibular dysfunction that includes providing a virtual reality device to a patient, playing a first phase one stimulation video on the virtual reality device that includes a first amount of phase one three-dimensional objects, playing a first phase one suppression video. The first phase one suppression video includes an amount of phase one three-dimensional objects that is less than the first amount of phase one three-dimensional objects.

Layered content delivery for virtual and augmented reality experiences

A virtual reality or augmented reality experience of a scene may be presented to a viewer using layered data retrieval and/or processing. A first layer of a video stream may be retrieved, and a first viewer position and/or orientation may be received.
Lytro, Inc.

Augmented reality and virtual reality location-based attraction simulation playback and creation system and processes for simulating past attractions and preserving present attractions as location-based augmented reality and virtual reality attractions

An augmented reality and virtual reality location-based attraction simulation playback and creation system that simulates past attractions and preserves present attractions as location-based augmented reality and virtual reality simulations and processes for simulating past attractions and preserving present attractions as location-based augmented reality and virtual reality simulations of the attractions are disclosed.. .

Virtual reality display of pipe inspection data

One aspect provides a method of projecting pipe data into a virtual reality system, including: obtaining, using a pipe inspection robot, pipe data relating to one or more pipe segments in a pipe network; processing, using a processor, the pipe data to format the pipe data for virtual panoramic display; providing, using the processor, the formatted pipe data to a virtual reality system. Other aspects are described and claimed..
Redzone Robotics, Inc.

Method and producing virtual reality content

Provided is a method for producing a virtual reality content performed by a virtual reality content producing apparatus. The method may include displaying an action setting zone for setting an action of a content to be displayed in virtual reality, a list zone for displaying a setting value to be input into the action setting zone, and a preview zone for displaying an action of a virtual reality content according to the setting value input into the action setting zone; receiving a user input and dragging and dropping at least one of setting values displayed on the list zone to the action setting zone; and setting an action of the content according to the setting value dragged and dropped to the action setting zone and displaying the action of the content on the preview zone..
Vrotein Inc.

Computed tomography object inspection system

A method and apparatus for inspecting an object in a virtual reality environment. Computed tomography scan data for the object is identified.
Sandia Corporation

Eye gazing passcode generation crossing augmented reality (ar) and virtual reality (vr) devices

In one embodiment, a method includes receiving an eye gaze of a source user generated by a source augmented reality or virtual reality device (source ar/vr device) on a receiver ar/vr device. The method also includes determining gazed content from the eye gaze of the source user using a password key phrase determination feature.
International Business Machines Corporation

Apparatuses and methods for linking mobile computing devices for virtual reality experiences

An exemplary linking apparatus includes first and second data transfer connector plugs configured to mate, respectively, with first and second data transfer connector receptacles of first and second mobile computing devices configured to run respective instances of a virtual-reality-related application. The linking apparatus may further include a housing configured to facilitate a positioning of the first and second mobile computing devices in front of a user in a dual-screen extended landscape configuration by allowing the data transfer connector plugs to mate only when the mobile computing devices are physically adjacent to one another.
Verizon Patent And Licensing Inc.

Method and producing virtual reality content for at least one sequence

Provided is a method for producing a virtual reality content for at least one sequence. The method may include: displaying at least one action setting zone for setting an action of a virtual reality character, a list zone for displaying a setting value to be input into the at least one action setting zone, and a preview zone for displaying an action of the virtual reality character; receiving a user input, dragging and dropping at least one of setting values, which is a setting value for a first action of the virtual reality character, displayed on the list zone to a first action setting zone; receiving a user input and setting a setting value for a second action of the virtual reality character into a second action setting zone; and displaying, on the preview zone, at least one scene showing actions of the virtual reality character..
Vrotein Inc.

Head mounted display

Head-mounted display (hmd) provides a virtual reality to a user that controls the hmd with a keyboard. The hmd has a housing with a left lens and a right lens, a smartphone that includes a display, a camera that captures video signals of the keyboard, and a processer.
Tower Spring Global Limited

Performing operations based on gestures

Gesture-based interaction includes displaying a first image, the first image comprising one or more of a virtual reality image, an augmented reality image, and a mixed reality image, obtaining a first gesture, obtaining a first operation based at least in part on the first gesture and a service scenario corresponding to the first image, the service scenario being a context in which the first gesture is input, and operating according to the first operation.. .
Alibaba Group Holding Limited

Methods and identifying potentially seizure-inducing virtual reality content

Methods and apparatus for identifying potentially seizure-inducing virtual reality content are disclosed herein. An example apparatus includes a virtual reality presentation device to display virtual reality content for exposure to a user and a neurological data collector to access first neurological response data collected from the user during exposure to the virtual reality content.
Intel Corporation

Method and system for gesture-based interactions

Gesture based interaction is presented, including determining, based on an application scenario, a virtual object associated with a gesture under the application scenario, the gesture being performed by a user and detected by a virtual reality (vr) system, outputting the virtual object to be displayed, and in response to the gesture, subjecting the virtual object to an operation associated with the gesture.. .
Alibaba Group Holding Limited

Input device for controlling an avatar in a computer-generated environment, and a controlling same

The invention relates to an input device for creating and controlling an avatar in a computer-generated environment, and to a method for controlling same. The immersion into the virtual reality is increased by virtue of the claimed input device and the method for controlling same allowing the user natural movement, without spatial limits, in a familiar form and with authentic solidity..
Pathbender Gmbh

Display device, glasses-free three-dimensional (3d) display system and virtual reality (vr) glasses

A display device, a glasses-free three-dimensional display system and virtual reality (vr) glasses are disclosed. The display device includes a backlight; a polarizer disposed on a light-emitting side of the backlight and a plurality of liquid crystal displays (lcds) stacked on a light-emitting side of the polarizer.
Beijing Boe Optoelectronics Technology Co., Ltd.

Selectably opaque displays

Devices are often presented with displays that are selectively designed for a particular presentation type, such as virtual reality environments, head-mounted displays, and heads-up displays. However, display design choices that promote one presentation type may diminish the usability of the device for other presentation type, requiring users to utilize multiple devices with specialized displays.

Calibration of magnetic and optical sensors in a virtual reality or augmented reality display system

A system for calibrating alignment of magnetic and optical sensors in a virtual reality (vr) or augmented reality (ar) device. The system can include a controller, a waveform generator, and an electrical driver.
Magic Leap, Inc.

3d wireless network monitoring using virtual reality and augmented reality

A method for three dimensional wireless network monitoring that includes receiving endpoint device data at one or more access points and receiving wireless coverage data at the one or more access points. The method further includes transmitting the endpoint device data to a client device, wherein, when the endpoint device data is received by the client device, causes the client device to display an endpoint device indicator in a three dimensional graphic visualization using a first set of visual characteristics determined based on the endpoint device data; and transmitting the wireless coverage data to the client device, wherein, when the wireless coverage data is received by the client device, causes the client device to display a wireless coverage indicator in the three dimensional graphic visualization using a second set of visual characteristics determined based on the wireless coverage data..
Cisco Technology, Inc.

Large area display and making same

A large area active-matrix organic light-emitting diode microdisplay and method for fabricating the same is provided which includes a panel having resolution of greater than 2,000 pixels per inch and a size of 1.4 or more inches for supporting the needs of virtual reality and augmented reality application.. .
Emagin Corporation

Scanning display system in head-mounted display for virtual reality

Methods, systems, and computer programs are presented for the presentation of images in a head-mounted display (hmd). One hmd includes a screen, a processor, inertial sensors, a motion tracker module, and a display adjuster module.
Sony Interactive Entertainment Inc.

Method for executing functions in a vr environment

A wearable computing device includes a head-mounted display (hmd) that generates a virtual reality environment. Through the generation and tracking of positional data, a the virtual environment may be interrupted or paused.
Sony Interactive Entertainment America Llc

Systems and methods for improved data integration in virtual reality architectures

The embodiments described herein provide technologies and techniques for using available data (from a variety of data sources) to provide an integrated and virtual reality experience. Embodiments described herein include systems and methods for obtaining a selection of a travel destination from a virtual reality device, obtaining destination information associated with the travel destination, including travel services for the destination, obtaining contextual information associated with the individual including a device identifier or an individual profile identifier, obtaining profile information associated with the individual and device, and filtering the services based on the profile and destination, providing a virtual environment of the destination including controls, providing the travel services, using the controls and the environment; receiving, the individual's movements in the virtual environment, determining interaction with the virtual environment and updates to the controls and the environment, and providing the updated controls and environment for display to the individual..
Navitaire Llc

Apparatus and optimized tile-based rendering

A virtual reality apparatus and method are described for tile-based rendering. For example, one embodiment of an apparatus comprises: a set of on-chip geometry buffers including a first buffer to store geometry data, and a set of pointer buffers to store pointers to the geometry data; a tile-based immediate mode rendering (tbimr) module to perform tile-based immediate mode rendering using geometry data and pointers stored within the set of on-chip geometry buffers; spill circuitry to determine when the on-chip geometry buffers are over-subscribed and responsively spill additional geometry data and/or pointers to an off-chip memory; and a prefetcher to start prefetching the geometry data from the off-chip memory as space becomes available within the on-chip geometry buffers, the tbimr module to perform tile-based immediate mode rendering using the geometry data prefetched from the off-chip memory..

Three-dimensional virtualization

Three-dimensional virtualization may include receiving captured images of an entity and/or a scene, and/or capturing the images of the entity and/or the scene. The images may be connected in a predetermined sequence to generate a virtual environment.
Accenture Global Services Limited

3d document editing system

A 3d document editing system and graphical user interface (gui) that includes a virtual reality and/or augmented reality device and an input device (e.g., keyboard) that implements sensing technology for detecting gestures by a user. Using the system, portions of a document can be placed at or moved to various z-depths in a 3d virtual space provided by the vr device to provide 3d effects in the document.
Apple Inc.

Composite ribbon in a virtual reality device

A haptic glove comprises a glove body including a glove digit corresponding to a phalange of a user hand. The glove digit has a first ribbon layer of a first average width and a second ribbon layer of a second average width greater than the first average width.
Oculus Vr, Llc

Virtual reality/augmented reality apparatus and method

A virtual reality apparatus and method are described. For example, one embodiment of an apparatus comprises: a compute cluster comprising global illumination circuitry and/or logic to perform global illumination operations on graphics data in response to execution of a virtual reality application and to responsively generate a stream of samples; a filtering/compression module to perform filtering and/or compression operations on the stream of samples to generate filtered/compressed samples; a network interface to communicatively couple the compute cluster to a network, the filtered/compressed samples to be streamed over the network; a render node to receive the filtered/compressed samples streamed over the network, the render node comprising: decompression circuitry/logic to decompress the filtered/compressed samples to generate decompressed samples; a sample buffer to store the decompressed samples; and sample insertion circuitry/logic to asynchronously insert samples into a light field rendered by a light field rendering circuit/logic..

Display device and virtual reality glasses

Embodiments of the present disclosure provide a display device and virtual reality glasses. The display device comprises an array substrate, which comprises a base substrate, a plurality of sub-pixels arranged on the base substrate, and a grating arranged on the base substrate.
Beijing Boe Optoelectronics Technology Co., Ltd.

Predictive, foveated virtual reality system

A predictive, foveated virtual reality system may capture views of the world around a user using multiple resolutions. The predictive, foveated virtual reality system may include one or more cameras configured to capture lower resolution image data for a peripheral field of view while capturing higher resolution image data for a narrow field of view corresponding to a user's line of sight.
Apple Inc.

Actuated tendon pairs in a virtual reality device

A haptic glove includes a glove body including a glove digit corresponding to a phalange of a user hand. The glove digit has a pair of flexible tendons, including a first and a second tendon, which are parallel to a bend centerline that bisects a surface of the glove digit.
Oculus Vr, Llc

Virtual reality, augmented reality, and mixed reality systems with spatialized audio

A spatialized audio system includes a sensor to detect a head pose of a listener. The system also includes a processor to render audio data in first and second stages.
Magic Leap, Inc.

Method and transmitting and reproducing content in virtual reality system

Disclosed is a technology for a sensor network, machine to machine (m2m) communication, machine type communication (mtc), and internet of things (iot). The present disclosure can be used for intelligent services based on the technology (services related to smart home, smart building, smart city, smart car, connected car, health care, digital education, retail business, security, and safety).
Samsung Electronics Co., Ltd.

Sports virtual reality system

A sports broadcasting system for a sports event which includes a location mapping system for the event; data loggers worn by the competitors and officials providing a means to locate the identity and position of the competitor or official on the event area by at (east x and y coordinates; a plurality of virtual reality viewers programmed with the layout of the event area and able to be populated with data relating to the event including a view point and a wireless network to facilitate wireless transmission of data from the data loggers to the virtual reality viewers. The virtual reality viewers are programmed to enable the spectator to view icons of the players and officials as they move about using data transmitted from the data loggers.
Catapult Group International Ltd

Method and controlled observation point and orientation selection audiovisual content

A method, apparatus and computer program product are provided to provide the rendering of audiovisual content, such as 360-degree virtual reality content, in a manner that allows for control over whether, and to what degree, the content presented to a viewer should take into account the relative positioning of the content with respect to the viewer. In particular, implementations are presented that allow for situational control over the rendering of content based on an initial observation setup associated with a segment or subsegment of content, the orientation of the viewing device, and/or the manner in which the segment or subsegment is accessed by a playback device..
Nokia Technologies Oy

Providing streaming of virtual reality contents

Provided are providing a virtual reality (vr) contents streaming service. For providing the vr contents, a server may be configured to receive a request message for requesting a predetermined vr contents from a user device through a communication network, determine a field of view (fov) area in each image frame of the predetermined vr contents and a plurality of extended areas adjacent to the fov area, receive a viewing area switching request from the user device, wherein the viewing area switching request includes information on a viewing area switching direction and a viewing area switching speed, calculate a size of each extended area based on at least one of the viewing area switching direction, the viewing area switching speed, and a location of an object to be displayed in each extended area, redecide a fov area and a plurality of extended areas based on the calculated size of each extended area, and encode image data of the redecided fov area and image data of the plurality of redecided extended areas and transmitting the encoded image data to the user device..
Kt Corporation

Displays with multiple scanning modes

An electronic device may include a display such as a light-emitting diode display. The electronic device may be a head-mounted device that provides a virtual reality or augmented reality environment to a user.
Apple Inc.

Displays with multiple scanning modes

An electronic device may include a display such as a light-emitting diode display. The electronic device may be a head-mounted device that provides a virtual reality or augmented reality environment to a user.
Apple Inc.

Biofeedback virtual reality system and method

The present disclosure relates to optimizing an individual's heart-rate cycle using a biofeedback virtual reality system so as to facilitate coherence and resonance, by which a subject's emotional state, stress levels and performance may be concurrently improved. In an embodiment, a biofeedback virtual reality system and method as disclosed herein accesses an individual's current coherence state and based upon that analysis, provides a virtual environment related to the individual's current coherence state and allows the individual to progress to alternative virtual environments that represent “better” or more coherent states.
Merlin Digital General Trading Llc

Method for reproducing object in 3d scene and virtual reality head-mounted device

The present disclosure discloses a method for reproducing an object in a 3d scene and a virtual reality head-mounted device. The method comprises: simultaneously gathering at least two channels of video stream data in real time at different angles for an object to be displayed by using at least two image gatherers, wherein first field angles of the image gatherers at least partially overlap in space, and the first field angles are a horizontal field angle, a vertical field angle or a diagonal field angle; identifying out a shape of the object varying in real time from the at least two channels of video stream data; according to the shape of the object varying in real time, obtaining a corresponding object motion trajectory; and processing the shape of the object varying in real time and the corresponding object motion trajectory into a 3d image and in real time superposition-displaying the 3d image into the 3d scene.
Qingdao Goertek Technology Co., Ltd.

Method and server for providing virtual reality image about object

A method and a server for providing a virtual reality image about an object are provided. To elaborate, the method includes receiving a lookup request for a virtual reality image about an object selected by a user from a user device; and providing a virtual reality image including one or more 360-degree images corresponding to the object to the user device, herein the 360-degree image includes image data about views from multiple directions from a photographing location of the image..
Next Aeon Inc.

Headset visual displacement for motion correction

Many headset devices, such as virtual reality helmets, present visuals that respond to the user's motion, such that a rotation of the user's head causes the visual to be re-rendered from a correspondingly rotated perspective. The lag between the user's motion and the updated rendering from the new perspective may be perceivable even at high framerates, and may induce unpleasant feelings such as vertigo.
Yahoo!, Inc.

Server and producing virtual reality image about object

There is provided a method for producing a virtual reality image about the inside of an offering performed by a server. The method included (a) receiving, from a supplier device, a panoramic image obtained by synthesizing images taken with a camera in multiple directions from a specific reference point in a space of the offering; (b) recognizing a feature, with which a height from a floor to a ceiling and a wall surface structure within the space of the offering are obtained, from the panoramic image; (c) creating a 3d model about the offering on the basis of the feature and the panoramic image in response to an input by the supplier device; and (d) providing a virtual reality image to a consumer device on the basis of the 3d model in response to an input to look up the offering by the consumer device..
Next Aeon Inc.

Method and transmitting and receiving virtual reality content

A method for transmitting virtual reality (vr) content by a device is provided. The method includes obtaining at least two images captured from a target, arranging the at least two images and projecting the at least two images onto a planar surface to configure a 360-degree image corresponding to the vr content, detecting an overlapped region of the at least two images projected and generating rearrangement information about the overlapped region, and transmitting the rearrangement information and the at least two images..
Samsung Electronics Co., Ltd.

Innovative anti-bullying approach using emotional and behavioral information from mixed worlds

Examples of the disclosure provide for calibrating a virtual reality environment based on data input in response to initial calibration prompts to provide a customized detection phase for a behavior analysis session. User interaction data are received during the customized detection phase and is dynamically pushed through a trained machine learning component to generate a dynamic behavior vector for the behavior analysis session, the dynamic behavior vector updating during the customized detection phase.

Method, apparatus, and system for sharing virtual reality viewport

The present disclosure discloses a method, apparatus, and system for sharing a virtual reality (vr) viewport. The method may include: establishing, by a content distribution server, a first transport connection; receiving, by the viewport sharing server, panoramic video data; establishing, by the viewport sharing server, a second transport connection for receiving first viewport information supplied by the terminal or transmitting second viewport information to the terminal; rendering, by the viewport sharing server, the received viewport information; receiving, by the terminal, the panoramic video data; converting, by the terminal, the panoramic video data into first video data; rendering, by the terminal, a first video within the user viewport scope; receiving, by the terminal, the second viewport information; converting, by the terminal, the panoramic video data into second video data corresponding to the second viewport information; and rendering, by the terminal, a second video corresponding to the second viewport information..
Samsung Electronics Co., Ltd.

Signal acquiring device, virtual reality apparatus and control method thereof

A signal acquiring device, including: a sensor, a signal converter and a signal transmitter, wherein the sensor is connected with the signal converter that is connected with the signal transmitter, and the sensor, the signal converter and the signal transmitter are all disposed on the body of a virtual reality apparatus; the sensor is used to detect action signals of the part of the wearer on which the virtual reality apparatus is worn, the signal converter is used to convert the action signals into electrical signals, and the signal transmitter is used to send the electrical signals to the virtual reality apparatus. The device has a high accuracy and improves experience of the wearer.
Boe Technology Group Co., Ltd.

Systems and methods for transition between augmented reality and virtual reality

A display device system providing augmented reality (ar) and virtual reality (vr) displays in the same device and a method for switching between augmented reality and virtual reality modes in the embodiments of the device are disclosed. The system enables users to view an augmented reality setting, interact with objects, and switch to a virtual reality setting or vice versa without having to switch devices.
Eon Reality, Inc.

Methods and systems foe electronic device interactions

Methods and systems provide for interactions by one or more mobile computing devices, for example, smartphones (cellular and network linked), smart bands, smart watches, augmented and virtual reality headsets, which alone or in combination form mobile computing device systems, through localization, mapping of points of interest (pois), pointing, selection, engagement and control of controllable electronic devices.. .
Snapback S.r.l.

Systems and methods for incorporating pneumatic robotic systems into structures

A system may include a virtual reality system configured to present one or more virtual objects via an electronic display. The system may also include one or more inflatable objects that correspond to the one or more virtual objects, such that the one or more inflatable objects matches one or more shapes of the one or more virtual objects.
Universal City Studios Llc

Bitrate control in virtual reality (vr) environments using time-shifting and unicast delivery

A system and method for providing bitrate control for delivering media content to a plurality of virtual display (vd) screens presented in a virtual reality (vr) environment effectuated by a vr device of a subscriber based on detecting a movement in a point of view with respect the vd screens' placement within the vr environment, wherein each vd screen is configured to receive a media content channel. Responsive to detecting the movement, angular distance of each of the vd screens relative to a reference axis is computed.
Telefonaktiebolaget Lm Ericsson (publ)

Bitrate control in a virtual reality (vr) environment

A system and method for providing bitrate control for delivering media content to a plurality of virtual display (vd) screens presented in a virtual reality (vr) environment effectuated by a vr device of a subscriber based on detecting a movement in a point of view with respect the vd screens' placement within the vr environment, wherein each vd screen is configured to receive a media content channel. Responsive to detecting the movement, angular distance of each of the vd screens relative to a reference axis is computed.
Telefonaktiebolaget Lm Ericsson (publ)

Graphics processing systems and graphics processors

A graphics processing system includes a graphics processing pipeline including at least an initial processing stage and a further processing stage. Data for a scene at a first resolution and data for the scene at a second resolution are processed in the initial processing stage.
Arm Ltd

Method of and system for facilitating structured block play in a virtual reality environment

A system and a method for facilitating structured block play in a vr environment that includes a set of computer-generated images providing a spatial representation of a predefined arrangement of blocks for analysis by a user in a vr environment, and a set of intangible, computer-generated blocks configured to be positioned by the user into a replication of the predefined arrangement in the vr environment.. .

Server, user terminal device, and control method therefor

A server is disclosed. A server for providing a content to a user terminal device providing a virtual reality service comprises: a communication unit for performing communication with at least one source device and the user terminal device; and a processor for, when a content transmission request for a preconfigured location is received from the user terminal device, receiving a content photographed in a real time from a source device of the preconfigured location on the basis of location information received from at least one source device, and providing the content to the user terminal device..
Samsung Electronics Co., Ltd.

System, device and providing user interface for a virtual reality environment

A device connectable to a near eye display or to a virtual reality headset and to a portable computing platform having a processor is provided herein. The device may include: an illuminator configured to illuminate a proximity of a user wearing the headset or the near eye display with patterned light; and an tr camera configured to capture reflections of said patterned light coming from at least one object located in the proximity of the user, wherein the processor is configured to: establish data and power connection between the device and said poliable computing platform and said near eye display; and generate a depth map of said object based on the reflections..
Facebook, Inc.

Sensor fusion eye-tracking applications

Eye-tracking systems and methods for use in consumer-class virtual reality (vr)/augmented reality (ar) applications, among other uses, are described. Certain embodiments combine optical eye tracking that uses camera-based pupil and corneal reflection detection with optical flow hardware running at a higher frequency.
Valve Corporation

Voice-driven interface to control multi-layered content in a head mounted display

The present disclosure relates to user interfaces for virtual reality and augmented reality head mounted displays. One embodiment of the present disclosure involves: (i) initializing an application instance for interacting with multi-layered media content output to a head-mounted display; (ii) receiving digitized speech and processing the digitized speech to extract text; (iii) comparing one or more words from the extracted text with a predefined keyword list to determine a response identifier; (iv) determining if the response identifier matches a response identifier stored in a database; and (v) if the response identifier matches a response identifier stored in the database, triggering an action in the application instance or retrieving from the database metadata associated with a media layer of the multi-layered media content..
Allomind, Inc.

Virtual reality motion simulation system

The present system includes a virtual reality headset helmet adaptor that retains a virtual reality headset against the face of a user when the user wears a helmet and the virtual reality headset. The adaptor is configured to be operated by the user to tighten the virtual reality headset against the face of the user.
Russell-hampson, Inc.

Embedded grasp sensing devices, systems, and methods

Implementations of the present invention relate to apparatuses, systems, and methods for measuring the grasp state, position, or hand pose of a user's hand relative to a device, which could be used as an input for human-machine input, augmented reality, virtual reality, video games, or tele-manipulation. The device may include a plurality of grasp sensors embedded within the device.
Tactical Haptics

Virtual reality, augmented reality, and mixed reality systems including thick media and related methods

A head worn imaging system includes a light source configured to generate a light beam. The system also includes a light guiding optical element having a thickness between 0.1 and 1.5 mm and configured to propagate at least a portion of the light beam by total internal reflection.
Magic Leap, Inc.

Haedenbridge Co., Ltd.

. .

Minkonet Corporation

. .

Minkonet Corporation

. .

Method and testing virtual reality head display device

A method and an apparatus are provided for testing a virtual reality head display device. The method includes: analyzing an acquired pair of images which corresponds to a test image to acquire sets of feature point positions; a left-eye feature point and a right-eye feature point for each set having the same preset color value which is a unique color value in the test image; determining a difference between a first relative position of the left-eye feature point in the left-eye image and a second relative position of the right-eye feature point in the right-eye image according to each set of feature point positions; and determining a result regarding whether the virtual reality head display device is capable to generate a stereoscopic image observable by human eyes according to the difference..
Beijing Xiaomi Mobile Software Co., Ltd.

Method and system of displaying a popping-screen

Techniques for displaying popping-screen comment information in a virtual reality environment are described herein. The disclosed techniques include retrieving popping-screen comment information associated with a video in response to a request for displaying the popping-screen comment information while playing the video; acquiring a corresponding type of 3d spatial scene template in response to a request for a display type; integrating the popping-screen comment information into the first corresponding type of 3d spatial scene template and the video; and displaying the comment information in a virtual reality environment by combining the popping-screen information with a picture captured by a primary-viewing-angle virtual camera, a plurality of pictures captured by a plurality of auxiliary-site virtual cameras, and a scene chartlet..
Shanghai Hode Information Technology Co.,ltd.

Directional virtual reality system

A bi-directional vr system may include two or more terminals; and a mixing server configured to transmit mixed data generated by processing signals transmitted from the terminals to the respective terminals. At least one main terminal of the two or more terminals may include a 3d depth camera; a main body unit provided with a processor and a memory, and loaded with an operation program; at least two sound devices connected to the main body unit to be controlled by the main body unit, and provided with an audio output terminal and a microphone terminal; and at least two display units connected to the main body unit to be controlled by the main body unit..

Modular camera drone

A camera drone has an array of eight camera-light units arranged so as to enable capture of photographs and video providing a spherical 360°×360° field of view. Such an expansive field of view enables image capture for use in virtual reality, augmented reality, and similar uses.
Swl Robotics, Inc.

System and virtual reality image and video capture and stitching

Systems and methods are provided for capturing visual data for virtual reality systems. The systems and methods include acquiring visual data captured by visual sensors, storing the acquired visual data in the memory, and providing the visual data stored in the memory for combining into a combined visual representation of the visual data.
Orbi, Inc.

Modalities to trigger air-interface beamforming in virtual reality use cases

Methods, systems, and devices for wireless communication are described, including: generating, by a first device having at least a first antenna, a first transmission radiation profile for the first antenna; receiving, by the first device, feedback from a second device that is indicative of a position and an orientation of the second device relative to the first device, the position and the orientation described by one or more euler angles; comparing, by the first device, the feedback received from the second device to a predetermined threshold for a trigger that alters a beamwidth of the first antenna; and generating, by the first device, a second transmission radiation profile for a second antenna of the first device based at least in part on the feedback satisfying the predetermined threshold.. .
Qualcomm Incorporated

Control and safety system maintenance training simulator

A method of maintenance training simulation includes providing an at least partially virtual reality trainee console having training software, a simulated control and safety system of a plant represented as a data model of simulated hardware devices including a process controller, and a mapping block for interfacing the trainee console to the data model. The mapping block converts an injected hardware fault involving a simulated hardware device to make a change to the data model which changes a current operating state of the simulated system.
Honeywell International Inc.

Virtual reality system

Operations carried out according to a method and operations carried out by a system including at least one processor and memory configured to store instructions include following operations. Those operations include: obtaining real world image data using one or more image data capturing devices positioned at a real world site; obtaining real world non-image data using one or more sensors positioned at the real world site; creating a scene model based on the obtained real world image data; integrating the obtained real world non-image data with the created scene model; carrying out an object recognition process to identify one or more objects included in the scene model; and rendering the scene model to create a vr scene in which one or more users are immersed using one or more vr playback devices..
Factual Vr, Inc.

Math operations in mixed or virtual reality

Techniques described herein include graphically representing mathematical functions or operators in a mixed or virtual reality display device. The graphical representations may be moved around in a virtual reality space that includes displayed source material, such as data.
Microsoft Technology Licensing, Llc

Collective navigation for virtual reality devices

A computer-executed method is disclosed for collective navigation of distributed virtual reality (vr) devices. The method obtains a source vertex and a destination vertex for a vr device.
Futurewei Technologies, Inc.

Quadrangulated layered depth images

In one general aspect, a computer-implemented method can include identifying a plurality of pixel samples included in a layered depth image (ldi) representation of a scene for rendering in a three-dimensional (3d) image in a virtual reality (vr) space, grouping, by a processor, a subset of the plurality of pixel samples into a block of data, including extracting each pixel sample included in the subset of the plurality of pixel samples from the ldi representation of the scene for inclusion in the block of data based on an error metric associated with the respective pixel sample, creating, by the processor, a texture map for a block of data, the texture map being associated with the block of data, storing the block of data and the texture map, and triggering a rendering of the 3d image in the vr space using the block of data and the texture map.. .
Google Inc.

Systems and methods for displaying a control scheme over virtual reality content

Systems and methods for displaying a control scheme according to various aspects of the present technology include a generating and displaying a control scheme over interactive content displayed on a personal display headset. In one embodiment, the control scheme is superimposed over the interactive content displayed on a headset at the same time the control scheme is active on a secondary control device such as a tablet or smartphone.
Fighter Base Publishing Inc.

Augmented reality virtual reality touchless palm print identification

A computing platform is described to match a palm digital representation to a palm template. The platform includes logic causing presenting a viewfinder image including an image stream and/or a cue appearing to reside substantially in front of a user to guide the user to align a palm at a position within a field of view of a camera; capturing a set of images using the camera; processing the set of images to determine a set of identifying features of the palm; and comparing the set of identified features with enrolled palm prints to identify the palm..
Redrock Biometrics, Inc.

Virtual reality system for providing secured information

A virtual reality (vr) or augmented reality (ar) system can be implemented for providing secured access to information and that is navigable using head or eye movements. The system can provide a three-dimensional environment that includes scenes with information that is available to all of the scenes and with secured information from an external source.
Branch Banking And Trust Company

System and placement of virtual characters in an augmented/virtual reality environment

A system and method for orienting the presentation of a virtual environment with respect to multiple users in a shared virtual space is provided. The multiple users may be physically present in different physical spaces.
Google Inc.

Virtual reality control method, apparatus, and electronic equipment

A vr control method, device, and electronic equipment are provided. The method includes: acquiring sensor data indicative of a movement of a vr wearable device in three-dimensional space within a set time period, and the set time period is determined by a first time point at which a first control instruction is received and a second time point at which a second control instruction is received; determining a moving trajectory of the vr wearable device within the set time period based on the sensor data within the set time period; and controlling a vr execution device to perform one or more operations corresponding to the moving trajectory and to display operation effects corresponding to the moving trajectory on the vr display device..
Beijing Xiaomi Mobile Software Co., Ltd.

Method for providing virtual reality, program for executing the method on computer, and information processing apparatus

A method to be executed by a computer. The method includes defining a virtual space.
Colopl, Inc.

Strain measurement ring

A strain measurement ring measures strain information describing deformation of a strain-sensitive element included in the strain measurement ring due to movement of a user's finger. The strain measurement ring includes a semi-rigid band coupled to a deformable band, which together encompass a portion of the user's body.
Oculus Vr, Llc

Virtual reality system including social graph

The disclosure includes a system and method for receiving viewing data that describes a location of a first user's gaze while viewing virtual reality content. The method also determining an object of interest in the virtual reality content based on the location of the first user's gaze.
Jaunt Inc.

Manipulating virtual objects with six degree-of-freedom controllers in an augmented and/or virtual reality environment

A system for combining six degree of freedom (6dof) inputs, or positional and orientation inputs, from multiple 6dof controllers in an augmented reality (ar) environment and/or a virtual reality (vr) environment is provided. In response to the detected movement of multiple controllers, and in particular, rotational movement of the multiple controllers providing user inputs in a virtual reality environment, the detected movements of the multiple controllers may be resolved to a single, common coordinate system to determine intended input to be applied to a selected virtual object in the virtual environment.
Google Inc.

Virtual reality glasses

The present disclosure relates to virtual reality glasses. The virtual reality glasses include a glasses body the glasses body includes a first surface towards a user's face and a second surface configured to have an external electronic device mounted thereon for playing virtual reality contents the virtual reality glasses further include a fastening structure configured to fasten the external electronic device to the second surface.
Beijing Xiaomi Mobile Software Co., Ltd.

Role-based provision of virtual reality environment

A method may include receiving, by a virtual reality (vr) platform, role information identifying a particular role associated with a user device; and/or identifying, by the vr platform, a virtual reality scene to be provided to the user device based on the role information, the virtual reality scene including a plurality of objects with sets of objects that are associated with information identifying respective roles associated with the sets of objects. A role may be associated with a corresponding set of objects that are relevant to a person performing the role.
Accenture Global Solutions Limited

Guest management in an online multi-player virtual reality game

A guest management method and system for an online multi-player virtual reality environment or social networking site. A network interface receives guest access requests from guest clients and input data from a plurality of remotely-located clients.

Ear-mounted device

Ear-mounted apparatus are provided for secure and comfortable load bearing in support of optical, biosensor, and mobile communication functionalities. In particular, a load-bearing ear unit is provided which includes an anchor for stable attachment in an ear and a member extending from the anchor.
Freebit As

Interactive 360º vr video streaming

The present disclosure relates to methods and systems for providing virtual reality video content. An example system may include a display and a sensor configured to detect a user input and a media server configured to execute instructions stored in memory so as to carry out operations.
Visbit Inc.

Video encoding method and apparatus with in-loop filtering process not applied to reconstructed blocks located at image content discontinuity edge and associated video decoding method and apparatus

A video encoding method includes: generating reconstructed blocks for coding blocks within a frame, respectively, wherein the frame has a 360-degree image content represented by projection faces arranged in a 360-degree virtual reality (360 vr) projection layout, and there is at least one image content discontinuity edge resulting from packing of the projection faces in the frame; and configuring at least one in-loop filter, such that the at least one in-loop filter does not apply in-loop filtering to reconstructed blocks located at the least one image content discontinuity edge.. .
Mediatek Inc.

Image display apparatus and operating method thereof

An image display apparatus includes a sensor configured to sense an external force applied to the image display apparatus; a memory configured to store at least one instruction; and a processor configured to execute the at least one instruction stored in the memory to activate the imaging device and control the display to display an external image captured by the imaging device in response to the external force being sensed while the image display apparatus is operating in a virtual reality mode of displaying a 360° image.. .
Samsung Electronics Co., Ltd.

Systems and methods for detection and/or correction of pixel luminosity and/or chrominance response variation in displays

Methods and systems are disclosed for measuring pixel-by-pixel luminosity and/or chrominance variations on a display, encoding and/or storing the measurements as a set of global and/or pixel-by-pixel correction factors, and/or digitally manipulating imagery with the inverse effect as the measured variations, such that the appearance of visual artifacts caused by the variations is reduced. These methods and systems may be used, for example, as part of the production process for virtual reality headsets, as well as in other applications that make high-fidelity use of displays exhibiting such artifacts (e.g., cell phones, watches, augmented reality displays, and the like)..
Valve Corporation

Ar/vr device virtualisation

Methods, apparatuses and computer-readable media for virtualizing a physical device using an augmented reality (ar) or virtual reality (vr) virtualized or partially virtualized device (an ar/vr device) are provided. In particular, first data of a user interaction with the physical device is received by the ar/vr device from the physical device.
Blackberry Limited

Running exercise equipment with associated virtual reality interaction method and non-volatile storage media

The present invention provides a running exercise equipment and a virtual reality interaction method thereof, in combination with virtual reality technology. The method includes: generating a virtual scene to the user based on the scene data; acquiring behavior data of a user when the user performs an action according to the virtual scene; generating scene update information based on the behavior data of the user, updating the scene data according to the scene update information; and controlling an action of the running exercise equipment according to the scene update information..
Shanghai Zhangmen Science And Technology Co., Ltd.

Virtual reality device with iris acquisition function

The present disclosure provides a virtual reality device with iris acquisition function, including a housing having an accommodating space, an observing lens embedded in the housing, a display screen accommodated in the housing and arranged opposite to the observing lens, and at least one iris camera accommodated in the housing. The virtual reality device further includes at least one infrared source accommodated in the housing, the infrared source is arranged on a focal plane of the observing lens and light emitted from the infrared source passes through the observing lens to an iris of a human eye.
Aac Technologies Pte. Ltd.

Behavioral rehearsal system and supporting software

A behavioral rehearsal system in which full body tracking, facial tracking and voice modulation technology are used with virtual reality hardware and software to allow a therapist, or “leader,” to interact directly with a patient, or “subject,” in a virtual reality setting that is designed to simulate the actual environments and individuals the subject has experienced difficulty with. One or more avatars are controlled by the leader in these environments to simulate the form, dress, speech and mannerisms of a person or persons appropriate to the setting and circumstances identified in the subject's presenting symptoms.

Head mounted display content capture and sharing

A virtual reality goggle includes a goggle shaped body having multiple cameras mounted thereon. A display is supported by the goggle shaped body.
Futurewei Technologies, Inc.

Indirect-view augmented reality display system

An augmented reality display system utilized in computing platforms such as wearable head-mounted display (hmd) devices includes a virtual reality display that is located in front of a user's eyes to provide a direct view of virtual world images. An optical periscope, comprising reflective or diffractive optical systems, is configured to provide an indirect view of the real world.

Virtual reality system and information processing system

A virtual reality system includes a first information processing device, a virtual reality headset, a biometric data acquisition device, a first sensor, and a second sensor. The first information processing device creates virtual reality content.
Brainy Inc.

Diffractive eyepiece

An eyepiece and waveguide for viewing a projected image in a virtual reality and augmented reality imaging and visualization system. The waveguide may include a substrate for guiding light.
Magic Leap, Inc.

Systems and methods for providing a single virtual reality game play instance for multiple clients using different game platforms

A video game system for providing a single game play instance for multiple clients each utilizing a different game platform. The system includes a first game platform executing a virtual reality game on a virtual reality system and a second game platform executing a game having a similar representation of the virtual reality game modified for the second game platform.
Activision Publishing, Inc.

Tactile feedback augmented reality and virtual reality systems

A tactile feedback system for use with a virtual reality system comprises a support structure and tactile feedback units coupled to and spaced apart around the support structure. A microcontroller is coupled to the tactile feedback units to independently control their activation.
Activision Publishing, Inc.

Tactile feedback augmented reality and virtual reality systems

A tactile feedback system for use with a virtual reality system comprises a support structure and tactile feedback units coupled to and spaced apart around the support structure. A microcontroller is coupled to the tactile feedback units to independently control their activation.
Activision Publishing, Inc.

Method, virtual reality device, system, and non-volatile storage media for providing virtual realistic scenes

The present invention relates to a method for providing virtual realistic scenes, a vr device, a system, and a nonvolatile storage medium. Virtual outdoor realistic sports scenes are generated via the vr device while a user is running motion on a treadmill apparatus.
Shanghai Zhangmen Science And Technology Co., Ltd.

Simulating virtual topography using treadmills

Embodiments herein describe techniques for operating an omnidirectional treadmill, the techniques include receiving vr (virtual reality) topographical information comprising a vr environment, and displaying the vr environment to a user wearing a headset. Vr topographical information includes information about vr elements in front of the user in the vr environment relative to a facing direction of the user in the vr environment.
International Business Machines Corporation

Interactive device and organ emulation device used therein

An interactive device includes an organ emulation device for contact with a body part of a user; a capacitive sensing device disposed in the organ emulation device for sensing a relative motion of the body part of the user to the organ emulation device and outputting a sensing signal corresponding to the relative motion; and a multimedia device in communication with the capacitive sensing device for receiving the sensing signal, and outputting a multimedia signal based on an information indicated by the sensing signal so as to respond to the relative motion. The interactive device exhibits enhanced virtual reality effects..
Perfect Shiny Technology (hk) Limited.

Dynamic display customizing a controller in a display system

A method, or corresponding dynamic display system, for customizing a controller of a display system includes presenting a visual stimulus to a subject at at least one known location relative to the subject's eye gaze; measuring brain activity of the subject's left and right brain hemispheres in response to the subject's viewing of the stimulus; processing the measured brain activity to determine a frequency-dependent metric of the measured brain activity; assessing independent cognitive capacities of the subject's left and right brain hemispheres based on the frequency-dependent metric; and adjusting a function of the controller in the display system according to the assessed independent capacities, such as by adjusting the function to change a stimulus load in a visual hemifield according to the brain activity in the contralateral brain hemisphere. Example applications include head-up display (hud), augmented reality (ar) or virtual reality (vr) display systems, and brain injury assessment systems..
Massachusetts Institute Of Technology

Methods and systems for presenting specific information in a virtual reality enviroment

Methods and systems for presenting specific information in a virtual reality environment are provided. First, reality information including at least one specific object, regarding to an environment is provided.
Bubboe Corporation

Notification system for virtual reality devices

A notification system for virtual reality devices that includes a message indicator device, an audiovisual (a/v) signal source connected to the message indicator device and adapted provide an a/v feed containing at least one of video information and audio information, a monitoring system connected to the message indicator device and configured to detect notification events at a monitored premises, and a virtual reality (vr) headset connected to the message indicator device and adapted to receive and present the a/v feed, wherein the message indicator device is adapted to communicate the a/v feed to the vr headset during a normal operating state, and wherein the message indicator device is adapted to communicate an alert signal to the vr headset upon detection of a notification event by the monitoring system.. .
Tyco Safety Products Canada Ltd.

Virtual reality (vr) sports pub system

A screen structure including the first, second, and third screens, and a hall structure in which a table, a chair, a staircase, and a serving passage are configured in one structure. Multiple tables and chairs are disposed in one viewing direction of the first screen on a front and each table and chair are configured in each staircase structure, the serving passage is configured on a front end of each table, the first screen is provided on the front of the viewing direction of the multiple tables, and the second and third screens are configured in left and right directions of the multiple tables, respectively and a screen size is configured so that a horizontal viewing angle is 180° or more and a vertical viewing angle is 100° or more, including a local illumination that limitedly illuminates the top of the table at an upper end..

Method of virtual reality system and implementing such method

Virtual reality method intended to be implemented in a virtual reality system, the method including the production of a stimulus in the system during a period of stimulation, the stimulus including: a projection of an image sequence; a production of a first sound signal including a soundtrack linked to the progress of the image sequence; a production of a second sound signal having a first frequency and a third sound signal having a second frequency, the second sound signal being audible from one ear and the third sound signal being audible from the other ear of the user; a production of a fourth sound signal including a spoken presentation; during an initial portion of said predetermined period, the stimulus further including an induction signal; and during a final portion of said predetermined period, the intensity of the sound signals decreasing in intensity until a zero intensity, and the image sequence decreasing in intensity until a zero intensity.. .

Virtual reality environment based manipulation of multi-layered multi-view interactive digital media representations

Various embodiments of the present disclosure relate generally to systems and methods for generating multi-view interactive digital media representations in a virtual reality environment. According to particular embodiments, a plurality of images is fused into a first content model and a first context model, both of which include multi-view interactive digital media representations of objects.
Fyusion, Inc.

Virtual reality environment based manipulation of multilayered multi-view interactive digital media representations

Various embodiments of the present disclosure relate generally to systems and methods for generating multi-view interactive digital media representations in a virtual reality environment. According to particular embodiments, a plurality of images is fused into a first content model and a first context model, both of which include multi-view interactive digital media representations of objects.
Fyusion, Inc.

Virtual cursor movement

A method for moving a virtual cursor on a virtual reality computing device including a display comprises presenting a virtual cursor at a first screen-space position that occludes a world-space position of a first object, the virtual cursor having a first world-space position based on the first screen-space position and the world-space position of the first object. Based on receiving an input, the method includes moving the virtual cursor from the first screen-space position to a second screen-space position that occludes a world-space position of a second object, the virtual cursor having a second world-space position based on the second screen-space position and the world-space position of the second object.

Virtual environment for computer game

A multi-user virtual reality universe (vru) process receives input from multiple remote clients to manipulate avatars through a modeled 3-d environment. A vru host models movement of avatars in the vru environment in response to client input, which each user providing input for control of a corresponding avatar.

Cooperative immersive live action 360-degree video and virtual reality

A design for a cooperative live action virtual reality experience is described. A client makes use of a 360-degree display unit to play a 360-degree video file, a corresponding audio file, and an annotation requesting the user to make a selection that will dictate the progression of the virtual reality experience.
Google Inc.

Mapping arena movements into a 3-d virtual world

A virtual reality system maps primarily 2-d arena movements into 3-d virtual worlds. Movement into specific physical arena areas or directions triggers virtual world effects such as changing elevation, moving on a different elevation, walking on walls or walking on the outer surface of an object.
Zero Latency Pty Ltd

View-independent decoding for omnidirectional video

For omnidirectional video such as 360-degree virtual reality (360vr) video, a video system that support independent decoding of different views of the omnidirectional video is provided. A decoder for such a system can extract a specified part of a bitstream to decode a desired perspective/face/view of an omnidirectional image without decoding the entire image while suffering minimal or no loss in coding efficiency..
Mediatek Inc.

Threat warning system adapted to a virtual reality display system and method thereof

A threat warning system adapted to a virtual reality display device is provided, which includes a detecting module which has a lidar, for sensing distance and direction of at least one external object; a tri-axils stabilizer for stabilizing the light scanning device; a warning module for producing a warning signal to alert the user of a direction of an external object; a control module electrically connected to the detecting module and the warning module; and the control module determining a distance of the external object based on the distance information. When a distance between the external object and the user has been determined smaller than the warning distance, the warning module sends a threat warning signal to the user.
Arima Communications Corp.

Real-time travel experience system based on virtual reality technology

A real-time travel experience system based on virtual reality technology includes sight real-time acquisition subsystems, a network transmission subsystem, a center platform subsystem and experience site subsystems. Based on virtual reality technology, the system collects the scenery and environment parameters of scenic spots using an unmanned aerial vehicle, transmits the data to an experience site, and simulates a sight real-time state vis the experience site by using the data received, providing more real user experiences; meanwhile, the user can view in motion via a walking caterpillar and a rotary base, a scenery environment can also be moved or steered due to the motion or steering of the user, so that the user experience is significantly enhanced.
Desun International Technology Limited

Virtual reality experience for a vehicle

A virtual reality system is disclosed that provides autonomous vehicle (av) sensor data to applications such as games and augmented reality overlays to enhance experiences for riders in the autonomous vehicle. Virtual reality headsets offer users unique and interesting experiences, but when used in a changing environment such as a moving vehicle, external stimuli can impair the virtual reality experience.
Uber Technologies, Inc.

Virtual reality experience for a vehicle

A virtual reality system is disclosed that provides autonomous vehicle (av) sensor data to applications such as games and augmented reality overlays to enhance experiences for riders in the autonomous vehicle. Virtual reality headsets offer users unique and interesting experiences, but when used in a changing environment such as a moving vehicle, external stimuli can impair the virtual reality experience.
Uber Technologies, Inc.

Conducting digital surveys utilizing virtual reality and augmented reality devices

Embodiments of the present disclosure relate generally to generating, conducting, and reporting digital surveys utilizing augmented reality devices and/or virtual reality devices. In particular, in one or more embodiments, the disclosed systems and methods assist administrators in generating digital surveys utilizing interactive virtual environments via a virtual reality device and/or augmented reality elements via an augmented reality device.
Qualtrics, Llc

Vector-based characterizations of products and individuals with respect to personal partialities

Some embodiments comprise a system to support customers while shopping, comprising: a plurality of virtual reality rendering systems; a field of expertise database associating each of multiple products with one or more of multiple different fields of expertise and with one of multiple different virtual reality environments; a central control system configured to: identify a product for which a customer is requesting expert advice; access a virtual reality content database and acquire a set of code to be applied in rendering a virtual reality environment corresponding to the field of expertise and the product; and distribute the set of code to a rendering system corresponding to the customer to cause the rendering system to visually render the virtual reality environment and an expert avatar.. .
Wal-mart Stores, Inc.

Methods and systems for determining positional data for three-dimensional interactions inside virtual reality environments

In one general aspect, systems and methods are described for determining positional data for three-dimensional interactions inside virtual reality environments. The methods may include receiving inertial measurement unit (imu) data from at least one mobile device of a plurality of mobile devices operating in a virtual reality environment, obtaining absolute position and orientation data from at least one tracked controller, comparing the imu data from the at least one mobile device with the absolute position and orientation data of the at least one tracked controller, detecting a correlation between the imu data from the at least one mobile device and the absolute position and orientation data of the at least one tracked controller.
Google Inc.

Virtual reality sensory construct

A tactile device for virtual reality simulations includes an outer hollow sphere, a pliable inner hollow sphere, a plurality of actuators, and a framework. The plurality of actuators physically couple the outer hollow sphere to the pliable inner hollow sphere, and are configured to dynamically and physically reshape the pliable inner hollow sphere as the outer hollow sphere and the pliable inner hollow sphere rotate.
International Business Machines Corporation

Virtual reality sensory construct

A tactile device for virtual reality simulations includes an outer hollow sphere, a pliable inner hollow sphere, a plurality of actuators, and a framework. The plurality of actuators physically couple the outer hollow sphere to the pliable inner hollow sphere, and are configured to dynamically and physically reshape the pliable inner hollow sphere as the outer hollow sphere and the pliable inner hollow sphere rotate.
International Business Machines Corporation

Fine-grain gpu power management and scheduling for virtual reality applications

Systems, apparatuses, and methods for implementing fine-grain power management for virtual reality (vr) systems are disclosed. A vr compositor monitors workload tasks while rendering and displaying content of a vr application.
Ati Technologies Ulc

Sedentary virtual reality method and systems

Method and devices for creating a sedentary virtual-reality system are provided. A user interface is provided that allows for the intuitive navigation of the sedentary virtual-reality system based on the position of the users head.
Connectivity Labs Inc.

Optical magnifying combination lens, head-mounted optical display system and virtual reality display device

An optical magnifying combination lens, a head-mounted optical display system and a virtual reality display device are provided, wherein the optical magnifying combination lens is for utilization in a head-mounted virtual reality display device, comprising: a central area (a) and a peripheral area (b), wherein the central area (a) is a convex lens or a combination convex lens, and the peripheral area (b) is a focusing thin optical element; the central area (a) corresponds to main visual field imaging, and the peripheral area (b) corresponds to peripheral visual field imaging. The optical magnifying combination lens guarantees center image quality and enlarges edge view of human eyes, so as to enhance user immersion feelings..
Idealens Technology (chengdu) Co., Ltd.

Optical magnifying combination lens, head-mounted display optical system and virtual reality display device

An optical magnifying combination lens, head-mounted display optical system and virtual reality display device. The optical magnifying combination lens (2) is used in a head-mounted virtual reality display device and includes a main lens (21) and a secondary lens (22), the main lens (21) including a central area (a) and an peripheral area (b), wherein the central area (a) comprises a convex lens or a combined convex lens, and the peripheral area (b) is a focusing thin optical element.
Idealens Technology (chengdu) Co., Ltd.

Device for magnetic stimulation of the vestibular system

The present invention is directed to a magnetic vestibular stimulation (mvs) system for rehabilitation of subjects with vestibular and balance disorders. The magnetic vestibular stimulation system includes a magnet and a cooling system.
The Johns Hopkins University

Method for motion-synchronized ar or vr entertainment experience

Systems and methods for synchronizing movement, such as the movement of a vehicle with an augmented reality (ar) or virtual reality (vr) story-telling or narrative experience is provided. For example, the ar or vr experience can be adapted to justify the movement of the vehicle based on trip criterion, such as a navigational path upon which the vehicle has embarked.
Hogenboom Phloxen

Encoding and decoding virtual reality video

A virtual reality or augmented reality experience of a scene may be decoded for playback for a viewer through a combination of cpu and gpu processing. A video stream may be retrieved from a data store.
Lytro, Inc.

Stereo image generation and interactive playback

Video data of an environment may be prepared for stereoscopic presentation to a user in a virtual reality or augmented reality experience. According to one method, a plurality of locations distributed throughout a viewing volume may be designated, at which a plurality of vantages are to be positioned to facilitate viewing of the environment from proximate the locations.
Lytro, Inc.

Telelocation: location sharing for users in augmented and virtual reality environments

Provided herein are exemplary embodiments for generating a telelocation, including capturing visual content representing a real world location by a device associated with a user, automatically associating a geographic location with the captured visual content, automatically associating orientation data with the captured visual content, transmitting a data bundle comprising the captured visual content, the geographic location and the orientation data to a server, notifying a remote user about the data bundle on the server, in response to receiving an acceptance from the remote user, transmitting the data bundle from the server to a device associated with the remote user to create a virtual rendering of the real world location.. .
Tagspace Pty Ltd

Forward direction determination for augmented reality and virtual reality

In various embodiments, methods and systems for determining a forward direction for augmented reality (ar)/virtual reality (vr) are provided. A sideways vector and an up vector are measured by an ar/vr device.
Microsoft Technology Licensing, Llc

Method of augmenting a geospatially-accurate virtual reality with annotations

Disclosed is a method of augmenting a geospatially-accurate virtual reality with annotations.. .

Method for image display and electronic device supporting the same

A head mounted electronic device includes a display that displays a virtual reality (vr) image in left-eye and right-eye lens areas, a camera module that photographs an image, and a processor that detects at least one object existing within a photographing range of the camera module based on the photographed image of the camera module. The processor is configured to switch the vr image to the photographed image or to an augmented reality (ar) image including at least part of the photographed image if at least one object exists within a first area, the first area being an area from the camera module to a point spaced apart from the camera module by a first distance within the photographing range..
Samsung Electronics Co., Ltd.

Methods and devices for identifying object in virtual reality communication, and virtual reality equipment

A method, a vr equipment, and a device are provided for identifying an object in virtual reality (vr) communication. The method includes: action direction information of an action performed by a user is acquired, which represents an indicated direction; a target scene object corresponding to the indicated direction is determined according to the action direction information and scene position information which represents positions of respective scene objects in a vr scene where the user is located; and a speech of the user is identified as a speech of the user to the target scene object..
Beijing Xiaomi Mobile Software Co., Ltd.

Presentation of virtual reality object based on one or more conditions

In one aspect, an apparatus includes a housing, a processor coupled to the housing, a display coupled to the housing and accessible to the processor, and storage coupled to the housing and accessible to the processor. The storage bears instructions executable by the processor to determine that at least one condition is satisfied for presentation of a virtual reality object to control a device different from the apparatus.
Lenovo (singapore) Pte. Ltd.

Virtual reality goggle

A virtual reality (vr) goggle is provided. The vr goggle is operable with an electronic device for displaying vr content and includes: a body including a second clamping part on a distal facet of the body; a cover positioned at a distal side of the body to form a cavity between the cover and the distal facet of the body to accommodate the electronic device for displaying vr content, the cover including a first clamping part on an internal surface of the cover; and wherein the first clamping part is operable with the second clamping part to securely confine the electronic device within the cavity..
Beijing Xiaomi Mobile Software Co., Ltd.

Head mounted virtual reality object synchronized physical training system

A head mounted virtual reality object synchronized physical training system includes a virtual reality device, a physical training equipment, and a physiological signal sensor. The virtual reality device includes a display operable to display a virtual reality object according to an operation of the user.
Bion Inc.

Adjusting parallax through the use of eye movements

A method includes steps for collecting gaze data establishing eye position and changes in eye position over time by a first imaging device fixed in position relative to a player viewing a display of a virtual reality environment on a screen fixed relative to the imaging device, and focused to image a first eye of the player, providing the gaze data to a first data repository coupled to a processor that is determining and serving display data for rendering the virtual environment in the display, determining gaze direction for the player's first eye relative to a coordinate system associated with the virtual environment, determining parallax effects for objects in the display by the processor at least in part dependent on the gaze direction, and modifying the display data server to position objects in the display according to the parallax effects determined.. .

Immersive virtual reality production and playback for storytelling content

Methods for digital content production and playback of an immersive stereographic video work provide or enhance interactivity of immersive entertainment using various different playback and production techniques. “immersive stereographic” may refer to virtual reality, augmented reality, or both.
Warner Bros. Entertainment, Inc.

Cyber reality device including gaming based on a plurality of musical programs

A system enabling the performance of sensory stimulating content including music and video using gaming in a cyber reality environment, such as using a virtual reality headset. This disclosure includes a system and method through which a performer can virtually trigger and control a presentation of pre-packaged sensory stimulating content including musical programs through gaming.
Beamz Interactive, Inc.

Displaying and interacting with scanned environment geometry in virtual reality

Techniques of displaying a virtual environment in a hmd involve generating a lighting scheme within a virtual environment configured to reveal a real object in a room in the virtual environment in response to a distance between a user in the room and the real object decreasing while the user is immersed in the virtual environment. Such a lighting scheme protects a user from injury resulting from collision with real objects in a room while immersed in a virtual environment..
Google Inc.

Binocular see-through ar head-mounted display device and information displaying method thereof

Disclosed are a binocular see-through ar head-mounted device and an information displaying method thereof. Sight mapping relationship η is preset in the head-mounted device, human eye spatial sight information data of a user is tracked and calculated by a sight tracking system, virtual information that needs to be displayed is displayed on the left and right lines of sight of the human eyes on the basis of a binocular see-through ar head-mounted device virtual image imaging principle and a human eye binocular vision principle, thus implementing accurate overlap of the virtual information to the proximity of the position of the fixation point of the human eyes, allowing a high degree of integration of the virtual information with the environment, and implementing enhanced virtual reality in the true sense.
Chengdu Idealsee Technology Co., Ltd.

Apparatus and generating virtual reality content

A method for generating virtual reality (vr) content includes obtaining source information from original media content. Retrieving characteristic information stored in a first memory based on the obtained source information wherein the retrieved characteristic information related to the original media content, generating the vr content by combining the retrieved characteristics information and the obtained source information, wherein at least one feature of the retrieved characteristic information is mapped to a corresponding at least one feature of the obtained source information, and outputting the generated vr content and the original media content to be reproduced to a viewer..
Nbcuniversal Media, Llc

Wearable apparatus, virtual reality method and terminal system

A wearable apparatus is provided, which can express information in more dimensions. The wearable apparatus includes a signal receiving module, a signal processing module, at least one signal generating module and at least one signal outputting module, which are all disposed on a case body.
Hefei Xinsheng Optoelectronics Technology Co., Ltd .

Editing cuts in virtual reality

A computer-implemented method is described for configuring interaction zones for a virtual reality environment. The method may include defining a plurality of scenes, each scene including a plurality of selectable scene cuts and defining a first interaction zone and a second interaction zone.
Google Inc.

Computer analysis of user comfort in virtual reality environments

A method and apparatus for assessing comfort levels associated with user experience of a virtual reality environment is provided. In an embodiment, during execution of a virtual reality program by a client computer that causes generating and displaying a virtual reality environment via a virtual reality display device that is coupled to the client computer, a set of comfort level processing instructions are programmed to perform receiving a programmatic call from the virtual reality program that invokes comfort level processing; generating and causing the client computer to display a prompt panel within the virtual reality environment that prompts selecting a comfort value indicating a relative level of user comfort associated with the virtual reality environment; receiving an input signal indicating a selection of the comfort value; creating in memory of the client computer a digital message that includes the comfort value, one or more names of metadata attributes associated with the virtual reality environment, and one or more metadata values corresponding to the names of metadata attributes and indicating one or more aspects of a state of the virtual reality environment at a time that the digital message is created; transmitting the digital message from the client computer to a server computer over a data network..
Immersv, Inc.

Detecting user range of motion for virtual reality user interfaces

In one general aspect, a system and method are described to generate a virtual environment for a user. The virtual environment may be generated with a first electronic device that is communicably coupled to a second electronic device.
Google Inc.

360 video/photo production light apparatus

A lighting apparatus designed for the 360 degree videography/photography/virtual reality market, comprising an annular light emitter which distributes even light in a 360 degree pattern supporting all camera viewpoints yet avoids lens flares and is invisible to the camera lenses by way of a disk shielding the camera from the annular light emitter. The slope of the annular light emitter allows light to distribute upwards, downwards and outward while masking light from the camera lenses.

Microdisplay based immersive headset

An immersive headset device is provided that includes a display portion and a body portion. The display portion may include microdisplays having a compact size.
Emagin Corporation

Apparatus, enhancing a gaming experience

An apparatus comprises a housing configured to be added to a body associated with a software application implemented by a computer. The apparatus also comprises a sensor, a transceiver, a power supply, a memory, and a processor inside the housing.
Playfusion Limited

Virtual reality proximity mat with directional locators

A virtual reality (vr) proximity mat with directional locators has been provided configured and designed to establish a safety zone, the stability and the location of a person using vr, and remote-control devices including video games by employing a tactilely detectable centering home/center locator in the middle and a tactilely detectable directional locator positioned away from the home center locator. Imbedded sensors with vibration, sound and led lighting are optionally located around the perimeter along with different textures, patterns and mat shape helping to detect, determine and establish a person's exact location on the, mat when they are using the vr proximity mat with directional locators while going bare footed or wearing socks, or with a variety of shoes..

Data structures and delivery methods for expediting virtual reality playback

A video stream for a scene for a virtual reality or augmented reality experience may be stored and delivered to a viewer. The video stream may be divided into a plurality of units based on time segmentation, viewpoint segmentation, and/or view orientation segmentation.
Lytro, Inc.

Method and filtering 360-degree video boundaries

A video system for encoding or decoding 360-degree virtual reality (360vr) video is provided. The system performs filtering operations to reduce coding artifacts and discontinuities in a projection image of an omnidirectional image.
Mediatek Inc.

Immersive virtual reality production and playback for storytelling content

Methods for digital content production and playback of an immersive stereographic video work provide or enhance interactivity of immersive entertainment using various different playback and production techniques. “immersive stereographic” may refer to virtual reality, augmented reality, or both.
Warner Bros. Entertainment, Inc.

Holographic technology implemented security solution

Disclosed are techniques that use mixed reality, e.g., augmented reality and virtual reality technologies to improve analysis of security situations. These techniques merge the physical world embodied in security systems with the virtual world of policies and analytics.
Tyco Fire & Security Gmbh

Virtual enhancement of security monitoring

Methods, systems, and apparatus, including computer programs encoded on storage devices, for monitoring, security, and surveillance of a property. In one aspect, a system includes a virtual reality headset, a plurality of cameras, a plurality of sensors that includes a first sensor, a control unit, wherein the control unit includes a network interface, a processor, a storage device that includes instructions to perform operations that comprise receiving data from the first sensor that is indicative of an alarm event, determining a location of the first sensor, identifying a set of one or more cameras from the plurality of cameras that are associated with the first sensor, selecting a particular camera from the identified set of one or more cameras; and transmitting one or more instructions to the particular camera that command the particular camera to stream a live video feed to a user interface of the virtual reality headset..
Alarm.com Incorporated

Holographic technology implemented security solution

Disclosed are techniques that use mixed reality, e.g., augmented reality and virtual reality technologies to improve analysis of security situations. The techniques allow a guard (or other user in a facility) to observe persons in a facility and determine merely by looking at such persons through a mixed reality device whether those persons are authorized to be in the facility or not, irrespective of whether those persons are required or not required to publically display some credentials, such as a badge or the like..
Tyco Fire & Security Gmbh

Holographic technology implemented retail solutions

Disclosed are techniques that use mixed reality, e.g., augmented reality and virtual reality technologies to improve analysis of retail processes and activity in retail establishments. A server system receives images from a mixed reality device, which images including representations of physical objects and receives voice data from the mixed reality device and executes a cognitive agent to process the voice data received from the mixed reality device that generates a set of virtual objects that include data describing merchandising process concepts regarding the set of physical objects, based on input queries received in the voice data and sending by a server system, the set of virtual objects to the mixed reality device..
Tyco Fire & Security Gmbh

Holographic technology implemented security solution

Disclosed are techniques that use mixed reality, e.g., augmented reality and virtual reality technologies to improve analysis of security situations as well as retail processes and activity in retail stores. For security these techniques merge the physical world embodied in security systems with the virtual world of policies and analytics.
Tyco Fire & Security Gmbh

Method and displaying 2d application interface in virtual reality device

The present method comprises: obtaining a texture of one or more 2d application interfaces to be displayed; determining a virtual reality scene to be displayed, and writing the virtual reality scene into a frame buffer of an android system in a left-right screen splitting mode using an opengl function; sketching contents in the frame buffer of the android system onto left and right screens of the virtual reality device respectively to form a virtual screen in the virtual reality scene; sketching the obtained texture of the one or more 2d application interfaces to be displayed onto the virtual screen in the virtual reality scene of the left and right screens, respectively. The method renders the 2d application interface as images in left and right eyes simultaneously, with a three-dimensional sense, and facilitates the use of a large number of existing android applications in the virtual reality system..
Beijing Pico Technology Co., Ltd.

Holographic technology implemented retail solutions

Disclosed are techniques that use mixed reality, e.g., augmented reality and virtual reality technologies to improve analysis of retail processes and activity in retail stores. A system is configured to receive a set of social media feeds, filter the social media feeds according to at least one criterion to derive data according to the at least one criterion and from received images in view of a set of physical objects, execute one or more merchandizing algorithms that apply the data derived from the filtered social media feeds to provide as an output data describing one or more social media related values associated with one or more of the physical objects in the view of the set of physical objects..
Tyco Fire & Security Gmbh

Holographic technology implemented retail solutions

Disclosed are techniques that use mixed reality and/or augmented reality and virtual reality technologies for analysis of retail processes and activity in retail stores. The disclosed techniques use computer implemented techniques that obtain information from various electronic systems/devices in the physical world, which devices are exemplified by security systems, and merge that information into a virtual world of policies and analytics that involve retail systems that generate analytical information regarding customers and their preferences and needs..
Tyco Fire & Security Gmbh

Simulation and virtual reality based cyber behavioral systems

A cybersecurity system for managing cyber behavior associated with cyber actors such that the cyber behavior can be computed and predicted and cyber interactions between the cyber actors can be created. The system includes a cyber behavioral space management module configured to receive input data, and data from the interaction engine and the analytic workflow engine, and to generate a plurality of cyber behavioral spaces based on the received data.
Ironnet Cybersecurity, Inc.

Simulation and virtual reality based cyber behavioral systems

A cybersecurity system for managing cyber behavior associated with cyber actors such that the cyber behavior can be computed and predicted and cyber interactions between the cyber actors can be created. The system includes a cyber behavioral space management module configured to receive input data, and data from the interaction engine and the analytic workflow engine, and to generate a plurality of cyber behavioral spaces based on the received data.
Ironnet Cybersecurity, Inc.

Virtual reality hat apparatus

A virtual reality hat is a baseball style cap that functions as a virtual reality headset having a double brim that hinges at the attachment point of the crown and the bottom brim portion is able to hinge downward exposing a cell phone holder and a lens that function together to provide virtual reality to the wearer when desired. The brims collapse together in an instant to conceal the virtual reality headset..

Audio response based on user worn microphones to direct or adapt program responses system and method

A system, method, and wireless earpieces for communicating with a virtual reality headset. A position and an orientation of a head of a user are detected utilizing at least wireless earpieces.
Bragi Gmbh

Roll turning and tap turning for virtual reality environments

Technologies are described for providing turning in virtual reality environments. For example, some implementations use roll turning that involves rotating around an outer edge of a control input, some implementations use tap turning to move directly to a location indicated by a control movement, and some implementations involve combinations of roll turning and tap turning..
Microsoft Technology Licensing, Llc

Focus control for virtual objects in augmented reality (ar) and virtual reality (vr) displays

Embodiments described herein include an optical system, and associated method and computer program product. The optical system comprises one or more display devices, and one or more computer processors configured to transmit display signals comprising at least one virtual object for updating imagery displayed by the display devices, and to selectively defocus a focus of the virtual object..
Disney Enterprises, Inc.

Virtual reality distraction monitor

A method and apparatus for tracking distractions in a virtual reality environment is provided. In an embodiment, data identifying an area of interest is stored with a particular virtual reality application on a client computing device.
Immersv, Inc.

Sensor based product recommendations

A system, method, and computer program product for generating item recommendations based on sensor data captured by sensors on client machines. A server processes collected sensor data to estimate user physical activity based on sensor data patterns, and forms a user profile based on the estimated user physical activity.
Ebay Inc.

Safety for wearable virtual reality devices via object detection and tracking

The technology disclosed can provide improved safety by detecting potential unsafe conditions (e.g., collisions, loss of situational awareness, etc.) confronting the user of a wearable (or portable) sensor configured to capture motion and/or determining the path of an object based on imaging, acoustic or vibrational waves. Implementations can enable improved safety to users of virtual reality for machine control and/or machine communications applications using wearable (or portable) devices, e.g., head mounted displays (hmds), wearable goggles, watch computers, smartphones, and so forth, or mobile devices, e.g., autonomous and semi-autonomous robots, factory floor material handling systems, autonomous mass-transit vehicles, automobiles (human or machine driven), and so forth, equipped with suitable sensors and processors employing optical, audio or vibrational detection..
Leap Motion, Inc.

System for mental health clinical application

A system for mental health clinical application includes a virtual reality (vr) headset, a physiological sensor device and a computer device. The computer device is used to perform an illness test on a user by establishing a virtual 3d environment via the vr headset according to test data provided by the computer device.

System for transmitting signals between a body of a living being and a virtual reality space

A system for transmitting signals between a body of a living being and a virtual reality space includes a mount and a base configured to be affixed to respective first and second bony members of the body on a distal side and a proximal side, respectively, of a joint. An elongate, flexible strip is affixed at a first end to the mount and at a second end to the base.

Methods and apparatus to determine objects to present in virtual reality environments

In at least one general aspect, a method can include detecting an interaction with a first object in a virtual reality (vr) environment, producing first contextual information based on user interaction with the first object, determining a second object to display in the vr environment based on the first contextual information, and presenting the second object in the vr environment. The interaction of the user may include at least one of a movement, a speech, or a physiological trait of the user..
Google Inc.

Portable virtual reality device

A portable virtual reality device, which is provided with a board having a length to correspond the focal distances of the left and right lens; a supporting board that it deployed and foldable based on the board; left and right lens plates that are deployed and folded left and rightward on a rear surface of the board based on the board. The smart phone is mounted simply to correspond to the focal distances of the left and right lens when it is used, and when it is carried, the left and right lens plates and the supporting board are fold to form a thin film to be carried conveniently..

Systems and methods for using virtual reality, augmented reality, and/or a synthetic 3-dimensional information for the measurement of human ocular performance

A system or method for measuring human ocular performance can be implemented using an eye sensor, a head orientation sensor, an electronic circuit and a display that presents one of virtual reality information, augmented reality information, or synthetic computer-generated 3-dimensional information. The device is configured for measuring saccades, pursuit tracking during visual pursuit, nystagmus, vergence, eyelid closure, or focused position of the eyes.

Sound source rendering in virtual environment

Embodiments are directed to sound source rendering in a virtual reality (vr) system that executes an immersive virtual environment including at least one virtual sound source. A motion sensor to produces a measurement of a motion of the user, and an imaging sensor is used to produce an indication of at least one physical feature of the user relevant to sound perception.

Method and rotation and switching of video content

A method, apparatus and computer program product are provided to define the location of a center point associated with each frame within a stream of image data. Metadata associated with the orientation, such as the pitch and yaw, of a camera is synchronized on a frame-by-frame basis with a related stream of image data.
Nokia Technologies Oy

Modular camera blocks for virtual reality capture

An apparatus comprises: a camera module for obtaining a first image, the camera module having at least one port, each of the at least one ports being associated with an attachment position for receiving a second camera module for obtaining a second image; a processor for detecting a position of a second camera module and providing, to an image processing controller, information relating to at least one of the position of the second camera module and the first image obtained by the camera module; and a memory for storing the information relating to at least one of the position of the second camera module and the first image obtained by the camera module.. .
Nokia Technologies Oy

Systems and methods for mixed reality transitions

An immersive video display system includes a video display to display an image and a processor coupled with the video display. The displayed image includes an augmented reality image and a virtual reality image at different moments in time.

Reality to virtual reality portal for dual presence of devices

In various embodiments, computerized methods and systems for virtualizing electronic devices for utilization in virtual environments are provided. An electronic device located within the vicinity is detected and identified.
Microsoft Technology Licensing, Llc

Systems and methods for immersive and collaborative video surveillance

Systems and methods for immersive and collaborative video surveillance, in the commercial security industry are provided. Some methods can include receiving a video data stream from a surveillance camera in a monitored region via a cloud network, a user interface device of or coupled to a virtual reality headset displaying the video data stream, and the user interface device receiving user input corresponding to a movement of a user's body to navigate the video data stream and simulate the user navigating the monitored region from within the monitored region..
Honeywell International Inc.

Dynamic entering and leaving of virtual-reality environments navigated by different hmd users

Systems and methods for processing operations for head mounted display (hmd) users to join virtual reality (vr) scenes are provided. A computer-implemented method includes providing a first perspective of a vr scene to a first hmd of a first user and receiving an indication that a second user is requesting to join the vr scene provided to the first hmd.
Sony Interactive Entertainment Inc.

Glasses-type mobile terminal and operating the same

A glasses-type mobile terminal includes a display configured to display a virtual reality image and a controller configured to acquire reality information from a mobile terminal connected to the glasses-type mobile terminal and controlling the virtual reality image if a reality returning time indicating that viewing of the virtual reality image should be finished is reached based on the acquired reality information.. .
Lg Electronics Inc.

Hover touch input compensation in augmented and/or virtual reality

A hover touch compensation system and method may detect and track a hover position of a pointing/selecting device, such as a user's finger, relative to an input surface of a user interface, and may detect a point at which the pointing/selecting device initiates a movement toward the input surface of the user interface. The system may identify an intended contact point on the user interface based on the hover position of the pointing/selecting device relative to the input surface of the user interface at the point at which the movement toward the user interface is detected..
Google Inc.

Augmenting virtual reality content with real world content

Methods, devices, and computer programs for augmenting a virtual reality scene with real world content are provided. One example method includes an operation for obtaining sensor data from an hmd of a user to determine that a criteria is met to overlay one or more real world objects into the virtual reality scene to provide an augmented virtual reality scene.
Sony Interactive Entertainment Inc.

Selection of objects in three-dimensional space

A user may select or interact with objects in a scene using gaze tracking and movement tracking. In some examples, the scene may comprise a virtual reality scene or a mixed reality scene.

Wearable electro-optical device using electrochromic layer

Flexible plastic screen for glasses, sunglasses or helmet faceshields with controlled light transmission based on applied electrical voltage. The screen consists of two transparent flexible conductive polymer electrodes disposed and an electrochromic layer disposed between them.
Iglass Technology Llc

Advanced refractive optics for immersive virtual reality

A display device has a display, operable to generate a real image, and an optical system, comprising one or more lenslets, arranged to generate a virtual sub-image from a partial real image on the display, by each lenslet projecting light from the display to an eye position. The sub-images combine to form a virtual image viewable from the eye position.
Tesseland Llc

Collapsible virtual reality viewer assembly

The present invention relates to a collapsible virtual reality viewer. Aspects of the viewer include a body portion and a viewing portion, each having a plurality of panels abutting fold lines.
Hallmark Cards, Incorporated

Ground plane adjustment in a virtual reality environment

An hmd device is configured to vertically adjust the ground plane of a rendered virtual reality environment that has varying elevations to match the flat real world floor so that the device user can move around to navigate and explore the environment and always be properly located on the virtual ground and not be above it or underneath it. Rather than continuously adjust the virtual reality ground plane, which can introduce cognitive dissonance discomfort to the user, when the user is not engaged in some form of locomotion (e.g., walking), the hmd device establishes a threshold radius around the user within which virtual ground plane adjustment is not performed.
C/o Microsoft Technology Licensing, Llc

Master device, slave device, and control method therefor

A master device providing an image to a slave device providing a virtual reality service is provided. The master device includes: a content input configured to receive an input stereoscopic image; a communicator configured to perform communication with the slave device providing the virtual reality service; and a processor configured to determine a viewpoint region corresponding to a motion state of the corresponding slave device in the input stereoscopic image on the basis of motion information received from the slave device and control the communicator to transmit an image of the identified viewpoint region to the slave device..
Samsung Electronics Co., Ltd.

Collapsible virtual reality viewer assembly

The present invention relates to a collapsible virtual reality viewer. Aspects of the viewer include a body portion and a viewing portion, each having a plurality of panels abutting fold lines.
Hallmark Cards Incorporated

Using hmd camera touch button to render images of a user captured during game play

Methods and systems for presenting an image of a user interacting with a video game includes providing images of a virtual reality (vr) scene of the video game for rendering on a display screen of a head mounted display (hmd). The images of the vr scene are generated as part of game play of the video game.
Sony Interactive Entertainment America Llc

Peripheral devices having dynamic weight distribution to convey sense of weight in hmd environments

Methods and systems for adjusting a weight of a peripheral device while presenting content to a head mounted display are disclosed. One method includes processing instructions for rendering a virtual reality scene in the head mounted display.
Sony Interactive Entertainment Inc.