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Video Game patents

      

This page is updated frequently with new Video Game-related patent applications.

SALE: 110+ Video Game-related patent PDFs



 Discovering and executing a synergy in a video game patent thumbnailDiscovering and executing a synergy in a video game
In a computer-based game, discovery and execution a synergy is facilitated. A synergy notification is randomly generated in response to a player event.
Xaviant, Llc (a Ga Limited Liability Company)


 Integrating topic of study content into video games patent thumbnailIntegrating topic of study content into video games
Integrating topic of study content into video games is provided. A request is received from a client gaming device for content of a set of one or more topics of study of a plurality of different topics of study to incorporate into a video game of a plurality of different video games based on a user profile.
International Business Machines Corporation


 Game system and game program patent thumbnailGame system and game program
A game system including a server device connected to a network and one or more terminal devices operated by users and executing a video game that a player character plays a quest in a game space which has a quest data storing unit which stores quest data, a playing status storing unit which stores playing status of the quest, a quest control unit which permits the start of the quest and a hint control unit which notifies the information for the starting conditions. The playing status storing unit acquires the playing status from the quest control unit and updates the playing status, and the hint control unit determines the information for the starting conditions based on the playing status..
Capcom Co., Ltd.


 Systems and methods of serving game video for remote play patent thumbnailSystems and methods of serving game video for remote play
Methods and systems are provided for executing video games by a gaming computer and enabling remote play. In example, a method includes receiving a command from a first player via a first client and a computing network.
Sony Interactive Entertainment America Llc


 Web-based game controller patent thumbnailWeb-based game controller
A video game system includes a video server system (vss) having a first network address. The vss pairs a game controller having a second network address with a display system having a third network address.
Sony Interactive Entertainment America Llc


 Method and  encouraging physiological change through physiological control of wearable auditory and visual interruption device patent thumbnailMethod and encouraging physiological change through physiological control of wearable auditory and visual interruption device
A biofeedback system and method enables biofeedback training to be accomplished during normal interaction by an individual with the individual's environment, for example while reading, playing video games, watching tv, participating in sports activities, or at work. Physiologic data is processed and used to generate one or more control signals based on the physiologic data.

 Methods and devices for brain activity monitoring supporting mental state development and training patent thumbnailMethods and devices for brain activity monitoring supporting mental state development and training
With explosive penetration of portable electronic devices (peds) recent focus into consumer eeg devices has been to bring advantages including localized wireless interfacing, portability, and a low-cost high-performance electronics platform to host the processing algorithms to bear. However, most development continues to focus on brain-controlled video games which are nearly identical to those created for earlier, more stationary consumer eeg devices and personal eeg is treated as of a novelty or toy.
Personal Neuro Devices Inc.


 Extensible video game time limiter patent thumbnailExtensible video game time limiter
A video gaming system includes a motherboard with video display output, a usb and video switching board and a single board computer. The single board computer connects to the front panel power and reset switches, the switching board and the motherboard power switch input.

 Identifying and extracting video game highlights based on audio analysis patent thumbnailIdentifying and extracting video game highlights based on audio analysis
The present invention extends to methods, systems, and computer program products for identifying and extracting game video highlights. Game highlights are identified and extracted from game video recorded or streamed from video games.
Sri International


 Identifying and extracting video game highlights patent thumbnailIdentifying and extracting video game highlights
The present invention extends to methods, systems, and computer program products for identifying and extracting game video highlights. Game highlights are identified and extracted from game video recorded or streamed from video games.
Sri International


Sound engine for video games

The present invention relates to a sound engine for use in a video game, said sound engine being arranged to, in use, generating an output signal representing a first music composition for being played back by means of sound reproducing means, characterized in, said sound engine including means for generating said output signal from at least two tracks arranged to be played together as a music composition, each of said at least two tracks comprising at least two track versions, said track versions being selectable for being played when said track is included in said first music composition. The invention also relates to a video game, a video game device and a music composer tool..
Elias Software Ab

Device for controlling a video game

The invention relates to a device for controlling a video game, comprising a seat, at least one operating member connected to the video game, means for displacing the seat and the at least one operating member relative to each other and means for fixing the seat and the at least one operating member in a number of different positions relative to each other. According to an aspect of the invention, the fixation means are form-fitting.
F. Smit Holding B.v.

Location-based games and augmented reality systems

Augmented reality (ar) systems are provided in which video game indicia are overlaid onto a user's physical environment. A landscape detector is provided that may obtain information about the user's landscape, in addition to the user's location, in order to provide overlaying information to an ar head-mounted display and control information to non-user controlled video game characters..

User save data management in cloud gaming

A method is provided, including: receiving, over a network by a cloud gaming server computer, a request from a client device to initiate gameplay of a cloud video game; responsive to the request, assigning the client device to a first data center from which to stream the gameplay of the cloud video game; responsive to the request, initiating transfer of user save data over the network from a second data center to the first data center; loading the cloud video game on a cloud gaming machine at the first data center, the loading of the cloud video game including loading of generic save data; initiating interactive gameplay of the cloud video game with the generic save data; during the interactive gameplay, completing the transfer of the user save data to the first data center; applying the user save data to update the execution of the cloud video game.. .
Sony Computer Entertainment America Llc

Local application quick start with cloud transitioning

A method is provided, including: receiving at a client device a first command to initiate a cloud video game; in response to receiving the first command, retrieving, by the client device, initial content from a client local storage; rendering the initial content to a display device; sending a first request from the client device to a cloud gaming service to access the cloud video game, the cloud gaming service being configured to assign the client device to a gaming machine configured to execute the cloud video game; receiving at the client device a second command to initiate interactive gameplay; in response to receiving the second command, sending a second request from the client device to the cloud gaming service, the cloud gaming service being configured to, in response to receiving the second request, initiate streaming of interactive gameplay content generated by the executing cloud video game to the client device.. .
Sony Computer Entertainment America Llc

Virtual area generation and manipulation

Techniques for virtual area generation and manipulation are described herein. The described techniques may be used, for example, for virtual areas in electronically presented content items, such as video games and other media items.
Amazon Technologies, Inc.

Bounded competitions in a video game framework

Competitions involving video game players may include competitions subsidiary to a purpose of video game play, and may be bounded in time, either across play of multiple video games or within play of a particular video game.. .
Activision Publishing, Inc.

Video game for enabling reversal of potentially-reversible real-world health conditions of players

A system and method may include generating, by a computing system, a list of selectable challenge factors for a player to select one or more challenge factors when playing a video game. The player may be provided with the ability to set a plan for each of the challenge factors.
Gold Star Services, Inc.

Video game competition notifications

Methods and systems are described for automatically sending a popup or other message to another person's electronic device upon finishing a predetermined goal in a video game. The predetermined goal can be, for example, killing a first boss in under five minutes.
Sorry Interactive Entertainment America Llc

User interface processing apparatus, processing user interface, and non-transitory computer-readable medium embodying computer program for processing user interface

An apparatus, method, and medium for controlling a progress of a video game are provided. A user interface element of the video game is displayed on a display screen.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Methods and monitoring video games

Methods and apparatus for monitoring video games are disclosed. Example methods disclosed herein monitoring a data interface between a game controller and a game port of a game console with a monitoring device.
The Nielsen Company (us), Llc

Portable monitor and electronic device carrier

A portable monitor and electronic device carrier. The carrier includes an openable interior volume that is configured to conform to the volume of an electronic display screen and an electronic article.

Metagame reward point system

Aspects of the present disclosure include systems and methods for instituting a metagame point system that may be integrated into an online video game network for one or more video game platforms. The metagame points system may increase or decrease a user's point total based upon user performance across a plurality of different video game titles.
Sony Network Entertainment International Llc

Multi-player video game environment for single-player use

A multi-player game environment is created for single-player use. A user may select a single-player game or a multi-player game.
Sony Interactive Entertainment America Llc

Interactive video game system comprising toys with rewritable memories

The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session..
Activision Publishing, Inc.

Method of managing a lottery

A method is provided of managing awards to players in a lottery where players purchase lottery access tickets, each of which is assigned a predetermined prize in the lottery and each of which provides access to a selected one of a series of accessible video games on a computer medium. Each game has a plurality of game images in which the player can enter a selected action from a number of options based on different skill levels where the selected action can have a token value different from other options.
Pollard Banknote Limited

Automatic trigger of integrated game actions for exercise and well being

Methods and systems for triggering integrated game actions include monitoring a user's state during operation a video game with one or more user state sensors. It is determined whether the user's level of activity is below a predetermined activity threshold based on the monitored state considered over a period of time.
International Business Machines Corporation

System and creating and sharing customized video game weapon configurations in multiplayer video games via one or more social networks

A system and method for creating and sharing customized video game weapon configurations in multiplayer video games via one or more social networks is provided.. .
Activision Publishing, Inc.

Touch screen inputs for a video game system

Example systems and methods involve detecting an input to a touchscreen display of a video game apparatus; determining a video game action based on a shape of the input; and determining a timing of the video game action based on a color associated with the input.. .
Nintendo Co., Ltd.

Client side processing of game controller input

Embodiments of the present invention enable rich control input data to control video games that are remotely executed. Rich control input includes three-dimensional image data, color video, audio, device orientation data, and touch input.
Microsoft Technology Licensing, Llc

Sharing three-dimensional gameplay

A method for sharing three-dimensional gameplay of a video game, that is rendered to a head-mounted display (hmd), to a social network, is provided, including the following method operations: recording, by an hmd connected computer, a three-dimensional (3-d) video clip to a storage, the 3-d video clip generated from 3-d gameplay of a video game that is driven by interactive use of the hmd; receiving, by the hmd connected computer, a request to share the 3-d video clip to a social network; generating, by the hmd connected computer, a two-dimensional (2-d) video clip by converting the 3-d video clip to a 2-d format; sharing, by the hmd connected computer, the 2-d video clip to the social network.. .
Sony Interactive Entertainment Inc.

Video game processing program and video game processing system

A video game processing program product for causing a server to realize functions to control progress of a video game is provided. The functions include: a function to generate content in which at least one of the user or a character operated by the user is allowed to participate, in a case where a predetermined condition is satisfied; a function to store the number of participants who participate in first content and a clear time indicating a time required to clear the first content in a predetermined storage medium; a function to set up the degree of difficulty for second content indicating content to be generated newly; and a function to detect whether a generation condition contained in the predetermined condition to generate the second content is satisfied or not.
Kabushiki Kaisha Square Enix (also Trading As Square Enix Co., Ltd.)

Thermoelectric device in game controller

A thermoelectric device (ted) is coupled to a portable game controller such that the ted can be used in coordination with video game events to heat or cool the game controller to add realism. Or, the ted can be used to transform heat from a player's body into electricity to charge the battery of the game controller..
Sony Corporation

Systems and methods for content presentation management

Methods, systems, and computer-readable media for managing presentation settings of a content presentation device are generally described. Presentation settings may include settings specifying the presentation of content, such as contrast or brightness for video content presented through a video display device.
Visible World, Inc.

Computerized locating, communicating and prioritizing private party transactions involving goods, services or information about goods or services

Techniques are described facilitating transactions involving items or services or information about the items or services (“isi”) and users. Sometimes, an automated isi transaction system coordinates isi transactions by matching users with isi with users demanding that isi.
Stuffmapper, Spc

Automatic application download and launch during presentation of content

Techniques described herein may allow for the automatic downloading, installing, and/or launching of applications (commonly referred to as “apps”), during the presentation of content. For example, a user device (e.g., a smart phone) may play video content, such as a trailer for a video game app.
Verizon Patent And Licensing Inc.

Game controller apparatus

An adapter for use in a video game controller includes a housing having a shape adapted to be securely placed in a compartment or attached to the controller; a console port adapted to interface with a game console for transmitting game information and actions to the game console; a controller port adapted to interface with the controller to receive game functions from the controller; at least one game actuator; and a function control module operatively connected to the console port, the controller port and the at least one game actuator mechanism.. .
Collective Minds Gaming Co. Ltd.

Multiple user single avatar video game input system

An avatar in a video game is controlled based on input from multiple users. An input composition system receives a first input from a first user.
International Business Machines Corporation

Aerobic and anaerobic device system for video game platforms.

A system of exercise for video game platforms comprising of a (variable) winding device of an elastic strap that is mounted on an exercise machine connecting to a video game controller. By adding an elastic strap on a video game controller it makes it heavier, but provides balance on an exercise machine.

Method and managing a gaming application

An embodiment of the present disclosure includes, for example, a method for receiving from a first device a request to initiate a video game with a second device, determining a location of the first device, detecting a difference between first computing resources of the first device and second computing resources of the second device, instructing the first device, the second device, or both to adjust a resource configuration to mitigate an aspect of the difference between the first computing resources and the second computing resources, and coordinating an exchange of first control information provided by the first device and second control information provided by the second device to enable a multiplayer session of the video game between the first device and the second device. Other embodiments are disclosed..
At&t Intellectual Property I, L.p.

Exercise system

An exercise system for combining video game play with physical exercise includes an exercise machine that has a pair of handles. A gaming console is attached to the exercise machine.

Methods, systems, and media for aggregating and presenting content relevant to a particular video game

Methods, systems, and media for aggregating and presenting content relevant to a particular video game. In some embodiments, the method comprises: identifying videos related to a video game; selecting videos relevant to each of a plurality of categories; selecting videos based on popularity; receiving a request to present a user interface related to the video game; determining user subscription information for a user associated with the request; selecting videos based on user subscription information; causing the user interface to be presented including representations of: videos relevant to a first category in a first portion, videos selected based on popularity in a second portion, and videos selected based on the user subscription information in a third portion; receiving a request to present a video selected via the user interface; and causing the user device to present the requested video..
Google Inc.

Quantified well-being evaluations, improvement programs and scientific wellness video games

This invention has three parts; quantifiable well being evaluations, improvement programs and scientific wellness video games. The new/novel embodiments go beyond optimal weight/ideal fitness levels and preventing health crises by continuously evaluating each individual towards special “super healthy human measurements” (15+ years without illness), correlating them to a series of “10” point scales.

Human machine interface controller

A handheld controller for controlling a computer video game that receives streaming video data defining images of regions of a virtual game environment that the computer transmits; projects the images defined by the video data along a projection axis to form the images on a surface that the projection axis intersects so that a user may view and interact with the images; transmits position and/or orientation (p/o) data that defines positions and/or orientations of the projection axis to control for which regions of the virtual environment the computer streams video; and comprises an actuator operable to disengage the p/o data so that video data received from the computer does not change responsive to changes in position and/or orientation of the controller.. .
Microsoft Technology Licensing, Llc.

Expanded field of view re-rendering for vr spectating

A method is provided: comprising: receiving, by a gaming server, game state data from a player client device, the game state data being defined from a game state of a first instance of a video game that is executed by the player client device; applying, by the gaming server, the received game state data and the view direction data to a second instance of the video game that is executed by the gaming server, to generate a wide field of view (fov) spectator video; receiving, by a video server, view direction data from a spectator client device, the view direction data being determined from a tracked pose of a head-mounted display (hmd); applying, by the video server, the view direction data to define a portion of the wide fov spectator video, the portion of the wide fov spectator video identifying a sub-area of the wide fov spectator video that is less than an entire area of the wide fov spectator video; streaming the portion of the wide fov spectator video to the spectator client device for rendering on the hmd.. .
Sony Interactive Entertainment Inc.

System and uniquely identifying physical trading cards and incorporating trading card game items in a video game

A system and method for uniquely identifying physical trading cards and/or incorporating trading card game items in a video game is provided. In certain implementations, a unique code that identifies a trading card may be obtained.
Activision Publishing, Inc.

System and uniquely identifying physical trading cards and incorporating trading card game items in a video game

A system and method for uniquely identifying physical trading cards and/or incorporating trading card game items in a video game is provided. In certain implementations, a unique code that identifies a trading card may be obtained.
Activision Publishing, Inc.

Methods and using illumination marks for spatial pointing

An elongated member such as a bar includes spaced-apart infrared light illumination ports at opposite ends thereof. Exemplary spacing between the two spaced-apart light ports may be 20 centimeters or more.
Nintendo Co., Ltd.

System and uniquely identifying physical trading cards and incorporating trading card game items in a video game

A system and method for uniquely identifying physical trading cards and/or incorporating trading card game items in a video game is provided. In certain implementations, a unique code that identifies a trading card may be obtained.
Activision Publishing, Inc.

System and selecting a video encoding format based on feedback data

Methods and systems for processing instructions by an online video game hosting system are provided. One example method includes receiving a control signal for a video game.
Sony Interactive Entertainment America Llc

Video game with randomly generated multi component elements having at least two defining characteristics

The game, which we shall call big jag, is suitable for land based and online casinos as well as hand-held gadgets, home computers and online servers for casual games.. .



Video Game topics:
  • Video Game
  • Interactive
  • Control Program
  • Physical Proximity
  • Physiologic
  • Computer Program
  • Geocaching
  • Computing Device
  • Advertisement
  • Smart Phone
  • Multiplexing
  • Calibration
  • Internet Access
  • Trigger Mechanism
  • Degrees Of Freedom


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    This listing is a sample listing of patent applications related to Video Game for is only meant as a recent sample of applications filed, not a comprehensive history. There may be associated servicemarks and trademarks related to these patents. Please check with patent attorney if you need further assistance or plan to use for business purposes. This patent data is also published to the public by the USPTO and available for free on their website. Note that there may be alternative spellings for Video Game with additional patents listed. Browse our RSS directory or Search for other possible listings.


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