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Virtual Reality patents

      

This page is updated frequently with new Virtual Reality-related patent applications.

SALE: 170+ Virtual Reality-related patent PDFs



 Multichannel head-trackable microphone patent thumbnailMultichannel head-trackable microphone
A production work flow optimized multichannel virtual reality microphone that has its own rendering software allowing for the recording, rendering, and playing back of immersive, head-trackable positional audio for 360 video, gaming, and virtual reality applications. The multichannel microphone used to record multiple binaural sound perspectives, has eight microphones coupled to a rotatable disc frictionally mounted on the outside of a truncated spherical shell, an internal, detachable clamp for attaching the shell to a vertical pole stand, and easily accessible microphone output connections configured as four stereo microphone pairs, spaced closely to an average set of human ears.

 Virtual reality video signaling in dynamic adaptive streaming over http patent thumbnailVirtual reality video signaling in dynamic adaptive streaming over http
A device for processing media data is configured to receive media data including virtual reality (vr) video data; determine, based at least in part on data signaled at an adaptation set level of a media presentation description for a media presentation, a projection mapping used in the media presentation; process segments of a video representation of the media presentation based on the projection mapping used in the media presentation. A device for processing media data is configured to generate media data that includes vr video data; include in the media data, data signaled at an adaptation set level of a media presentation description that identifies a projection mapping used in media presentation included in the media data; and send segments of a video representation of the media presentation based on the projection mapping used in the media presentation..
Qualcomm Incorporated


 Virtual reality panoramic video system using scalable video coding layers patent thumbnailVirtual reality panoramic video system using scalable video coding layers
A virtual reality panoramic video system is described that uses scalable video coding layers. One example includes a buffer to receive a wide field of view video, a region extractor to extract regions from the wide field of view video, and a scalable multi-layer video encoder to encode the extracted regions as separate layers and to combine the layers to form an encoded video..
Intel Corporation


 Virtual reality system and  controlling working state thereof patent thumbnailVirtual reality system and controlling working state thereof
A virtual reality system and a method of controlling working state of the virtual reality system. The virtual reality system comprises a video playing device and a virtual reality glasses box, and the virtual reality glasses box utilizes a screen of the video playing device to play a video content, the method comprises: establishing a wired or wireless connection between the video playing device and the virtual reality glasses box; when the video playing device is placed in the virtual reality glasses box, transmitting information of wearing state of the virtual reality glasses box to the video playing device; and controlling a playing state of the video playing device according to the wearing state of the virtual reality glasses box.
Beijing Pico Technology Co., Ltd.


 Method of vision correction in a virtual reality environment patent thumbnailMethod of vision correction in a virtual reality environment
A method of vision correction in a virtual reality environment, comprising: judging if a user is for the first time entering the virtual reality environment, if yes, providing the user with an initial visual position; monitoring in real time action of the user, and judging if the user is in a stable state in the virtual reality environment; if the user is in a stable state, adjusting the visual position of the user according to change of sight lines of the user; and if the user is in an unstable state, renewedly providing the user with an initial visual position; and monitoring in real time change of a scene in the virtual reality environment, and if the scene is taking discontinuous switching, renewedly providing the user with an initial visual position according to a new scene. The present disclosure performs automatic vision correction according to the usage scenes and the cognition custom of the user, which reduces user operation and improves the user experience..
Beijing Pico Technology Co., Ltd.


 Importing and analyzing external data using a virtual reality welding system patent thumbnailImporting and analyzing external data using a virtual reality welding system
A real-time virtual reality welding system including a programmable processor-based subsystem, a spatial tracker operatively connected to the programmable processor-based subsystem, at least one mock welding tool capable of being spatially tracked by the spatial tracker, and at least one display device operatively connected to the programmable processor-based subsystem. The system is capable of simulating, in virtual reality space, a weld puddle having real-time molten metal fluidity and heat dissipation characteristics.
Lincoln Global, Inc.


 Wearable augmented reality devices with object detection and tracking patent thumbnailWearable augmented reality devices with object detection and tracking
The technology disclosed can provide capabilities to view and/or interact with the real world to the user of a wearable (or portable) device using a sensor configured to capture motion and/or determining the path of an object based on imaging, acoustic or vibrational waves. Implementations can enable improved user experience, greater safety, greater functionality to users of virtual reality for machine control and/or machine communications applications using wearable (or portable) devices, e.g., head mounted devices (hmds), wearable goggles, watch computers, smartphones, and so forth, or mobile devices, e.g., autonomous and semi-autonomous robots, factory floor material handling systems, autonomous mass-transit vehicles, automobiles (human or machine driven), and so forth, equipped with suitable sensors and processors employing optical, audio or vibrational detection..
Leap Motion, Inc.


 Interactive virtual reality platforms patent thumbnailInteractive virtual reality platforms
A framework for interactive vr content items provides for user interaction via placement of interaction points within vr content items that would otherwise be passively viewed by users on hmd devices. The interaction points are defined by positional metadata that contains information regarding when and where the interaction points should be displayed during the interactive vr content play.
Accenture Global Solutions Limited


 System for virtual reality display patent thumbnailSystem for virtual reality display
Systems and method for selectively applying blinders to remove high peripheral optical flow from three-dimensional imagery. When users experience visual cues corresponding to motion in virtual reality without corresponding non-visual clues (such as cues from the vestibular system), motion sickness can result.
Ubisoft Entertainment


 Virtual reality and augmented reality head set for  ride vehicle patent thumbnailVirtual reality and augmented reality head set for ride vehicle
A method for operating a ride attraction includes moving a ride vehicle along a pathway, with at least one rider in or on the ride vehicle, and with the at least one rider wearing a headset having a display and a window. Virtual images are created on the display based at least in part on a position of the ride vehicle along the pathway, with the at least one rider viewing the virtual images, and with the at least one rider also simultaneously viewing real world images of real world objects through the window.
Falcon's Treehouse, Llc


Augmented or virtual reality digital content representation and interaction

Systems and methods for presenting augmented reality (ar) or virtual reality (vr) representations of digital content entitlements owned by a user are provided. An ar or vr environment is generated in which the ar or vr representations are presented to simulate a physical collection of media.
Disney Enterprises, Inc.

Glass-type mobile terminal

A glass-type mobile terminal including a display configured to display a virtual reality image thereon; and a controller configured to detect an object around the glass-type mobile terminal while the virtual reality image is displayed on the display, and modify the virtual reality image if the detected object is a dangerous element so a viewer viewing the virtual reality image avoids the dangerous element.. .
Lg Electronics Inc.

Fisheye rendering with lens distortion correction for 360-degree video

In various implementations, provided are systems and methods for correcting the distortion present in a fisheye image, and rendering the image for display as 360-degree video. In various implementations, a computing device can receive 2-dimensional video data captured by an omnidirectional camera.
Qualcomm Incorporated

Virtual reality real-time visual navigation method and system

A virtual reality real-time visual navigation method and system includes at least one reality display device and a visual navigation control interface connected to the reality display device. A user may play a virtual reality display screen after wearing the reality display device, and the electronic device has a visual navigation control interface including at least one user screen display area for synchronously displaying a virtual reality display screen played by each reality display device to facilitate a commentator to make a narration through the screen and let users understand more easily..

Virtual reality environment based manipulation of multilayered multi-view interactive digital media representations

Various embodiments of the present disclosure relate generally to systems and methods for generating multi-view interactive digital media representations in a virtual reality environment. According to particular embodiments, a plurality of images is fused into a first content model and a first context model, both of which include multi-view interactive digital media representations of objects.
Fyusion, Inc.

Haptic output methods and devices

The invention relates to a method, apparatus and system for producing haptic output. Data of a plurality of objects of a model are received.
Nokia Technologies Oy

User physical attribute based device and content management system

Systems and methods for device and content management include determining a user is viewing virtual reality content from a user device. Body information associated with the user while the user is viewing the virtual reality content is received through a network from the user device.
Paypal, Inc.

Display system for virtual reality and driving the same

A display system for virtual reality and a method of driving the same are disclosed. In the display system for virtual reality, auxiliary image data, the number of which is smaller than the number of auxiliary sub pixels disposed in an auxiliary view region, is transmitted to a display device and the same auxiliary image data is supplied to sub-pixels of an auxiliary view region in which a user eye is not accurately focused.
Lg Display Co., Ltd.

See-through computer display systems

Aspects of the present invention relate to methods and systems for a head-worn computer with a content display where the head-worn computer can be changed from an augmented reality system where there is relatively high see-through transmission through the display to a virtual reality system where the is no or relatively little see-through transmission through the display.. .
Osterhout Group, Inc.

Systems and methods for presentation of images from camera concurrently with presentation of virtual reality content

In one aspect, a headset includes a housing, a processor coupled to the housing, a display coupled to the housing and accessible to the processor, a camera coupled to the housing and accessible to the processor, and storage coupled to the housing and accessible to the processor. The storage bears instructions executable by the processor to present virtual reality content on the display and present at least a portion of least one image from the camera on the display concurrently with presentation of the virtual reality content..
Lenovo (singapore) Pte. Ltd.

Display controller, electronic device, and virtual reality device

A display controller includes a frame rate converter creating a second reference image having a second frame rate higher than a first frame rate of a first reference image, based on the first reference image, a buffer storing the second reference image, and an image processor creating an output image a user by selecting at least a portion of the second reference image.. .
Samsung Electronics Co., Ltd.

Virtual reality system with camera shock-mounted to head-mounted display

A virtual-reality system includes a head-mounted display, a camera protruding from a surface of the head-mounted display, and a compressible shock mount mounting the camera to the head-mounted display. The shock mount is to retract the camera towards the head-mounted display when compressed.
Oculus Vr, Llc

Interactive system for vision assessment and correction

Systems and methods for assessing vision and correcting vision problems are provided. A head-mountable virtual reality display controlled via a computing device can be worn by a user to display virtual reality images to the user.
Vivid Vision, Inc.

Circular fisheye video in virtual reality

Provided are systems, methods, and computer-readable medium for including parameters that describe fisheye images in a 360-degree video with the 360-degree video. The 360-degree video can then be stored and/or transmitted as captured by the omnidirectional camera, without transforming the fisheye images into some other format.
Qualcomm Incorporated

Light emitting diodes (leds) with integrated cmos circuits

Disclosed is a multi-color semiconductor led display with integrated with cmos circuit components, such as thin film transistors (tfts). Leds of the display are disposed on a first major surface of a substrate while cmos circuit components which are configured as circuitry for operating the display are disposed on a second opposing major surface of the substrate.
Globalfoundries Inc.

Methods and devices for behavior modification

The invention provides systems and methods for behavior modification in a subject using a virtual reality or augmented reality system. The invention may be used to acutely modify behaviors or cravings or may be used to induce classic aversive conditioning.

Methods and apparatus to project contact with real objects in virtual reality environments

Techniques disclosed herein involve adaptively or dynamically displaying virtual objects in a virtual reality (vr) environment, and representations, within the vr environment, of physical objects in the physical environment, i.e., outside the vr environment, in order to alert users within the vr environment. For example, if a projected movement of a user indicates that the user will move close to a physical object in the physical world, the representation of the physical object changes from an un-displayed state, in which the physical object is not visible in the vr environment, to a displayed state in which the physical object is at least partially depicted inside the vr environment.
Google Inc.

Media tags - location-anchored digital media for augmented reality and virtual reality environments

Provided herein are exemplary embodiments directed to a method for creating digital media, including the placing the digital media in a computer graphics environment, the computer graphics environment further comprising visually perceptible elements appearing as real objects placed in a real world setting, and viewing the digital media when at the real world setting. Various exemplary systems include an augmented reality and virtual reality server connected to a network, and a client device connected to the network, the client device having an augmented reality and virtual reality application.
Tagspace Pty Ltd

Threat warning system adapted to a virtual reality display system and method thereof

A threat warning system adapted to a virtual reality display device is provided, which includes a detecting module disposed with at least one sensor, for sensing distance and direction of at least one external object and producing at least one distance and direction information; a warning module for producing a warning signal to alert the user of a direction of an external object and a distance smaller than a warning distance between the external object and user; a control module electrically connected to the detecting module and the warning module; and the control module determining a distance of the external object based on the distance information. When a distance between the external object and the user has been determined smaller than the warning distance, the warning module sends a threat warning signal to the user.
Arima Communications Corp.

Virtual reality display

A method comprises providing video data representing at least part of virtual space to a user for viewing, identifying a current viewed sector of the virtual space based on user position, determining a sub-portion of said viewing sector, identifying an event occurring in a non-viewed sector of the virtual space, and displaying content indicative of the event in the sub-portion of said current viewing sector. The displaying step may comprise displaying a graphical notification of the event in the sub-portion, or in alternative embodiments, displaying video data showing the event in the sub-portion..
Nokia Technologies Oy

Virtual reality operation platform structure

A virtual reality operation platform structure comprises a main virtual frame, a virtual reality operation processing module, a menu module, an output checking module, a clearing module, and an accounting module. The menu module is built-in the main virtual frame and includes a housing menu defaulted a plurality of housings, a motherboard menu defaulted a plurality of motherboards, and a heat dissipation assembly menu defaulted a plurality of elements.
Bitspower International Co., Ltd.

System and facilitating user interaction with a three-dimensional virtual environment in response to user input into a control device having a graphical interface

The methods, systems, techniques, and components described herein may facilitate user interactions with virtual objects in a three-dimensional virtual environment using user input into a graphical interface of a control device that is coupled to a display that may display the three-dimensional virtual environment. The control device may be configured to display a 3d representation of a virtual object having a non-virtual reality representation of the virtual object.
Meta Company

Auto-aligner for virtual reality display

A method for aligning an image on a mobile device disposed within a head-mounted display (hmd) housing includes: detecting a request to align an image on a touchscreen of a mobile device; detecting, on the touchscreen, a first detected location corresponding to a first touchscreen input event; determining a first displacement of the first detected location with respect to a first target location of the first touchscreen input event; and transposing the image on the touchscreen based on the first displacement. A virtual reality system includes: a mobile device having a touchscreen configured to display an image; and a hmd housing having a first contact configured to generate a first input event at a first location on the touchscreen when the mobile device is disposed within the hmd housing..
Google Inc.

Virtual/augmented reality input device

A controller configured to control a pointer in a virtual reality environment includes a multi-axis magnetic field sensor, a multi-axis accelerometer, a gyroscope, a touchpad, and a wireless communications circuit. The controller can also include a processor and a memory storing instructions that when executed by the processor, cause the processor to obtain geomagnetic field data from the multi-axis magnetic field sensor, obtain acceleration data describing a direction and a magnitude of force affecting the controller from the multi-axis accelerometer, and obtain angular velocity data describing a rotational position of the controller from the gyroscope.
Google Inc.

Method and facilitating interaction with virtual reality equipment

A method, which facilitates interaction with virtual reality device, includes receiving a user input via a wearable device; extracting a parameter and a value of the parameter from the user input; transmitting the parameter and the value of the parameter to the vr device; identifying an action corresponding to the parameter and the value; and executing the action.. .
Samsung Electronics Co., Ltd.

Object tracking in a head mounted reference frame in an augmented and/or virtual reality environment

A system for tracking an object in an ambient environment with respect to a head mounted reference frame may allow the ambient object to be rendered in a virtual display, at a virtual position corresponding to its position in the ambient environment, in response to head movement. The system may detect a position of a head mounted device with respect to a fixed frame of reference in the ambient environment, and may detect an position of the ambient object with respect to the fixed frame of reference in the ambient environment.
Google Inc.

System for providing multi-directional and multi-person walking in virtual reality environments

A motion system for moving objects in a space, e.g., for moving virtual reality (vr) participants about space used to provide a vr environment. The system includes a controller and a position monitoring assembly.
Disney Enterprises, Inc.

Multi sensor support structure

A framework for supporting sensors arranged on the framework to gather information from the environment from all directions simultaneously such that the components of an aircraft to which the framework is mounted are not within the field of view of the sensors or cameras. The framework is mechanically coupled to the aircraft with tensioned elastic members adjustably coupled to the aircraft, which serve to dampen the transmission of vibration from aircraft to framework.

Virtual reality guided meditation with biofeedback

A guided meditation system, such as a virtual reality (vr) guided meditation system, provides biofeedback. Wearable devices (e.g., fitness trackers) record information about a physiological state of a user (e.g., heart rate, blood pressure, sleep, and activity data).
Odyssey Science Innovations, Llc

Wearable electronic device and virtual reality system

A wearable electronic device includes a microphone array, stereo speakers and a control circuit. The microphone array is configured for sensing an environmental sound.
Htc Corporation

Method and spatial enhanced adaptive bitrate live streaming for 360 degree video playback

An apparatus and method for delivering a spatially enhanced live streaming experience for virtual reality or 360 degree live streaming of video is disclosed. A live streaming video signal is encoded into multiple streams at varying resolutions.
Google Inc.

Method for transforming wide-angle image to map projection image and perspective projection image

The present invention provides a method for transforming a wide-angle image to a map projection image that includes the steps of: capturing a wide-angle image; choosing an azimuthal coordinate model and introducing the wide-angle image into the chosen azimuthal coordinate model to obtain an azimuthal image; and generating a compensation image by using the azimuthal image to generate the map projection image. The present invention also provides a method for transforming a wide-angle image to a perspective projection image that includes the same steps.
Imay Software Co., Ltd.

Devices, systems, and methods for a virtual reality camera simulator

Devices, systems, and methods receive a user selection of a camera option; receive a user selection of a lens option; generate first images of a scene according to one or more specifications of the corresponding camera, respective values of camera settings, one or more specifications of the corresponding lens, and respective values of lens settings; send the first images to a head-mounted display device; receive a new value for a selected camera setting or a selected lens setting; generate second images of the scene according to the one or more specifications of the corresponding camera, the respective values of the camera settings, the one or more specifications of the corresponding lens, and the respective values of the lens settings, wherein the respective values of the camera settings or the respective values of the lens settings include the new value; and send the second images to a head-mounted display device.. .
Canon U.s.a., Inc.

Methods and apparatus to use predicted actions in virtual reality environments

Methods and apparatus to use predicted actions in vr environments are disclosed. An example method includes predicting a predicted time of a predicted virtual contact of a virtual reality controller with a virtual musical instrument, determining, based on at least one parameter of the predicted virtual contact, a characteristic of a virtual sound the musical instrument would make in response to the virtual contact, and initiating producing the sound before the predicted time of the virtual contact of the controller with the musical instrument..
Google Inc.

System and rendering images in virtual reality and mixed reality devices

A head-mounted display device including first and second display surfaces associated with first and second eyes of the user, a graphics processing unit, one or more hardware processors, and an adaptive rendering module. The adaptive rendering module is configured to identify a threshold frame time, the threshold frame time representing an upper threshold of time to render frame data by the gpu, receiving a first frame time associated with rendering a first frame to the first eye and second eye of the user, the first frame being rendered at a target resolution, determining that the first frame time exceeds the threshold frame time, and lowering the resolution below the target resolution for parts of a second frame associated with the first eye of the user while maintaining the resolution for parts of the second frame at the target resolution for images associated with the second eye of the user..
Unity Ipr Aps

Real-time data acquisition and recording system viewer

A data acquisition and recording system (dars) and viewer for mobile assets that includes a data encoder, onboard data manager, and at least one local memory module. Dars processes video data from at least one 360 degree camera and stores a compressed record of the data at least once per second in the local memory module.
Wi-tronix, Llc

Methods and apparatus to align components in virtual reality environments

Systems, devices, methods, computer program products, and electronic apparatuses for aligning components in virtual reality environments are provided. An example method includes detecting a first input from a handheld controller of a virtual reality system, responsive to detecting the first input, instructing a user to orient a handheld controller in a designated direction, detecting a second input from the handheld controller; and responsive to detecting the second input, storing alignment data representative of an alignment of the handheld controller..
Google Inc.

System and method relating to movement in a virtual reality environment

In at least one general aspect, a method can include determining a physics parameter based at least in part on a scale of user relative to an object in a virtual reality environment, applying a physics rule to an interaction between the user and the object in the virtual reality environment based on the physics parameter, and modifying the physics parameter based at least in part on a relative change in scale between the user and the object.. .
Google Inc.

System and modifying virtual objects in a virtual environment in response to user interactions

The methods, systems, techniques, and components described herein allow interaction volumes of virtual objects in a virtual environment, such as a virtual reality (vr) environment or augmented reality (ar) environment, to be modified based on user interactions taken on virtual frames created for those virtual objects. A user interaction element of a virtual frame may receive a user interaction.
Meta Company

Cloud-based virtual reality project system

Cloud-based virtual reality content processing methods and systems are disclosed. In some embodiments, raw virtual reality video data recorded by a virtual reality camera system may be received at a cloud based server through a network interface.
Jaunt Inc.

Smart mirror system for hairstyling using virtual reality

Disclosed is a smart mirror system for hairstyling using virtual reality, the smart mirror system including: a mirror display provided with a camera and an angle adjusting means, the mirror display being provided on a wall of a hair salon; a chair rotatably provided in front of the mirror display; and a smart device for being mirrored with the mirror display, such that a user uses the mirror display by manipulating the smart device, wherein the smart device is configured to allow hairstyles that match sex and an age group provided by using an app or a server or hairstyles of celebrities provided by internet search to be displayed on the mirror display by mirroring; and when one of the hairstyles is selected, a selected hairstyle is applied to an image of the user displayed on the mirror display, thereby being three-dimensionally displayed in response to a user's movement.. .
Eli Vision Co., Ltd.

Methods and systems for displaying virtual reality content in a vehicle

Methods and systems are provided for providing a virtual reality experience to an occupant of a vehicle. In one embodiment, a system includes a high definition screen associated with a component of a passenger compartment of the vehicle.
Gm Global Technology Operations Llc

System and managing interactive virtual frames for virtual objects in a virtual environment

The methods, systems, techniques, and components described herein allow interactions with virtual objects in a virtual environment, such as a virtual reality (vr) environment or augmented reality (ar) environment, to be modeled accurately. More particularly, the methods, systems, techniques, and components described herein allow interactive virtual frames to be created for virtual objects in a virtual environment.
Meta Company

Virtual reality resource scheduling of processes in a cloud-based virtual reality processing system

Systems and methods are disclosed to receive a request for a virtual reality render project that includes information specifying virtual reality video data to be used to create a virtual reality render; determine a plurality of virtual reality jobs required to create the virtual reality render from the virtual reality video data; determine the availability of a plurality of virtual reality nodes across the network; create a virtual reality render map that specifies a processing sequence of the plurality of virtual reality jobs across the one or more virtual reality nodes to create the virtual reality render, the virtual reality render map being created based on at least the availability of the plurality of virtual reality nodes; and process the plurality of virtual reality jobs at the plurality of virtual reality nodes to create the virtual reality.. .
Jaunt Inc.

System and providing augmented virtual reality content in autonomous vehicles

In one embodiment, a server receives a request from a first autonomous vehicle for content delivery. In response to the request, a vision analysis is performed on an image obtained from the request to determine three-dimensional (3d) positioning information of the image.
Baidu Usa Llc

Volumetric virtual reality keyboard methods, user interface, and interactions

Systems and methods are described that include generating a virtual environment for display in a head-mounted display device. The virtual environment may include at least one three-dimensional virtual object having a plurality of volumetric zones configured to receive virtual contact.
Google Inc.

Editing animations using a virtual reality controller

Techniques of computer animation involve embedding a keyframe editor within a virtual reality (vr) controller that displays animation objects within a vr environment on a vr display to enable editing of early keyframes. The keyframe editor allows a user to select a keyframe of an animation sequence for editing using the vr controller.
Google Inc.

Two-handed object manipulations in virtual reality

Systems and methods are described for generating a virtual environment including at least one three-dimensional virtual object within a user interface provided in a head mounted display device, detecting a first interaction pattern and a second interaction pattern. In response to detecting the second interaction pattern, a modified version of the three-dimensional virtual object at the first virtual feature is generated according to the first interaction pattern and at the second virtual feature according to the second interaction pattern.
Google Inc.

Controller premonition using capacitive sensing

A system and method for providing a virtual reality game controller with improved functionality by providing capacitive touch and proximity sensors on the controller to enable additional feedback to the user such that interaction with a physical object such as a game controller may be translated into interaction with a virtual tool in a virtual environment such as providing a visual indication in the virtual environment that a finger or thumb is approaching a button of a physical game controller.. .
Cirque Corporation

Combining gyromouse input and touch input for navigation in an augmented and/or virtual reality environment

A system for combining a gyromouse input with a touch surface input in an augmented reality (ar) environment and/or a virtual reality (vr) environment, a virtual display of virtual items and/or features may be adjusted in response to movement of the gyromouse combined with touch inputs, or touch and drag inputs, received on a touch surface of the gyromouse. Use of the gyromouse in the ar/vr environment may allow touch screen capabilities to be accurately projected into a three dimensional virtual space, providing a controller having improved functionality and utility in the ar/vr environment, and enhancing the user's experience..
Google Inc.

Stereoscopic display

A direct interaction stereoscopic display system that produces an augmented or virtual reality environment. The system comprises one or more displays, a beam combiner, and a mirrored surface to virtually project high-resolution flicker-free stereoscopic 3d imagery into a graphics volume in an open region.
Spatial Intelligence Llc

Eye tracking virtual reality environments

Eye tracking methods and systems for virtual reality (vr) environments are disclosed herein. An example method includes receiving light through a lens positioned in an opening defined through a surface of a head-mounted display (hmd), reflecting an infrared light portion of the light off a display device of the hmd, the display device oriented generally parallel to the lens, and performing eye tracking based on the reflected infrared portion of the light..
Google Inc.

Device for transporting a passenger from door to door

A transportation device to transport a passenger from door to door. The device includes a platform equipped with wheels to move along the ground, and at least one private seat having a power source and a connector.
Airbus Group Sas

Video content analysis transportation system

A video content analysis system for mobile assets that includes track detection and infrastructure monitoring component. The track detection and infrastructure monitoring includes a reinforcement learning component, an object detection and location component, and an obstruction detection component to analyze video data, audio data, vehicle data, weather data, and route/manifest data to determine internal and/or external conditions relating to an the asset.
Wi-tronix, Llc

System, player presentation in virtual reality gaming

A gaming system includes an input interface, an output interface and processing circuitry. A data stream defining a vr environment is transmitted by the processing circuitry to a vr headset.
Bally Gaming, Inc.

Co-presence handling in virtual reality

A method for controlling a co-presence virtual environment for a first user and a second user includes: determining a first avatar's restricted space in the co-presence virtual environment, the first avatar correspond to the first user of the co-presence virtual environment; receiving user position data from a first computing device associated with the first user and determining the first avatar's location within the co-presence virtual environment; when the first avatar's location is within the first avatar's restricted space, communicating first co-presence virtual environment modification data to the first computing device; and communicating second co-presence virtual environment modification data to a second computing device associated with the second user.. .
Google Inc.

Virtual reality medical application system

Systems and methods are disclosed for monitoring a patient by positioning the patient for a predetermined medical mission; sensing biometric and physical conditions of a patient during the mission, and displaying a multimedia interaction with the patient to keep the patient in a predetermined position to improve efficacy of a medical mission.. .
Virtual Reality Medical Applications, Inc.

Virtual reality medical application system

Systems and methods are disclosed for monitoring a patient by positioning the patient for a predetermined medical mission; sensing biometric and physical conditions of a patient during the mission, and displaying a multimedia interaction with the patient to keep the patient in a predetermined position to improve efficacy of a medical mission.. .
Virtual Reality Medical Applications, Inc.

Sharing in an augmented and/or virtual reality environment

In a system and method for sharing items in an augmented and/or virtual reality environment, selected virtual items may be virtually propelled using, for example, a tossing or throwing motion, to a target recipient, so that the selected item may be shared with the target recipient without direct physical and/or virtual contact with the target recipient. Movement of a user's hand may be detected and tracked, so that the intended target recipient for the shared item may be identified based on a projected trajectory of a throwing motion of the user's hand.
Google Inc.

Avatars in virtual environments

Techniques of generating a virtual environment in a virtual reality system involves changing, within a user interface of the second user, an attribute of an avatar representing the first user while maintaining a spatial position of an object with which the first user is interacting. In this way, the second user may see only non-threatening or otherwise pleasant avatars within their user interface while other users may not perceive any change to the virtual environment as displayed in their respective user interfaces..
Google Inc.

System and temporal manipulation in virtual environments

A system includes a first and a second hand tracking device, the first and second hand tracking devices being configured to provide position information associated with hands of a user; hardware processors; a memory; and a temporal manipulation module. The temporal manipulation module is configured to perform operations including recording changes made in a virtual reality (vr) environment involving the user, thereby creating a recorded content, detecting a first revolution gesture performed by the user with the first and second hand tracking devices, the first revolution gesture including the first and second hand tracking devices revolving in a circular motion about a common axis, stopping the recording based on detecting the first revolution gesture, rewinding through the recorded content based on the first revolution gesture and, during the rewinding, displaying the recorded content in the vr environment, the displaying including altering the vr environment based on the recorded content..
Unity Ipr Aps

Systems and methods for generating stereoscopic, augmented, and virtual reality images

A ride system includes eyewear configured to be worn by a user. The eyewear includes a display having a stereoscopic feature configured to permit viewing of externally projected stereoscopically displayed images.
Universal City Studios Llc

Wolverine: a wearable haptic interface for grasping in virtual reality

A mobile, wearable haptic device (the wolverine) designed for simulating the grasping of objects in a virtual reality interface is disclosed. The wolverine renders a force directly between the thumb and at least one finger to simulate opposition type grasps of the objects.
The Board Of Trustees Of The Leland Stanford Junior University

Combining gaze input and touch surface input for user interfaces in augmented and/or virtual reality

In a virtual reality system, an optical tracking device may detect and track a user's eye gaze direction and/or movement, and/or sensors may detect and track a user's head gaze direction and/or movement, relative to virtual user interfaces displayed in a virtual environment. A processor may process the detected gaze direction and/or movement as a user input, and may translate the user input into a corresponding interaction in the virtual environment.
Google Inc.

System and saving tracked data in the game server for replay, review and training

A system and method for replaying the activity on request to individuals and to the group at large within a virtual reality (vr) arena for training and efficiency improvement purposes from within the vr system or outside is disclosed. The virtual reality (vr) system does real time tracking and response feedback to the players, using light markers and cameras connected to multiple slave-server systems that are controlled by a master-server.
Zero Latency Pty Ltd

Virtual reality medical application system

Systems and methods are disclosed for monitoring a patient by positioning the patient for a predetermined medical mission; sensing biometric and physical conditions of a patient during the mission, and displaying a multimedia interaction with the patient to keep the patient in a predetermined position to improve efficacy of a medical mission.. .
Virtual Reality Medical Applications, Inc.

Methods and systems for creating and providing a real-time volumetric representation of a real-world event

An exemplary virtual reality media provider system (“system”) includes a configuration of synchronous video and depth capture devices disposed at fixed positions at a real-world event. In real time, the video and depth capture devices capture two-dimensional video data and depth data for surfaces of objects at the real-world event.

Methods and systems for specification file based delivery of an immersive virtual reality experience

An exemplary virtual reality media provider system (“system”) receives, from a media player device (“device”) by way of a network, a request for the device to provide a user with an immersive virtual reality experience. The system transmits, to the device by way of the network and in response to the request, a specification file corresponding to the immersive virtual reality experience.

Method and system for adaptively changing display parameters of virtual reality content

Aspects of the present disclosure include a method and system for the delivery of virtual reality content that enables a more immersive experience to the user by adaptively changing display parameters of virtual reality content using resolution-defined projections. The resolution-defined projections are two-dimensional and virtual reality content agnostic.

System, virtual reality gaming with selectable viewpoints and context-sensitive wager interfaces

A gaming system includes an input interface, an output interface and processing circuitry. A data stream defining a vr environment is transmitted by the processing circuitry to a vr headset.

System and very large-scale communication and asynchronous documentation in virtual reality and augmented reality environments enabling guided tours of shared design alternatives

The invention disclosed herein provides systems and methods for simplifying augmented reality or virtual augmented reality based communication collaboration, and decision making through a streamlined user interface framework that enables both synchronous and asynchronous interactions in immersive environments.. .

Method and system for predictive processing of virtual reality content

Aspects of the present disclosure include a method and system for the predictive processing of virtual reality content that enables a more immersive experience to the user by adaptively changing parameters of virtual reality content using desired resolution distributions. In some embodiments, the desired resolution distributions can be used in generating resolution-defined projections.

Methods and systems for representing real-world input as a user-specific element in an immersive virtual reality experience

An exemplary method includes a media player device (“device”) providing a user with an immersive virtual reality experience in accordance with a specification file corresponding to the immersive virtual reality experience. The specification file includes data that defines a plurality of elements included in the immersive virtual reality experience by providing a plurality of links for use by the device in acquiring the plurality of elements while providing the user with the immersive virtual reality experience.

Methods and systems for minimizing pixel data transmission in a network-based virtual reality media delivery configuration

An exemplary virtual reality media provider system (“system”) manages data representative of an immersive virtual reality world (“world”) and receives a request from a media player device (“device”) for the device to receive a pixel data transmission representative of a particular scene of the world by way of a network. The device includes a head-mounted display screen worn by a user to view the particular scene as the user experiences the world.

Methods and systems for creating and manipulating an individually-manipulable volumetric model of an object

An exemplary virtual reality media provider system (“system”) includes a configuration of synchronous video and depth capture devices disposed at fixed positions in a vicinity of a first object located in a natural setting along with one or more additional objects. The video and depth capture devices capture two-dimensional video data and depth data for a surface the first object.

Method, apparatus, and recording medium for processing image

A method of processing an image by a device obtaining one or more images including captured images of objects in a target space, generating metadata including information about mapping between the one or more images and a three-dimensional (3d) mesh model used to generate a virtual reality (vr) image of the target space, and transmitting the one or more images and the metadata to a terminal.. .

Method and system for defining a virtual reality resolution distribution

Aspects of the present disclosure include a method and system for the delivery of virtual reality content that enables a more immersive experience to the user by adaptively changing desired resolution distributions according to a variety of parameters and to create resolution-defined projections. The resolution-defined projections can be two-dimensional and virtual reality content agnostic.

Methods and systems for controlling access to virtual reality media content

An exemplary virtual reality media content access control system (“system”) selectively provides access to virtual reality media content for experiencing by a user of a media player client device (“client device”). In certain examples, the system detects a request from the client device to access an immersive virtual reality world that includes a virtual object assigned an access permissions profile, determines an access key and a device key associated with the request, validates the access key and the device key associated with the request, determines metadata associated with the access key, and selectively provides, based on the access permissions profile for the virtual object and on at least one of the device key associated with the request and the metadata associated with the access key, access to the virtual object for experiencing by the user of the client device as part of the immersive virtual reality world..

Remote touchscreen interface for virtual reality, augmented reality and mixed reality devices

The invention relates to a method for inputting instructions, with remote touchscreen devices connected by network connections to virtual reality (vr), augmented reality (ar) or mixed reality (mr) devices, to change the devices' operation, having the following steps: record user inputs with the devices, change the operation of the devices, change what is displayed by the devices including movement through virtual environments and of virtual objects, and provide visual, audio, haptic or other feedback via the devices.. .

Methods and systems for displaying additional content on a heads up display displaying a virtual reality environment

Methods and systems for presenting additional content in virtual reality environments on heads up displays showing main content without interfering with a user's viewing of the main content. Specifically, a movement of a center of gaze of the user is detected.

Methods and systems for displaying additional content on a heads up display displaying a virtual reality environment

Methods and systems for enabling a user to perform a full body movement while viewing a virtual reality environment on a head up displays without interfering with viewing of content on the heads up display. Specifically, a full body movement of the user is detected.

Display for personal immersion apparatus

The present disclosure relates to a display for a personal immersion apparatus for embodying the virtual reality or the augmented reality. The present disclosure suggests a display for a personal immersion apparatus comprising: a display panel; and an imaging lens; wherein the display panel includes: a plurality of pixel areas disposed on a substrate; an emission area defined in the each pixel area; a non-emission area surrounding the emission area in the each pixel area; and a micro deflector configured to deflect lights scattered over the non-emission area from the emission area to a normal direction with respect to a surface of the substrate, and to provide the deflected lights to the imaging lens, and wherein the imaging lens is disposed apart from the display panel with a focal length of the imaging lens..

Head mounted display content capture and sharing

A virtual reality goggle includes a goggle shaped body having multiple cameras mounted thereon. A display is supported by the goggle shaped body.

Multiple driver ic for lcd for virtual reality

A display device that includes a liquid crystal (lc) panel, a back light unit (blu), a first data driver, and a second data driver. The back light unit (blu) emits light during an illumination portion of a frame period and does not emit light during a remaining portion of the frame period.
Oculus Vr, Llc

System and very large-scale communication and asynchronous documentation in virtual reality and augmented reality environments

The invention disclosed herein provides systems and methods for simplifying virtual reality (vr), augmented reality (ar), or virtual augmented reality (var) based communication and collaboration through a streamlined user interface framework that enables both synchronous and asynchronous interactions in immersive environments.. .

Virtual reality immersion with an architectural design software application

A virtual reality system can comprise a virtual reality headset, one or more position tracking sensors, and a computerized architectural design environment. The position tracking sensors can identify a relative location of the user with respect to a physical space.
Dirtt Environmental Solutions, Inc.

System and very large-scale communication and asynchronous documentation in virtual reality and augmented reality environments

The invention disclosed herein provides systems and methods for simplifying virtual reality (vr), augmented reality (ar), or virtual augmented reality (var) based communication and collaboration through a streamlined user interface framework that enables both synchronous and asynchronous interactions in immersive environments.. .

Virtual reality applications

Augmented reality technology is described. The technology can detect objects in a scene, identifying one or more installed or available applications based on the detected objects, and place icons representing the identified applications proximate to the detected objects in a display of the scene, e.g., so that a user can start or install the identified applications.
Empire Technology Development Llc

Backlight modulation for liquid crystal display with eyetracking for virtual reality

A head mounted display system includes a display device and an eyetracking device. The display device includes a liquid crystal (lc) panel comprising a plurality of rows of pixels, a back light unit (blu), and a data driver.
Oculus Vr, Llc

Vision-assisted input within a virtual world

A user wearing a virtual reality headset and holding a real-world input device, uses a finger to input data into the real-world input device under visual assistance within the virtual world. A corresponding virtual input device is positioned within the virtual world in a position similar to the position of the real-world input device relative to the headset, and a fingertip marker upon an input map of the virtual input device in the virtual world is positioned similar to the position of the real-world user's fingertip relative to the real-world input device, thus providing realistic visual assistance in the virtual world for reaching and stroking the desired key or point on the real-world input device..
Compedia Software And Hardware Development Ltd.

System and marksmanship training

A system and method for simulating lead of a target includes a network, a simulation administrator and a user device connected to the network, a database connected to the simulation administrator, and a set of position trackers positioned at a simulator site. The user device includes a virtual reality unit and a computer connected to the set of virtual reality unit and to the network.
Shooting Simulator, Llc

Collapsible virtual reality headset

An apparatus for viewing virtual reality content is discussed in the present application. The apparatus may include a collapsible body and a pair of collapsible hood elements that are coupled to the body.
Samsung Electronics Company, Ltd.

Virtual reality guided meditation in a wellness platform

A method for providing guided meditation to a user in a virtual reality environment is provided. A user selects a type of meditation, time duration of meditation, and location of meditation.
Odyssey Science Innovations, Llc

Low latency wireless virtual reality systems and methods

virtual reality (vr) systems, apparatuses and methods of processing data are provided which include predicting, at a server, a user viewpoint of a next frame of video data based on received user feedback information sensed at a client, rendering a portion of the next frame using the prediction, encoding the portion, formatting the encoded portion into packets and transmitting the video data. At a client, the encoded and packetized a/v data is received and depacketized.

Efficient streaming of virtual reality content

Systems, methods and apparatuses of processing data of a vr system are disclosed that comprise receiving tracking information which includes at least one of user position information and eye gaze point information. One or more processors may be used to predict, based on the user tracking information, a user viewpoint of a next frame of a sequence of frames of video data to be displayed.

Depth-assigned content for depth-enhanced virtual reality images

According to various embodiments of the invention, a system and method are provided for enabling interaction with, manipulation of, and control of depth-assigned content in depth-enhanced pictures, such as virtual reality images. Depth-assigned content can be assigned to a specified depth value.

System and linking and interacting between augmented reality and virtual reality environments

Systems and methods are described for linking and interacting between augmented reality (ar) and virtual reality (vr) environments. An ar host system may capture or retrieve data associated with an ar view of a first user's real-world environment.

Information input method in 3d immersive environment

The present disclosure discloses an information input method in a 3d immersive environment, comprising: displaying a virtual keyboard in the 3d immersive environment; selecting a key position on the virtual keyboard and determining the selected key position; and sending a confirmation instruction to the selected key position, and inputting information corresponding to the selected key position into an information input box to thereby complete information input for one time. Displaying the virtual keyboard to the user in the 3d immersive environment and receiving the user's selection and confirmation instruction of the key position on the virtual keyboard solves the problem that the user, wearing the virtual reality headset device, cannot see actual key positions of a keyboard in reality and cannot input information and enables the user to conveniently and quickly input information by typewriting in the virtual environment..

Method, apparatus, and smart wearable device for fusing augmented reality and virtual reality

A method, apparatus and smart wearable device for fusing augmented reality and virtual reality are provided. The method for fusing augmented reality (ar) and virtual reality (vr), comprising acquiring real-world scene information collected by dual cameras mimicking human eyes in real time from an ar operation; based on virtual reality scene information from a vr operation and the acquired real-world scene information, generating a fused scene; and displaying the fused scene..

Method and realizing boot animation of virtual reality system

The method disclosed by the present disclosure comprises: acquiring cyclic sequential frames of a boot animation, wherein the boot animation includes a planar boot animation and a stereo boot animation; processing the cyclic sequential frames into sequential frames of left-right double screen effect; performing screen shots for the sequential frames of left-right double screen effect; replacing the original boot animation in the virtual reality system with screenshots, so as to realize the boot animation of the virtual reality system. By processing the acquired cyclic sequential frames of the boot animation into sequential frames of left-right double screen effect, performing a screenshot thereof, and replacing the original boot animation in the virtual reality system, it solves the problem that a planar animation file or a stereo animation file produced by animation production software cannot be directly imported into the virtual reality system for a usage, and enables the user to experience more excellent planar animation effect or 3d stereo dynamic effect..

Information/marketing/revenue system and method

Ar (comprising augmented reality, mixed reality, virtual reality and the use of visual recognition are new technologies that have yet to gain widespread acceptance let alone any type of consumer commercialization. The invention addresses many of the issues hindering its growth including boring content, static content, lack of sampling technology, no way to appropriately give as a gift or to collect and lack of information regarding the availability of various apps, cost, length of time for use, unattractive method of obtaining the ar functionality, non-functional method of selling ar to consumers as well as other factors.

Use of depth perception as indicator of search, user interest or preference

A method and apparatus are provided. The method provides display of preference information using depth perception, such as on a three dimensional display or in a virtual reality space.

Method and manufacturing interactive electronic manual

A method and apparatus for manufacturing an interactive electronic manual includes, but is not limited to, configuring text content and multimedia resources for the electronic manual according to a user's demand; designing an interface style, each functional module, and interaction between each functional module and an operation instruction for the electronic manual according to a virtual reality scene; and embedding the designed electronic manual into a virtual reality display terminal for being consulted by the user in a manner of interaction. The above solutions combine software and hardware, configure the content of the electronic manual according to the user's demand, design the electronic manual according to the virtual reality scene, and embed the designed electronic manual into the virtual reality device for being consulted by the user in a manner of interaction, so that the carriage of the electronic manual is convenient, and the conventional and rigid explanation becomes vivid..

System and providing tactile feedback for users of virtual reality content viewers

A gaming system and method for integrating tactile feedback into a virtual reality environment as viewed by a virtual reality viewer is disclosed. A physical object, which may be a physical button panel, such as a button panel printed on paper, dice, playing cards, coins or chips, a floor or any other tangible object, has a view thereof incorporated into the virtual reality environment.

Anti-dizziness use in virtual reality system

The present disclosure discloses an anti-dizziness method and apparatus for use in a virtual reality system. The method comprises: deploying a user interface in an arcuate layout manner in an immersive environment; and setting an interface element self-defining interface for a user to adjust content and number of interface elements in the user interface exactly facing to human eyes according to the user's needs.

Virtual reality device, virtual reality, and non-transitory computer readable storage medium

A method for virtual reality (vr) includes displaying a vr viewfinder illustrating a preview image corresponding to a portion of a vr environment, sensing a first actuation movement of a vr controller for photographing, and capturing a vr photograph corresponding to the preview image illustrated in the vr viewfinder in response to the first actuation movement of the vr controller for photographing being sensed.. .

Amphibious vertical take off and landing unmanned device with ai data processing apparatus

An amphibious vtol unmanned aerial device, comprising, the cameras is adapted for providing a real-time first-person video and a real-time first-person view and normal footage video recording and 360-degree panoramic video recording used for virtual reality views and interactive video, the communication system to communicate with plurality of other devices plurality of rotors, the rotors are adapted for creating the thrust, the solar panel is adapted for converting the solar energy to electrical use,the rear propeller is adapted for horizontal flight and also used as wind turbine to charge the batteries. The al control device to control the various control surfaces and communication system, plurality of sensors, to detect the location of the drones, the stabilization system to stabilize the camera and the drone during the flight..

Method and enhancing a gaming experience

A method includes communicatively coupling a physical object with a body. One or more of the body or the physical object has connectivity to a computer having a processor.

Method and system for 3d online sports athletics

The present disclosure discloses a method and system for 3d online sports athletics. The system comprises a cloud server and several head-mounted devices having a virtual reality function, wherein each of the head-mounted devices is paired with an intelligent terminal having a step counting function; a 3d scene virtualizing unit of the head-mounted device virtualizing a 3d online sports athletics scene to display the virtualized objects of all the head-mounted device users that participate in the sports athletics; a wirelessly connecting unit, during the process of the sports athletics, wirelessly connecting the intelligent terminal that it is paired with and the cloud server; and a processing unit acquiring, in real time, step counting data of the intelligent terminal that it is paired with and uploading the step counting data to the cloud server, and acquiring the step counting data of other head-mounted devices from the cloud server, driving the 3d scene virtualizing unit to display online the step counting data of each of the head-mounted device users in its 3d online running athletics scene, to realize sports athletics where a plurality of persons are simultaneously online.

Generating intermediate views using optical flow

A canvas generation system generates a canvas view of a scene based on a set of original camera views depicting the scene, for example to recreate a scene in virtual reality. Canvas views can be generated based on a set of synthetic views generated from a set of original camera views.
Facebook, Inc.

Efficient determination of optical flow between images

A canvas generation system generates a canvas view of a scene based on a set of original camera views depicting the scene, for example to recreate a scene in virtual reality. Canvas views can be generated based on a set of synthetic views generated from a set of original camera views.
Facebook, Inc.

Three-dimensional, 360-degree virtual reality camera system

A camera system is configured to capture 360 degree image information of a local area, at least a portion of which is in stereo. The camera system includes a plurality of peripheral cameras, a plurality of axis cameras, a first rigid plate, and a second rigid plate, each aligned along an alignment axis.
Facebook, Inc.

Three-dimensional, 360-degree virtual reality exposure control

A camera system is configured to capture, via a plurality of cameras, 360 degree image information of a local area, at least a portion of which is in stereo. The camera system determines respective exposure settings for the plurality of cameras.
Facebook, Inc.



Virtual Reality topics:
  • Virtual Reality
  • Augmented Reality
  • Virtual Image
  • User Experience
  • Distributed
  • Electronic Device
  • User Interface
  • Javascript
  • Memory Device
  • Intelligent Electronic Device
  • Social Network
  • Degrees Of Freedom
  • Cartesian Coordinates
  • Coordinates
  • Remote Control


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