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Virtual Reality patents

      

This page is updated frequently with new Virtual Reality-related patent applications.

SALE: 170+ Virtual Reality-related patent PDFs



 Generating intermediate views using optical flow patent thumbnailnew patent Generating intermediate views using optical flow
A canvas generation system generates a canvas view of a scene based on a set of original camera views depicting the scene, for example to recreate a scene in virtual reality. Canvas views can be generated based on a set of synthetic views generated from a set of original camera views.
Facebook, Inc.


 Efficient determination of optical flow between images patent thumbnailnew patent Efficient determination of optical flow between images
A canvas generation system generates a canvas view of a scene based on a set of original camera views depicting the scene, for example to recreate a scene in virtual reality. Canvas views can be generated based on a set of synthetic views generated from a set of original camera views.
Facebook, Inc.


 Three-dimensional, 360-degree virtual reality camera system patent thumbnailnew patent Three-dimensional, 360-degree virtual reality camera system
A camera system is configured to capture 360 degree image information of a local area, at least a portion of which is in stereo. The camera system includes a plurality of peripheral cameras, a plurality of axis cameras, a first rigid plate, and a second rigid plate, each aligned along an alignment axis.
Facebook, Inc.


 Three-dimensional, 360-degree virtual reality exposure control patent thumbnailnew patent Three-dimensional, 360-degree virtual reality exposure control
A camera system is configured to capture, via a plurality of cameras, 360 degree image information of a local area, at least a portion of which is in stereo. The camera system determines respective exposure settings for the plurality of cameras.
Facebook, Inc.


 View-aware 360 degree video streaming patent thumbnailnew patent View-aware 360 degree video streaming
The present disclosure relates to systems and methods that deliver 360° video streams, which may be used in virtual reality and augmented reality content. Namely, a 360° video stream may be divided into a plurality of video streams, each stream of which corresponds to a portion of a viewing volume or viewing sphere.
Visbit Inc.


 Efficient canvas view generation from intermediate views patent thumbnailnew patent Efficient canvas view generation from intermediate views
A canvas generation system generates a canvas view of a scene based on a set of original camera views depicting the scene, for example to recreate a scene in virtual reality. Canvas views can be generated based on a set of synthetic views generated from a set of original camera views.
Facebook, Inc.


 Method and  presenting advertisements in a virtualized environment patent thumbnailnew patent Method and presenting advertisements in a virtualized environment
Certain embodiments may relate to presenting advertisements in a virtualized environment. A method and apparatus may be provided.
R-stor Inc.


 Methods and systems for obtaining, analyzing, and generating vision performance data and modifying media based on the vision performance data patent thumbnailnew patent Methods and systems for obtaining, analyzing, and generating vision performance data and modifying media based on the vision performance data
The present specification describes methods and systems for modifying a media, such as virtual reality, augmented reality, or mixed reality (vr/ar/mxr) media based on a vision profile and a target application. In embodiments of the specification, a sensory data exchange (sde) is created that enables identification of various vision profiles for users and user groups.
Vizzario, Inc.


 Calculation  line-of-sight direction based on analysis and match of iris contour in human eye image patent thumbnailnew patent Calculation line-of-sight direction based on analysis and match of iris contour in human eye image
The invention provides a calculation method of line-of-sight direction based on analysis and match of iris contour in human eye image, including: a data driven method, for stable calculation of 3d line-of-sight direction via inputting human eye image to be matched with synthetic data of virtual eyeball appearance; two novel optimization matching criterions of eyeball appearance, which effectively reduce effects of uncontrollable factors, such as image scaling and noise on results; a joint optimization method, for the case of continuously shooting multiple human eye images, to further improve calculation accuracy. One application of the invention is virtual reality and human computer interaction which is under the principle that shooting eye images of a user and calculating line-of-sight direction of user to enable interaction with intelligent system interface or virtual realistic object.
Beihang University


 Virtual reality system capable of communicating sensory information patent thumbnailnew patent Virtual reality system capable of communicating sensory information
The disclosure describes a virtual reality system, including: a database configured to store sensory information paired with at least one virtual object; a virtual reality rendering unit to render the virtual object, where the virtual reality rendering unit is configured to render a virtual representation of a user of the system; a signal control unit configured to be connected to the virtual reality rendering unit; and a sensory stimulation unit comprising one or more sensory stimulators, where the one or more sensory stimulators are configured to be connected to at least part of an actual body of the user of the system, where the signal control unit is further configured to communicate the sensory information to the sensory stimulation unit upon interaction between the virtual object and the virtual representation in the virtual reality, and where the one or more sensory stimulators are configured to stimulate the part of the user's actual body based on the sensory information.. .

new patent

Methods and systems for obtaining, aggregating, and analyzing vision data to assess a person's vision performance

The present specification describes methods and systems for modifying a media, such as virtual reality, augmented reality, or mixed reality (vr/ar/mxr) media based on a vision profile and a target application. In embodiments of the specification, a sensory data exchange (sde) is created that enables identification of various vision profiles for users and user groups.
Vizzario, Inc.

Methods and systems for efficient distribution of virtual reality media content

An exemplary device renders, within a field of view of an immersive virtual reality world (“world”) presented on a display screen, content of the world based on a stream of a first content file comprising a first content sector of the world encoded in a high resolution and a second content sector encoded in a low resolution. The device detects user input to shift additional content included in the second content sector but not the first content sector into the field of view.
Verizon Patent And Licensing Inc.

Prediction-based methods and systems for efficient distribution of virtual reality media content

An exemplary device renders, within a field of view of an immersive virtual reality world (“world”) presented on a display screen, content of the world based on a stream of a first content file comprising a first content sector of the world. The device predicts that a user will provide user input representative of a request to shift additional content included in a second content sector of the world but not the first content sector into the field of view.
Verizon Patent And Licensing Inc.

Global illumination mode liquid crystal display for virtual reality

Disclosed is a liquid crystal display device comprising a liquid crystal layer including a plurality of liquid crystals in a pixel area and a backlight unit coupled to the liquid crystal layer. A plurality of pixels are disposed in the pixel area.
Oculus Vr, Llc

Black duty insertion mode liquid crystal display for virtual reality

A head mounted display (hmd) includes a display device that uses a black duty insertion mode. The display device includes a liquid crystal (lc) panel, a back light unit (blu), and a data driver.
Oculus Vr, Llc

Virtual reality proximity sensors

A proximity device, a computer-implemented method, and proximity system are described. Generally, the proximity device can be wearable or non-wearable.
Sony Computer Entertainment Inc.

Pass-through camera user interface elements for virtual reality

Systems and methods are described for generating a virtual reality experience including generating a user interface with a plurality of regions on a display in a head-mounted display device. The head-mounted display device housing may include at least one pass-through camera device.
Google Inc.

Three-dimensional modelling with improved virtual reality experience

A cloud network server system, a method, and a software program product for experiencing a three-dimensional (3d) model are provided. 3d model data associated with a 3d video game is uploaded to the cloud network server system.
Umbra Software Oy

Three-dimensional model creation and rendering with improved virtual reality experience

A cloud network server system, a method, and a software program product for compiling and presenting a three-dimensional (3d) model are provided. An end 3d model is composed from at least two pre-existing 3d models stored in the cloud network server system by combining the pre-existing 3d models.
Umbra Software Oy

Virtual reality device and virtual reality

A method for virtual reality (vr) includes displaying a vr event in a view of a first vr position in a vr environment in a first period, wherein a user's vr avatar is at the first vr position in the first period; recording the vr event; and redisplaying the recorded vr event in a view of a second vr position in the vr environment in a second period.. .
Htc Corporation

Tracking portions of a user's face uncovered by a head mounted display worn by the user

A virtual reality system includes a head-mounted display (hmd) having one or more facial sensors and illumination sources mounted to a surface of the hmd. For example, the facial sensors are image capture devices coupled to a bottom side of the hmd.
Oculus Vr, Llc

Virtual reality streaming

A cloud network server system, a method, and a software program product for experiencing a three-dimensional (3d) model are provided. 3d model data associated with a 3d video game is uploaded to the cloud network server system.
Umbra Software Oy

Hybrid client-server rendering in a virtual reality system

A server partitions a model representative of a scene into a first portion and a second portion based on proximities of objects within the scene to a client device, renders a first portion of an image representative of the scene based on the first portion of the model, and transmits information representative of the second portion of the model and the first portion of the image over a wireless or wired network. The client device receives information representative of the second portion of the model and the first portion of the image.
Ati Technologies Ulc

Methods and systems for inserting promotional content into an immersive virtual reality world

An exemplary virtual reality media system provides, for display on a display screen of a media player device associated with a user, a field of view of an immersive virtual reality world generated from and including camera-captured real-world scenery. The field of view includes content of the immersive virtual reality world and dynamically changes in response to user input provided by the user as the user experiences the immersive virtual reality world.
Verizon Patent And Licensing Inc.

Holomedicine: methodology, process, practice and delivery

Holomedicine is an innovated form that the discipline of medicine is rendered. Holomedicine allows for the practice and delivery of medicine through sensory camera technology transmits data to a holomedicine display device that outputs data, figure(s), object(s) and human holoportation in the form of holographic imagery.

Conductive contacts for alignment of portable user device in vr viewer

A head-mounted virtual reality (vr) viewer includes a housing to removably incorporate a portable user device having a touchscreen associated with a display panel, and includes a set of conductive contacts positioned in the housing so as to trigger corresponding touch events at the touchscreen of the portable user device when incorporated at the housing. The portable user device is to detect a location on the touchscreen for each touch event triggered by a conductive contact, determine an orientation of the display panel relative to the housing based on the one or more detected locations of touch events, and configure at least one display operation of the portable user device based on the determined orientation..
Google Inc.

Methods and systems for determining an effectiveness of content in an immersive virtual reality world

An exemplary virtual reality media system provides a field of view of an immersive virtual reality world for display. The field of view includes content of the immersive virtual reality world and dynamically changes in response to user input provided by a user.
Verizon Patent And Licensing Inc.

Methods and systems for gaze-based control of virtual reality media content

An exemplary virtual reality media system presents a field of view of an immersive virtual reality world on a display screen of a media player device associated with a user. The field of view includes content of the immersive virtual reality world and dynamically changes in response to user input provided by the user as the user experiences the immersive virtual reality world.
Verizon Patent And Licensing Inc.

Team flow control in a mixed physical and virtual reality environment

The flow of teams of one or more players is controlled through different geographical areas of a mixed virtual reality and physical experience that takes place on an attraction stage. The geographical areas may include rooms, compartments, or other geographical areas through which a team may progress.
The Void, Llc

Queasiness management for virtual reality systems

Input vr imagery is received. Global motions as represented in the input vr imagery relative to a viewer of a virtual reality (vr) application is extracted.
Dolby Laboratories Licensing Corporation

System and providing virtual reality contents based on body information obtained from user

There is provided a virtual reality (vr) contents providing system. The system includes a storage unit, a vr contents playing device, a sensor and a control unit.
Samsung C&t Corporation

Augmented/virtual reality near-eye displays with edge imaging lens comprising a plurality of display devices

A system for near-eye display applications. A lens is provided with a beam-splitting interface horizontally along the width of the lens.
Ostendo Technologies, Inc.

Head-mounted display tracking

A virtual reality (vr) head-mounted display (hmd), a computer-implemented method, and a vr tracking system are described. Generally, a vr hmd includes an inertial measurement unit (imu) and an optical sensor.
Sony Computer Entertainment Inc.

Truncated square pyramid geometry and frame packing structure for representing virtual reality video content

Techniques and systems are described for mapping 360-degree video data to a truncated square pyramid shape. A 360-degree video frame can include 360-degrees' worth of pixel data, and thus be spherical in shape.
Qualcomm Incorporated

Eye protecting of screen based on virtual reality helmet

The present invention discloses a method and an apparatus for eye protection based on a screen of a virtual reality headset, the method comprising: calculating, based on a plurality of weight areas divided on a screen of a virtual reality headset, a total cumulative amount of a blue component of pixels on the screen from a t0 moment to a t1 moment, wherein the plurality of weight areas is divided according to weights of impact of blue light on human eyes; determining, according to the total cumulative amount of the blue component from the the t0 moment to the t1 moment, a blue light suppression factor at the t1 moment, and then obtaining a suppressed blue component value of each pixel of an image at a next frame; outputting the image of the next frame with the suppressed blue component value. In such a way, the present invention can strike a balance between eye protection and guarantee of display performance..
Huizhou Tcl Mobile Communication Co., Ltd.

Virtual reality (vr) cadence profile adjustments for navigating vr users in vr environments

A method, system, computer readable media and cloud systems are provided for adjusting image data presented in a head mounted display (hmd). One method includes executing a virtual reality (vr) session for an hmd user.
Sony Computer Entertainment Inc.

Spatial relationships for integration of visual images of physical environment into virtual reality

A method for use with a head-mounted display in a physical environment includes obtaining depth information of the physical environment and capturing a visual image of the physical environment. The method also includes determining a spatial relationship between a user of the head-mounted display and one or more physical objects included in the physical environment based on the depth information.
Qualcomm Incorporated

Systems and methods for operating a virtual reality environment using colored marker lights attached to game objects

Systems and methods are disclosed for operating, calibrating, and dynamically optimizing a system for a virtual reality environment where colored marker lights are attached to objects, the objects including players, controllers, and devices related to the game. One or more color cameras are used to view one or more spaces, and track positions and orientations of players and other objects according to the attached marker lights.
Zero Latency Pty Ltd

Method for use of virtual reality in a contact center environment

A method is presented for the use of virtual reality in a contact center environment. A customer may be viewing a virtual reality scene in a virtual reality environment and desire to initiate an interaction from within the virtual reality world.
Interactive Intelligence Group, Inc.

Pressure sensing to identify fitness and comfort of virtual reality headset

A sensor generates signals representing whether a computer game headset is being worn properly so that the wearer may be advised. The sensor may be a pressure sensor or motion sensor or stretch sensor on the headset, or it may be a camera that images the wearer and uses image recognition to determine if the headset is on correctly..
Sony Computer Entertainment Inc.

Method and system to increase operator awareness

A method and system to increase operator awareness for process control application providing operators team real time information on controlled process and equipment immersing them into augmented and virtual reality, provided by a computing system which collects and integrates data from process and equipment, leaving equipment, controls, and procedure unmodified. The method is creating an augmented and virtual reality for the operating crew, giving them real time supplementary information based on two types of simulation, one using models and one using process data and learning procedures, together with rich equipment data, equipment locator, enhanced communication and enhanced data acquisition from supplementary sources as surface and airborne robotic and operator headset additional equipment meant to monitor operator bio-parameters and operator's surrounding environment in order to assure that control is sound and sober, and operators are safe and secure all time providing an optimum high efficiency operation of the controlled process..

Pressure sensing to identify fitness and comfort of virtual reality headset

A sensor generates signals representing whether a computer game headset is being worn properly so that the wearer may be advised. The sensor may be a pressure sensor or motion sensor or stretch sensor on the headset, or it may be a camera that images the wearer and uses image recognition to determine if the headset is on correctly..
Sony Interactive Entertainment Inc.

Autonomous vehicle virtual reality navigation system

The virtual reality navigation system can display the position of an autonomous vehicle at a predetermined amount of time in the future via virtual reality. A virtual reality display can display a virtual reality autonomous vehicle, as if the virtual reality autonomous vehicle is the autonomous vehicle operating at the predetermined amount of time in the future.
Toyota Motor Engineering & Manufacturing North America, Inc.

System and tracking using multiple slave servers and a master server

A virtual reality hierarchical tracking system provides real-time response in wide-ranging situations by partitioning the data collection and tracking computation across multiple slave and master servers. Each slave server manages a different subset of the tracking cameras and locates tracking markers within its own tracking camera images.
Zero Latency Pty Ltd

System and determining orientation using tracking cameras and inertial measurements

A virtual reality tracking system accurately determines one or more controller orientations using data from tracking cameras and/or an inertial measurement unit (imu) embedded in each controller. Each controller has two or more distinctive light-emitting tracking markers.
Zero Latency Pty Ltd

Interference damping for continuous game play

Within a system for operating a virtual reality game or environment, a method is provided for identification of problematic or not well calibrated cameras that are incapable of optimum identification and tracking of game objects. The impact of these identified cameras on the game is reduced on the fly.
Zero Latency Pty Ltd

Eye pressure sensors for head-mounted devices

This application is related to a head-mounted display system and related methods for entertainment, diagnostics, and treatment. The hmd includes various sensors and tools to take physical measurements, perform physical procedures, adjust physical conditions, or manipulate digital data.
Eye Labs, Llc

Visual disability detection system using virtual reality

Techniques for a visual disability detection system that employs virtual reality to assess visual performance of a patient based on activities of daily living are described. The virtual reality platform can integrate the testing of different components of visual function based on activities of daily living to provide a direct and clinically relevant measure of the impact of any visual disability on a patient's daily life.
The Chinese University Of Hong Kong

Method and a system for using a computerized source device within the virtual environment of a head mounted device

A method for allowing/supporting the usage of a computerized source device within a simulated virtual environment produced by a head mounted device associated with at least one processor. The method includes presenting at least one icon of at least one identified available source device within the virtual reality environment simulated by the head mounted device, enabling the user to select at least one icon using an applicable gui interface at the head mounted device and projecting a 3d object which has at least one surface which displays the mirrored 2d image of the source device within the simulated virtual reality environment..
Screenovate Technologies Ltd.

Virtual reality and augmented reality device

The present disclosure provides a virtual reality and augmented reality device. The device includes a virtual reality module, an augmented reality module and a communication module.
Boe Technology Group Co., Ltd.

Multiplatform based experience generation

According to examples, multiplatform based experience generation may include determining a set of connected devices that provide services related to virtual reality, and determining a platform type of each of the connected devices. Multiplatform based experience generation may further include receiving an indication of a modification to an intrinsic property of a virtual object on one of the set of connected devices, and generating, based on the received indication of the modification to the intrinsic property of the virtual object, a modification to a master version of the virtual object.
Accenture Global Solutions Limited

Method and system for a virtual reality animation tool

A system includes hardware processor(s), an hmd, an input device, and an onion skin animation module. The animation modules is configured to receive a character rig of a 3d character, receive a first 3d animation of the 3d character, the first 3d animation defines a motion sequence of the 3d character based on the character rig, create a virtual time bar within the virtual environment, the virtual time bar displaying a timeline associated with the first 3d animation, identify a first animation time within the first 3d animation, the first animation time is a point in time during the motion sequence, create a first pose object of the 3d character in the virtual environment, pose the first pose object based on the first 3d animation at the animation time, and positioning the first pose object within the virtual environment proximate the first animation time on the virtual time bar..
Unity Ipr Aps

System and virtual reality viewer

A foldable virtual reality viewer for use with smartphone devices is provided. The viewer is configured to be transitioned between a collapsed state to an expanded, operative state.
Dodocase Inc

Spectator view tracking of virtual reality (vr) user in vr environments

A method, system, computer readable media and cloud systems are provided for generating views of a virtual reality environment for a spectator. One example method includes enabling a spectator to view into a virtual reality environment, and control what specific content within the environment the spectator wishes to see.
Sony Interactive Entertainment Inc.

Spectating virtual (vr) environments associated with vr user interactivity

A method, system, computer readable media and cloud systems are provided for generating views of a virtual reality environment for a spectator. One example method includes generating a virtual reality environment to be rendered for a head mounted display (hmd) of an hmd player.
Sony Interactive Entertainment Inc.

Method and system for enabling interaction in a test environment

An interaction test system provides a first virtual reality layer associated with a first test environment to a first test object and a second virtual reality layer associated with a second test environment to a second test object, such that a mixed reality perceived by the first and second test objects correspond. The system derives first object data including status information and/or actions of the first test object, provides first object behavior data to the second virtual reality layer such that status information and/or actions of the first object are included in the mixed reality perceived by the second object, derives second object data including status information and/or actions of the second test object, and provides second object behavior data to the first virtual reality layer such that status information and/or actions of the second object are included in the mixed reality perceived by the first object..
Volvo Car Corporation

Gps tracking with map overlay

A game system has one or more network-connected servers executing system software (ssw) on one or more processors from a non-transitory medium, providing virtual reality games for players logged in to the system to select and play, and a plurality of mobile digital devices in use by players logged in to the system, associated by the system with individual player identity, executing a mobile application (ma) enabled to interact with the ssw, and equipped with gps tracking. The ma reports gps coordinates for individual ones of the plurality of players to the ssw periodically, and the ssw identifies clusters of players based on pre-programmed geography limitations, and uses cluster data for various interactions between players and the system, and between players and other players..
Roblox Corporation

Spectator view perspectives in vr environments

A method, system, computer readable media and cloud systems are provided for generating views of a virtual reality environment for a spectator. One example method includes enabling a spectator to view into a virtual reality environment, and control what specific content within the environment the spectator wishes to see.
Sony Interactive Entertainment Inc.

Game medium, using the game medium, and game system for using the game medium

A non-transitory computer readable game medium storing instructions for controlling an operation of a game system. The game system includes a head mounted display (hmd); a processor; a memory; and an input reception device capable of detecting a physical movement of a user.
Colopl, Inc.

Method and system for selecting and viewing sports content and a scoreguide in a virtual reality device

A virtual reality (vr) system including a head mounted display (hmd), a sensor or an input device, a selection module, a scoreguide module and a display module. The hmd displays a vr environment including sports content of a live game, a prerecorded game, or a sports channel.
The Directv Group, Inc.

Method and system for viewing sports content within a virtual reality environment

A virtual reality (vr) system including a head mounted display (hmd), a sensor or input device, and options, selection, and display modules. The hmd displays a vr environment including sports content of a live game, a prerecorded game, or a sports channel.
The Directv Group, Inc.

Method and apparatus to realize virtual reality

The current invention relates to the method and apparatus to determine the focus point of a viewer from a single eye of the viewer in a viewing space. The claimed method detects the focus depth and the line of eye sight from said single eye.

Display for virtual reality

A display for virtual reality is discussed, which is capable of alleviating a screen-door effect, thereby improving its image quality. In the display for virtual reality, a light diffusion member, which diffuses light emitted from a light-transmitting area of a display panel to a light-blocking area of the display panel, is interposed between the display panel and an optical lens, whereby a user who views an image displayed on the display panel at a very close position does not perceive the light-blocking area, which improves the image quality of the display..
Lg Display Co., Ltd.

Virtual enhancement of security monitoring

Methods, systems, and apparatus, including computer programs encoded on storage devices, for monitoring, security, and surveillance of a property. In one aspect, a system includes a virtual reality headset, a plurality of cameras, a plurality of sensors that includes a first sensor, a control unit, wherein the control unit includes a network interface, a processor, a storage device that includes instructions to perform operations that comprise receiving data from the first sensor that is indicative of an alarm event, determining a location of the first sensor, identifying a set of one or more cameras from the plurality of cameras that are associated with the first sensor, selecting a particular camera from the identified set of one or more cameras; and transmitting one or more instructions to the particular camera that command the particular camera to stream a live video feed to a user interface of the virtual reality headset..
Alarm.com Incorporated

Transitioning from a virtual reality application to an application install

A method and apparatus for transitioning from a virtual reality environment to an application download environment is provided. In an embodiment, a digital graphical virtual reality application executes on a client computing device.
Immersv, Inc.

Contextual virtual reality interaction

A system for integrating an application within a virtual reality presentation invokes the virtual reality presentation in a virtual reality presentation device. The virtual reality presentation is an instance of a virtual reality application executing in the virtual reality presentation device.
Flyinside, Inc.

System and authentication and payment in a virtual reality environment

There is provided a system and method for authentication and payment when a user is immersed in a virtual reality environment when wearing a head-mountable virtual reality viewer. The authentication and payment can be carried out without a need for the user to remove the viewer..
Mastercard Asia/pacific Pte Ltd

Methods and systems for managing large asset fleets through a virtual reality interface

Methods and systems for monitoring and interacting with a collection of geospatially aware assets, or any connected geo-location enabled device, through a virtual reality interface are disclosed. A diagram may be utilized as a real-time route progress indicator to determine a route's completion status and as a destination position indicator to determine the position of a destination among all destinations of a route.
Route4me, Inc.

Selection of optimally positioned sensors in a glove interface object

A glove for interfacing with a virtual reality scene presented via a head-mounted display (hmd) is provided. The glove includes a plurality of digits associated with the glove, each digit configured to receive a finger of a user of the glove; and, a plurality of sensors, each configured to identify a degree of flexion and being associated with one of a plurality of predefined locations along the plurality of digits, wherein one of the plurality of sensors at each of the predefined locations is selected as an optimal sensor for the respective predefined location..
Sony Interactive Entertainment Inc.

Focus adjusting headset

A virtual reality (vr) headset adjusts the phase of light of a virtual scene received from a display element using a spatial light modulator (slm) to accommodate changes in vergence for a user viewing objects in the virtual scene. The vr headset receives virtual scene data that includes depth information for components of the virtual scene and the slm adjusts a wavefront of the light of the virtual scene by generating a phase function that adjusts the light of the virtual scene with phase delays based the depth values.
Oculus Vr, Llc

Interaction virtual reality

A control method is utilized for switching virtual reality scenes in a virtual reality system. The virtual reality system includes a head-mount display device for displaying virtual reality visions.
Htc Corporation

Virtual reality display based on orientation offset

Technologies are generally described to orient virtual reality content based on user head and body orientations. In some examples, a virtual reality content display system may display different portions of virtual reality content to a user based on user head and/or body orientation.
Empire Technology Development Llc

Hand-held controllers for virtual reality system

A hand-held controller includes a user-input surface, a grip coupled to the user-input surface, and a cage coupled to the user-input surface at two points without the grip interposed between the user-input surface and the cage. The hand-held controller includes may further include a plurality of illumination sources on an outer surface of the cage..
Oculus Vr, Llc

Transition between virtual and augmented reality

In an embodiment there is provided a user interface device for interfacing a user with a computer, the computer comprising at least one processor to generate instructions for display of a graphical environment of a virtual reality simulation. The user interface device includes a sensor for detecting activation and/or a sensor for detecting proximity of a body part of the user (e.g., hand).
Logitech Europe S.a.

Head mount display with near-eye projection for virtual reality system

A system that provides a head mount display (hmd) unit that provides visual content, such as video, through a projection system incorporated within the head mount display unit. The projection system is positioned near a user's eye within the hmd and provides a visual experience that is higher resolution, has a higher refresh rate, runs cooler, requires less power, and provides a broader field of view than typical hmd units, such as an hmd which utilizes a curved display screen..
The Void Llc

Virtual reality methods and systems

Some aspects include a virtual reality device configured to present to a user a virtual environment. The virtual reality device comprises a tracking device including at least one camera to acquire image data, the tracking device, when worn by the user, configured to determine a position associated with the user and a stereoscopic display device configured to display at least a portion of a representation of the virtual environment, wherein the representation of the virtual environment is based, at least in part, on the determined position associated with the user, wherein the display device and the tracking device are configured to be worn by the user..
Brown University

Brainwave virtual reality apparatus and method

New human bio-sensors in a virtual reality headset can be worn comfortably for extended periods of time, detecting brain, nerve, ocular, muscle or other bio-signals. Recording raw data, amplification, digital conversion, filtering, support subsequent manipulation by iteratively creating multiple interpretation maps.

Virtual reality-based exercise device and system

A virtual reality-based exercise device includes a fitness device including a main exercise unit providing a predetermined exercise function to a user, a virtual reality device connected to the fitness device to communicate therewith, and a control unit connected to a server to communicate therewith and controlling the main exercise unit, based on information output from the virtual reality device. The control unit receives score information related to the predetermined exercise function stored in the server and provides the score information to the user through the virtual reality device..

Virpet - combination of virtual reality and pet brain imaging

Various methods, systems and apparatus are provided for brain imaging during virtual reality stimulation. In one example, among others, a system for virtual ambulatory environment brain imaging includes a mobile brain imager configured to obtain positron emission tomography (pet) scans of a subject in motion, and a virtual reality (vr) system configured to provide one or more stimuli to the subject during the pet scans.
West Virginia University

Freezing of gait (fog), detection, prediction and/or treatment

A method and system for provoking gait disorders, such as freezing of gait; usable, for example, for diagnosing and/or treatment thereof. In an exemplary embodiment of the invention, displays of situations calculated to cause freezing of gait are presented to a subject, optionally using virtual reality displays.
The Medical Research, Infrastructure And Health Services Fund Of The Tel Aviv Medical Center

Accessory management of virtual reality system

A virtual reality system includes a head-mounted display and a processing device. The head-mounted display is configured for displaying a virtual reality content.
Htc Corporation

Moving floor for interactions with virtual reality systems and uses thereof

Provided herein is a multi-functional moving floor device for interacting with virtual environments. Generally, the moving floor device has a substantially hemispherical body with a flat top surface and an inner core, a control module, an action module, a wall module, a computing unit communicably connected with the control module, the action module, the wall module and a virtual reality system with means to activate and deactivate the device and a power module.
Vr Moving Floor, Llc

Selecting portions of vehicle-captured video to use for display

A vehicle camera system captures and transmits video to a user device, which includes a viewing device for playback of the captured video, such as virtual reality or augmented reality glasses. A rendering map is generated that indicates which pixels of the video frame (as identified by particular coordinates of the video frame) correspond to which coordinates of a virtual sphere in which a portion of the video frame is rendered for display.
Microsoft Technology Licensing, Llc

Interactive content recommendation personalization assistant

An interactive communication-based personalized content recommendation provisioning method and system are described. A user interacting with an interactive communication platform (e.g., a messaging application, an internet of things device, a virtual reality device, an augmented reality device, a webpage, a website etc.) may engage in an interactive conversation (e.g., a text-based exchange, a voice-based exchange, a video-based exchange, a gesture-based exchange etc.) with a conversation agent of a personalized content recommendation communication system.
Outbrain Inc.

Virtual reality session capture and replay systems and methods

Provided herein are systems and methods for dynamically capturing the graphics engine function calls and other virtual reality object data as it is created during a virtual reality session by a client virtual reality device and creating a modified virtual reality session data stream based on the captured virtual reality session for rendering a virtual reality replay session of the captured virtual reality session by the same or another client virtual reality device (or by multiple client replay devices either independently and/or in a synchronized, interactive replay), where the modified virtual reality session data stream allows the virtual reality replay session to mimic the virtual reality scenes and environment created during the captured virtual reality session, while permitting a “third person” spectator perspective to be selected, and dynamically re-selected, during the course of the virtual reality replay session.. .
Vreal Inc

User interfaces for presenting content items to users

Methods, systems, and apparatus, including computer programs encoded on computer storage media, for presenting content items to users. One of the methods includes within a user interface that comprises at least one of: a single window or a single tab of a web browser or an augmented reality environment or a virtual reality environment, displaying one or more graphical units each containing one or more items, each of the items comprising a content item or a control, the items of each of the graphical units being associated with a particular application, at least two of the graphical units being displayed simultaneously at times, the at least two graphical units being displayed in respective positions in a horizontal array in the user interface, and in response to a user invoking one of the content items or controls of one of the graphical units, altering a graphical display characteristic of another one of the graphical units..

Controller visualization in virtual and augmented reality environments

Controller visualization systems and methods for use in virtual/augmented reality environments such as walk-around virtual reality environments are described. The virtual representation of a physical control device may be altered based on the context of the virtual environment.
Valve Corporation

Gesture based user interfaces, apparatuses and control systems

User interaction concepts, principles and algorithms for gestures involving facial expressions, mental activity, and other body actions are disclosed. User interaction concepts, principles and algorithms for enabling hands-free and voice-free interaction with electronic devices are disclosed.

Method for providing notification in virtual reality device

Embodiments herein provide a method for providing a notification in a virtual reality (vr) device. The method includes detecting, by a processor, an obstacle in proximity to a user while vr content is displayed on a screen of the vr device worn by the user.
Brillio Llc

Systems and gpu based virtual reality video streaming server

Systems and methods of processing and streaming a virtual reality video using a graphics processing unit (gpu) are provided. A video server is configured to cause a processor to read, from a video data source, source video data including multiple spherical image frame data and store the source video data in a first memory.
Alcacruz Inc.

Device pairing in augmented / virtual reality environment

In a system for pairing a first device and a second device in a virtual reality environment, the first device may be a sending device, and the second device may be a receiving device. The sending device may transmit an electromagnetic signal that is received by the receiving device.
Google Inc.

Systems and virtual reality video conversion and streaming

A video server is configured to convert frame data of a spherical image to frame data of a equirectangular image such that a first area corresponding to a field of view received from a client device is a middle area of the equirectangular image. The video server is further configured to scale the first area at a first resolution, scale a second area of the equirectangular image adjacent to the first area at a second resolution smaller than the first resolution, scale a third area of the equirectangular image that is adjacent to the first area and is not adjacent to the second area, at a third resolution smaller than the first resolution, and rearrange the scaled first area, second area and third area such that the scaled second area and the scaled third area are adjacent to each other, to generate reformatted equirectangular image frame data to be encoded..
Alcacruz Inc.

Virtual doorbell augmentations for communications between augmented reality and virtual reality environments

Concepts and technologies are disclosed herein for virtual doorbell augmentations for communications between augmented reality and virtual reality environments. According to one aspect, an augmented reality server computer can provide an augmented reality environment to a user device.
At&t Intellectual Property I, L.p.

High-fidelity facial and speech animation for virtual reality head mounted displays

There is disclosed a system and method for training a set of expression and neutral convolutional neural networks using a single performance mapped to a set of known phonemes and visemes in the form predetermined sentences and facial expressions. Then, subsequent training of the convolutional neural networks can occur using temporal data derived from audio data within the original performance mapped to a set of professionally-created three dimensional animations.
Pinscreen, Inc.

Method and system for reconstructing obstructed face portions for virtual reality environment

A method and a system for reconstructing obstructed face portions are provided herein. The method may include the following steps: obtaining off-line 3d data, being 3d data of a head of a person not wearing a face-obstructing object, being an object which obstructs a portion of the face of the person; obtaining in real time, real-time 3d data, being 3d data of said head, wherein said person wears said face-obstructing object; applying a 3d transformation to at least a portion of the off-line 3d data, based on the real-time 3d data, to yield reconstructed real time 3d data, being real-time 3d data related to the obstructed face portions; and merging the reconstructed real time 3d data into the real-time 3d data.
Oculus Vr, Llc

Separate time-warping for a scene and an object for display of virtual reality content

An example technique may include performing a first time-warping of a scene of virtual reality content based on head pose information received during or after a rendering of the scene to obtain a time-warped scene, performing a second time-warping of an object based at least on object pose information received during or after a rendering of the object to obtain a time-warped object, and displaying on a display device a composite image based on the time-warped scene and the time-warped object.. .
Google Inc.

Sub-frame scanout for latency reduction in virtual reality applications

A system, computer readable medium, and method for sub-frame scan-out are disclosed. The method includes the steps of dividing a frame into a plurality of slices.
Nvidia Corporation

Interactive haptic system for virtual reality environment

A physically interactive haptic system for a virtual reality environment. The system includes a plurality of actuating cylinders arranged perpendicularly to a plane.

Menu navigation in a head-mounted display

A wearable computing device includes a head-mounted display (hmd) that generates a virtual reality environment. Through the generation and tracking of positional data, a focal point may be tracked with respect to one or menu navigation elements.
Sony Interactive Entertainment America Llc

Virtual reality headset

virtual reality headsets capable of accommodating display devices of a plurality of shapes and sizes are provided herein. In a first embodiment, the virtual reality headset may include a buckle, a fastening engagement face, and an elastic strap with a fastening mechanism on a distal end.
Smart Theater Llc

Active window for vehicle infomatics and virtual reality

A camera on a vehicle captures an image of the surroundings, and the image is presented in a window of the vehicle that is established by a transparent display such as an oled display or transparent lcd display. The image from the camera is presented on the display according to the angle of the camera with respect to the vehicle, such that an occupant of the vehicle sees the image on the window substantially in the same relative location with respect to the surroundings as the occupant would see looking at the objects in the image through the window.
Sony Corporation

Position tracking ring, band or bracelet and virtual reality system

A wearable sensor apparatus includes a band shaped and sized to be worn on a finger or limb of a user, a plurality of sensor coils configured to detect a magnetic field. A processor configured to calculate a position of the wearable sensor apparatus based upon signals from the plurality of sensor coils, and a communication module configured to transmit the position of the wearable sensor apparatus..
Mediatek Inc.

Systems and methods for spatially adaptive video encoding

Systems and methods for providing video content using spatially adaptive video encoding. Panoramic and/or virtual reality content may be viewed by a client device using a viewport with viewing dimension(s) configured smaller than available dimension(s) of the content.
Gopro, Inc.

Head mount display with automatic inter-pupillary distance adjustment

A head mount display for use with a virtual reality system allows for an automatic adjustment of an inter-lens distance based on a particular user's inter-pupillary distance (ipd). The ipd for the user is measured, for example by taking an image of the user in a controlled environment and calculating the distance between the user's pupils within the image.
The Void, Llc

Image capture for virtual reality displays

A light-field camera system such as a tiled camera array may be used to capture a light-field of an environment. The tiled camera array may be a tiered camera array with a first plurality of cameras and a second plurality of cameras that are arranged more densely, but have lower resolution, than those of the first plurality of cameras.
Lytro, Inc.

Storage of virtual reality video in media files

In various implementations, modifications and/or additions to the isobmff can indicate that a file that has been formatted according to the isobmff, or a format derived from the isobmff, includes virtual reality content. The file can include a restricted scheme information box, written into a track box in the file.
Qualcomm Incorporated

Multiuser telepresence interaction

Implementations generally relate to virtual reality telepresence. In some implementations, a method includes positioning a first user in a virtual environment, and determining a first point of view associated with the first user.
Sony Interactive Entertainment Network America Llc

Novel dual hmd and vr device with novel control methods and software

Discussed within this disclosure is a device which functions as both a heads mounted display and virtual reality device as well as various softwares which are required on the device for it's operation. A vast plurality of embodiments of the invention are disclosed.

Method for motion-synchronized ar or vr entertainment experience

Systems and methods for synchronizing movement, such as the movement of a vehicle with an augmented reality (ar) or virtual reality (vr) story-telling or narrative experience is provided. For example, the ar or vr experience can be adapted to justify the movement of the vehicle based on trip criterion, such as a navigational path upon which the vehicle has embarked.
Disney Enterprises, Inc.

Foveated video rendering

Techniques are described for generating and rendering video content based on area of interest (also referred to as foveated rendering) to allow 360 video or virtual reality to be rendered with relatively high pixel resolution even on hardware not specifically designed to render at such high pixel resolution. Processing circuitry may be configured to keep the pixel resolution within a first portion of an image of one view at the relatively high pixel resolution, but reduce the pixel resolution through the remaining portions of the image of the view based on an eccentricity map and/or user eye placement.
Qualcomm Incorporated

System and constructing and displaying active virtual reality cyber malls, show rooms, galleries, stores, museums, and objects within

A virtual reality scene corresponding to a physical scene is displayed. The virtual reality scene includes a plurality of objects.

Generating content for a virtual reality system

The disclosure includes a system and method for generating virtual reality content. For example, the disclosure includes a method for generating virtual reality content that includes a stream of three-dimensional video data and a stream of three-dimensional audio data with a processor-based computing device programmed to perform the generating, providing the virtual reality content to a user, detecting a location of the user's gaze at the virtual reality content, and suggesting an advertisement based on the location of the user's gaze.
Jaunt Inc.

Generating content for a virtual reality system

The disclosure includes a system and method for generating virtual reality content. For example, the disclosure includes a method for generating virtual reality content that includes a stream of three-dimensional video data and a stream of three-dimensional audio data with a processor-based computing device programmed to perform the generating, providing the virtual reality content to a user, detecting a location of the user's gaze at the virtual reality content, and suggesting an advertisement based on the location of the user's gaze.
Jaunt Inc.

Interaction control method and electronic device for virtual reality

The disclosure provides an interaction control method and electronic device for virtual reality. The method includes: if it is detected that the time a locating crosshair stays on an operation object is greater than or equal to a preset time value, displaying a selection interface corresponding to the operation object, the selection interface containing a first area configured to confirm the selection of the operation object and a second area configured to cancel the selection of the operation object; determining whether a user selects the first area or the second area according to the acquired head movement data of the user or the acquired eye data of the user; if it is determined that the user selects the first area, selecting the operation object; if it is determined that the user selects the second area, closing the selection interface..
Le Shi Zhi Xin Electronic Technology (tianjin) Limited

Systems and methods of creating a realistic grab experience in virtual reality/augmented reality environments

The technology disclosed relates to a method of realistic rotation of a virtual object for an interaction between a control object in a three-dimensional (3d) sensory space and the virtual object in a virtual space that the control object interacts with. In particular, it relates to detecting free-form gestures of a control object in a three-dimensional (3d) sensory space and generating for display a 3d solid control object model for the control object during the free-form gestures, including sub-components of the control object and in response to detecting a two e sub-component free-form gesture of the control object in the 3d sensory space in virtual contact with the virtual object, depicting, in the generated display, the virtual contact and resulting rotation of the virtual object by the 3d solid control object model..
Leap Motion, Inc.

Hybrid lens for head mount display

A lens assembly, related methods and constituent optical elements are described. The assembly may be used to direct and focus light for various applications.
The Void, Llc

Audio headphones for virtual reality head-mounted display

An audio headphone to couple to a strap for a head-mounted display is disclosed. The audio headphone includes a headphone speaker, a strap connector, and a four-bar linkage coupled to the strap connector to provide movement of the headphone speaker with respect to a user's ear.
Oculus Vr, Llc

Intelligent motion capture element

Intelligent motion capture element that includes sensor personalities that optimize the sensor for specific movements and/or pieces of equipment and/or clothing and may be retrofitted onto existing equipment or interchanged therebetween and automatically detected for example to switch personalities. May be used for low power applications and accurate data capture for use in healthcare compliance, sporting, gaming, military, virtual reality, industrial, retail loss tracking, security, baby and elderly monitoring and other applications for example obtained from a motion capture element and relayed to a database via a mobile phone.
Blast Motion Inc.

Network and video/audio gaming and virtual reality

A wireless network and video/audio system and method for gaming and virtual reality are provided. The system and method intelligently harnesses the computing power of network of local-devices and the cloud to make powerful computing possible, anywhere..
Gridraster, Inc.

Apparatus and simulated health care procedures in combination with virtual reality

A medical/veterinary procedure simulation apparatus includes a simulated mammalian body part. The simulated mammalian body part further includes one or more anatomical replications of mammalian tissue.
Realifesim, Llc

Limited field of view in virtual reality

In a virtual reality system, a user may travel from a first virtual location to a second virtual location. During travel, a dynamic virtual animation may be displayed within a portal in the field of view by the user, allowing the user to experience a sensation of traveling from the first virtual location to the second virtual location.
Google Inc.

Method and creating video based virtual reality

Within this disclosure, an apparatus which contains a plurality of cameras and software based method is discussed for allowing users to create 360 degree virtual worlds that mimic real life, made out of video captured from a plurality of cameras. This apparatus is designed to operate as an attachment to an immersive device such as but not limited to a hmd or vr device, in some embodiments it functions as a standalone apparatus, and in other embodiments it is designed have more than one function, so it is able to be used either as a standalone device or as an attachment for an immersive device such as but not limited to an hmd or vr device..

Laser pointer interactions and scaling in virtual reality

In a system for moving and scaling in a virtual reality environment, a user may a move from a first virtual position in the virtual environment toward a selected feature at a second virtual position in the virtual environment. While moving from the first position toward the second position, a user's scale, or perspective, relative to the user's surroundings in the virtual environment, may be adjusted via manipulation of a user interface provided on a handheld electronic device..
Google Inc.

Control system for navigation in virtual reality environment

In a control system for navigating in a virtual reality environment, a user may select a virtual feature in the virtual environment, and set an anchor point on the selected feature. The user may then move, or adjust position, relative to the feature, and/or move and/or scale the feature in the virtual environment, maintaining the portions of the feature at the set anchor point within the user's field of view of the virtual environment..
Google Inc.

System and an enhanced, multiplayer mixed reality experience

A system for enhanced, multiplayer mixed reality experience has been developed. A high-speed video content rendering engine retrieves mixed reality content data from a plurality of sources.
Paperclip Productions, Inc.

Systems and methods for a virtual reality editor

A system includes processors, a head mounted display, a hand-tracking input device, and an editor engine. The editor engine performs operations including identifying a set of virtual assets, each virtual asset includes data associated with a 3d object, creating a card tray within a virtual environment, creating one or more virtual cards within the card tray, the one or more virtual cards including a first virtual card, the first virtual card is configured with a first interaction mechanic including a triggering gesture and an associated gesture response, the triggering gesture allows the user to interact with the first virtual card within the virtual environment by performing the triggering gesture, detecting performance of the triggering gesture by the user on the first virtual card using the first hand-tracking input device, and based on detecting performance of the triggering gesture, performing the gesture response associated with the first interaction mechanic..
Unity Ipr Aps



Virtual Reality topics:
  • Virtual Reality
  • Augmented Reality
  • Virtual Image
  • User Experience
  • Distributed
  • Electronic Device
  • User Interface
  • Javascript
  • Memory Device
  • Intelligent Electronic Device
  • Social Network
  • Degrees Of Freedom
  • Cartesian Coordinates
  • Coordinates
  • Remote Control


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