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Video Game patents

      

This page is updated frequently with new Video Game-related patent applications.

SALE: 110+ Video Game-related patent PDFs



 Display grid for video game input on touchscreen display patent thumbnailDisplay grid for video game input on touchscreen display
A method of providing input to a program, such as a video game, that expects input from a mouse and keyboard is disclosed. A plurality of large virtual cells are created on a display, each cell corresponding either to a smaller graphical button displayed by the program or to one or more keystrokes that the program will accept as input.
Sixense Entertainment, Inc.


 Adaptive scene complexity based on service quality patent thumbnailAdaptive scene complexity based on service quality
Content, such as a video game, may be delivered by a content provider to a destination using, for example, streaming content delivery techniques. The transmission of the content may be monitored in order to determine transmission conditions such as a quality of the network connection from the content provider to the destination.
Amazon Technologies, Inc.


 Resource allocation to game titles in a remote gaming environment patent thumbnailResource allocation to game titles in a remote gaming environment
Embodiments of the present invention monitor and dynamically allocate computing resources to a game service. A game service provides a remote gaming environments to which users connect over a wide area network, such as the internet.
Microsoft Technology Licensing, Llc


 Wearable activity tracking systems and technology patent thumbnailWearable activity tracking systems and technology
In some aspects, an activity tracking system is provided, comprising at least one activity tracking device configured to track activity of a user and to generate activity data corresponding to an amount of the activity performed by the user, a server communicatively coupled to the at least one activity tracking device via a network to receive the activity data, the server configured to receive a request for data, determine the data based on the activity data received from the at least one activity tracking device, and provide the data. In some aspects, the request is received from a video game application for attribute data for an avatar of the video game application to influence at least one aspect of the avatar during game play of the video game application.
Acshun, Inc.


 Web explorer for gaming platform interface patent thumbnailWeb explorer for gaming platform interface
A method is provided, including the following method operations: rendering, by a client device, game title icons in a gaming platform interface to a display device, the game title icons identifying video games that are accessible through the gaming platform interface using the client device; receiving, by the client device, user selection data indicating selection of a game title icon and identifying a corresponding video game for exploration of related internet content; generating a search query based on the identified video game, transmitting the search query over the network to a search engine, and receiving results of the search query over the network from the search engine, the results identifying internet content items related to the video game; generating preview images of at least some of the internet content items; rendering the preview images in association with the identified video game via the gaming platform interface.. .
Sony Interactive Entertainment America Llc


 Handheld controller grip attachment patent thumbnailHandheld controller grip attachment
Embodiments of the present disclosure include a grip attachment that changes the shape of a handheld controller, allowing individual users to comfortably hold the controller while they interact with the controlled system. For example, some embodiments include a video game controller grip attachment having features that conform to fit securely with the video game controller, allow the user to hold the video game controller, and/or enable a user to grip a handheld controller in different configurations.
The Bearded Bear, Llc


 Automatic game comparison and recommendation patent thumbnailAutomatic game comparison and recommendation
Methods and apparatus for automatic game generation are described. The method may include collecting, by a hardware processor of a server over a network, first information associated with a first video game player, second information associated with a second video game player related to the first video game player, and a plurality of events that the first video game player and the second video game player have participated in.
Electronic Arts Inc.


 System and  recharging battery in augmented reality game system patent thumbnailSystem and recharging battery in augmented reality game system
In an aspect, an augmented reality game system is provided including a mobile smart device such as a smart phone and a remotely controlled drone. The mobile smart phone device is programmed to display an augmented environment, being the real environment viewed by the camera and a virtual environment superimposed over images of the real environment.
Spin Master Ltd.


 Method and  joining electronic conference patent thumbnailMethod and joining electronic conference
According to the present invention, even while a chat opening process is in progress, users can join chats by means of a simple procedure from a video game machine. Once a chat has been opened, an invitation signal can further be transmitted to other chat guests.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)


 Image-based deformation of simulated characters of varied topology patent thumbnailImage-based deformation of simulated characters of varied topology
A graphical asset associated with a simulated character of a video game is received. A first image and a second image associated with the simulated character are subsequently received, the first image comprising graphical displacement mapping information for a first topology of image deformation and the second image comprising graphical displacement mapping information for a second topology of deformation.
Electronic Arts Inc.


Message encryption with video game

A system that may be utilized for sending and locking text messages is provided. The system may allow a user to send an electronic message that is encrypted, locked, hidden, or otherwise made unviewable by the system to form a locked message.
Texta, Inc.

Program and system

A non-transitory computer-readable medium including a program product for causing a user terminal to realize functions to control progress of a video game is provided. A set constituted by at least one game element is used in the video game.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Video game processing program, and video game processing system

A non-transitory computer-readable medium including a video game processing program product for causing a user terminal to realize functions to control progress of a video game in response to an operation of a user is provided. The functions include: a registering function configured to register an event in a predetermined storage region when a reserving request for the event is received, the event occurring in the video game; a controlling function configured to control the progress of the video game in a case where the event is registered; and an executing function configured to carry out the event when an execution request for the event registered in the predetermined storage region is received.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Program and system

A non-transitory computer-readable medium including a program product for causing a user terminal to realize functions to control progress of a video game is provided. The functions include: a specifying function configured to specify an event in the video game, a set, and a basic privilege, the set being constituted by a plurality of game elements, the basic privilege being given in accordance with progress of the event using the set.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Video game communications platform

Apparatuses, systems, methods, and computer program products are disclosed for video game communications. A message module is configured to receive a message from a first user to a second user specified by the first user and to send a link to a portion of a video game associated with the message to the second user.
Minigamr Llc

Entertainment system for performing human intelligence tasks

A game engine is configured to accept human intelligence tasks as in-game content and present the in-game content to the game player. A method performed by the game engine enables performance of human intelligence tasks, such as visual discrimination, in a video game context.

Game device, control mechanism of the game device and storing media

A game system including a server device connected to a network and one or more terminal devices operated by users and executing a video game that a player character plays a quest in a game space which has a quest data storing unit which stores quest data, a playing status storing unit which stores playing status of the quest, a quest control unit which permits the start of the quest, and a hint control unit which notifies the information for the starting conditions. The playing status storing unit acquires the playing status from the quest control unit and updates the playing status, and the hint control unit determines the information for the starting conditions based on the playing status..
Capcom Co., Ltd.

Methods and systems for computer video game streaming, highlight, and replay

Methods and systems for generating a highlight video of a critical gaming moment from a source computer game running on a game server are disclosed. The method, when executed by a processor accessible by a processing server, comprises receiving video recordings recorded using at least two game virtual cameras positioned at predetermined locations during a source game play, wherein at least one of the game virtual cameras was inserted into the source computer game using a sdk or a game connector module.
Sliver Vr Technologies, Inc.

Program product and system

A non-transitory computer-readable medium including a program product for causing a user terminal to realize functions to control progress of a video game that proceeds in a three-dimensional virtual space in which a virtual camera is arranged is provided. The functions include to: generate first output information on the basis of information obtained by the virtual camera; generate second output information regarding a selection object configured to be able to be selected and indicating a target object being a target of an action; generate arrangement information regarding arrangement of the selection object indicating a hidden object which is the target object existing within an angle of view of the virtual camera and not displayed on an output device; and output a game image containing the selection object to the output device on the basis of the first output information, the second output information, and the arrangement information..
Square Enix Co., Ltd.

Video game gaming system

Described are methods, systems, and media for adapting single player games of skill to a gaming environment. This game gaming comprises: accepting, through the gaming machine, initiation of play by a player; providing one or more games of video game skill, wherein a playfield is chosen from a playfield selection pool wherein the playfield is set to have a maximum available payout and games are chosen from that playfield; evaluating and recording the results of the play of the said game session in the said playfield; presenting a paytable to the player, wherein the paytable comprises one or more lines of payouts based on a player's play results; evaluating and distributing any payout earned according to the best play results and the paytable; and managing the variance of return to player (rtp) of the paytable, by adjusting selection weights of different playfields presented to a player..

System for providing additional event participation to electronic video game customers

The present invention provides a closed-loop system that allows the operator of video gaming machines or other systems to offer an event for customer participation, receive funding for participation in the event, and providing feedback regarding the results. More specifically, a video game customer may receive notification of an invitation to place a bet on an event, participate in a transaction, or otherwise receive information or interaction.

Video game recording and playback with visual display of game controller manipulation

A system and method for recording and playback of game data is provided. A recording engine may be configured to record and playback game data, including broadcast data received over a network.

Systems and methods for segmented collection mechanics

Systems and methods are provided for playing a video game in which a user is associated with a particular gaming level in a plurality of gaming levels and is subjected to one or more challenges. The user responds to the challenges.

Companion gaming experience supporting near-real-time gameplay data

A companion gaming experience is associated with a particular game title, but a user interface for the companion gaming experience is generated by a separate program from the associated game title and is presented on a device separate from the device on which the game user interface itself is presented. When an associated game of the video game title is not running, the companion gaming experience presents guide information and/or statistics data for the game title.

Games controller

A wireless controller for a video game playing device includes electrically conductive contacts on portions of the surface of the controller positioned so that a first contact is contactable by one hand of the user and a second contact is contactable by the other hand of the user during operation of the controller. Electrical circuitry applies a voltage between the first contact and the second contact so that when the one hand contacts the first contact and the other hand contacts the second contact an electrical current flows through the user's body completing an electrical circuit.

Enhanced selecting and rendering performance data

Enhanced methodology and apparatus for use in a multi-player video game for generating a array of user selectable options for choosing real or computer generated users to play with and/or compete against. For example, in a simulated multiple driver racing game application, the user of a computing device is presented with an option for selecting any of various “ghost data” packages for downloading over a communication network such as the internet.
Nintendo Co., Ltd.

Image processing program and image processing device for moving display area

A video game device calculates a difference vector extending from a predetermined reference position on the screen to an input position. Moreover, the video game device calculates movement parameter data used for moving, with respect to a fixed point in the virtual space uniquely determined based on a position of the controlled object, the point of sight to a position that is determined by a direction in the virtual space based on a direction of the difference vector and a distance in the virtual space based on a magnitude of the difference vector.
Nintendo Co., Ltd.

Video game processing program, video game processing system and video game processing method

A non-transitory computer-readable medium including a video game processing program product for causing a user terminal to realize functions to control progress of a video game in response to an operation of a user is provided. The functions include: a time measuring function configured to measure an elapsed time for a character on the basis of the elapsed time, the character starting an action; a first updating function configured to update information regarding a gauge, the gauge representing the elapsed time measured by the time measuring function; a second updating function configured to update information regarding a gauge, the gauge representing a value to be increased in a case where a predetermined condition is satisfied, the predetermined condition including a condition that at least the first gauge is in a predetermined state; and a displaying function configured to display a game screen on a display screen of a display device..
Tokyo Rpg Factory Co., Ltd.

Resolving graphical conflicts between objects

A request is received to assign a first graphical asset and a second graphical asset associated with a three-dimensional (3d) geometry of a simulated character of a video game to the same physical location on the 3d geometry. A graphical conflict between the first graphical asset and the second graphical asset is detected, where the graphical conflict indicates that at least a portion of the first graphical asset and at least a portion of the second graphical asset graphically overlap at the same physical location on the 3d geometry.
Electronic Arts Inc.

Video game system with spectator mode hud

The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In an embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions.
Riot Games, Inc.

Video game processing program and video game processing method

A plurality of characters including a player character appears in a video game. An arrangement position of at least one of characters is specified in a virtual space in accordance with progress of the video game.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Method and system for poker gaming

A novel method and system of game play and game components referred to herein as hula or hula poker that in one embodiment includes playing cards. In the present invention, a texas hold 'em community card poker game incorporates the addition of a separate deck referred to herein as hula cards and a series of hula action elements and hula action commands that are initiated through audience participation and viewer activation.

Systems and methods for awarding user accounts associated with users of a video game based on information that is unique to individual user accounts

Users may access a virtual space and/or video game taking place in the virtual space by logging into user accounts via computing platforms. The user accounts may include values for one or more attributes of the user accounts.
Disney Enterprises, Inc.

Video game incorporating safe live-action combat

Video games can be improved upon by combining traditional gameplay mechanics (e.g., a player's use of a controller) and live-action combat elements that may be measured and scored. For example, a player may fire projectiles at a target when prompted by a game, may have to dodge projectiles fired at the player as part of the game, may have to traverse the room to touch or move an object, and/or may have to strike a dummy or other object as instructed by the game.

System and identifying portions of video game streams for driving microtransactions

A system and method is provided that generates a game log that specifies game events during gameplay to enable efficient distribution of video game playback, facilitates the annotation of gameplay through content from users and others, and generates a video game stream that includes the game log and content. The system facilitates the efficient sharing of video game playback, as well as annotations from users and others.
Activision Publishing, Inc.

System and inferring user interest in different aspects of video game streams

A system and method is provided that generates a game log that specifies game events during gameplay to enable efficient distribution of video game playback, facilitates the annotation of gameplay through content from users and others, and generates a video game stream that includes the game log and content. The system facilitates the efficient sharing of video game playback, as well as annotations from users and others.
Activision Publishing, Inc.

System and generating and distributing video game streams

A system and method is provided that generates a game log that specifies game events during gameplay to enable efficient distribution of video game playback, facilitates the annotation of gameplay through content from users and others, and generates a video game stream that includes the game log and content. The system facilitates the efficient sharing of video game playback, as well as annotations from users and others.
Activision Publishing, Inc.

System and playing an interactive game

An interactive treasure hunt game is provided. Game participants receive a card, map and/or identification badge configured with an rfid tag, bar-code or a magnetic “swipe” strip or the like.
Mq Gaming, Llc

Systems and methods for creating and maintaining real money tournaments for video games

A system and method of awarding a participant with a real or virtual prize over a network, the system and method comprising present one or more details of a match in the session application to the participant over the network to the remote participant computer for selection of the match, wherein the match is associated with at least one prize type, receive a request from the participant to join the match, the request including a participation type associated with the participant and participant characteristics, determine participant eligibility to participate in the match and receive the at least one prize type associated with the match by comparing the prize type, participation type, and the participant characteristics with a set of eligibility requirements for the match, if the participant is eligible and achieves a win condition then award the participant the prize associated with the match and the prize type.. .
Versus, Llc

Interactive video game system comprising toys with rewritable memories

The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session..
Activision Publishing, Inc.

Method for simulating video games on mobile device

A system and method for providing players with real-time information on any device capable of running a web browser is provided. The system solves the problem of game interface overloads and also brings the following benefits: provides for control optimization and for more options for a team game play.
Gaijin Entertainment Corporation

Automated generation of game event recordings

Game data representing a game event generated during gameplay of a video game on a client computing device is received from the client computing device. The game data is provided as input to a machine-learning analyzer to determine whether the game event is an event of interest.
Microsoft Technology Licensing, Llc

Systems and methods for portable exergaming

In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (mbps); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated mbps; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated mbps.
Pexs Llc

Video game overlay

A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously.
Sony Interactive Entertainment America Llc

Interactive movement tracking system applicable to articles of clothing

The present disclosure relates to an interactive movement detection system applicable to articles of clothing that allows a user to interact with virtualized controllable environments such as the graphical programming environments of personal computers and/or those generated by video game consoles. Similarly, the system of example implementations of the present disclosure allows feedback of actions to the system in the form of impulses that generate pressure and/or vibration sensations that simulate interaction with elements of the controllable interface..
Obe Gaming Inc.

Joystick cover

A joystick cover configured to attach to a joystick of a video game controller is disclosed. The joystick cover has an elastomeric body for attaching to an analog joystick of a video game control, as well as a cover that is attached to the elastomeric body.

System and improving fitness equipment and exercise

In a first aspect, a method is provided that includes the steps of (1) providing a monitor for determining a level of exercise performance performed by an exerciser and for outputting a signal representative of the performance level; (2) using the monitor to measure a level of exercise performance performed by an exerciser; (3) outputting from the monitor a signal representative of the performance level; (4) providing a video game having a character, the video game inputting and being responsive to the performance level signal output by the monitor, the video game using the performance level signal to control a performance level of the video game character; and (5) while the exerciser is not exercising, controlling a performance level of the video game character based on a performance level signal output by the monitor.. .

Accessibility for live-streamed content

According to one embodiment, a method for improving accessibility to a plurality of live-streamed media content is provided. The method may include generating a plurality data corresponding to a media source, whereby the media source may be a video game engine, a teleconferencing program, or a television broadcast.
International Business Machines Corporation

Disease therapy game technology

A video game in possession of and/or in the proximity of a patient. The patient computing system receives an indication that it is to begin a game, and executes the game using identified game parameters that are associated with the patient by a clinician as part of a disease therapy program.
University Of Utah Research Foundation

System and generating personalized messaging campaigns for video game players

A system and method for generating personalized messaging campaigns for video game players is provided. A video game player's profile data and/or behavioral data may be used to create a customized messaging campaign for the player.
Activision Publishing, Inc.

Method and system for cooling an electric motor of a simulation or video game controller

A method and system for cooling an electric motor of a simulation or video game controller that comprises a rotor arranged in a casing, wherein the method comprises a forced air ventilation from the outside of the casing to the inside of the casing by a fan arranged on the rotor and kinetically decoupled from the rotor. As such, cold outside air is recovered and circulates through the coils which constitute the heat source and expulsed to the other end of the motor.
Guillemot Corporation S.a.

Vocal improvisation

The present disclosure is directed at methods and systems for implementing and scoring a vocal improvisation feature in a music video game. This feature can allow players of music video games to sing improvised harmonies for a song using a microphone controller.
Harmonix Music Systems, Inc.

Systems and methods for providing augmented data-feed for game play re-creation and dynamic replay entry points

Systems and methods for sharing game play of a video game includes detecting selection of a video game for game play at a game cloud system. The video game is associated with a pre-recorded video of a game play session of a player and metadata related to game play of the video game.
Sony Interactive Entertainment America Llc

Systems and methods for providing time-shifted intelligently synchronized game video

Systems and methods for synchronizing game play of a video game include detecting selection of a video game for game play at a game server. In response, an instance of the video game is executed at the game server.
Sony Interactive Entertainment America Llc

Multi-device gaming interface

An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device.
Voyetra Turtle Beach, Inc.

Video game processing program, video game processing system and video game processing method

A video game processing program product causes a user terminal to realize functions to control progress of a video game in response to an operation of a user. The functions include: an updating function configured to update a position of a character on a virtual space on the basis of a moving operation by a user; a first displaying function configured to display a normal screen corresponding to the user on the basis of an update result; a second displaying function configured to display a photographing screen, on which an object other than a user character carries out a photographing action when the photographing operation is carried out, on the basis of a photographing operation; and a storing function configured to store at least a part of the photographing screen in a predetermined storage region on the basis of a storing operation..
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Systems and methods for fitness and video games

In some aspects, a system is provided that includes (1) a plurality of mobile devices; and (2) an application on each mobile device, the application adapted to (a) allow exercisers to form an exercise group; (b) track position or change in position of each exerciser in the exerciser group; and (c) display an avatar having a position that is controlled by a position or change in position of one or more member of the exercise group. Numerous other aspects are provided..

Player biofeedback for dynamically controlling a video game state

Various embodiments are directed towards employing one or more physical sensors arranged on or in proximity to a video game player to obtain biofeedback measures that are then useable to dynamically modify a state of play of a video game. The sensors may be connected or even un-connected to the game player, replace, or otherwise augment traditional physical game controllers.
Valve Corporation

Discovering and executing a synergy in a video game

In a computer-based game, discovery and execution a synergy is facilitated. A synergy notification is randomly generated in response to a player event.
Xaviant, Llc (a Ga Limited Liability Company)

Integrating topic of study content into video games

Integrating topic of study content into video games is provided. A request is received from a client gaming device for content of a set of one or more topics of study of a plurality of different topics of study to incorporate into a video game of a plurality of different video games based on a user profile.
International Business Machines Corporation

Game system and game program

A game system including a server device connected to a network and one or more terminal devices operated by users and executing a video game that a player character plays a quest in a game space which has a quest data storing unit which stores quest data, a playing status storing unit which stores playing status of the quest, a quest control unit which permits the start of the quest and a hint control unit which notifies the information for the starting conditions. The playing status storing unit acquires the playing status from the quest control unit and updates the playing status, and the hint control unit determines the information for the starting conditions based on the playing status..
Capcom Co., Ltd.

Systems and methods of serving game video for remote play

Methods and systems are provided for executing video games by a gaming computer and enabling remote play. In example, a method includes receiving a command from a first player via a first client and a computing network.
Sony Interactive Entertainment America Llc

Web-based game controller

A video game system includes a video server system (vss) having a first network address. The vss pairs a game controller having a second network address with a display system having a third network address.
Sony Interactive Entertainment America Llc

Method and encouraging physiological change through physiological control of wearable auditory and visual interruption device

A biofeedback system and method enables biofeedback training to be accomplished during normal interaction by an individual with the individual's environment, for example while reading, playing video games, watching tv, participating in sports activities, or at work. Physiologic data is processed and used to generate one or more control signals based on the physiologic data.

Methods and devices for brain activity monitoring supporting mental state development and training

With explosive penetration of portable electronic devices (peds) recent focus into consumer eeg devices has been to bring advantages including localized wireless interfacing, portability, and a low-cost high-performance electronics platform to host the processing algorithms to bear. However, most development continues to focus on brain-controlled video games which are nearly identical to those created for earlier, more stationary consumer eeg devices and personal eeg is treated as of a novelty or toy.
Personal Neuro Devices Inc.

Extensible video game time limiter

A video gaming system includes a motherboard with video display output, a usb and video switching board and a single board computer. The single board computer connects to the front panel power and reset switches, the switching board and the motherboard power switch input.

Identifying and extracting video game highlights based on audio analysis

The present invention extends to methods, systems, and computer program products for identifying and extracting game video highlights. Game highlights are identified and extracted from game video recorded or streamed from video games.
Sri International

Identifying and extracting video game highlights

The present invention extends to methods, systems, and computer program products for identifying and extracting game video highlights. Game highlights are identified and extracted from game video recorded or streamed from video games.
Sri International

Sound engine for video games

The present invention relates to a sound engine for use in a video game, said sound engine being arranged to, in use, generating an output signal representing a first music composition for being played back by means of sound reproducing means, characterized in, said sound engine including means for generating said output signal from at least two tracks arranged to be played together as a music composition, each of said at least two tracks comprising at least two track versions, said track versions being selectable for being played when said track is included in said first music composition. The invention also relates to a video game, a video game device and a music composer tool..
Elias Software Ab

Device for controlling a video game

The invention relates to a device for controlling a video game, comprising a seat, at least one operating member connected to the video game, means for displacing the seat and the at least one operating member relative to each other and means for fixing the seat and the at least one operating member in a number of different positions relative to each other. According to an aspect of the invention, the fixation means are form-fitting.
F. Smit Holding B.v.

Location-based games and augmented reality systems

Augmented reality (ar) systems are provided in which video game indicia are overlaid onto a user's physical environment. A landscape detector is provided that may obtain information about the user's landscape, in addition to the user's location, in order to provide overlaying information to an ar head-mounted display and control information to non-user controlled video game characters..

User save data management in cloud gaming

A method is provided, including: receiving, over a network by a cloud gaming server computer, a request from a client device to initiate gameplay of a cloud video game; responsive to the request, assigning the client device to a first data center from which to stream the gameplay of the cloud video game; responsive to the request, initiating transfer of user save data over the network from a second data center to the first data center; loading the cloud video game on a cloud gaming machine at the first data center, the loading of the cloud video game including loading of generic save data; initiating interactive gameplay of the cloud video game with the generic save data; during the interactive gameplay, completing the transfer of the user save data to the first data center; applying the user save data to update the execution of the cloud video game.. .
Sony Computer Entertainment America Llc

Local application quick start with cloud transitioning

A method is provided, including: receiving at a client device a first command to initiate a cloud video game; in response to receiving the first command, retrieving, by the client device, initial content from a client local storage; rendering the initial content to a display device; sending a first request from the client device to a cloud gaming service to access the cloud video game, the cloud gaming service being configured to assign the client device to a gaming machine configured to execute the cloud video game; receiving at the client device a second command to initiate interactive gameplay; in response to receiving the second command, sending a second request from the client device to the cloud gaming service, the cloud gaming service being configured to, in response to receiving the second request, initiate streaming of interactive gameplay content generated by the executing cloud video game to the client device.. .
Sony Computer Entertainment America Llc

Virtual area generation and manipulation

Techniques for virtual area generation and manipulation are described herein. The described techniques may be used, for example, for virtual areas in electronically presented content items, such as video games and other media items.
Amazon Technologies, Inc.

Bounded competitions in a video game framework

Competitions involving video game players may include competitions subsidiary to a purpose of video game play, and may be bounded in time, either across play of multiple video games or within play of a particular video game.. .
Activision Publishing, Inc.

Video game for enabling reversal of potentially-reversible real-world health conditions of players

A system and method may include generating, by a computing system, a list of selectable challenge factors for a player to select one or more challenge factors when playing a video game. The player may be provided with the ability to set a plan for each of the challenge factors.
Gold Star Services, Inc.

Video game competition notifications

Methods and systems are described for automatically sending a popup or other message to another person's electronic device upon finishing a predetermined goal in a video game. The predetermined goal can be, for example, killing a first boss in under five minutes.
Sorry Interactive Entertainment America Llc

User interface processing apparatus, processing user interface, and non-transitory computer-readable medium embodying computer program for processing user interface

An apparatus, method, and medium for controlling a progress of a video game are provided. A user interface element of the video game is displayed on a display screen.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Methods and monitoring video games

Methods and apparatus for monitoring video games are disclosed. Example methods disclosed herein monitoring a data interface between a game controller and a game port of a game console with a monitoring device.
The Nielsen Company (us), Llc

Portable monitor and electronic device carrier

A portable monitor and electronic device carrier. The carrier includes an openable interior volume that is configured to conform to the volume of an electronic display screen and an electronic article.

Metagame reward point system

Aspects of the present disclosure include systems and methods for instituting a metagame point system that may be integrated into an online video game network for one or more video game platforms. The metagame points system may increase or decrease a user's point total based upon user performance across a plurality of different video game titles.
Sony Network Entertainment International Llc

Multi-player video game environment for single-player use

A multi-player game environment is created for single-player use. A user may select a single-player game or a multi-player game.
Sony Interactive Entertainment America Llc

Interactive video game system comprising toys with rewritable memories

The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session..
Activision Publishing, Inc.

Method of managing a lottery

A method is provided of managing awards to players in a lottery where players purchase lottery access tickets, each of which is assigned a predetermined prize in the lottery and each of which provides access to a selected one of a series of accessible video games on a computer medium. Each game has a plurality of game images in which the player can enter a selected action from a number of options based on different skill levels where the selected action can have a token value different from other options.
Pollard Banknote Limited

Automatic trigger of integrated game actions for exercise and well being

Methods and systems for triggering integrated game actions include monitoring a user's state during operation a video game with one or more user state sensors. It is determined whether the user's level of activity is below a predetermined activity threshold based on the monitored state considered over a period of time.
International Business Machines Corporation

System and creating and sharing customized video game weapon configurations in multiplayer video games via one or more social networks

A system and method for creating and sharing customized video game weapon configurations in multiplayer video games via one or more social networks is provided.. .
Activision Publishing, Inc.

Touch screen inputs for a video game system

Example systems and methods involve detecting an input to a touchscreen display of a video game apparatus; determining a video game action based on a shape of the input; and determining a timing of the video game action based on a color associated with the input.. .
Nintendo Co., Ltd.

Client side processing of game controller input

Embodiments of the present invention enable rich control input data to control video games that are remotely executed. Rich control input includes three-dimensional image data, color video, audio, device orientation data, and touch input.
Microsoft Technology Licensing, Llc

Sharing three-dimensional gameplay

A method for sharing three-dimensional gameplay of a video game, that is rendered to a head-mounted display (hmd), to a social network, is provided, including the following method operations: recording, by an hmd connected computer, a three-dimensional (3-d) video clip to a storage, the 3-d video clip generated from 3-d gameplay of a video game that is driven by interactive use of the hmd; receiving, by the hmd connected computer, a request to share the 3-d video clip to a social network; generating, by the hmd connected computer, a two-dimensional (2-d) video clip by converting the 3-d video clip to a 2-d format; sharing, by the hmd connected computer, the 2-d video clip to the social network.. .
Sony Interactive Entertainment Inc.

Video game processing program and video game processing system

A video game processing program product for causing a server to realize functions to control progress of a video game is provided. The functions include: a function to generate content in which at least one of the user or a character operated by the user is allowed to participate, in a case where a predetermined condition is satisfied; a function to store the number of participants who participate in first content and a clear time indicating a time required to clear the first content in a predetermined storage medium; a function to set up the degree of difficulty for second content indicating content to be generated newly; and a function to detect whether a generation condition contained in the predetermined condition to generate the second content is satisfied or not.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Thermoelectric device in game controller

A thermoelectric device (ted) is coupled to a portable game controller such that the ted can be used in coordination with video game events to heat or cool the game controller to add realism. Or, the ted can be used to transform heat from a player's body into electricity to charge the battery of the game controller..
Sony Corporation

Systems and methods for content presentation management

Methods, systems, and computer-readable media for managing presentation settings of a content presentation device are generally described. Presentation settings may include settings specifying the presentation of content, such as contrast or brightness for video content presented through a video display device.
Visible World, Inc.

Computerized locating, communicating and prioritizing private party transactions involving goods, services or information about goods or services

Techniques are described facilitating transactions involving items or services or information about the items or services (“isi”) and users. Sometimes, an automated isi transaction system coordinates isi transactions by matching users with isi with users demanding that isi.
Stuffmapper, Spc

Automatic application download and launch during presentation of content

Techniques described herein may allow for the automatic downloading, installing, and/or launching of applications (commonly referred to as “apps”), during the presentation of content. For example, a user device (e.g., a smart phone) may play video content, such as a trailer for a video game app.
Verizon Patent And Licensing Inc.

Game controller apparatus

An adapter for use in a video game controller includes a housing having a shape adapted to be securely placed in a compartment or attached to the controller; a console port adapted to interface with a game console for transmitting game information and actions to the game console; a controller port adapted to interface with the controller to receive game functions from the controller; at least one game actuator; and a function control module operatively connected to the console port, the controller port and the at least one game actuator mechanism.. .
Collective Minds Gaming Co. Ltd.

Multiple user single avatar video game input system

An avatar in a video game is controlled based on input from multiple users. An input composition system receives a first input from a first user.
International Business Machines Corporation

Aerobic and anaerobic device system for video game platforms.

A system of exercise for video game platforms comprising of a (variable) winding device of an elastic strap that is mounted on an exercise machine connecting to a video game controller. By adding an elastic strap on a video game controller it makes it heavier, but provides balance on an exercise machine.

Method and managing a gaming application

An embodiment of the present disclosure includes, for example, a method for receiving from a first device a request to initiate a video game with a second device, determining a location of the first device, detecting a difference between first computing resources of the first device and second computing resources of the second device, instructing the first device, the second device, or both to adjust a resource configuration to mitigate an aspect of the difference between the first computing resources and the second computing resources, and coordinating an exchange of first control information provided by the first device and second control information provided by the second device to enable a multiplayer session of the video game between the first device and the second device. Other embodiments are disclosed..
At&t Intellectual Property I, L.p.

Exercise system

An exercise system for combining video game play with physical exercise includes an exercise machine that has a pair of handles. A gaming console is attached to the exercise machine.

Methods, systems, and media for aggregating and presenting content relevant to a particular video game

Methods, systems, and media for aggregating and presenting content relevant to a particular video game. In some embodiments, the method comprises: identifying videos related to a video game; selecting videos relevant to each of a plurality of categories; selecting videos based on popularity; receiving a request to present a user interface related to the video game; determining user subscription information for a user associated with the request; selecting videos based on user subscription information; causing the user interface to be presented including representations of: videos relevant to a first category in a first portion, videos selected based on popularity in a second portion, and videos selected based on the user subscription information in a third portion; receiving a request to present a video selected via the user interface; and causing the user device to present the requested video..
Google Inc.

Quantified well-being evaluations, improvement programs and scientific wellness video games

This invention has three parts; quantifiable well being evaluations, improvement programs and scientific wellness video games. The new/novel embodiments go beyond optimal weight/ideal fitness levels and preventing health crises by continuously evaluating each individual towards special “super healthy human measurements” (15+ years without illness), correlating them to a series of “10” point scales.

Human machine interface controller

A handheld controller for controlling a computer video game that receives streaming video data defining images of regions of a virtual game environment that the computer transmits; projects the images defined by the video data along a projection axis to form the images on a surface that the projection axis intersects so that a user may view and interact with the images; transmits position and/or orientation (p/o) data that defines positions and/or orientations of the projection axis to control for which regions of the virtual environment the computer streams video; and comprises an actuator operable to disengage the p/o data so that video data received from the computer does not change responsive to changes in position and/or orientation of the controller.. .
Microsoft Technology Licensing, Llc.

Expanded field of view re-rendering for vr spectating

A method is provided: comprising: receiving, by a gaming server, game state data from a player client device, the game state data being defined from a game state of a first instance of a video game that is executed by the player client device; applying, by the gaming server, the received game state data and the view direction data to a second instance of the video game that is executed by the gaming server, to generate a wide field of view (fov) spectator video; receiving, by a video server, view direction data from a spectator client device, the view direction data being determined from a tracked pose of a head-mounted display (hmd); applying, by the video server, the view direction data to define a portion of the wide fov spectator video, the portion of the wide fov spectator video identifying a sub-area of the wide fov spectator video that is less than an entire area of the wide fov spectator video; streaming the portion of the wide fov spectator video to the spectator client device for rendering on the hmd.. .
Sony Interactive Entertainment Inc.

System and uniquely identifying physical trading cards and incorporating trading card game items in a video game

A system and method for uniquely identifying physical trading cards and/or incorporating trading card game items in a video game is provided. In certain implementations, a unique code that identifies a trading card may be obtained.
Activision Publishing, Inc.

System and uniquely identifying physical trading cards and incorporating trading card game items in a video game

A system and method for uniquely identifying physical trading cards and/or incorporating trading card game items in a video game is provided. In certain implementations, a unique code that identifies a trading card may be obtained.
Activision Publishing, Inc.

Methods and using illumination marks for spatial pointing

An elongated member such as a bar includes spaced-apart infrared light illumination ports at opposite ends thereof. Exemplary spacing between the two spaced-apart light ports may be 20 centimeters or more.
Nintendo Co., Ltd.

System and uniquely identifying physical trading cards and incorporating trading card game items in a video game

A system and method for uniquely identifying physical trading cards and/or incorporating trading card game items in a video game is provided. In certain implementations, a unique code that identifies a trading card may be obtained.
Activision Publishing, Inc.

System and selecting a video encoding format based on feedback data

Methods and systems for processing instructions by an online video game hosting system are provided. One example method includes receiving a control signal for a video game.
Sony Interactive Entertainment America Llc

Video game with randomly generated multi component elements having at least two defining characteristics

The game, which we shall call big jag, is suitable for land based and online casinos as well as hand-held gadgets, home computers and online servers for casual games.. .

Player model

A player model for a video game is generated based on inputs received from users who have played past versions of the game. The player model can be used to simulate user actions in a new version of the video game and make predictions about average user session length, average earnings per session, number of games played per day, etc.
Google Inc.

Game execution environments

Systems and methods for executing multiple video games, or other sources of video, include a cloud game execution environment in which each game application is executed on the same operating system but within a virtual i/o shell. The virtual i/o shell includes virtual video, audio and input channels that allow each game application to operate as if it had dedicated drivers.
Sony Interactive Entertainment America Llc

System for presenting a question prior to allowing access to a video game

A system for providing access to a gaming software is provided. The present invention includes a computer having a processor and a memory.

Video game systems and methods

Example systems and methods relate to playing a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game.
Nintendo Co., Ltd.

Start-up performance improvement for remote video gaming

A gaming system includes a network server and a gaming manager communicatively coupled to the network server. The gaming manager having a video control unit that starts a video game running remotely with a static video portion and a user interactive video portion and a video receiving unit, coupled to the video control unit, that receives the static video portion for local display while the user interactive video portion is being initialized remotely for subsequent local game play.
Nvidia Corporation

Video game gaming system

Described are methods, systems, and media for adapting single player games of skill to a gaming environment. This game gaming comprises: accepting, through the gaming machine, initiation of play by a player; providing one or more games of video game skill, wherein a playfield is chosen from a playfield selection pool wherein the playfield is set to have a maximum available payout and games are chosen from that playfield; evaluating and recording the results of the play of the said game session in the said playfield; presenting a paytable to the player, wherein the paytable comprises one or more lines of payouts based on a player's play results; evaluating and distributing any payout earned according to the best play results and the paytable; and managing the variance of return to player (rtp) of the paytable, by adjusting selection weights of different playfields presented to a player..
Gameco, Inc.

System and providing dynamically variable maps in a video game

A system and method for providing dynamically variable maps in a video game is disclosed. A map is provided that defines a playable space available to one or more game players in a video game.
Activision Publishing, Inc.

System and providing continuous gameplay in a multiplayer video game through an unbounded gameplay session

A system and method is provided for continuous gameplay in a multiplayer video game through an unbounded gameplay session. Players may join, exit, and later rejoin a given unbounded gameplay session at any time.
Activision Publishing, Inc.

System, for foot-operated motion and movement control in virtual reality and simulated environments

A virtual reality device, system and methodology for video games or other applications with a foot-operated controller to allow for hands free three-dimensional movement. The foot-based controller allows users to move in all directions without using their hands, and it accepts input based on specific movements from the user, particularly from the feet, a foot and/or toes of a user.

Systems and methods for capture and use of local elements in gameplay

A computer-implemented method is provided for enabling virtual gameplay. Access is provided to at least one video game in which a player is able to interact with the video game according to a storyline.
2343127 Ontario Inc.

Automatic game support content generation and retrieval

A system for improving the playing of video gaming sessions includes one or more gamer computer systems and associated one or more gamers; one or more servers, the one or more servers having an associated storage for storing one or more video or audio/video clips and associated metadata corresponding to one or more portions of a video game; the one or more servers are enabled to receive one or more requests from the one or gamers of the one or more gamer computers for a selected portion of a video game; upon receipt of one or more requests from the one or more gamer computer systems, the server searches, using the associated metadata, the associated storage to determine whether the selected portion is available, and, if available, transmits the selected portion of the video game to the one or more gamer computer systems.. .
Lucidlogix Technologies Ltd.

System and automatic entry creation for blogs, web pages or file-sharing sites based on game events

Systems and methods are provided for at least partially automating content generation of blog entries chronicling an entity's interaction with a multiuser environment. The same may combine automatic data generation with user-generated and/or user-edited or created narrative.
Sony Interactive Entertainment America Llc

Multi-sport exercise device

A multi-sport exercise machine that provides physical and visual stimulation to allows game players to use one piece of equipment to play a variety of games. The present invention has the ability to simulate multiple sports through the combination of angular movement and resistance with the principles of simulation and virtual reality to create an apparatus that is built to promote physical exercise and training in an unconventional way by allowing the user to play a variety of sporting games by standing, sitting, or lying prone while activating a variety of motion and resistance sensors.

System and improving fitness equipment and exercise

In a first aspect, a method is provided that includes the steps of (1) providing a monitor for determining a level of exercise performance performed by an exerciser and for outputting a signal representative of the performance level; (2) using the monitor to measure a level of exercise performance performed by an exerciser; (3) outputting from the monitor a signal representative of the performance level; (4) providing a video game having a character, the video game inputting and being responsive to the performance level signal output by the monitor, the video game using the performance level signal to control a performance level of the video game character; and (5) while the exerciser is not exercising, controlling a performance level of the video game character based on a performance level signal output by the monitor.. .

System and method to infer call stacks from minimal sampled profile data

Methods and systems for inferring call stacks in a program, such as a video game or simulation program, are described herein. The call stack data can be inferred using a database of previously captured call stacks along with a minimal set of identifiers that fingerprint each call stack.
Nintendo Co., Ltd.

Interactive events platform

The system is directed towards an interactive events platform. The interactive events platform may discover current in-game events associated with different video games currently available (or active).
Sony Interactive Entertainment America Llc

Controller for video game console

An improved controller (10) for a game console that is intended to be held by a user in both hands in the same manner as a conventional controller (1), which has controls on the front operable by the thumbs (2), (3), (4), (5), and has up to eight controls combined within an interchangeable member (11) located on the back in positions to be operated by the middle fingers of a user, mounted by use of a distended base (12) or recessed base (13). .

Video game system and toy with rf antenna

A toy for a video game may include an rfid tag, with an inductive antenna for receiving and transmitting signals. The inductive antenna may have a ferromagnetic core.
Activision Publishing, Inc.

Online game community with controlled cross-promotion

A cross-promotion system that controls promotion between video game makers in an online video game community is described. A video game user operates an instance of a video game on a computing device.
Gree, Inc.

System for multi-user communications using discrete video game platforms

A multi-user video game with communications capabilities allows players to communicate with one another via simulated mail, leaflets and conversations. Different installations of the game on different discrete video game playing platforms may be unique or different depending upon random or other data available at the platform.
Nintendo Co., Ltd.

Driving game seat apparatus

Driving game seat apparatus (100) for use with a screen (20) and a video game console (10) running a driving game, has a base structure (200), a seat (300) provided on the base structure for a player, and a drive control mechanism (400) provided on the base structure at a forward position relative to the seat. The drive control mechanism has a steering module (410), an accelerating module (420) and a braking module (430) for steering, accelerating and braking operations respectively.
More Profit International Development Limited

Game controller

A game controller for controlling video games or other electronic interactive systems, having an adjustable trigger system for calibration or customized control of trigger action. The game controller includes a controller chassis and an actuator system, which includes a trigger body, a trigger mechanism chassis, a strike plate coupled to the trigger body, a first trigger adjustment control screw received in a screw thread disposed within the controller chassis, and a second trigger adjustment control screw received in a screw thread disposed within the controller chassis, wherein a portion of each of the first trigger adjustment control screw and second trigger adjustment control screw engages with a respective portion of the strike plate, and said portion of each of the first trigger adjustment control screw and second trigger adjustment control screw each create an end stop to limit the actuator movement of the trigger body..
Ironburg Inventions Ltd.

Video game processing program, video game processing system

A non-transitory computer-readable medium including a video game processing program product for causing a server to realize functions to control progress of a video game is provided. An in-game element for which a plurality of evolutive steps are provided appears in the video game.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Accessory for presenting information associated with an application

A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game.
Steelseries Aps

Method and system of creating and encoding video game screen images for transmission over a network

A method of creating and encoding images, which comprises identifying a set of objects in a scene to be rendered; rendering the objects into at least two groups of images. Each of the groups of images comprises at least one image respective to that group.
Square Enix Holdings Co., Ltd.

System and capturing text for an online application

A system and method for entering text within a video game application are described. For example, a system according to one embodiment of the invention comprises: a video game hosting service to execute a video game in response to user input; a client device to communicate with the video game hosting service over a first communication channel, wherein the client device has a first user input device communicatively coupled thereto, and wherein control signals for the video game are generated in response to input from the first user input device and transmitted from the client device to the video game hosting service over the first communication channel, the video game hosting service controlling a video game in response to receipt of the control signals; a display device communicatively coupled to the client device, the display device to display video of the video game; wherein the video game hosting service further includes program code to open a second communication channel to receive text input, the second communication channel being separate and independent from the first communication channel and usable by a data processing device capable of generating text input, wherein in response to receipt of text input over the second communication channel, the video game hosting service causes the text input to be displayed on the display device communicatively coupled to the client device..
Sony Interactive Entertainment America Llc

Location-based games and augmented reality systems

Augmented reality (ar) systems are provided in which video game indicia are overlaid onto a user's physical environment. A landscape detector is provided that may obtain information about the user's landscape, in addition to the user's location, in order to provide overlaying information to an ar head-mounted display and control information to non-user controlled video game characters..

Training and cognitive skill improving system and method

An interactive cognitive skill improvement method and system is provided wherein a real life video is deployed in a video game environment and interruptions are induced in the real life video to seek a response from a user based on the interruptions. The user is expected to predict a specific outcome or provide a specific response based on the scenario in the real life video.
Kadho Inc.

Web-based marketplace for product placement and brand integration

The present invention describes an online, electronic marketplace for brand integration and product placement. The system provides entertainment companies the opportunity to present their available brand integration inventory, while providing advertisers and their agencies a single source to monitor brand integration options, as well as a forum in which to transact directly with entertainment providers.
Veritone, Inc.

Systems and methods for fitness and video games

In some aspects, a system is provided that includes a plurality of mobile devices and an application on at least a first mobile device. The application is adapted to track position information regarding the first mobile device, communicate the position information to a web server, receive position information from the web server regarding other mobile devices within a predetermined distance of the first mobile device, and use the position information regarding the other mobile devices to affect one or more characteristics of a video game executed on the first mobile device.

Systems and methods for segmented collection mechanics

Systems and methods are provided for playing a video game in which a user is associated with a particular gaming level in a plurality of gaming levels and is subjected to one or more challenges in an action format. The user responds to the challenges.
Glu Mobile, Inc.

Systems and methods for gaiminification of video games

The present invention relates to systems and methods for providing gaiming points for video gamers. In one embodiment, a gaiming system is coupled to a monitor of a computerized video gaming system.

Method and processing stimulus signals generated by accessory devices

A system that incorporates teachings of the present disclosure may include, for example, determining first and second stimulus signals from first and second input functions of first and second gaming equipment devices used by first and second users to control a video game. A first contest between the first and second users is based on first and second game action results determined based on the first and second stimulus signals.
Steelseries Aps

Video game processing program and video game processing system

A non-transitory computer-readable medium including a video game processing program product for causing a server to realize functions to control progress of a video game in response to an operation inputted to a terminal provided with a touch panel is provided. In this case, the functions include: a specifying function configured to specify an effect for which an exerting condition is satisfied in accordance with progress of the video game; an appearing function configured to cause a plurality of icons corresponding to the effect to respectively appear at a plurality of positions in a game screen; and an exerting function configured to exert, when any icon is selected, the effect independently of a position of the selected icon..
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Method and using a common pointing input to control 3d viewpoint and object targeting

A computer graphics display system such as a video game system provides virtual camera 3-d viewpoint panning control based on a pointer. When the pointer is displayed within a virtual camera panning control region, the system automatically pans the virtual camera toward the pointer.
Nintendo Co., Ltd.

Method of recording multiple highlights concurrently

A method of recording multiple highlights concurrently includes steps of collecting n game videos concurrently, choosing one of the game videos to execute a highlight recording treatment, inserting an in point and an out point for a highlight picture, and concurrently copying time position information of the aforementioned in point and the out point of the game video in n-1 video games to form respective highlight segment records. Thus, human and material resources involved in collecting videos at multiple viewpoints for the sport live broadcast can be largely reduced..
Carnegie Technology Investment Limited

Online video game service with split clients

A method for an online video game or application service system includes running a video game or application on an application host server at a data center, an uncompressed video stream being produced therefrom. The uncompressed video stream is encoded into compressed video stream, which is then transmitted over the internet to an output client device of a user.
Sony Interactive Entertainment America Llc

Interactive video game system comprising toys with rewritable memories

The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session..
Activision Publishing, Inc.

Generation of gameplay video based on social network sharing

A method for generating a gameplay video of a video game is provided. The method initiates with recording a user's gameplay of the video game.
Sony Interactive Entertainment America Llc

Video game controller with handlebar clip

A controller for a software driven processor, like a video game, having a handlebar clip. The controller includes two arcuate segments connected by a leaf spring to form a c-shaped spring jaw.

Method of modifying a primary game of an existing legacy gaming machine to include secondary game features

Secondary gaming functionality is provided for a casino gaming machine by a secondary controller of the casino gaming machine. The secondary gaming functionality may function to provide a multi-game experience at the gaming machine or remotely at another gaming machine or other device, e.g., a smart phone, tablet, personal computer, and the like.
Tipping Point Group, Llc

System and managing audio and video channels for video game players and spectators

A computer-implemented system and method are described for managing audio chat for an online video game or application. For example, a system according to one embodiment comprises: an online video game or application execution engine to execute an online video game or application in response to input from one or more users of the video game or application and to responsively generate audio and video of the video game or application; and a chat subsystem to establish audio chat sessions with the one or more users and one or more spectators to the video game or application, the chat subsystem establishing a plurality of audio chat channels including a spectator channel over which the spectators participate in audio chat and a user channel over which the users participate in audio chat..
Sony Interactive Entertainment America Llc

Video display system

The present disclosure relates to a system for multiplexing (i.e. Combining multiple signals into one signal) both a plurality of video content (live and deferred time) and multiple video access mediums (such as cable television, satellite, internet video (clips, programming and movies), video games, dvd players, etc.) in a viewer friendly manner to enhance entertainment and other entertainment possibilities.
Skreens Entertainment Technologies, Inc.

Conservative cell and portal graph generation

Embodiments presented herein provide techniques for creating and simplifying a cell and portal graph. The simplified cell and portal graph may be used to make a conservative determination of whether an element of geometry is visible for a given view frustum (and therefore needs to be rendered).
Umbra Software Ltd.

Sharing recorded gameplay to a social graph

A method for sharing recorded gameplay of a video game to a social graph, including the following: recording, by a game console, video of a user's gameplay during a gameplay session that is defined by execution of the video game by the game console; receiving, by the game console, a command to initiate a sharing operation during the gameplay session, wherein receiving the command to initiate the sharing operation is in response to button input triggered from a controller device; in response to receiving the command, presenting, by the game console, a user interface configured to enable identification and sharing of at least a portion of the recorded video; processing, by the game console, input received via the user interface to determine a user-defined selection of the recorded video; sharing the user-defined selection of the recorded video to a social graph of the user.. .
Sony Interactive Entertainment America Llc

Mental disorder treatment utilizing video game technology

Methods for mental treatments, such as treatments for mental disorders, are described. Such methods can include measuring user brainwaves while the user plays a video game, such as a video game where the user is exposed to a competitive environment.
Crooked Tree Studios, Llc

Video game controller charging system having a docking structure

A video game controller charging system is provided. The video game controller charging system includes a base; at least one structure on the base for providing physical support to at least one video game controller while it is being charged; and at least one dc port on the base configured to couple to and provide dc power to a power input port of the at least one video game controller.
Nyko Technologies, Inc.

System and object extraction

A system and method for capturing images from various angles of an object that is resting on an orientation indication background, using a camera of a mobile device and visible light. The images are processed to construct a three dimensional image model and a representation of the three dimensional image model are displayed on an electronic display screen and manipulated or embedded into a video game..
Eyecue Vision Technologies Ltd.

System and streaming game video

A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game..
Sony Interactive Entertainment America Llc

Video game processing program and video game processing system

A non-transitory computer-readable medium including a video game processing program product for causing a server to realize functions to create a rank regarding a video game for each of a plurality of users is provided. The functions includes: a managing function configured to manage the plurality of users in a state where the plurality of users is grouped into groups by every predetermined number; a creating function configured to respectively create ranks for the users in each of the groups; a setting function configured to set up grades for the users in each of the groups on the basis of the ranks of the users; a dividing function configured to divide the groups into a plurality of elements, the plurality of elements respectively corresponding to the grades; and a composing function configured to compose a new group using the plurality of elements..
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Camera based safety mechanisms for users of head mounted displays

Methods and systems are provided for warning a user of a head mounted display during gameplay of a video game. A game is executed causing interactive scenes of the game to be rendered on a display portion of a head mounted display (hmd) worn by a user.
Sony Computer Entertainment Inc.

Method and creative story telling games

This invention is a novel method of game play and game apparatus for playing for at least one players. The method of play elicit creativity by having players tell stories using their interpretation of abstract imagery.
Roarstack Llc

Prevention and treatment of myopia

Methods and apparatuses for preventing myopia, treating myopia, and/or preventing the progression of myopia are disclosed. The method includes controlling at least one of stimulus to accommodation, image blur distribution, and scene binocular disparity presented to the observer, and selecting an image based on the controlling.
The Schepens Eye Research Institute, Inc.

System and taking high resolution photographs and videos using a mobile device mount with illumination

The present invention relates to taking photographs with a handheld device, and more particularly to hardware for enabling capturing, high resolution, well lighted photographs, document scans and videos, with efficient power usage, of two dimensional and three dimensional objects. The present invention relates to an ergonomic, handheld, mobile mount device with battery powered illumination to enable users to take stable, well-lit videos still photos and document scans when combined with mobile device such as a smartphone, tablet, phablet, handheld video game system, video camera, still camera, and other mobile devices.
Jigsaw Informatics, Inc.

Customizing a game entity associated with a physical object at a point of purchase

A system and method for customizing a game entity that is played in a video game are disclosed. The video game may take place in a virtual space.
Disney Enterprises, Inc.

Dynamic selection of voice quality over a wireless system

Various systems, methods, and computer readable instructions are disclosed herein for dynamically allocating fixed bandwidth over a wireless link between a video game console and a wireless peripheral device. In an embodiment, the voice sample rate in a wireless microphone may be dynamically adjusted to free up bandwidth that can be repurposed for other operations.
Microsoft Technology Licensing, Llc

Methods and sharing digital books and other digital media objects

The invention provides in some aspects a digital data system that includes a first digital data device that, in order to transfer a digital media object to a second digital data device, transfers to that second digital data device a virtual machine embodying that digital media object. Those digital data devices may be, according to aspects of the invention, any of mainframe computers, minicomputers, workstations, desktop computers, portable computers, tablet computers, smart phones, personal digital assistants, ereaders, video consoles, movie players and other dedicated digital data devices.
Redigi, Inc.

Protecting against polymorphic cheat codes in a video game

Embodiments are directed towards protecting against polymorphic cheat codes in a video game environment. A detour analyzer analyzes game code in client memory for possible hooks to parasite code.
Valve Corporation

Adapter for an anesthesia mask or other mask

The present invention relates to an adapter for use with an anesthesia mask or other mask used to administer inhalational gas(es) to a patient. The adapter is structured for providing an interactive video game to a patient before and/or while gas is being administered.

System and inserting objects into an image or sequence of images

An object image or video of one or more person(s) is captured, the background information is removed, the object image or video is inserted into a still image, video, or video game using a depth layering technique and the composited final image is shared with a user's private or social network(s). A method for editing the insertion process is part of the system to allow for placing the object image in both depth and planar locations, tracking the placement from frame to frame and resizing the object image.
Genme, Inc.

Simulated video game channel

Simulated video game channel systems and methods are disclosed that allows users to connect their video game consoles to a device, such as a set-top box, and to then connect over a gaming channel that is identified by an electronic programming guide (epg). Both audiovisual broadcast content channels and video game channels are displayed on the same integrated epg.

Game system having full-body exercise apparatus controller with independently operable appendicular members

A game system is disclosed that comprises a game processor configured to control game play of an electronic video game, and a game controller in electronic communication with the game processor. The game controller includes a plurality of appendicular members configured for respective engagement with legs and arms of a user, and a resistance control system providing a resistive force on each of the plurality of appendicular members with respect to movement of the legs and arms of the user.

System and playing an interactive game

An interactive treasure hunt game is provided. Game participants receive a card, map and/or identification badge configured with an rfid tag, bar-code or a magnetic “swipe” strip or the like.

Networked game system having multiple full-body exercise apparatus controllers

An exercise network system is disclosed that comprises an electronic data communication link and a plurality of electronic video game workout systems. One or more of the plurality of electronic video game workout systems is configured for communication with at least one other video game workout system another over the electronic data communication link to transmit and receive data used for game play at each of the plurality of electronic video game workout systems.

Method, system and computer program product for obtaining and displaying supplemental data about a displayed movie, show, event or video game

Method, system and computer program product for providing additional information to a handheld device (hhd) about a displayed point of interest in video programming displayed on a multimedia display. A image of the video programming captured by a hhd camera can be used at a remote server to identify the video programming by matching it with archived programming.

Latency tester

A method is provided, comprising: sensing color intensity values of light emitted from a portion of a display screen for a predefined period of time, the display screen being configured to display a video stream that defines the light emitted from the portion of the display screen, the video stream being generated by an executing video game; during the period of time, triggering a controller device to communicate an input event to the video game, the video game being configured to process the input event and responsively update the video stream to change a color of the light, from a first color to a second color; analyzing the sensed color intensity values to identify a latency amount that is defined by a duration of time extending from the triggering of the controller device to the change in the color of the light emitted from the portion of the display screen.. .

System and transparently styling non-player characters in a multiplayer video game

A system and method are provided for transparently styling non-player characters (“npcs”) in multiplayer video games such that it is difficult to distinguish between human players and computer-controlled npcs. Npcs may be styled to resemble human players in terms of both player profile attributes and gameplay actions such that players may not recognize npcs as non-human, computer-controlled players.
Activision Publishing, Inc.

Interactive video game with visual lighting effects

A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an rfid tag.
Activision Publishing, Inc.

Video gameplay haptics

A video game system records video gameplay by a player interacting with an endpoint, such as a game controller. The recording includes recording a haptic track of haptic effects generated on the endpoint during the gameplay and recording a video track of video generated during the gameplay.
Immersion Corporation

Interactive video game with visual lighting effects

A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an rfid tag.
Activision Publishing, Inc.

Interactive video game with visual lighting effects

A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an rfid tag.
Activision Publishing, Inc.

Decoupled audio and video codecs

Various of the disclosed embodiments present systems and methods for improving improve audio and video quality in a voice over internet protocol (voip) connection including that includes both audio and video. Particularly, different audio and video codecs may be used and parameters assigned based upon the context in which the communication occurs.
Facebook, Inc.

System and customizing a replay of one or more game events in a video game

A system and method for customizing a replay of one or more game events in a video game is provided. During a gameplay session, a trigger event is detected prompting a replay of the trigger event in-game.
Activision Publishing, Inc.

Music video game with parallel fret operation

A music-based video game may make use of a guitar-shaped controller including parallel rows of fret buttons. Instructive cues for play of the video game may use directional elements to differentiate between instructions to depress or play different ones of the fret buttons.

Games analytics

A system for allowing intervention in a video game. The system is adapted to: receive a plurality of event data structures from on-line video games at certain pre-determined points during real time play, each event data structure including an event identification indicative of a pre-defined event, and a user identification uniquely associated with the user; analyse the event data structures to determine event based user information associated with each user; for each user, store the event based user information in a user database; receive requests from video games, each request being associated with a specific point in a specific game and a specific user; analyse information in the user database for each user from which each request originated to determine whether a response should be sent, if a response is needed, determine the response to be sent, and send the determined response to the specific game and specific user that requested it..
Deltadna Limited

Method and presenting information associated with a game

A method for indicating a pre-game environment quality level may include, for example, obtaining a profile associated with a video game, where the profile comprises desirable performance metrics for initiating the video game, performing performance metric measurements in collaboration with a computing device from which the video game is to be played, comparing the performance metric measurements to the desirable performance metrics, determining a discrepancy between the performance metric measurements and the desirable performance metrics, determining a gaming quality level according to the determined discrepancy, and presenting at the computing device a quality indicator based on the determined quality level. The presenting can further include graphically displaying the quality indicator and the discrepancy.
Steelseries Aps

Targeting video games

A targeting system and methods of use provide a player of a first person shooter video game with enhanced weapon targeting. Vertical and horizontal lines extend outwardly from a game reticule.

Video game competition notifications

Methods and systems are described for automatically sending a popup or other message to another person's electronic device upon finishing a predetermined goal in a video game. The predetermined goal can be, for example, killing a first boss in under five minutes.
Sony Computer Entertainment America Llc

System and improving fitness equipment and exercise

In a first aspect, a method is provided that includes the steps of (1) providing a monitor for determining a level of exercise performance performed by an exerciser and for outputting a signal representative of the performance level; (2) using the monitor to measure a level of exercise performance performed by an exerciser; (3) outputting from the monitor a signal representative of the performance level; (4) providing a video game having a character, the video game inputting and being responsive to the performance level signal output by the monitor, the video game using the performance level signal to control a performance level of the video game character; and (5) while the exerciser is not exercising, controlling a performance level of the video game character based on a performance level signal output by the monitor.. .

Video game using dual motion sensing controllers

An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference.
Nintendo Co., Ltd.

Game system

One object is to provide a video game system that can technically restrain real money trade. In accordance with one aspect, a server device 10 according to an embodiment of the present invention includes: a determination unit 58 configured to determine whether an exchange of exhibited game contents and bid game contents is concluded based on a game content parameter value characterizing the exhibited game contents and the game content parameter value characterizing the bid game contents; and an updating unit 61 configured to update an owned game content storage unit 52 such that, only when the determination unit 58 determines that the exchange is concluded, the exhibited game contents are stored in association with player identification information of a bidder player and the bid game contents are stored in association with player identification information of an exhibitor player..
Dena Co. Ltd.

Modular charging system for game consoles

A video game controller charging device is supported directly on the top of a video game console and integrated therewith. The device includes a main body portion having a console-engaging structure for providing support to the device while positioned on top of the game console.
Nyko Technologies, Inc.

Image generating apparatus, program, terminal, and image generating system

An image generating apparatus (for example, server 10e) stores an image to be transmitted to a terminal controlled by a first player and positional information within a virtual space in which an avatar operated by the first player exists; receives a control signal for a terminal of a second player; updates, on the basis of the control signal, a state of a video game in the virtual space in which the avatar operated by the first player, the state of the video game being stored in the storage section (for example, step s1203); generates an image to be transmitted to the terminal of the second player on the basis of the updated state of the video game (for example, step s1204); and transmits data corresponding to the generated image to the terminal of the second player.. .

Remote adaptive motor resistance training exercise apparatus and use thereof

The invention comprises a method and/or an apparatus using a computer configured exercise system equipped with an electric motor to provide physical resistance to user motion in conjunction with means for sharing exercise system related data and/or user performance data with a secondary user, such as a medical professional, a physical therapist, a trainer, a computer generated competitor, and/or a human competitor. For example, the exercise system is used with a remote trainer to enhance exercise performance, with a remote medical professional for rehabilitation, and/or with a competitor in a competition, such as in a power/weightlifting competition or in a video game.

Social video game method, apparatus, and system

A computer-implemented method of playing a game includes displaying a first plurality of game elements on the display device, receiving a selection from the user, wherein the selection comprises a first game element of the plurality of game elements and at least one second game element of the plurality of game elements, and wherein an appearance of the first game element matches an appearance of the at least one second game element, displaying the selection as an enclosed area that encompasses the first game element and the at least one second game element, determining a second plurality of game elements, wherein each of the second plurality of game elements have an appearance that matches the appearance of the first game element and are located within the selection, and calculating a target score wherein the target score is based on a number of the second plurality of game elements.. .
Dreamics Limited

Report system for physiotherapeutic and rehabilitative video games

A kinetic rehabilitation system comprising: a kinetic sensor comprising a motion-sensing camera; and a computing device comprising: (a) a communication module; (b) a non-transient memory comprising a stored set of values of rehabilitative gestures each defined by a time series of spatial relations between a plurality of theoretical body joints, and wherein each time series comprises: initial spatial relations, mid-gesture spatial relations and final spatial relations, and (c) a hardware processor configured to: (i) continuously receive a recorded time series of frames from said motion-sensing camera, wherein each frame comprises a three-dimensional position of each of a plurality of body joints of a patient, (ii) compare, in real time, at least a portion of the recorded time series of frames with the time series of spatial relations, to detect a rehabilitative gesture performed by the patient, (iii) detect a discrepancy between the rehabilitative gesture performed by the patient and a corresponding one of said stored set of values of rehabilitative gestures, (iv) log data pertaining to said discrepancy and to said rehabilitative gesture performed by said patient, (v) send said data to a therapist via said communication module and provide a report to said therapist.. .
Biogaming Ltd

Video games including real-life attributes and/or fantasy team settings

A system and method for updating parameters of a video game is provided. As events occur in the real world that may influence a game attribute, a parameter is recorded on a server.
White Knuckle Gaming, Llc

Controlling groups of game entities in a video game in a collective, coordinated, and/or collaborative manner using a group entity

Systems and methods for controlling groups of game entities in a video game in a collective, coordinated, and/or collaborative manner are presented herein. Groups of individual game entities may be formed.
Disney Enterprises, Inc.

Method and joining electronic conference

According to the present invention, even while a chat opening process is in progress, users can join chats by means of a simple procedure from a video game machine. Once a chat has been opened, an invitation signal can further be transmitted to other chat guests.

In game delivery of digital personalized offers

A method for generating content for a game is disclosed. The method comprises monitoring game play associated with a gamer playing a video game; provisioning at least one trigger, which if met, triggers the generation of a transaction-enabled offer, wherein said at least one trigger is associated with said game play; for each trigger that is met, customizing that transaction-enabled offer for said gamer; and transmitting said transaction-enabled offer to a game console associated with said video game for dynamic insertion into a user interface of the video game..

Music based video game with components

A video game includes a plurality of components providing for opportunities for increased social interaction of users playing the video game. The video game may be a music-based video game, and a server may provide content of the video game to game devices for play at predefined times..

Music based video game with user-generated content

A video game includes user generated content. The video game may be a music-based video game.

Locally controllable interactive game system and methods of creating the same

Various embodiments facilitate multi-user gaming. In one embodiment, a locally controllable interactive game system is provided to support a plurality of users within a single household.
Echostar Technologies L.l.c.

Video game ride

A system in accordance with present embodiments includes a plurality of vehicles having vehicle interface circuitry and configured to accommodate one or more riders. In certain embodiments, a vehicle of the plurality of vehicles is configured to receive respective inputs from the one or more riders via the vehicle interface circuitry, and wherein the respective inputs are related to one or more game features of a game environment; and a game controller configured to receive information from the vehicle interface circuitry related to the respective inputs; and provide instructions to modify the game environment based on at least one of the respective inputs..
Universal City Studios Llc

Piezoelectric video game controller

A joystick, or video game controller, comprising a plurality of a plurality of piezoelectric depressible buttons and/or thermoelectric generators for powering the joystick. Piezoelectric components are disposed beneath depressible buttons and a plurality of directional keypads on the video game controller in some embodiments.

Touch screen game controller

Aspects of the present invention allow a touch screen device to operate as a gamepad for a video game running on a separate gaming device. Aspects of the present invention provide a virtual control interface through the touch screen that includes virtual game controls that perform the same function as a directional pad, buttons, triggers, and sticks found on a gamepad or other game controller.
Microsoft Technology Licensing, Llc

System and compressing video based on latency measurements and other feedback

A system and method of playing a video game in a streaming mode includes executing a selected video game on an assigned game server, receiving execution control signals corresponding to user inputs to a client device to generate multiple video frames. Encoding the video frames in a shared hardware compression.
Sony Computer Entertainment America Llc

Systems and methods related to tracking game points

Systems and methods related to a video game loyalty program include storage of points separate and apart from a user identification device, such as a magnetic stripe card, which preferably contains only a unique identifier. Separate loyalty accounts associated with the same unique identifier may be set up and maintained at separate geographic locations, such as at different buildings, restaurants, taverns, etc..
Big Daddy Games Llc

Systems and methods for transacting business over a global communications network such as the internet

A business model/process is described for conducting business transactions over the internet, allowing buyers to reduce the price of the selected product/service based on the buyer's performance during a collateral activity. Sellers offer the product/service within a specified price range, and buyers accept the offer, in exchange for the opportunity to close the transaction at the lowest price offered by achieving a high score or performance rating during the collateral activity.
Priceplay.com, Inc.

Game clip popularity based control

Example apparatus and methods concern managing the encoding and storing of game clips that are automatically generated to record video game highlights. Encoding game clips for smooth streaming using adaptive bit rates requires significant processing resources and storing the multiple bit rate encodings consumes significant storage.
Microsoft Corporation

Conditional access to areas in a video game

A video game includes conditional access to areas of the game. An area may be unlocked when particular game characters are at an entrance to the area.
Activision Publishing, Inc.

Apparatus and managing user inputs in video games

A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to obtain a user input that was inputted into a first accessory operably coupled with the computing device where the first accessory provides a user interface for user interaction with a video game, determine a language of an intended recipient of the user input based on an identity of the intended recipient, access a multi-lingual library comprising a plurality of words associated with the video game, match the user input to one or more words of the plurality of words of the multi-lingual library to generate a translated message in the determined language of the intended recipient, and provide the translated message to a second accessory for presentation to the intended recipient in real-time. Additional embodiments are disclosed..
Steelseries Aps

System and automatic entry creation for blogs, web pages or file-sharing sites based on game events

Systems and methods are provided for at least partially automating content generation of blog entries chronicling an entity's interaction with a multiuser environment. The same may combine automatic data generation with user-generated and/or user-edited or created narrative.
Sony Computer Entertainment America Llc

Adjustable aiming aid device for first-person video games, video simulators, and similar video-based human-computer interactions

One embodiment of an adjustable aiming aid device for first-person video games, video simulators, and similar video-based human-computer interactions in which the protagonist launches projectiles on targets. The device comprises an attachment unit and a sighting unit.

System and retaining system state

An apparatus and method are described for retaining system state of an online application such as a video game. For example, a method according to one embodiment comprises: executing a application on a server in response to user input from a client; transmitting video generated by the application over a network connection from the server to the client; detecting that the network connection has become unusable or impaired; responsively pausing the execution of the application from a current point of execution; and resuming the execution of the application from the current point of execution upon detecting that the network connection has become usable or unimpaired..
Sony Computer Entertainment America Llc

Portable display system

An example display system for playing a video game includes a hand-holdable housing; a liquid crystal display; one or more input devices; a first boot rom storing code that is executed if a video game program for the video game has a first specification; and a second boot rom storing code that is executed if a video game program for the video game has a second specification.. .
Nintendo Co., Ltd.

Video game processing apparatus and video game processing program product

A video game processing apparatus selectably displays a plurality of panels within a predetermined area on a display screen with a predetermined array (for example, step s101); receives, from a user, a selecting operation against any of the plurality of displayed panels (for example, step s201); specifies continuously selectable panels in accordance with the panel for which the selecting operation is received from the user (for example, step s202); and changes a display mode of each of the specified panels so as to become the display mode other than a display mode of each of the other panels (for example, step s204).. .
Square Enix Co., Ltd.

System and compressing video for streaming video game content to remote clients

Computer-implemented methods for hosting online video games, performing video compression, and streaming video for video games are provided. One method includes receiving a request from a user for playing a low latency video game.
Sony Computer Entertainment America Llc

Image-based deformation of simulated characters of varied topology

A graphical asset associated with a simulated character of a video game is received. A first image and a second image associated with the simulated character are subsequently received, the first image comprising graphical displacement mapping information for a first topology of image deformation and the second image comprising graphical displacement mapping information for a second topology of deformation.
Electronic Arts Inc.

Integrated multi environment interactive battle game

Gaming systems and methods for integrated computer-related and physical game play interactions between a game player, a physical game piece and an electronic device are defined. The physical game piece transmits a unique alphanumeric identifier to an electronic device game application while the game application either waits to receive a recognized unique alphanumeric identifier before switching to a video game where a character battles and waits to receive a recognized unique alphanumeric identifier before switching back to the waiting state..
Hasbro, Inc.

Position-dependent gaming, 3-d controller, and handheld as a remote

Methods and systems for using a position of a mobile device with an integrated display as an input to a video game or other presentation are presented. Embodiments include rendering an avatar on a mobile device such that it appears to overlay a competing user in the real world.
Sony Computer Entertainment Inc.

Resolving graphical conflicts between objects

A first graphical asset and a second graphical asset associated with a simulated character of a video game are received. The first graphical asset and the second graphical asset that share a same physical location on the simulated character are paired together.
Electronic Arts Inc.

Utilization and electronic gaming of compilation of game user data for video entertainment

Video games created and distributed have software that track decisions made by the user within the game and are uploaded via the internet to a system (e.g. Playstation network or xbox live, pc, ios, android) and the decisions are compiled on a server.

Hosting and broadcasting virtual events using streaming interactive video

Methods for hosting and operating a twitch service and systems are provided. One method includes running a twitch video game or real-time application at a hosting service center.
Sony Computer Entertainment America Llc

Systems and methods for creating and maintaining real money tournaments for video

By one or more processors of a computing device, receive a player game election of a player, the player game election comprising a skill based video game and one or more player characteristics of the player, determine a first player eligibility of the player to participate in the skill based video game comprising verify the one or more player characteristics, send the first player eligibility to an operator of the skill based video game, receive a list of one or more players that fulfilled a win condition for the skill based video game, determine a second player eligibility to receive a payout based on the list of one or more players that fulfilled the win condition, the first player eligibility, and a player preference for a payout type, and distribute the payout to the one or more players that fulfill the win condition.. .
Versus Gaming Network

Methods for capturing images of a control object and tracking to control interfacing with video game objects

Methods for real time motion capture for controlling an object in a video game are provided. One method includes defining a model of a control object and identifying a marker on the control object.
Sony Computer Entertainment Inc.

Systems and methods for streaming video games using gpu command streams

Systems and methods for gpu command streaming in accordance with embodiments of the invention are disclosed. In one embodiment, a method for receiving and processing an encoded gpu command stream includes obtaining an encoded gpu command stream from at least one hosting server system using a rendering system, decoding the encoded gpu command stream into a decoded gpu command stream using the rendering system, obtaining a set of high density assets using the rendering system, mapping a first set of runtime generated identifiers to a second set of runtime generated identifiers using the rendering system so that the second set of runtime generated identifiers is correctly associated with the set of gpu commands, and producing a set of images using the rendering system by processing the decoded gpu command stream and the set of high density assets using a processor..
Sonic Ip, Inc.

Video game processing apparatus and video game processing program product

A video game processing apparatus stores music information indicating music, the music being constructed by a plurality of tracks, the music being reproduced with plural kinds of reproducing styles by reproducing an arbitrary combination of one or two or more tracks; stores music reproducing style information, the music reproducing style information indicating a reproducing style of music according to a game point value; starts reproduction with a reproducing style according to the game point value; reproduces the music indicated by the music information; updates the game point value in accordance with a progress status of the video game; refers to the updated game point value and the music reproducing style information to determine whether the reproducing style of the reproduced music is to be updated or not; and updates the reproducing style of the reproduced music to a reproducing style according to the updated game point value.. .
Square Enix Co., Ltd.

Save game load time reduction for cloud gaming

A cloud gaming system is disclosed. One example includes a game console that is configured to execute video games.
Sony Computer Entertainment America Llc

Interactive video game with visual lighting effects

A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an rfid tag.
Activision Publishing, Inc.

Augmented reality doll

A physical doll including active electronic data processing capabilities which provide supplementary visual effects to a user via a wireless connection to augmented reality glasses worn by the user. A virtual version of the doll is seen by the user superimposed over the user's current physical environment.
Stello Girls Ltd.

Video compression reducing the effects of packet loss over a communication channel

Methods for hosting low-latency streaming interactive audio/video (a/v) include executing one or more video games or applications on a server communicatively coupled to a data network. Packet streams are received from a plurality of users and routed to the one or more video games.
Sony Computer Entertainment America Llc

Coin operated entertainment system

This invention in certain example instances relates generally to coin-operated video entertainment systems. More particularly, certain exemplary aspects of the invention provide methods and/or systems for controlling access to a portable coin-operated interactive entertainment device that may be used to play video games and access other forms of entertainment as well as providing features via such portable coin-operated interactive entertainment devices..
Touchtunes Music Corporation

Holographic 3d eyewear for video gaming

3d eyewear that uses cylindrical lens that stretched across the viewers eye viewing space, while capturing and curving light (into pincushion and/or barrel distortion) from an image on a screen (such as 3d video games, videos, and pictures) and turn it into a holographic 3d scene with depth. The technology depends on the viewers natural monocular cues combined with the optical distortion of the lens to acquire this holographic 3d effect.

System and accelerated machine switching

A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game..
Sony Computer Entertainment America Llc

System and driving microtransactions in multiplayer video games

A system and method is provided that drives microtransactions in multiplayer video games. The system may include a microtransaction arrange matches to influence game-related purchases.
Activision Publishing, Inc.

Video game storage management

Aspects of the invention provide for management of storage space utilized by video game information based in part on the engagement of the video game user. For example, one aspect of the invention provides a method of providing information for play of a video game, comprising determining a storage parameter based on user game play related information, the storage parameter indicative of level of commitment of the user to the video game; outside of a game play session of the video game, providing, over a communications network, first information to a compute device associated with the user, the first information for use in providing for game play of the video game by the compute device, the first information being an amount of information determined based on the storage parameter; and during a game play session of the video game, providing additional information for use in providing for game play of the video game by the compute device..

Group composition matchmaking multiplayer video games

A system and method is provided that recommends group compositions in multiplayer video games. The system may suggest a composition of a group of players using a matchmaking process.
Activision Publishing, Inc.

Systems and methods for crowd-sourced game strategy

Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be harvested from human-vs-human and human-vs-computer video game sessions.
Electronic Arts, Inc.

Soft reservation multiplayer video games

A soft reservation system and method is provided facilitates an unrequested reservation of a gameplay session in multiplayer video games. A soft reservation may include a match between two or more players for one or more subsequent gameplay sessions that are reserved for the players.
Activision Publishing, Inc.

Matchmaking multiplayer video games

A matchmaking system and method is provided that facilitates optimization of player matches for multiplayer video games. The system may provide a generalized framework for matchmaking using historical player data and analytics.
Activision Publishing, Inc,

Interactive video game with visual lighting effects

A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an rfid tag.
Activision Publishing, Inc.

System and method video game user registration based on game progress

A control method performed by a computer including a storage module and configured to control progress of a game played by a user registered in an application, includes storing, in the storage module, identification information of each of a plurality of users in association with registration information indicating whether the user is registered in the application, retrieving a game progress request including identification information of a first user from a first terminal device of the first user, determining whether or not the first user is registered in the application, transmitting display data for displaying a game screen used in the game to the first terminal device when the first user is registered in the application, and transmitting display data for displaying a registration screen for registering the first user in the application to the first terminal device, when the first user is not registered in the application.. .
Gree, Inc.

Video-game-use simulated-experience remote control button

It is a problem of the present invention to provide a technical method to achieve a video-game-use simulated-experience remote control button that allows simulated experience that allows experience and reaction of tactile sense corresponding to video game software. According to the present invention, the button portion of a video-game-use remote control is replaced with a tool and a mechanical device that allow creating tactile sense corresponding to the content of a video game, providing a reaction after a human operator the created tactile sense, operation using the power level of the human, so as to generate a load.

Baby carrier cover assembly

A cover assembly for a body-mounted soft structured baby carrier which provides protection from the elements (such as the sun or other elements) via a hood for the baby being carried which has an outer shell configured in the shape of an animal, fantastical creature, video game character, superhero or princess, and is capable of being removably attached or secured to an existing chest-mounted soft structured baby carrier using upper and lower straps which attach to the upper and lower securing straps on the existing body-mounted soft structured baby carrier.. .

Multi-modal system and method to improve human memory using a video game

A multi-modal system to improve human memory using a video game comprises a multi-modal criteria having a task object for the video game and stimulus sets. There is also provided a multi-modal method to improve human memory using a video game by providing a video game comprising multi-modal criteria, having a task object for the video game, and having stimulus sets..
The Regents Of The University Of California

Social network use with and integration into a video game

A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play.
Activision Publishing, Inc.

Online fantasy gaming tournament system and method therefor

Disclosed herein is a fantasy video gaming system having a server and including a processor for executing computer program instructions and having a memory coupled to the processor for storing the computer program instructions, the programming instructions comprising: establishing at least one online video gaming tournament; accepting participants entry into the online fantasy video gaming tournament. The fantasy video gaming system may be capable of taking and distributing compiled player statistics and metrics to third-party subscribers, wherein the player statistics and metrics represent the overall performance of a single player, group of players, or a team of players across multiple online video games for use in a large-scale fantasy game scoring..
Gaming Grids, Llc

Detecting anomalous function execution in a program

Methods and systems for detecting anomalous function execution in a program, such as a video game or simulation program, are described herein. Certain methods attempt to isolate and score functions that behave in a particular manner that is deemed to be problematic within a repetitive program.
Nintendo Co., Ltd.

Systems for using three-dimensional object as controller in an interactive game

A system for initiating and using a three-dimensional object as a controlling device when interfacing with a computer system used for interactive video game play is provided. One example system includes an interface for receiving data from a capturing device of a three-dimensional space and storage coupled with computer system.
Sony Computer Entertainment Europe Limited



Video Game topics:
  • Video Game
  • Interactive
  • Control Program
  • Physical Proximity
  • Physiologic
  • Computer Program
  • Geocaching
  • Computing Device
  • Advertisement
  • Smart Phone
  • Multiplexing
  • Calibration
  • Internet Access
  • Trigger Mechanism
  • Degrees Of Freedom


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