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Virtual Reality patents

      

This page is updated frequently with new Virtual Reality-related patent applications.

SALE: 170+ Virtual Reality-related patent PDFs



new patent Methods and systems for presenting specific information in a virtual reality enviroment
Methods and systems for presenting specific information in a virtual reality environment are provided. First, reality information including at least one specific object, regarding to an environment is provided.
Bubboe Corporation


new patent Notification system for virtual reality devices
A notification system for virtual reality devices that includes a message indicator device, an audiovisual (a/v) signal source connected to the message indicator device and adapted provide an a/v feed containing at least one of video information and audio information, a monitoring system connected to the message indicator device and configured to detect notification events at a monitored premises, and a virtual reality (vr) headset connected to the message indicator device and adapted to receive and present the a/v feed, wherein the message indicator device is adapted to communicate the a/v feed to the vr headset during a normal operating state, and wherein the message indicator device is adapted to communicate an alert signal to the vr headset upon detection of a notification event by the monitoring system.. .
Tyco Safety Products Canada Ltd.


new patent Virtual reality (vr) sports pub system
A screen structure including the first, second, and third screens, and a hall structure in which a table, a chair, a staircase, and a serving passage are configured in one structure. Multiple tables and chairs are disposed in one viewing direction of the first screen on a front and each table and chair are configured in each staircase structure, the serving passage is configured on a front end of each table, the first screen is provided on the front of the viewing direction of the multiple tables, and the second and third screens are configured in left and right directions of the multiple tables, respectively and a screen size is configured so that a horizontal viewing angle is 180° or more and a vertical viewing angle is 100° or more, including a local illumination that limitedly illuminates the top of the table at an upper end..

new patent Method of virtual reality system and implementing such method
virtual reality method intended to be implemented in a virtual reality system, the method including the production of a stimulus in the system during a period of stimulation, the stimulus including: a projection of an image sequence; a production of a first sound signal including a soundtrack linked to the progress of the image sequence; a production of a second sound signal having a first frequency and a third sound signal having a second frequency, the second sound signal being audible from one ear and the third sound signal being audible from the other ear of the user; a production of a fourth sound signal including a spoken presentation; during an initial portion of said predetermined period, the stimulus further including an induction signal; and during a final portion of said predetermined period, the intensity of the sound signals decreasing in intensity until a zero intensity, and the image sequence decreasing in intensity until a zero intensity.. .

new patent Virtual reality environment based manipulation of multi-layered multi-view interactive digital media representations
Various embodiments of the present disclosure relate generally to systems and methods for generating multi-view interactive digital media representations in a virtual reality environment. According to particular embodiments, a plurality of images is fused into a first content model and a first context model, both of which include multi-view interactive digital media representations of objects.
Fyusion, Inc.


new patent Virtual reality environment based manipulation of multilayered multi-view interactive digital media representations
Various embodiments of the present disclosure relate generally to systems and methods for generating multi-view interactive digital media representations in a virtual reality environment. According to particular embodiments, a plurality of images is fused into a first content model and a first context model, both of which include multi-view interactive digital media representations of objects.
Fyusion, Inc.


new patent Virtual cursor movement
A method for moving a virtual cursor on a virtual reality computing device including a display comprises presenting a virtual cursor at a first screen-space position that occludes a world-space position of a first object, the virtual cursor having a first world-space position based on the first screen-space position and the world-space position of the first object. Based on receiving an input, the method includes moving the virtual cursor from the first screen-space position to a second screen-space position that occludes a world-space position of a second object, the virtual cursor having a second world-space position based on the second screen-space position and the world-space position of the second object.

new patent Virtual environment for computer game
A multi-user virtual reality universe (vru) process receives input from multiple remote clients to manipulate avatars through a modeled 3-d environment. A vru host models movement of avatars in the vru environment in response to client input, which each user providing input for control of a corresponding avatar.

new patent Cooperative immersive live action 360-degree video and virtual reality
A design for a cooperative live action virtual reality experience is described. A client makes use of a 360-degree display unit to play a 360-degree video file, a corresponding audio file, and an annotation requesting the user to make a selection that will dictate the progression of the virtual reality experience.
Google Inc.


new patent Mapping arena movements into a 3-d virtual world
A virtual reality system maps primarily 2-d arena movements into 3-d virtual worlds. Movement into specific physical arena areas or directions triggers virtual world effects such as changing elevation, moving on a different elevation, walking on walls or walking on the outer surface of an object.
Zero Latency Pty Ltd


View-independent decoding for omnidirectional video

For omnidirectional video such as 360-degree virtual reality (360vr) video, a video system that support independent decoding of different views of the omnidirectional video is provided. A decoder for such a system can extract a specified part of a bitstream to decode a desired perspective/face/view of an omnidirectional image without decoding the entire image while suffering minimal or no loss in coding efficiency..
Mediatek Inc.

Threat warning system adapted to a virtual reality display system and method thereof

A threat warning system adapted to a virtual reality display device is provided, which includes a detecting module which has a lidar, for sensing distance and direction of at least one external object; a tri-axils stabilizer for stabilizing the light scanning device; a warning module for producing a warning signal to alert the user of a direction of an external object; a control module electrically connected to the detecting module and the warning module; and the control module determining a distance of the external object based on the distance information. When a distance between the external object and the user has been determined smaller than the warning distance, the warning module sends a threat warning signal to the user.
Arima Communications Corp.

Real-time travel experience system based on virtual reality technology

A real-time travel experience system based on virtual reality technology includes sight real-time acquisition subsystems, a network transmission subsystem, a center platform subsystem and experience site subsystems. Based on virtual reality technology, the system collects the scenery and environment parameters of scenic spots using an unmanned aerial vehicle, transmits the data to an experience site, and simulates a sight real-time state vis the experience site by using the data received, providing more real user experiences; meanwhile, the user can view in motion via a walking caterpillar and a rotary base, a scenery environment can also be moved or steered due to the motion or steering of the user, so that the user experience is significantly enhanced.
Desun International Technology Limited

Virtual reality experience for a vehicle

A virtual reality system is disclosed that provides autonomous vehicle (av) sensor data to applications such as games and augmented reality overlays to enhance experiences for riders in the autonomous vehicle. Virtual reality headsets offer users unique and interesting experiences, but when used in a changing environment such as a moving vehicle, external stimuli can impair the virtual reality experience.
Uber Technologies, Inc.

Virtual reality experience for a vehicle

A virtual reality system is disclosed that provides autonomous vehicle (av) sensor data to applications such as games and augmented reality overlays to enhance experiences for riders in the autonomous vehicle. Virtual reality headsets offer users unique and interesting experiences, but when used in a changing environment such as a moving vehicle, external stimuli can impair the virtual reality experience.
Uber Technologies, Inc.

Conducting digital surveys utilizing virtual reality and augmented reality devices

Embodiments of the present disclosure relate generally to generating, conducting, and reporting digital surveys utilizing augmented reality devices and/or virtual reality devices. In particular, in one or more embodiments, the disclosed systems and methods assist administrators in generating digital surveys utilizing interactive virtual environments via a virtual reality device and/or augmented reality elements via an augmented reality device.
Qualtrics, Llc

Vector-based characterizations of products and individuals with respect to personal partialities

Some embodiments comprise a system to support customers while shopping, comprising: a plurality of virtual reality rendering systems; a field of expertise database associating each of multiple products with one or more of multiple different fields of expertise and with one of multiple different virtual reality environments; a central control system configured to: identify a product for which a customer is requesting expert advice; access a virtual reality content database and acquire a set of code to be applied in rendering a virtual reality environment corresponding to the field of expertise and the product; and distribute the set of code to a rendering system corresponding to the customer to cause the rendering system to visually render the virtual reality environment and an expert avatar.. .
Wal-mart Stores, Inc.

Methods and systems for determining positional data for three-dimensional interactions inside virtual reality environments

In one general aspect, systems and methods are described for determining positional data for three-dimensional interactions inside virtual reality environments. The methods may include receiving inertial measurement unit (imu) data from at least one mobile device of a plurality of mobile devices operating in a virtual reality environment, obtaining absolute position and orientation data from at least one tracked controller, comparing the imu data from the at least one mobile device with the absolute position and orientation data of the at least one tracked controller, detecting a correlation between the imu data from the at least one mobile device and the absolute position and orientation data of the at least one tracked controller.
Google Inc.

Virtual reality sensory construct

A tactile device for virtual reality simulations includes an outer hollow sphere, a pliable inner hollow sphere, a plurality of actuators, and a framework. The plurality of actuators physically couple the outer hollow sphere to the pliable inner hollow sphere, and are configured to dynamically and physically reshape the pliable inner hollow sphere as the outer hollow sphere and the pliable inner hollow sphere rotate.
International Business Machines Corporation

Virtual reality sensory construct

A tactile device for virtual reality simulations includes an outer hollow sphere, a pliable inner hollow sphere, a plurality of actuators, and a framework. The plurality of actuators physically couple the outer hollow sphere to the pliable inner hollow sphere, and are configured to dynamically and physically reshape the pliable inner hollow sphere as the outer hollow sphere and the pliable inner hollow sphere rotate.
International Business Machines Corporation

Fine-grain gpu power management and scheduling for virtual reality applications

Systems, apparatuses, and methods for implementing fine-grain power management for virtual reality (vr) systems are disclosed. A vr compositor monitors workload tasks while rendering and displaying content of a vr application.
Ati Technologies Ulc

Sedentary virtual reality method and systems

Method and devices for creating a sedentary virtual-reality system are provided. A user interface is provided that allows for the intuitive navigation of the sedentary virtual-reality system based on the position of the users head.
Connectivity Labs Inc.

Optical magnifying combination lens, head-mounted optical display system and virtual reality display device

An optical magnifying combination lens, a head-mounted optical display system and a virtual reality display device are provided, wherein the optical magnifying combination lens is for utilization in a head-mounted virtual reality display device, comprising: a central area (a) and a peripheral area (b), wherein the central area (a) is a convex lens or a combination convex lens, and the peripheral area (b) is a focusing thin optical element; the central area (a) corresponds to main visual field imaging, and the peripheral area (b) corresponds to peripheral visual field imaging. The optical magnifying combination lens guarantees center image quality and enlarges edge view of human eyes, so as to enhance user immersion feelings..
Idealens Technology (chengdu) Co., Ltd.

Optical magnifying combination lens, head-mounted display optical system and virtual reality display device

An optical magnifying combination lens, head-mounted display optical system and virtual reality display device. The optical magnifying combination lens (2) is used in a head-mounted virtual reality display device and includes a main lens (21) and a secondary lens (22), the main lens (21) including a central area (a) and an peripheral area (b), wherein the central area (a) comprises a convex lens or a combined convex lens, and the peripheral area (b) is a focusing thin optical element.
Idealens Technology (chengdu) Co., Ltd.

Device for magnetic stimulation of the vestibular system

The present invention is directed to a magnetic vestibular stimulation (mvs) system for rehabilitation of subjects with vestibular and balance disorders. The magnetic vestibular stimulation system includes a magnet and a cooling system.
The Johns Hopkins University

Encoding and decoding virtual reality video

A virtual reality or augmented reality experience of a scene may be decoded for playback for a viewer through a combination of cpu and gpu processing. A video stream may be retrieved from a data store.
Lytro, Inc.

Stereo image generation and interactive playback

Video data of an environment may be prepared for stereoscopic presentation to a user in a virtual reality or augmented reality experience. According to one method, a plurality of locations distributed throughout a viewing volume may be designated, at which a plurality of vantages are to be positioned to facilitate viewing of the environment from proximate the locations.
Lytro, Inc.

Telelocation: location sharing for users in augmented and virtual reality environments

Provided herein are exemplary embodiments for generating a telelocation, including capturing visual content representing a real world location by a device associated with a user, automatically associating a geographic location with the captured visual content, automatically associating orientation data with the captured visual content, transmitting a data bundle comprising the captured visual content, the geographic location and the orientation data to a server, notifying a remote user about the data bundle on the server, in response to receiving an acceptance from the remote user, transmitting the data bundle from the server to a device associated with the remote user to create a virtual rendering of the real world location.. .
Tagspace Pty Ltd

Forward direction determination for augmented reality and virtual reality

In various embodiments, methods and systems for determining a forward direction for augmented reality (ar)/virtual reality (vr) are provided. A sideways vector and an up vector are measured by an ar/vr device.
Microsoft Technology Licensing, Llc

Method of augmenting a geospatially-accurate virtual reality with annotations

Disclosed is a method of augmenting a geospatially-accurate virtual reality with annotations.. .

Method for image display and electronic device supporting the same

A head mounted electronic device includes a display that displays a virtual reality (vr) image in left-eye and right-eye lens areas, a camera module that photographs an image, and a processor that detects at least one object existing within a photographing range of the camera module based on the photographed image of the camera module. The processor is configured to switch the vr image to the photographed image or to an augmented reality (ar) image including at least part of the photographed image if at least one object exists within a first area, the first area being an area from the camera module to a point spaced apart from the camera module by a first distance within the photographing range..
Samsung Electronics Co., Ltd.

Methods and devices for identifying object in virtual reality communication, and virtual reality equipment

A method, a vr equipment, and a device are provided for identifying an object in virtual reality (vr) communication. The method includes: action direction information of an action performed by a user is acquired, which represents an indicated direction; a target scene object corresponding to the indicated direction is determined according to the action direction information and scene position information which represents positions of respective scene objects in a vr scene where the user is located; and a speech of the user is identified as a speech of the user to the target scene object..
Beijing Xiaomi Mobile Software Co., Ltd.

Presentation of virtual reality object based on one or more conditions

In one aspect, an apparatus includes a housing, a processor coupled to the housing, a display coupled to the housing and accessible to the processor, and storage coupled to the housing and accessible to the processor. The storage bears instructions executable by the processor to determine that at least one condition is satisfied for presentation of a virtual reality object to control a device different from the apparatus.
Lenovo (singapore) Pte. Ltd.

Virtual reality goggle

A virtual reality (vr) goggle is provided. The vr goggle is operable with an electronic device for displaying vr content and includes: a body including a second clamping part on a distal facet of the body; a cover positioned at a distal side of the body to form a cavity between the cover and the distal facet of the body to accommodate the electronic device for displaying vr content, the cover including a first clamping part on an internal surface of the cover; and wherein the first clamping part is operable with the second clamping part to securely confine the electronic device within the cavity..
Beijing Xiaomi Mobile Software Co., Ltd.

Head mounted virtual reality object synchronized physical training system

A head mounted virtual reality object synchronized physical training system includes a virtual reality device, a physical training equipment, and a physiological signal sensor. The virtual reality device includes a display operable to display a virtual reality object according to an operation of the user.
Bion Inc.

Adjusting parallax through the use of eye movements

A method includes steps for collecting gaze data establishing eye position and changes in eye position over time by a first imaging device fixed in position relative to a player viewing a display of a virtual reality environment on a screen fixed relative to the imaging device, and focused to image a first eye of the player, providing the gaze data to a first data repository coupled to a processor that is determining and serving display data for rendering the virtual environment in the display, determining gaze direction for the player's first eye relative to a coordinate system associated with the virtual environment, determining parallax effects for objects in the display by the processor at least in part dependent on the gaze direction, and modifying the display data server to position objects in the display according to the parallax effects determined.. .

Immersive virtual reality production and playback for storytelling content

Methods for digital content production and playback of an immersive stereographic video work provide or enhance interactivity of immersive entertainment using various different playback and production techniques. “immersive stereographic” may refer to virtual reality, augmented reality, or both.
Warner Bros. Entertainment, Inc.

Cyber reality device including gaming based on a plurality of musical programs

A system enabling the performance of sensory stimulating content including music and video using gaming in a cyber reality environment, such as using a virtual reality headset. This disclosure includes a system and method through which a performer can virtually trigger and control a presentation of pre-packaged sensory stimulating content including musical programs through gaming.
Beamz Interactive, Inc.

Displaying and interacting with scanned environment geometry in virtual reality

Techniques of displaying a virtual environment in a hmd involve generating a lighting scheme within a virtual environment configured to reveal a real object in a room in the virtual environment in response to a distance between a user in the room and the real object decreasing while the user is immersed in the virtual environment. Such a lighting scheme protects a user from injury resulting from collision with real objects in a room while immersed in a virtual environment..
Google Inc.

Binocular see-through ar head-mounted display device and information displaying method thereof

Disclosed are a binocular see-through ar head-mounted device and an information displaying method thereof. Sight mapping relationship η is preset in the head-mounted device, human eye spatial sight information data of a user is tracked and calculated by a sight tracking system, virtual information that needs to be displayed is displayed on the left and right lines of sight of the human eyes on the basis of a binocular see-through ar head-mounted device virtual image imaging principle and a human eye binocular vision principle, thus implementing accurate overlap of the virtual information to the proximity of the position of the fixation point of the human eyes, allowing a high degree of integration of the virtual information with the environment, and implementing enhanced virtual reality in the true sense.
Chengdu Idealsee Technology Co., Ltd.

Apparatus and generating virtual reality content

A method for generating virtual reality (vr) content includes obtaining source information from original media content. Retrieving characteristic information stored in a first memory based on the obtained source information wherein the retrieved characteristic information related to the original media content, generating the vr content by combining the retrieved characteristics information and the obtained source information, wherein at least one feature of the retrieved characteristic information is mapped to a corresponding at least one feature of the obtained source information, and outputting the generated vr content and the original media content to be reproduced to a viewer..
Nbcuniversal Media, Llc

Wearable apparatus, virtual reality method and terminal system

A wearable apparatus is provided, which can express information in more dimensions. The wearable apparatus includes a signal receiving module, a signal processing module, at least one signal generating module and at least one signal outputting module, which are all disposed on a case body.
Hefei Xinsheng Optoelectronics Technology Co., Ltd .

Editing cuts in virtual reality

A computer-implemented method is described for configuring interaction zones for a virtual reality environment. The method may include defining a plurality of scenes, each scene including a plurality of selectable scene cuts and defining a first interaction zone and a second interaction zone.
Google Inc.

Computer analysis of user comfort in virtual reality environments

A method and apparatus for assessing comfort levels associated with user experience of a virtual reality environment is provided. In an embodiment, during execution of a virtual reality program by a client computer that causes generating and displaying a virtual reality environment via a virtual reality display device that is coupled to the client computer, a set of comfort level processing instructions are programmed to perform receiving a programmatic call from the virtual reality program that invokes comfort level processing; generating and causing the client computer to display a prompt panel within the virtual reality environment that prompts selecting a comfort value indicating a relative level of user comfort associated with the virtual reality environment; receiving an input signal indicating a selection of the comfort value; creating in memory of the client computer a digital message that includes the comfort value, one or more names of metadata attributes associated with the virtual reality environment, and one or more metadata values corresponding to the names of metadata attributes and indicating one or more aspects of a state of the virtual reality environment at a time that the digital message is created; transmitting the digital message from the client computer to a server computer over a data network..
Immersv, Inc.

Detecting user range of motion for virtual reality user interfaces

In one general aspect, a system and method are described to generate a virtual environment for a user. The virtual environment may be generated with a first electronic device that is communicably coupled to a second electronic device.
Google Inc.

360 video/photo production light apparatus

A lighting apparatus designed for the 360 degree videography/photography/virtual reality market, comprising an annular light emitter which distributes even light in a 360 degree pattern supporting all camera viewpoints yet avoids lens flares and is invisible to the camera lenses by way of a disk shielding the camera from the annular light emitter. The slope of the annular light emitter allows light to distribute upwards, downwards and outward while masking light from the camera lenses.

Microdisplay based immersive headset

An immersive headset device is provided that includes a display portion and a body portion. The display portion may include microdisplays having a compact size.
Emagin Corporation

Apparatus, enhancing a gaming experience

An apparatus comprises a housing configured to be added to a body associated with a software application implemented by a computer. The apparatus also comprises a sensor, a transceiver, a power supply, a memory, and a processor inside the housing.
Playfusion Limited

Virtual reality proximity mat with directional locators

A virtual reality (vr) proximity mat with directional locators has been provided configured and designed to establish a safety zone, the stability and the location of a person using vr, and remote-control devices including video games by employing a tactilely detectable centering home/center locator in the middle and a tactilely detectable directional locator positioned away from the home center locator. Imbedded sensors with vibration, sound and led lighting are optionally located around the perimeter along with different textures, patterns and mat shape helping to detect, determine and establish a person's exact location on the, mat when they are using the vr proximity mat with directional locators while going bare footed or wearing socks, or with a variety of shoes..

Data structures and delivery methods for expediting virtual reality playback

A video stream for a scene for a virtual reality or augmented reality experience may be stored and delivered to a viewer. The video stream may be divided into a plurality of units based on time segmentation, viewpoint segmentation, and/or view orientation segmentation.
Lytro, Inc.

Method and filtering 360-degree video boundaries

A video system for encoding or decoding 360-degree virtual reality (360vr) video is provided. The system performs filtering operations to reduce coding artifacts and discontinuities in a projection image of an omnidirectional image.
Mediatek Inc.

Immersive virtual reality production and playback for storytelling content

Methods for digital content production and playback of an immersive stereographic video work provide or enhance interactivity of immersive entertainment using various different playback and production techniques. “immersive stereographic” may refer to virtual reality, augmented reality, or both.
Warner Bros. Entertainment, Inc.

Holographic technology implemented security solution

Disclosed are techniques that use mixed reality, e.g., augmented reality and virtual reality technologies to improve analysis of security situations. These techniques merge the physical world embodied in security systems with the virtual world of policies and analytics.
Tyco Fire & Security Gmbh

Virtual enhancement of security monitoring

Methods, systems, and apparatus, including computer programs encoded on storage devices, for monitoring, security, and surveillance of a property. In one aspect, a system includes a virtual reality headset, a plurality of cameras, a plurality of sensors that includes a first sensor, a control unit, wherein the control unit includes a network interface, a processor, a storage device that includes instructions to perform operations that comprise receiving data from the first sensor that is indicative of an alarm event, determining a location of the first sensor, identifying a set of one or more cameras from the plurality of cameras that are associated with the first sensor, selecting a particular camera from the identified set of one or more cameras; and transmitting one or more instructions to the particular camera that command the particular camera to stream a live video feed to a user interface of the virtual reality headset..
Alarm.com Incorporated

Holographic technology implemented security solution

Disclosed are techniques that use mixed reality, e.g., augmented reality and virtual reality technologies to improve analysis of security situations. The techniques allow a guard (or other user in a facility) to observe persons in a facility and determine merely by looking at such persons through a mixed reality device whether those persons are authorized to be in the facility or not, irrespective of whether those persons are required or not required to publically display some credentials, such as a badge or the like..
Tyco Fire & Security Gmbh

Holographic technology implemented retail solutions

Disclosed are techniques that use mixed reality, e.g., augmented reality and virtual reality technologies to improve analysis of retail processes and activity in retail establishments. A server system receives images from a mixed reality device, which images including representations of physical objects and receives voice data from the mixed reality device and executes a cognitive agent to process the voice data received from the mixed reality device that generates a set of virtual objects that include data describing merchandising process concepts regarding the set of physical objects, based on input queries received in the voice data and sending by a server system, the set of virtual objects to the mixed reality device..
Tyco Fire & Security Gmbh

Holographic technology implemented security solution

Disclosed are techniques that use mixed reality, e.g., augmented reality and virtual reality technologies to improve analysis of security situations as well as retail processes and activity in retail stores. For security these techniques merge the physical world embodied in security systems with the virtual world of policies and analytics.
Tyco Fire & Security Gmbh

Method and displaying 2d application interface in virtual reality device

The present method comprises: obtaining a texture of one or more 2d application interfaces to be displayed; determining a virtual reality scene to be displayed, and writing the virtual reality scene into a frame buffer of an android system in a left-right screen splitting mode using an opengl function; sketching contents in the frame buffer of the android system onto left and right screens of the virtual reality device respectively to form a virtual screen in the virtual reality scene; sketching the obtained texture of the one or more 2d application interfaces to be displayed onto the virtual screen in the virtual reality scene of the left and right screens, respectively. The method renders the 2d application interface as images in left and right eyes simultaneously, with a three-dimensional sense, and facilitates the use of a large number of existing android applications in the virtual reality system..
Beijing Pico Technology Co., Ltd.

Holographic technology implemented retail solutions

Disclosed are techniques that use mixed reality, e.g., augmented reality and virtual reality technologies to improve analysis of retail processes and activity in retail stores. A system is configured to receive a set of social media feeds, filter the social media feeds according to at least one criterion to derive data according to the at least one criterion and from received images in view of a set of physical objects, execute one or more merchandizing algorithms that apply the data derived from the filtered social media feeds to provide as an output data describing one or more social media related values associated with one or more of the physical objects in the view of the set of physical objects..
Tyco Fire & Security Gmbh

Holographic technology implemented retail solutions

Disclosed are techniques that use mixed reality and/or augmented reality and virtual reality technologies for analysis of retail processes and activity in retail stores. The disclosed techniques use computer implemented techniques that obtain information from various electronic systems/devices in the physical world, which devices are exemplified by security systems, and merge that information into a virtual world of policies and analytics that involve retail systems that generate analytical information regarding customers and their preferences and needs..
Tyco Fire & Security Gmbh

Simulation and virtual reality based cyber behavioral systems

A cybersecurity system for managing cyber behavior associated with cyber actors such that the cyber behavior can be computed and predicted and cyber interactions between the cyber actors can be created. The system includes a cyber behavioral space management module configured to receive input data, and data from the interaction engine and the analytic workflow engine, and to generate a plurality of cyber behavioral spaces based on the received data.
Ironnet Cybersecurity, Inc.

Simulation and virtual reality based cyber behavioral systems

A cybersecurity system for managing cyber behavior associated with cyber actors such that the cyber behavior can be computed and predicted and cyber interactions between the cyber actors can be created. The system includes a cyber behavioral space management module configured to receive input data, and data from the interaction engine and the analytic workflow engine, and to generate a plurality of cyber behavioral spaces based on the received data.
Ironnet Cybersecurity, Inc.

Virtual reality hat apparatus

A virtual reality hat is a baseball style cap that functions as a virtual reality headset having a double brim that hinges at the attachment point of the crown and the bottom brim portion is able to hinge downward exposing a cell phone holder and a lens that function together to provide virtual reality to the wearer when desired. The brims collapse together in an instant to conceal the virtual reality headset..

Audio response based on user worn microphones to direct or adapt program responses system and method

A system, method, and wireless earpieces for communicating with a virtual reality headset. A position and an orientation of a head of a user are detected utilizing at least wireless earpieces.
Bragi Gmbh

Roll turning and tap turning for virtual reality environments

Technologies are described for providing turning in virtual reality environments. For example, some implementations use roll turning that involves rotating around an outer edge of a control input, some implementations use tap turning to move directly to a location indicated by a control movement, and some implementations involve combinations of roll turning and tap turning..
Microsoft Technology Licensing, Llc

Focus control for virtual objects in augmented reality (ar) and virtual reality (vr) displays

Embodiments described herein include an optical system, and associated method and computer program product. The optical system comprises one or more display devices, and one or more computer processors configured to transmit display signals comprising at least one virtual object for updating imagery displayed by the display devices, and to selectively defocus a focus of the virtual object..
Disney Enterprises, Inc.

Virtual reality distraction monitor

A method and apparatus for tracking distractions in a virtual reality environment is provided. In an embodiment, data identifying an area of interest is stored with a particular virtual reality application on a client computing device.
Immersv, Inc.

Sensor based product recommendations

A system, method, and computer program product for generating item recommendations based on sensor data captured by sensors on client machines. A server processes collected sensor data to estimate user physical activity based on sensor data patterns, and forms a user profile based on the estimated user physical activity.
Ebay Inc.

Safety for wearable virtual reality devices via object detection and tracking

The technology disclosed can provide improved safety by detecting potential unsafe conditions (e.g., collisions, loss of situational awareness, etc.) confronting the user of a wearable (or portable) sensor configured to capture motion and/or determining the path of an object based on imaging, acoustic or vibrational waves. Implementations can enable improved safety to users of virtual reality for machine control and/or machine communications applications using wearable (or portable) devices, e.g., head mounted displays (hmds), wearable goggles, watch computers, smartphones, and so forth, or mobile devices, e.g., autonomous and semi-autonomous robots, factory floor material handling systems, autonomous mass-transit vehicles, automobiles (human or machine driven), and so forth, equipped with suitable sensors and processors employing optical, audio or vibrational detection..
Leap Motion, Inc.

System for mental health clinical application

A system for mental health clinical application includes a virtual reality (vr) headset, a physiological sensor device and a computer device. The computer device is used to perform an illness test on a user by establishing a virtual 3d environment via the vr headset according to test data provided by the computer device.

System for transmitting signals between a body of a living being and a virtual reality space

A system for transmitting signals between a body of a living being and a virtual reality space includes a mount and a base configured to be affixed to respective first and second bony members of the body on a distal side and a proximal side, respectively, of a joint. An elongate, flexible strip is affixed at a first end to the mount and at a second end to the base.

Methods and apparatus to determine objects to present in virtual reality environments

In at least one general aspect, a method can include detecting an interaction with a first object in a virtual reality (vr) environment, producing first contextual information based on user interaction with the first object, determining a second object to display in the vr environment based on the first contextual information, and presenting the second object in the vr environment. The interaction of the user may include at least one of a movement, a speech, or a physiological trait of the user..
Google Inc.

Portable virtual reality device

A portable virtual reality device, which is provided with a board having a length to correspond the focal distances of the left and right lens; a supporting board that it deployed and foldable based on the board; left and right lens plates that are deployed and folded left and rightward on a rear surface of the board based on the board. The smart phone is mounted simply to correspond to the focal distances of the left and right lens when it is used, and when it is carried, the left and right lens plates and the supporting board are fold to form a thin film to be carried conveniently..

Systems and methods for using virtual reality, augmented reality, and/or a synthetic 3-dimensional information for the measurement of human ocular performance

A system or method for measuring human ocular performance can be implemented using an eye sensor, a head orientation sensor, an electronic circuit and a display that presents one of virtual reality information, augmented reality information, or synthetic computer-generated 3-dimensional information. The device is configured for measuring saccades, pursuit tracking during visual pursuit, nystagmus, vergence, eyelid closure, or focused position of the eyes.

Sound source rendering in virtual environment

Embodiments are directed to sound source rendering in a virtual reality (vr) system that executes an immersive virtual environment including at least one virtual sound source. A motion sensor to produces a measurement of a motion of the user, and an imaging sensor is used to produce an indication of at least one physical feature of the user relevant to sound perception.

Method and rotation and switching of video content

A method, apparatus and computer program product are provided to define the location of a center point associated with each frame within a stream of image data. Metadata associated with the orientation, such as the pitch and yaw, of a camera is synchronized on a frame-by-frame basis with a related stream of image data.
Nokia Technologies Oy

Modular camera blocks for virtual reality capture

An apparatus comprises: a camera module for obtaining a first image, the camera module having at least one port, each of the at least one ports being associated with an attachment position for receiving a second camera module for obtaining a second image; a processor for detecting a position of a second camera module and providing, to an image processing controller, information relating to at least one of the position of the second camera module and the first image obtained by the camera module; and a memory for storing the information relating to at least one of the position of the second camera module and the first image obtained by the camera module.. .
Nokia Technologies Oy

Systems and methods for mixed reality transitions

An immersive video display system includes a video display to display an image and a processor coupled with the video display. The displayed image includes an augmented reality image and a virtual reality image at different moments in time.

Reality to virtual reality portal for dual presence of devices

In various embodiments, computerized methods and systems for virtualizing electronic devices for utilization in virtual environments are provided. An electronic device located within the vicinity is detected and identified.
Microsoft Technology Licensing, Llc

Systems and methods for immersive and collaborative video surveillance

Systems and methods for immersive and collaborative video surveillance, in the commercial security industry are provided. Some methods can include receiving a video data stream from a surveillance camera in a monitored region via a cloud network, a user interface device of or coupled to a virtual reality headset displaying the video data stream, and the user interface device receiving user input corresponding to a movement of a user's body to navigate the video data stream and simulate the user navigating the monitored region from within the monitored region..
Honeywell International Inc.

Dynamic entering and leaving of virtual-reality environments navigated by different hmd users

Systems and methods for processing operations for head mounted display (hmd) users to join virtual reality (vr) scenes are provided. A computer-implemented method includes providing a first perspective of a vr scene to a first hmd of a first user and receiving an indication that a second user is requesting to join the vr scene provided to the first hmd.
Sony Interactive Entertainment Inc.

Glasses-type mobile terminal and operating the same

A glasses-type mobile terminal includes a display configured to display a virtual reality image and a controller configured to acquire reality information from a mobile terminal connected to the glasses-type mobile terminal and controlling the virtual reality image if a reality returning time indicating that viewing of the virtual reality image should be finished is reached based on the acquired reality information.. .
Lg Electronics Inc.

Hover touch input compensation in augmented and/or virtual reality

A hover touch compensation system and method may detect and track a hover position of a pointing/selecting device, such as a user's finger, relative to an input surface of a user interface, and may detect a point at which the pointing/selecting device initiates a movement toward the input surface of the user interface. The system may identify an intended contact point on the user interface based on the hover position of the pointing/selecting device relative to the input surface of the user interface at the point at which the movement toward the user interface is detected..
Google Inc.

Augmenting virtual reality content with real world content

Methods, devices, and computer programs for augmenting a virtual reality scene with real world content are provided. One example method includes an operation for obtaining sensor data from an hmd of a user to determine that a criteria is met to overlay one or more real world objects into the virtual reality scene to provide an augmented virtual reality scene.
Sony Interactive Entertainment Inc.

Selection of objects in three-dimensional space

A user may select or interact with objects in a scene using gaze tracking and movement tracking. In some examples, the scene may comprise a virtual reality scene or a mixed reality scene.

Wearable electro-optical device using electrochromic layer

Flexible plastic screen for glasses, sunglasses or helmet faceshields with controlled light transmission based on applied electrical voltage. The screen consists of two transparent flexible conductive polymer electrodes disposed and an electrochromic layer disposed between them.
Iglass Technology Llc

Advanced refractive optics for immersive virtual reality

A display device has a display, operable to generate a real image, and an optical system, comprising one or more lenslets, arranged to generate a virtual sub-image from a partial real image on the display, by each lenslet projecting light from the display to an eye position. The sub-images combine to form a virtual image viewable from the eye position.
Tesseland Llc

Collapsible virtual reality viewer assembly

The present invention relates to a collapsible virtual reality viewer. Aspects of the viewer include a body portion and a viewing portion, each having a plurality of panels abutting fold lines.
Hallmark Cards, Incorporated

Ground plane adjustment in a virtual reality environment

An hmd device is configured to vertically adjust the ground plane of a rendered virtual reality environment that has varying elevations to match the flat real world floor so that the device user can move around to navigate and explore the environment and always be properly located on the virtual ground and not be above it or underneath it. Rather than continuously adjust the virtual reality ground plane, which can introduce cognitive dissonance discomfort to the user, when the user is not engaged in some form of locomotion (e.g., walking), the hmd device establishes a threshold radius around the user within which virtual ground plane adjustment is not performed.
C/o Microsoft Technology Licensing, Llc

Master device, slave device, and control method therefor

A master device providing an image to a slave device providing a virtual reality service is provided. The master device includes: a content input configured to receive an input stereoscopic image; a communicator configured to perform communication with the slave device providing the virtual reality service; and a processor configured to determine a viewpoint region corresponding to a motion state of the corresponding slave device in the input stereoscopic image on the basis of motion information received from the slave device and control the communicator to transmit an image of the identified viewpoint region to the slave device..
Samsung Electronics Co., Ltd.

Collapsible virtual reality viewer assembly

The present invention relates to a collapsible virtual reality viewer. Aspects of the viewer include a body portion and a viewing portion, each having a plurality of panels abutting fold lines.
Hallmark Cards Incorporated

Using hmd camera touch button to render images of a user captured during game play

Methods and systems for presenting an image of a user interacting with a video game includes providing images of a virtual reality (vr) scene of the video game for rendering on a display screen of a head mounted display (hmd). The images of the vr scene are generated as part of game play of the video game.
Sony Interactive Entertainment America Llc

Peripheral devices having dynamic weight distribution to convey sense of weight in hmd environments

Methods and systems for adjusting a weight of a peripheral device while presenting content to a head mounted display are disclosed. One method includes processing instructions for rendering a virtual reality scene in the head mounted display.
Sony Interactive Entertainment Inc.

Positional audio assignment system

In some implementations, a positional audio assignment system is used to improve a user's immersion during content playback within a virtual reality setting. Data representing a video viewable to a user identifying spatial positions assigned to one or more objects within the video is initially obtained.
Lightbox Video Inc.

Method and apparatus of inter coding for vr video using virtual reference frames

A method and apparatus of video encoding or decoding for a video encoding or decoding system applied to multi-face sequences corresponding to a 360-degree virtual reality sequence are disclosed. According the present invention, one or more multi-face sequences representing the 360-degree virtual reality sequence are derived.
Mediatek Inc.

Method and apparatus of face independent coding structure for vr video

A method and apparatus of video encoding or decoding for a video encoding or decoding system applied to multi-face sequences corresponding to a 360-degree virtual reality sequence are disclosed. According to embodiments of the present invention, at least one face sequence of the multi-face sequences is encoded or decoded using face-independent coding, where the face-independent coding encodes or decodes a target face sequence using prediction reference data derived from previous coded data of the target face sequence only.
Mediatek Inc.

Rf tracking with active sensory feedback

A system includes a wireless device having a radio frequency (rf) receiver, an rf transmitter, and means for producing sensory feedback to a user of the wireless device. A position-tracking system includes at least three antennae.
Position Imaging, Inc.

Systems and methods for generating 360 degree mixed reality environments

Systems and methods for generating a 360 degree mixed virtual reality environment that provides a 360 degree view of an environment in accordance with embodiments of the invention are described. In a number of embodiments, the 360 degree mixed virtual reality environment is obtained by (1) combining one or more real world videos that capture images of an environment with (2) a virtual world environment that includes various synthetic objects that may be placed within the real world clips.
Paofit Holdings Pte. Ltd.

Packing structure

A packing structure including a first packing component, a second packing component, and two lenses is provided. The second packing component is adapted to be combined with the first packing component detachably, such that a containing space is formed between the first packing component and the second packing component.
Acer Incorporated

Architecture for interleaved rasterization and pixel shading for virtual reality and multi-view systems

One embodiment provides for a graphics processing apparatus comprising first logic to rasterize pixel regions associated with multiple interleaved primitives; second logic to shade pixel regions covered by one or more of the multiple interleaved primitives; and third logic to interleave output of the second logic for the multiple interleaved primitives to a single render target, the single render target including output associated with the multiple interleaved primitives.. .
Intel Corporation

Presentation of scenes for binocular rivalry perception

Embodiments herein relate to the display of enhanced stereographic imagery in augmented or virtual reality. In various embodiments, an apparatus to display enhanced stereographic imagery may include one or more processors, an image generation module to generate an enhanced stereoscopic image of a scene having a first two-dimensional (2d) image of the scene and a second 2d image of the same scene that is visually or optically different than the first 2d image to create binocular rivalry perception of the scene when the first and second 2d images are respectively presented to a first and a second eye of a user, and a display module to display the enhanced stereoscopic image to the user, with the first 2d image presented to the first eye of the user and the second 2d image presented to the second eye of the user.
Intel Corporation

Generating visual cues related to virtual objects in an augmented and/or virtual reality environment

In a system for generating visual cues in response to detection of virtual object(s) within as defined proximity and/or area of a user in an augmented and/or virtual reality environment, the system may generate a visual cue if it is determined that a detected virtual object is not physically present in the ambient environment, and may be incorrectly interpreted by the user as capable of providing physical support. The visual cues may include changes in appearance of the detected virtual object, such as eliminating the virtual rendering of the virtual object from the virtual environment displayed by the user, presenting the virtual object in a transparent/translucent, shadowed, highlighted, outlined manner, and the like.
Google Inc.

Virtual reality content control

Apparatuses, methods and computer programs are provided. A method comprises: determining at least one region of interest in visual virtual reality content; monitoring whether at least a defined proportion of a viewer's field of view coincides with the determined at least one region of interest in the visual virtual reality content; and controlling advancement of the visual virtual reality content based on whether the at least a defined proportion of the viewer's field of view coincides with the determined at least one region of interest in the visual virtual reality content..
Nokia Technologies Oy

Smart contact lens with orientation sensor

Current invention propounds a novel active contact lens device, system, as well as, a corresponding method of operation of such contact lens with an embedded orientation determination mechanism. The system, furthermore, utilizes an onboard, integrated orientation and gaze sensing component to determine eye orientation, in 3d (x,y,z) dimension corresponding to the direction of eye gaze, or in 2d (x,y) dimension, denoting orientation relative to the horizontal or vertical line of the eye, also known as, the horizontal or vertical meridian of the eye.
Raayonnova Llc

Virtual reality control device

The present disclosure relates to a virtual reality control device. The virtual reality control device comprises a pedestal, an upper body supporting element connected to an upper part of the pedestal, a lower body supporting element connected to a lower part of the pedestal, a central shaft whose one end is connected to the pedestal and another end is connected to a central portion of the upper body supporting element, and one or more encoders whose ends are connected to the pedestal and the other ends are connected to the upper body supporting element.
Indigo Entertainment

Surgical navigation inside a body

A virtual reality surgical navigation method includes the steps of preparing a multi dimension virtual model associated with an anatomy inside of patient; receiving data indicative of a surgeon's current head position, including direction of view and angle of view; rendering a first virtual three-dimensional image from the virtual model, the virtual three-dimensional image being representative of an anatomical view from a first perspective at a location inside the patient, wherein the perspective is determined by data indicative of the surgeon's current head position; communicating the first rendered virtual image to a virtual headset display; receiving data input indicative of the surgeon's head moving to a second position, wherein the head movement comprises at least one of a change in angle of view and a change in direction of view; and rendering a second virtual three-dimensional image from the virtual model, the second virtual three-dimensional image being representative of an anatomical view from a second perspective at a first location inside the patient.. .
Surgical Theater Llc

Headband for virtual reality goggles

A headband for vr goggles includes an adjustment mechanism to accommodate a wide variety of users, padding to ensure user comfort, a pivotable goggle holding element to allow the goggles to pivot relative to the user's head and a chin strap fastener to secure the headband to the user's head.. .
Six Flags Theme Parks, Inc.

System and creating and sharing a 3d virtual model of an event

A system and method for creating a 3d virtual model of an event, such as a wedding or sporting event, and for sharing the event with one or more virtual attendees. Virtual attendees connect to the experience platform to view the 3d virtual model of the event on virtual reality glasses, i.e.

Security approaches for virtual reality transactions

One embodiment of the invention is directed to a computer-implemented method comprising, receiving an indication that an avatar of a user has initiated a transaction in a virtual reality environment. The method further comprises obtaining a first biometric sample from the user interacting with the virtual reality hardware.

Systems and methods for generating augmented and virtual reality images

A ride system includes at least one ride vehicle. The at least one ride vehicle is configured to receive a ride passenger.
Universal City Studios Llc

Aging compensation for virtual reality headset display device

An electronic display is driven to compensate for aging of pixels in the electronic display. An aging factor is determined based on initial display data for a display portion of the electronic display during one or more monitored frames.
Oculus Vr, Llc

Focus adjusting virtual reality headset

A virtual scene presented on a display of a virtual reality headset can be adjusted using a varifocal element by changing the shape of one or more optical elements of a pancake lens block, by varying the distance between the two optical elements, or both, based on where in a virtual scene a user is looking. The headset tracks a user's eyes to determine a vergence depth from gaze lines in order to accommodate the user's eye for the determined vergence depth.
Oculus Vr, Llc

Virtual reality shopping systems and methods

In some embodiments, apparatuses, and methods are provided herein useful to providing a virtual shopping system. A system for providing a virtual shopping experience comprises: a central computer system, a virtual reality showroom system in communication with the central computer system, the virtual reality showroom portion comprising one or more virtual reality shopping stations, each of the virtual reality shopping stations comprising a display device extending around at least a portion of a user, and configured to present a virtual representation of a shopping space for user navigation, and a user input device, wherein the user input device is configured to allow the user to navigate the virtual representation of the shopping space, a point of sale system in communication with the central computer system, and a fulfillment portion in communication with the central computer system and configured to facilitate transfer of purchased items to the user..
Wal-mart Stores, Inc.

System and texturing in virtual reality and mixed reality environments

A system includes hardware processors and a texturing module configured to display a texturing tray within a virtual reality environment or a mixed reality environment, the texturing tray including a first plurality of texturing mode objects, detect that a user has grabbed a first texturing mode object of the first plurality of texturing mode objects from the texturing tray with a virtual hand of the user, based on motion of the virtual hand after the grabbing, moving the first texturing mode object into a position adjacent to a surface of a target object, detect that the user has applied a texturing agent toward the first texturing mode object, and apply a texture effect to the surface of the target object based on a virtual interaction between the texturing agent and the first texturing mode object, the texture effect altering the appearance of the surface of the target object.. .
Unity Ipr Aps

Six dof mixed reality input by fusing inertial handheld controller with hand tracking

The invention is directed to systems and methods for providing a wireless hand-held inertial controller for use with a head-mounted, augmented or virtual reality display or other conventional display that operates with six degrees of freedom by fusing (i) data related to the position of the hand-held inertial controller derived from a depth camera located on the display with (ii) data relating to the orientation of the hand-held inertial controller derived from an inertial measurement unit located in the hand-held inertial controller.. .

System and a blended reality user interface and gesture control system

A blended reality user interface and gesture control system includes one or more sensors, a head-mounted display, and a blending engine. The blending engine is configured to receive a live reality and virtual reality feeds, track movement of a user using the sensors, detect a command based on the tracked movement, blend the live and virtual reality feeds into a blended view based on the detected command, and display the blended view on the head-mounted display.

Method and system for directing user attention to a location based game play companion application

A method for providing information in an hmd. The method includes defining an active zone in a virtual reality (vr) viewing environment of a user as presented through a 3d display of the hmd.
Sony Interactive Entertainment Llc

Spectator management at view locations in virtual reality environments

A method is provided, including the following method operations: providing a first view of a virtual environment to a first head-mounted display (hmd), the first view being defined from a first location in the virtual environment, and associated to a first virtual character having a first view direction towards a virtual object in the virtual environment; simultaneous with the providing the first view, providing a second view of the virtual environment to a second hmd, the second view being defined from the first location in the virtual environment, and associated to a second virtual character in the virtual environment; wherein providing the second view includes rendering the first virtual character in the second view, the rendering of the first virtual character in the second view being configured to present the first virtual character as having a second location in the virtual environment, the rendering of the first virtual character in the second view being further configured to present the first virtual character as having a second view direction that is adjusted relative to the first view direction so as to be towards the virtual object as shown in the second view.. .
Sony Interactive Entertainment Inc.

Method and apparatus of boundary padding for vr video processing

A method and apparatus or video coding or processing for an image sequence corresponding to virtual reality (vr) video are disclosed. According to embodiments of the present invention, a padded area outside one cubic face frame boundary of one cubic face frame is padded to form a padded cubic face frame using one or more extended cubic faces, where at least one boundary cubic face in said one cubic face frame has one padded area using pixel data derived from one extended cubic face in a same cubic face frame..
Mediatek Inc.

Method and shortening image delay, and virtual reality apparatus

A method for shortening image delay includes, but is not limited to refreshing a current frame image from a frame buffer area to the display screen from top to bottom, and notifying an application to draw next frame image when the current frame image is refreshed to a predetermined row. The method further includes updating content in predetermined rows from top of next frame image drawn by the application to the frame buffer area of the system, and replacing content in the predetermined rows of the current frame image that have already been displayed the method further includes updating the content in the remaining rows of next frame image drawn by the application to the frame buffer area, and replacing content in the remaining rows of the current frame image that have already been displayed..
Beijing Pico Technology Co., Ltd.

Virtual reality 360-degree video camera system for live streaming

The present disclosure relates to imaging systems and methods that include a plurality of cameras configured to capture video image data based on respective fields of view of an environment. Each camera of the plurality of cameras is communicatively coupled to neighbor cameras of the plurality of cameras via a communication interface.
Visbit Inc.

Navigation and interaction controls for three-dimensional environments

The techniques disclosed herein enable a user of a host computer or a user of a remote computer to locate, view, control, and modify objects of a virtual environment. Embodiments disclosed herein can include the generation of a graphical user interface providing a two-dimensional display showing objects at a predetermined elevation of a three-dimensional virtual environment.
Microsoft Technology Licensing, Llc

System and facilitating a vehicle-related virtual reality and/or augmented reality presentation

In certain embodiments, a virtual reality presentation may be facilitated based on a real-world route of a vehicle. In some embodiments, destination information associated with a vehicle may be obtained.

Methods and systems for managing large asset fleets through a virtual reality interface

Methods and systems for monitoring and interacting with a collection of geospatially aware assets, or any connected geo-location enabled device, through a virtual reality interface are disclosed. A diagram may be utilized as a real-time route progress indicator to determine a route's completion status and as a destination position indicator to determine the position of a destination among all destinations of a route.
Route4me, Inc.

Method for recognizing application type

A method for recognizing an application type, includes, but is not limited to, judging whether an application in a system has an application type mark. If so, acquiring a value of the application type mark of the application, and comparing the value of the application type mark with a preset value of each application type to recognize a type of the application.
Beijing Pico Technology Co., Ltd.



Virtual Reality topics:
  • Virtual Reality
  • Augmented Reality
  • Virtual Image
  • User Experience
  • Distributed
  • Electronic Device
  • User Interface
  • Javascript
  • Memory Device
  • Intelligent Electronic Device
  • Social Network
  • Degrees Of Freedom
  • Cartesian Coordinates
  • Coordinates
  • Remote Control


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